Official support for Catalan! Also updates to tooltips and buffs to skills.
Version 1.074
🎯 [Catalan] The entire game now officially supports Catalan! This work was made by the Ce Trencada Project, that translates video games into Catalan completely free of charge with the sole objective of promoting the culture of video games in Catalan. 🎯 [Item tooltips] You can now view the complete tooltip of an item without comparing it to other equipped items. 🎯 [Balance] World boss encounters have been revised: a much bigger portion of the damage to a segment is applied to the head. This effectively means that segments will stay alive for a longer period of time. 🎯 [Balance] The item set "Pocket Deathmachine" has been buffed and its buffs/debuffs are now 2x as potent. 🎯 [Balance] The Founders T4 skill "Tiny But Deadly" has been buffed. It now provides 8% buff per level (up from 4%). 🎯 [Balance] The Xinthu T3 skill "Crushing Hits" has been buffed. It now provides a 30% bonus in crit damage (up from 20%). 🎯 [Balance] The Imperius T2 skill "Frostbite" has been buffed. It now provides 10% more damage per level (up from 6%). 🎯 [Balance] The Vagrantis T3 skill "Blazing rockets" has been buffed. It now provides 4% bonus attack speed per level (up from 2%). This means that it now provides 40% bonus attack speed to fixed-points weapons at max level (5 points). 🎯 [Balance] The Founders T7 skill "Skill Shot" has been buffed when using fighter-class ships. 🎯 [Bug fix] Fixed an error with item tooltips that could cause a gap in the top border for some items tooltips in combination with certain font scales. 🎯 [Bug fix] Fixed several format string issues related to texts in Japanese, German, Portugese, Swedish and Russian.
High-resolution screenshots of item tooltips
Version 1.072
🎯 [Item tooltip] You can now take high-resolution screenshots of item tooltips. 🎯 [Item tooltip] Item tooltips have undergone minor polish. 🎯 [Bug fix] Fixed an item duping bug. 🎯 [Bug fix] Fixed the evaluation order of the "Damage Multiplier" skill. 🎯 [Bug fix] AOEs now (again) properly affect on-board ship turrets. This problem snuck in with an optimization patch a while back.
Bug fixes
Version 1.071
🎯 [Bug fix] Fixed the evaluation order for two skills - Tiny But Deadly and Armament Transformer. For example, Tiny But Deadly should now gain the buff provided by the skill Mind vs Body. 🎯 [Bug fix] Fixed a recipe at the Continuum Transmuter that could cause a crash given a certain kind of input. 🎯 [Bug fix] Fixed an issue that caused some weapons to provide damage to their own faction (e.g., the Frost Tornado weapon).
Lock your items!
Version 1.070
🎯 [Items] You can now lock items. A locked item cannot be sold or transmuted. Note that you can sell/transmute a ship with locked weapons placed in its turrets, if the ship itself is unlocked. You can also drop locked items into world-space and move them to/from the storage. 🎯 [Item sorting] The sorting function places locked items first. 🎯 [Bug fix] The discovered recipes list at the Continuum Transmuter can no longer be hidden by pressing the "hide popups" key. 🎯 [Bug fix] Fixed an item duplication bug related to the Continuum Transmuter and ship modification Continuum Entities.
Prepare custom player saves for mods!
Version 1.069
🎯 [Custom player saves] You can now manually set a custom player save in the map editor. If this is set, the custom player save file will be applied for all players when playing the mod. This should hopefully make it easier to create fun custom experiences as they no longer need be contingent on arbitrary player save files. I have added a section to the editor guide that briefly describe how this works: https://steamcommunity.com/sharedfiles/filedetails/?id=3110920722 🎯 [Bug fix] Fixed an issue that could cause network clients to have their hull or warp plasma temporarily desynched from the server value when switching between maps. 🎯 [Bug fix] Added localizations for two mod description texts that previously only were available in English.
Fewer dead ends in dungeons
Version 1.068 🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends. 🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).
Disable popups and changes to on-hit and on-kill procs
Version 1.067
🎯 [Disable popups] You can now prevent popups from being shown by pressing (default) left control/right bumper. 🎯 [Procs] Area-of-effect buffs (e.g., increased resistance or warp plasma regeneration) from on-hit and on-kill procs are now spawned at the location of the caster instead of at the location of the hit/destroyed target. Debuffs are spawned on the target. 🎯 [Bug fix] Fixed a race condition that on very rare occasions could cause frame drops.
Improved AI targeting
Version 1.066
🎯 [Drones and ship turrets] Ship turrets and summoned drones are now better at hitting their targets. In particular, they now account for the velocity of the target when aiming. Ship turrets now also rotate to have a better trajectory towards their targets before shooting. 🎯 [Enemy] Some enemies, in particular, elite-type enemies, are now better at considering where the player is headed when aiming. 🎯 [Balancing] Enemy damage has been slightly increased. 🎯 [World bosses] World bosses now drop 2x more loot.
Sentinel tail bugfix
Version 1.065
🎯 [Bug fix] Fixed an issue that could cause the tail of a Sentinel ship to be disconnected from the main body upon switching maps.
Dungeon content patch
Version 1.064
🎯 [Dungeon] All dungeons in Act 1 now have a final boss room and a reward at their end. 🎯 [Bug fix] Fixed an issue with the Game Editor that caused UI errors for portal property screens when there were multiple portals in the same map. 🎯 [Bug fix] Fixed an issue that could cause a crash when playing a modded game with some kinds of maps imported from the campaign.