Nienix cover
Nienix screenshot
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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

Higher sensor range!

Version 0.55509155


🎯 [Sensors] The game can now handle even greater sensor range (~7300, up from 5000). This should improve the experience when playing with Dreadnaught class-ships.
🎯 [UI] The top-center enemy information widget has been revised - the healthbar is now clearer.
🎯 [UI] The color of elite enemies (blue) has been slightly changed.
🎯 [Bug] Fixed a bug related to some event-type dungeons not spawning with external doors.
🎯 [Misc] The dungeon generation algorithm has had minor changes.
🎯 [Act 3] A few of the event stations in Act 3 have been revised.

Giant stations update!

Version 0.55509154
🎯 [Event] A new station event has been added to Act 3. This event takes place in a giant station that can be traversed even with the largest ships. The warp gates in these also work for the largest ships.
🎯 [Bug] A soft lock has been fixed for two bosses in Act 3 (doors that prevented access to the bosses if the player died during the skirmish).
🎯 [Bug] Fixed a performance issue related to some lights not being correctly unloaded.
🎯 [Bug] Fixed a performance issue (a memory leak that occurred when playing multiplayer) for the map.
🎯 [Bug] Beam-weapons now behave as expected with the 360-mod.
🎯 [Balancing] Beam-weapons that can repair hull can no longer repair the hull of self.
🎯 [UI] Revised a few texts.

Quick-swap of skills and ship!

Version 0.55509153


🎯 [Ships] It is now possible to quick-swap the ship using a key.
🎯 [Skills] It is now possible to designate a focused skill that can be quick-swapped using a key.
🎯 [Balancing] Damage has been reduced for enemies summoned by Brains in Act 2.
🎯 [Balancing] Worm huggers can no longer pull really large targets.
🎯 [Balancing] The Axiom skill "Straight Shooting" now provides 5% decreased bullet spread per level (up from 2%).
🎯 [Bug] Disabled a few incorrect weapon mods for raycast-type weapons.
🎯 [Bug] Ricochets are now correctly cast from the collision point of raycast-type bullets.

Misc update

Version 0.55509152
🎯 [Bug] Fixed a soft lock related to event enemies not spawning in the area after the tutorial.
🎯 [Misc] The front/scout camera tracks more smoothly when the zoom is high. This is especially noticeable at the start of the game.
🎯 [UI] The character selection screen has received minor changes.
🎯 [Balancing] The Vagrantis skill "Blazing Rockets" now applies to any weapon, and not just fire-based weapons.
🎯 [Balancing] The Imperius skill "Warped Strike" now applies to any weapon, and not just cold-based weapons.

Misc update

Version 0.55509151


🎯 [Bug] The line of sight shader could previously produce black borders at the edge of the screen when moving really fast. This is now fixed.
🎯 [Bug] Fixed a bug with the new map that in some edge-cases could cause caves to not been shown.
🎯 [AI] Summons and enemies with the escort/follow-type AI now more quickly track their master.
🎯 [Misc] Minor changes to the front/scout camera mode.
🎯 [Misc] The load outs in the character creation screen have been reordered.
🎯 [Performance] Significantly reduced the memory footprint of the map.
🎯 [Balancing] Reduced the number of Continuum Fragments in a few kinds of event shops.

Map updates!

Version 0.55509150


🎯 [Map] The map UI has been greatly reworked.
🎯 [Map] The game now remembers which map mode that was used and sets this as default when a game is created/joined.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method.
🎯 [Bug] Fixed a text timing issue related to the cutscene to the second act.
🎯 [Bug] The current quest is no longer reset when switching to another act.
🎯 [Misc] The game now exits significantly faster.

Launch week summary!

It's now been one week since Early Access started!

A big thanks to everyone who has played so far, you rock! And a special thanks to those that have given their feedback! Several great new features have already been added based on the feedback from the community - many more will be added in the coming weeks!

Loot filters


It is now possible to set different loot filters to highlight items with properties valuable to your build!


Disabling skills


Any unlocked skill can now be enabled/disabled!


New loot pickup methods


There are now three different loot pickup methods available:
🎯 Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
🎯 Collision: All loot is picked up automatically upon collision with the player.
🎯 Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.


New recipes in the Continuum Transmuter


Three new item modifications have been added:
🎯 Glass cannon: Increased attack speed at the cost of reduced resist all.
🎯 Heavy shooter: Increased damage at the cost of reduced attack speed.
🎯 Sturdy Hull: Increased hull at the cost of reduced damage.


Various bug fixes, polish (UI and sound effects) and balancing


Apart from fun new features, many minor issues have been improved based on community feedback.





Bug fixes

Version 0.55509149


🎯 [Bug] Fixed a bug in the content loading/unloading system, which could cause crash/lock.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which would destroy items if inventory was full.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which could cause item duplication.
🎯 [UI] Added a description to the dedicated server info.
🎯 [Misc] Disabled the campaign player bots. These will be restored after they have been more polished.

Skill Tree Update!

Version 0.55509148


🎯 [Skills] All skills can now be disabled/enabled through checkboxes.
🎯 [Loot] The "Bulk" and "Collision" loot pickup methods now consider the set item quality filter.
🎯 [UI] The detailed item tooltip can now be removed by clicking the bound key again.
🎯 [UI] Revised the animations for the loot filter for items in inventory slots.
🎯 [UI] Fixed an issue related to incorrect crosshair position when navigating lists using a gamepad.
🎯 [UI] Latency of network games is now correctly displayed with a color in the Join game screen. The game mode icon position has also been corrected.
🎯 [Balancing] Hull of elite enemies are now scaled more aggressively with their hitbox - smaller elite enemies have significantly less hull than larger elite enemies.
🎯 [Bug] Fixed AI bug related to summoned drone followers when employing large ships.

Hotfix

Version 0.55509147


🎯 [UI] Item names are now underlined in world-space if they match a set loot filter.
🎯 [Bug] Fixed an issue with the map.
🎯 [Bug] Fixed a bug related to transmuting Mythic-rarity items in Continuum mode.