Nickelodeon All-Star Brawl cover
Nickelodeon All-Star Brawl screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Fighting, Adventure, Arcade

Nickelodeon All-Star Brawl

Update 03-04-2023

General bug fixes

Update 02-28-2023

Added support for Epic version invites

Update 11-11-2022

General bug fixes

Update 10/07/2022

General

  • Rocko joins the battle as a DLC character!

Balance

  • Universal

    • Crowdpush speed reverted
    • Royal Woods Cemetery
    • Blastzones and camera zoom now the same as competitive stages
    • Added to competitive stage rotation
    • Sewers Slam
    • Added to competitive stage rotation
    • Harmonic Convergence
    • Removed from competitive stage rotation

  • Characters balancing (More details in this link)


    • Sandy
    • Korra
    • Leonardo
    • Michelangelo
    • April O’Neil
    • Shredder
    • Ren & Stimpy
    • Powdered Toast Man
    • Nigel Thornberry
    • Danny Phantom
    • Reptar
    • Helga
    • Zim
    • CatDog
    • Oblina
    • Jenny


Update 09-08-2022

General Bug Fixes

Update 08-05-2022

General

  • Hugh Neutron joins the battle as a DLC character!

Balance

  • Universal

    • Reworked interaction calculations to ensure consistent outcomes
    • RPS
    • Neither player suffers any hitlag whatsoever
    • Base stun frames increased from 30 to 60
    • Percentage penalty multiplier decreased from 0.5 to 0.3
    • Warning color overlay to indicate stun ending now appears later (20f → 30f)
    • Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in
    • Spinout no longer forces a character to leave the ground
    • Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
    • Now considered an “OnHit” interaction
    • Inactive hitboxes changed from single capsule to mirroring hurtbox values
    • Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
    • Fixed bug causing momentum to be retained even after losing a stock
    • Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
    • Picking up an item with light attack no longer requires the user to also hold down
    • Halved the speed at which a character can be pushed
    • Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

  • Characters balancing (More details in comment section)

    • Spongebob
    • Patrick
    • Sandy
    • Aang
    • Toph
    • Korra
    • Leonardo
    • Michelangelo
    • April O’Neil
    • Shredder
    • Lincoln Loud
    • Lucy Loud
    • Ren & Stimpy
    • Powdered Toast Man
    • Nigel Thornberry
    • Danny Phantom
    • Reptar
    • Helga
    • Zim
    • CatDog
    • Oblina
    • Garfield


Update 06-06-2022

General

  • You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play!
  • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!

Balance

  • Universal

    • Default stock count increased from 3 to 4
    • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
    • Player indicators will be hidden if a character is performing an action that makes them invisible
    • Attacking a blocking opponent no longer incurs self-hitlag

  • Stages

    • Universal
    • Made all damaging hitboxes transient
    • Harmonic Convergence
    • Upper section of the stage is now perfectly flat
    • Rooftop Rumble
    • Removed corner slants
    • Irken Armada Invasion
    • Lowered ceiling by 3 units
    • Tremorton Joyride
    • Made it easier to scale up the underside of the stage without colliding with a ceiling
    • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

  • Sandy

    • Light Mid 1

      • Changed so the second hit is now manually activated, the first hit can now be used in isolation
      • Single-hit frame length decreased (20f → 17f)
      • Damage increased (3 → 4)
      • Launch angle increased (15° → 36°)
      • Knockback increased (10 → 25)
      • Stun decreased (30 → 18)
      • Blockstun decreased (10 → 7)
      • Blockpush decreased (1 → 0.5)
      • Blocklag decreased (3 → 2)
      • Hitlag decreased (5 → 4)
      • Self-hitlag decreased (5 → 4)
    • Light Mid 2

      • Damage increased (4 → 5)
      • Launch angle increased (15° → 27°)
      • Knockback decreased (80 → 50)
      • Knockback gain decreased (112.5 → 95)
      • Stun decreased (30 → 29)
      • Stungain increased (0 → 11)
    • Special Mid

      • Fixed bug where lasso followups couldn't be buffered
      • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Shredder

    • Aerial Light Mid 1

      • DI angle increased (0° → 16°)
      • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • Danny Phantom

    • Getup attack

      • Hitboxes rearranged to appear on Danny’s feet
      • Animation timing readjusted to ensure larger coverage of leg sweep

  • Lucy Loud

    • General

      • Vampire mode’s jump height decreased
      • Ghost mode’s jump height increased

  • Nigel Thornberry

    • Aerial Light Mid 1

      • Damage decreased (2 → 1)
      • Knockback increased (5 → 8)
      • Stun decreased (10 → 8)
      • Hitlag decreased (2 → 0)
      • Self-hitlag increased (0 → 2)

  • Garfield

    • Aerial Light Down 1

      • DI angle increased (0° → 16°)

  • Jenny

    • Aerial Light Up

      • Umbrella can now be held and retracted with the second stick
      • Aerial Light Down
      • DI angle increased (0° → 16°)

Update 05-13-2022

General

  • Jenny “XJ-9” Wakeman joins the battle as a DLC character!
  • Fixed a Toph bug that didn’t showed the Charged VFX
  • Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
  • Added reset position feature in Training.
  • Arcade timer is now cumulative instead of resetting every match.
  • Gallery images now can be cycled while viewing.

Balance

  • Universal

    • General

      • Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
      • All characters can now special-reverse their mid specials
      • Outer-limb hurtboxes are no longer grabbable

  • Stages

    • Sewers Slam

      • Camera & blastzone bounds tweaked to values used by legal stages

  • Aang

    • Down Light

      • Launch angle changed (45° → 300°)
      • Grounded knockback gain increased (75 → 95)
      • Grounded base stun increased (30 → 31)
      • Grounded stun gain increased (0 → 7)
      • Aerial knockback gain increased (37.5 → 65)
      • Aerial base stun decreased (30 → 24)
      • Aerial stun gain increased (0 → 6)

  • Toph

    • General

      • Increased run speed (21.4 → 23)
      • Increased floor acceleration (120 → 145)
      • Increased floor deceleration (200 → 240)
    • Mid Special

      • Reduced stage 2 charge time (35 frames → 30 frames)
      • Reduced stage 3 charge time (70 frames → 60 frames)
      • Increased stage 3 knockback gain (120 → 265)
      • Reduced stage 1 boulder speed to match stage 2 speed
    • Light Up

      • Startup reduced by 1 frame (6f → 5f)
      • Now actionable on frame 21
    • Light Down

      • Startup reduced by 2 frames (6f → 4f)
      • End lag reduced by 4 frames (35f → 31f)
    • Light Run

      • Startup reduced by 1 frame (6f → 5f)
    • Up Air Strong

      • Knockback gain increased (110 → 120)
    • Mid Air Strong

      • Increased damage (14 → 19)
    • Down special (grounded)

      • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
      • Increased down special's base knockback (100 → 140)
      • Added hip hitbox
      • Increased hitlag (8 → 18)
      • Ensured consistent 290° launch angle

  • April O’Neil

    • Down Strong

      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
    • Mid Air Strong

      • Startup increased by 4 frames
    • Up Air Strong

      • Reduced base knockback (180 → 100)
      • Increased knockback scaling (190 → 220)
    • Down Air Strong

      • Damage reduced (15%/15%/15% → 9%/10%/12%)
      • Blockstun reduced (20/20/20 → 20/15/14)
      • Startup increased by 3 frames
    • Mid Special

      • Capped damaged to 30%
      • Removed super armor
      • Startup decreased by 3 frames

  • Helga

    • Down Tilt

      • Fixed animation facing wrong direction sometimes
    • Mid Special

      • Can now cancel charge by pressing block
      • Can now charge indefinitely

  • Nigel

    • Down Special

      • Base knockback decreased (220 → 200)
      • Knockback growth decreased (240 → 300)
    • Up Aerial

      • Hitbox ends 1 frame earlier
      • Total length increased 5 frames (20f → 25f)
      • Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)

  • Shredder

    • Mid Aerial

      • Hitbox size decreased (3 → 2.7)
      • Hitbox repositioned to not be offset & match visuals
      • Final hit blockstun decreased (10 → 7)

  • Zim

    • Mid Special

      • Projectile level decreased (2 → 1)

  • Powdered Toast Man

    • Down Special

      • Hitbox size increased (1.1 → 1.35)

  • Patrick

    • Down Special

      • Command input damage increased (47 → 69)
      • Command input hitlag/hitlagself increased (12 → 24)

Update 03-21-2022

General


  • Fixed arcade mode player select screen
  • Fixed issue when the Profile button wasn't reachable from the Lobbies button in the online menu

Update 03-17-2022

General


  • Fixed a bug where certain recoveries would lose momentum if used the first frame after leaving the launch state
  • Fixed a bug where April’s recovery couldn’t be controlled
  • Removed the character and stage select timers in online lobby matches
  • Fixed bug that caused the spectator list button to not appear in online lobbies matches