Nibû cover
Nibû screenshot
Genre: Strategy, Adventure

Nibû

Update 2.0

Juicy Update: Announcement!


It's finally here, Update 2.0 has arrived and is going to be live any minute.
This update is fundamental on many different levels as it adds 2 game modes, fixes a lot of the game's problems and brings back some of the weaker units to be useful again.

Skirmish

  • A New game mode is available now!
    Fight against one of the five main factions in skirmish battles. Try to defeat your enemies in a different matchup.

  • 2 different maps will be available to play. Both of them feature a well-rounded balanced 4-plateau base.
    Each one of the playing sides will get one of the corners of the map.
    Map slots are dynamic and can be changed in the menu by clicking on the "team" number button.

  • All Skirmish enemies have unique abilities, strengths, and weaknesses. Find out what to use against whom and who to dominate all of your foes.
    You can select 3 difficulties for your AI as well as the usual map "multiplier" difficulty in the bar on the right side of the skirmish selection menu.

  • Unique buildings for special units include:
    The Heraklion Cave, the Breeding Pool, Science Tower (Crow), the Slave Tradepost, the Supreme Cavity, the Greek Barracks, the Tyrant bar and the Bandit camp.

  • Skirmishes can only be won by destroying all enemy capitols on the map.

  • All the Factions have unique buildings which will have unique functionalities.




  • All Factions have special ways of playing the game: The Tyrant has 4 different sets of tactics that he is willing to use: Helot rush, Mass spam military buildings and expanding with turrets, Decoy attacking with small amounts of troops to follow up with his actual army shortly after.

  • Different areas of focus for AI Factions: The Crow tries to upgrade his units as much as possible and focuses on techonolgy, the Talesteller tries to expand as much as he can and fortifies himself, the Pharao builds the largest empire and is focused on creating a balanced and sustained economy, the Maggot tries to harass you as much as possible and focuses on creating proxy bases. And finally, the Tyrant who just likes to build torture devices everywhere lol.












  • 2 Brand new Unit Types:



  • Two new enemy units will join the hordes forces: The Icarus, a flying elite unit with rapid attacks. The Brawler, a strong pike-wielding melee unit with immense attacking speed!

    Endless Survival Mode

  • You'll now be able to challenge yourself in one of the 4 available classic maps in the endless survival mode.

  • The endless survival mode offers new customization options for wave frequency, enemy strength scaling and fast technology. Also a new resource option for those who want to get a headstart in the game. (Colossal)

  • All classic maps have been unlocked! Now everyone can try to beat the difficult multi-directional attacks on map 2 & 3.

  • The difficulties have been reworked again. The tourist difficulty should be doable for almost everyone now, it's much more newbie friendly.

    Gameplay Updates

  • Huge changes for selection, interface and gameplay

  • Units don't have the overly aggressive stance anymore. Your command has the highest priority, this took a lot of work but it finally changes as a lot of people requested this.

    I didn't expect that function to have bothered many since it was intentionally designed in a way that you wouldn't have to micro your units in combat.

    Now with the update 2.0, this won't be the case anymore. You can now directly control units without temporarily losing control over them.

  • Unit HP bars, Enemy HP bars and building HP bars have been adjusted and most of them ended up being smaller and less annoying.

  • Villager rally has improved, the last time this was done, villagers would still end up circling around their resource depot. This has been improved but not entirely fixed yet.

  • Villagers stop working after losing their original resource, this only happens sometimes but with this update, it should happen even less frequently

  • AI Units pathfinding in dense areas has improved, especially for large units like lion tamers and cavalry.

  • Multi-selection has been improved, I found out that the issues connected to this particular problem are mostly linked to FPS and mouse navigation speed.

    If this issue persists, try increasing your mouse sensitivity.

  • The Structure upgrade has been misinterpreted by many as just a means to improve productivity. But it is the main and only way to repair a building. It restores the buildings HP and increases it slightly.



  • Structure placement has been radically improved. The many cases of "not being able to place the building on free terrain" are now history. This has been completely resolved, and you'll be able to build freely on open terrain.

    Tavern



  • The tavern now has a unique feature to hire one of the base units for a reduced prize. These will rotate over time.

  • Unit HP bugs have been fixed. Some minor bugs with the display of HP were fixed.

    The faction boni were not displayed correctly, that was fixed as well.


    Balance changes

  • Lots of balance changes with this update:

  • Cost of barracks reduced
  • Sight tower range increased by 350
  • Collossos: Pop 8 -> 7, Gold 400 -> 350, Weapons 50 -> 45
  • Goliath: Food 400 -> 325, Stone 100 -> 50
  • Heavy Shielder: Gold 45 -> 35, Ore 60 -> 55
  • Elite Shielder: Gold 70 -> 50, Ore 65 -> 40
  • Guardian: Gold 275 -> 250, Ore 175 -> 150
  • Eternal Templar: Gold 250 -> 150, Favor cost increased
  • Shadow Templar: Gold 350 -> 250, Favor cost increased
  • Myrmidons: Gold 350 -> 325
  • Militia stats: Attack 7- > 10, new HP 75



I tried to keep the update info as short as possible.
I literally had to go beyond my limits full ultra instinct with this update, hope you enjoy.

Have fun!

Upcoming Update! Codename: Juicy!



Greetings,

As some of you probably know, there is a very large update on its way, probably at the end of this week. Also known as the juicy update.

There is a huge amount of changes to a lot of existing gameplay functions and a dozen new ones.

Here is a rundown of the changes:


  • New Gamemode: The Skirmish game mode is on its way: Challenge the Maggot, Crow, Tyrant, Pharao and The Talesteller in multiple Skirmish scenarios.
    All the factions have their unique characteristics and tactics.

  • Endless Survival Mode: Another new game mode suited for those who love to see how far they can get with their skill in Nibû. Be challenged by hundreds of waves and try your best to survive as long as you can.
    This mode will feature it's own Leaderboards!

  • Better villager AI: Finally after some updates on the villager AI, this version will target the pathfinding around very narrow places, especially close to resource buildings

  • Lots of new units, enemy buildings, and other exiting content.

  • Map parameters: More customization in the normal game mode, as well as in all the other game modes.

  • Improved graphics: Nibû continues to evolve, even in that field. Some of the maps have been reworked, and the new ones feature lots of special

  • Game balance: Lots of changes in game balance, costs have been reworked, waves changed. The game dynamic has definitely changed for the better. This included changes in population costs as well.

  • Resource systems are getting an update.

  • Game difficulty range will adapt to appeal players from all backgrounds: Casuals, RTS veterans, City building fans will be able to enjoy Nibû.

    There are many more changes that I'll cover on the update log.


Feel feel to share your thoughts!
Enjoy the game and stay tuned for the juicy update!

Youtube!

Hi,

I've set up a youtube channel to showcase future updates and add game-related video content.

Check it out!

https://www.youtube.com/watch?v=52obDJGZEPI

Update 1.2



Update 1.2 is live now.

Here is a short rundown on all the changes in 1.2!


  • Idle villager selection is now available as a key-shortcut, accessible with [Y], this has proven to be very useful to find idle villagers on the map.
  • New unit type: The Militia, relatively weak support unit that is available for recruitment in the city center.



  • All selection difficulties and various deselection bugs have been fixed.
  • No enemies colliding with walls anymore
  • Enemy AI is more rational, as the troops now prioritize smaller more vunerable targets.
  • Slow default navigation without tweeking the settings: Fixed
  • Units stuck in a tavern bug: Fixed
  • Villagers not constructing structures for certain faction specific buildings: Fixed
  • Enemy HP bar is now visible by default and can be toggled off with the key [H]
  • Multi-selection should now be a lot more consistent

  • Enemies won't reroute from the top on the first map if there is a viable route from the center of your base
  • Score calculation reworked, it should now reflect your actual development rather than just being a number that gets sporadic boosts for certain game parameters. This has been attempted multiple times, this one should be a significant improvement.
  • Encyclopedia articles reworked, some of them were not set by default


  • Lots of balance changes, here is a short overview:

    • Warlords buffed, higher attack, cost reduced
    • Archer buffed, cost reduced
    • Skirmisher buffed, higher attack, cost reduced
    • All enemy elite types: nerfed
    • Enemy wave strenghth development modified
    • Palavins: buffed
    • Anubite: nerfed




Enjoy the game!

Update 1.17

Greetings!

Update 1.17 should be live any minute,
Here are some of the important changes:


  • Deselection bug in late game, sometimes the active selection would deselect automatically without any reason: fixed
  • Trade interaction improved: Marketplace had a bug that wouldn't allow you to call the trades if you had an active trader that was on the way with a different load (gold for instance): fixed
  • Technology costs for various research trees reduced
  • Towers now have higher attack rate and are more precise with their shots. Especially the watchtowers.
  • Watchtowers HP increased.
  • Some units buffed: Spearmen attack rate, damage, and speed increased.
  • Selection bug fixed when selecting enemy units that were in front of your units.


Enjoy the game!

Update 1.16

Greetings!

Update 1.16 should be live any second, here are some of the major changes:


  • New Introduction level (smaller scope, 10 waves, basic game mechanics explained etc.) It will move the player through the major steps, building orders and some of the mechanics that most people seemed to have missed.
  • Another building order change: Barracks is available by default
  • Tourist difficulty is now slightly easier
  • Fixed drag selection bug when selecting buildings and units at the same time
  • End game performance improved
  • Some of the very intensive unit physics impacts have been fixed



Another Announcement: Nibû will be on sale for this week beginning from 18.2 - 25.2

And as always,
Have fun!

Update 1.15

Greetings!


Update 1.15 has just been released, it should be live any minute.

Some of the major changes:


  • New build orders, the retail center, palazza and all the buildings that derive from these don't require the marketplace anymore
  • Tavern is now unlocked by districts
  • Enemy attack behavior slightly modified, they don't get irritated by previously destroyed buildings
  • Some of the core buildings that are required during the major phases of the game are now outlined in the build section.
  • Global Rank displayed in the main menu
  • Multiplier system reworked, they should now correctly display the actual values they will multiply by during the end score calculations.
  • Deselection bug fixed. (Buildings tab would sporadically deselect
  • Vegetation grass visibility bug fixed
  • Balance changes: Spearmen cost reduced, Archers cost reduced, Nobles cost reduced

    Enjoy the game!


Eucyd Studios

Hello, my name is Enki and I'm the lead developer of Nibû.
Eucyd Studios has suffered huge financial losses after the launch of Nibû.
The earnings could not even out the budget for the game, nor pay for the work of the devs.


Eucyd Studios has officially been dissolved.
As a solo-dev, I will continue the development of Nibû and furthermore work on future projects for you!

I'll keep you guys updated! Stay tuned for more!

Update 1.14

Update 1.14 should be live in a few moments,

Some of the major changes:


  • Reworked point system, the modifiers work in a more logical way.
  • Ratios affect score correctly now: The higher the amount of population you have to recruit to defeat enemies, the lower this specific modifier
  • No more buggy spawns, ALL SPAWNS from all structures work in 100 percent of the cases.
  • Lion Rider bug fixed.
  • Mounted units bug fixed
  • Update for the ranking system
  • Enemies targeting priorities improved
  • The functional radius of catapults and siege towers have been reworked
  • New cursors for all the interactions available in the game!
  • Faction bonuses have been slightly modified


And as always, have fun with the game!

Update 1.13

Greetings!

Update 1.13 is live now!


Some of the important changes:


  • HUGE updates in regards of graphical quality
  • Better performance + new shader for the buildings
  • Ground texture quality on the map borders improved
  • Higher quality foliage

  • Realtime Global Illumination
  • 22% Performance improvement (7-11 fps)
  • Correct values for various metals used, better looking metallic objects
  • Bugfix: Archers can now attack camps with no problem
  • Difficulty fix: Demigod difficulty had a glitch where the last wave would not be last wave but a random one.

  • Tyrant Guards: nerfed
  • Hoplites: nerfed
  • Skirmishers attack faster now
  • Siege Towers don't shoot buggy stones anymore -> fixed
  • Catapults shoot on sight, previously you had to manage this sometimes in case they miss their enemy
  • Notification UI improved
  • Fort in the middle is fixed
  • Weapon drops from the hostile camps are fixed
  • Loading Screen was black bug -> fixed


Have Fun!