[CHANGE] Tooltip for farming plants break down base plant power, plant power buff, and total plant power now. [CHANGE] Buffed MM2 jello costs moderately, and dice cost juust a bit.
[BUGFIX] MM 4 cost was missing a digit. oops [BUGFIX] Couple issues with farming upgrades not showing in the stat breakdowns.
Build 0.5.0 out now!
Build 0.5.0: May 9 2021 "Tons of New Stuff!"
[ADDED] Added Map 5! [ADDED] Added 27 new buildings to unlock! [ADDED] Added dozens of research and work order upgrades! [ADDED] Added 8 new relics! [ADDED] Added farming upgrade menu to spend your hard earned harvests in! Over 100 upgrades! [ADDED] 2 New plants! [ADDED] A New Special Encounter! [ADDED] A bunch of new base decorations!
[ADDED] Timescale view mode that uses your buffer threshold setting as the unit of time.
[CHANGE] Some Juices have slightly updates sprites to make each tier visually distinct. [CHANGE] elementium gain doesn't impact cost of breakthroughs anymore. [CHANGE] Because of ^^^, nerfed the Elementium gain relic. [CHANGE] Base decorations can be placed further off the screen, to allow more creativity.
[BUGFIXES] Plant power and Breed Power didn't apply correctly to some plant types. [BUGFIXES] Breakthrough paging was scuffed. Now it aint'. [BUGFIXES] Wokr Orders "have:" amount now update in real time [BUGFIXES] blueprints with blank names now properly use the name of an building applied, if used
that's it. that's the announcement. go play!
-4G
Build 0.4.10-3
Build 0.4.10-3 "Hotfix"
[BUGFIXES] Fixed some fixes that didn't fix stuff but this fix fixes it maybe I swear