Night is Coming cover
Night is Coming screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Indie

Night is Coming

Steam Summer Sale Has Begun!

[p][img src="https://clan.akamai.steamstatic.com/images/38712129/00b340b4f5ce008b0d442be9a7d3bc797c28153e.png"][img src="https://clan.akamai.steamstatic.com/images/38712129/1991c67f3988926e66d40398c38fa1d4e4cce891.png"] Summer has arrived, bringing sunny weather and vacation time along with it! Daylight hours are longer now, but the heat may not make you want to stay outside for too long... So, if you are looking for new ways to have fun indoors, we have a great offer—a 25% discount on our game! [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1011590"][TAG-10] [/p][p][img src="https://clan.akamai.steamstatic.com/images/38712129/00b340b4f5ce008b0d442be9a7d3bc797c28153e.png"][img src="https://clan.akamai.steamstatic.com/images/38712129/7e725c04ab56ab3728f57da4607155b31086458a.png"] Other titles from our publisher are also included in the sale. Hurry up and get them at a discount. Seize this great opportunity to replenish your library with even more good games![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2488510"][/p][p][dynamiclink href="https://store.steampowered.com/app/1596730"][/p][p][dynamiclink href="https://store.steampowered.com/app/1272160"][TAG-30][/p][p][dynamiclink href="https://store.steampowered.com/app/1307690"][/p][p][dynamiclink href="https://store.steampowered.com/app/1294880"][/p][p][dynamiclink href="https://store.steampowered.com/app/1146600"][/p][p][dynamiclink href="https://store.steampowered.com/app/1546060"][/p][p][img src="https://clan.akamai.steamstatic.com/images/38712129/00b340b4f5ce008b0d442be9a7d3bc797c28153e.png"][TAG-50][/p]

Hotfix

[p]Addressed an issue that caused frightened settlers near the altar to die when the Night Hag tried to drag someone into the well.[/p]

Update — Release Notes

Greetings, Settlers!

Thank you for your feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.

⚙️ Gameplay Fixes

  • Endless Mode Added – You can now continue playing on a location after defeating the boss. Enemy waves will become slightly smaller, but their difficulty increases with each in-game year. Every third moon after the Baron’s assault, mini-bosses will appear, and monsters will grow stronger.
  • The Engineer’s Ballista now displays its attack radius, similar to tower radius indicators.
  • Clicking on a colored image in the Bestiary now shows its black-and-white version.

⚙️ Game Balance

  • Nightmares die even faster under sunlight.
  • The “Hold Position” mode for settlement warriors has been fixed: when enabled, they now stand their ground and attack only within their attack radius, without pursuing enemies.
  • Monsters now return to their lairs if they lose their target or are no longer aggressive. On their way back, they may attack new targets.
  • While returning to lairs, monsters no longer have 90% armor.
  • Monster idle timings near lairs have been changed – they now stay in place longer.
  • Monster health indicators are now enabled by default.
  • Monsters with skull icons now always show their health indicators.
  • Buried field spirits no longer display a health bar, making them harder to detect.
  • The Fertility spell now increases the seed count just like Crop Fertilization does.

⚙️ Other Fixes

  • Fixed FPS drops occurring in certain gameplay situations.
  • Improved save/load stability, including fixing duplicate quests after loading.
  • Fixed issues where UI settings would reset when starting a new game or reloading.
  • The load game screen now shows the location and difficulty of the save.
  • A scale toggle for resource icons has been added to the mini-map window.
  • Tooltips now appear when hovering over construction resource icons.
  • When hovering over the status bar in the top-right and clicking on a worker's name or building name, the camera now instantly focuses on that element.
  • The seeds section has been removed from the warehouse menu.
  • Fixed a bug where the Knight's “Roundhouse Kick” might deal no damage.
  • Fixed incorrect icon rendering in some UI elements.
  • Fixed a bug where an incorrect fleeing settler notification would appear even when the settler was already in the Night Hag’s well.
  • Fixed tooltip display issues in the manual work priority settings window.
  • Fixed a bug that prevented skipping a cutscene after restarting the game.
  • Fixed an issue where settlers would queue up at production buildings with no free spots.
  • Fixed several issues where settlers’ tasks could be interrupted:
  • Settlers no longer abandon hunting, gathering, or transporting due to hunger or minor distractions.
  • Fixed a bug where settlers could get stuck after completing a production task.
  • Fixed a bug where settlers would freeze during tasks and resume only after canceling the task.
  • During building upgrades, the production window is now disabled, preventing freezes while interacting with the UI.
  • Fixed a bug where the "Gifts to the Gods" quest would not disappear after failure.
  • Fixed a bug allowing players to get the “God's Favorite” achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios.
  • Fixed a bug where the “Advanced Level” achievement could be obtained by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly.
  • Fixed a bug where "Spirit Shield" might not open fully at high game speeds.
  • Fixed an issue where retraining a settler into a warrior would freeze progress if training started at night.
  • Fixed a bug where production limits would reset after upgrading a production building.
  • After building a closed perimeter, the hex cells inside no longer remain highlighted.
  • Fixed a bug when opening the menu window for buildings under upgrade.
  • Fixed possible issues with closing Nightmare portals.
  • Added VFX for Night Hag’s transition into physical form.
  • Added VFX for Nightmare appearances and their transitions between ghost and physical forms.
  • Fixed animations and VFX for certain monsters and animals.
  • Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags.
  • Numerous localization improvements.

Don't Miss Out: Night is Coming… at a Great Price!

🔥 For the first time since its Early Access launch, Night is Coming is available at a major discount — 25% OFF!

Now's your chance if you've been waiting for the perfect time to grab the game! This is the ideal moment to begin your survival journey in an atmospheric world inspired by Slavic mythology. Lead a small settlement and protect your people from the cold, hunger, and the terrifying monsters that emerge with the fall of darkness. The challenge is real: when facing off against harsh nature and mythical horrors, as well as making constant life-or-death decisions, your leadership skill can make all the difference. This limited-time offer will only last one week, so don't miss it!

https://store.steampowered.com/app/1011590/Night_is_Coming/

🔥 Also, the 101XP Publisher Sale is currently live right on Steam, offering great opportunities to discover exciting new worlds and explore a variety of genres! Our titles feature:
  • deep narrative-driven dramas;
  • fast-paced action;
  • rich and atmospheric adventures;
  • and even mechanic dinosaurs, working with a wrench in hand!

All of this is currently available at steep discounts! Head over to the sale page today and discover your next gaming experience.

You'll also find our upcoming titles listed there — add them to your wishlist so as not to miss their future release!



Dive into darkness, fight for survival, explore the unknown, and do it all at a great price!

Night is Coming – Official Soundtrack Now Available!

We’re excited to announce the release of the Night is Coming Original Soundtrack DLC! Now you can experience the haunting melodies and immersive themes of the game anytime, anywhere. This carefully crafted collection of music captures the essence of the mysterious and brutal world of Night is Coming — from eerie twilight calm to the tension of battle. Let the soundtrack bring you back to the cold forests, desperate villagers, and ancient horrors of your settlement.

https://store.steampowered.com/app/3634970/Night_is_Coming_Soundtrack/

🎵 The soundtrack is also now included in the Supporter Edition!

Get the most out of your Night is Coming experience with the Supporter Edition Bundle, which includes the game, the beautifully detailed artbook, and — newly added — the official soundtrack, all at a great value.

https://store.steampowered.com/bundle/52158/Night_is_Coming_Supporter_Edition/

Let the music of Night is Coming follow you beyond the game itself!

Update — Release Notes

Greetings, Settlers!

Thank you for your support and feedback — it means a lot to us. In this update, you'll find a number of fixes and improvements based on your comments. The full list of changes is below.

⚙️ Gameplay Fixes
  • A notification for settlers fleeing from mobs now appears in the top-right corner of the screen with a blinking icon. Clicking the notification automatically selects the corresponding settler.
  • Settlers will now only flee from enemies if the enemy is actively attacking someone.
  • New game settings have been added: the maximum combat speed and the activation of slow motion only in melee combat.

⚙️ Game Balance
  • Settlers’ movement speed increased by 80%.
  • Movement speed bonus from roads reduced from 110% to 50%.
  • Settlers now slow down when carrying any load; the slowdown depends on the type of cargo.
  • Enemy activity timeframes changed: they will now attack the settlement only at night, from 00:10 to 06:00 in-game time.
  • "Help radius" for mobs reduced from 52 to 32.
  • Enemy vision radius slightly increased so they can reach the center of large buildings.
  • Sunlight no longer kills ghouls instantly — they now take 20% health damage per second in sunlight.
  • The “Inner Fire” spell now restores settlers’ fatigue.
  • Nightmares can now possess Leshy, as well as any animals except rabbits.
  • Nightmare Lairs can no longer be destroyed with spells.
  • The bandit lair tower will no longer attack settlers.
  • The bandit summoner can now summon only one bear (previously up to two).
  • Cooldown for the "Summon Bear" spell used by the bandit summoner increased to 90 in-game minutes.
  • The maximum lifespan of a summoned bear is now limited to 90 in-game minutes. This prevents infinite settlement attacks by a single summoned bear.
  • Bears that vanish due to the summoner's death or the spell expiring will no longer drop Dark Shards.

⚙️ Other Fixes
  • FPS drops when minimizing the game window have been resolved.
  • Fixed recurring appearance of certain quests after loading a save.
  • Fixed display issues for some quest items after loading a save.
  • Added a new sound effect for the bandit's bear summon.
  • Added a visual effect for Nochnitsa transitioning to physical form.
  • Added visual effects for Nightmares appearance and their transitions between ghostly and physical states.
  • The "firefly" visual effect on Nightmares now correctly disappears immediately upon death.
  • Improved running animations for Wolves and Alpha Volkodlaks.
  • Autosave now occurs at 21:55 in-game time.
  • Fixed incorrect display of some icons.
  • Fixed the "Witcher" achievement.
  • Fixed the "Advanced Level" achievement (now correctly granted before the 4th day of summer).
  • Fixed a bug where warriors could stop attacking.
  • Fixed a bug where mages could damage allies when using skills.
  • Fixed a bug that reset camera speed to 0 when reopening the settings window.
  • Fixed duplicate visual effects on warriors after loading a save, which caused excessive visual stacking.
  • Fixed a bug where enemy lairs could be seen through the fog of war.
  • Fixed several bugs with the resource counter.
  • Fixed issues with the display of certain menus.
  • Various localization improvements.

Update — Release Notes

Greetings, Settlers!

Thank you for your support, feedback, and active involvement in the project!
We are carefully monitoring your comments and continuously working to improve the game.
Below is the list of changes included in this update. We are actively working on new fixes and improvements, so stay with us and keep sharing your thoughts!

Patch Notes and Fixes



⚙️ Performance
  • Improved overall performance, optimized framerate and RAM usage in the later stages of the game.
  • Enhanced performance during repeated saves and loads while participating in events on the map.

⚙️ Functional Fixes
  • Improved the manual settler management menu — the manual task priority UI should now be more convenient and intuitive.
  • Towers now display their attack radius — select a specific tower to see its area of effect.
  • Added a new option in building menus — mass repair of all buildings of the same type.
  • Starting settlers now receive 2 favorite and 2 disliked professions to enhance their individuality.
  • Nightmares will now switch to attacking your warriors instead of peaceful settlers if you send your warriors to attack them.
  • Scout mechanics in enemy lairs have been disabled. Dens no longer send small enemy groups to attack settlements every few hours but will send large groups when the vengeance timer expires.
  • The quest "Be Careful, Chieftain" has been temporarily removed from the active quest pool.

⚙️ Game Balance
  • Weapon upgrades no longer increase the swordsman's armor.
  • Warriors no longer gain additional armor when reaching veteran status.
  • Armor upgrades now provide smaller armor bonuses.
  • Engineer armor increased from 5 to 10.
  • Swordsman armor reduced from 15 to 10.
  • Fixed a bug where the Bogatyr's armor could reach 100%.
  • Nightmares now have armor (physical damage against them is reduced by 50%).
  • Increased the experience required for warriors to reach veteran status.
  • Reduced experience gained from killing Nightmares.
  • Reduced experience gained from killing bandits.
  • Reduced experience gained from enemies in dens on Swamp, Greenwood, and Dead Forest maps.
  • Increased cooldown for the Spirit Tower spell "Oak Bark."
  • Reduced starting defense and technology points:
    Swamp:
    - Technology points: 3 → 1
    - Defense points: 3 → 2
    Greenwood:
    - Technology points: 6 → 2
    - Defense points: 6 → 3
    Dead Forest:
    - Technology points: 9 → 3
    - Defense points: 9 → 4

⚙️ Other Fixes
  • Fixed an issue where the achievement for completing Dead Forest was not awarded correctly.
  • Fixed several issues with save files not displaying properly in the menu.
  • Fixed a bug where building walls could turn white after loading a save.
  • Fixed an issue where the day counter in quests could reset after loading a save.
  • Fixed a bug causing resource storage settings on warehouses to reset after loading.
  • Fixed an issue where canceling resource gathering could incorrectly reset task priorities.
  • Fixed various issues related to manual priority setting.
  • Fixed several issues with settler behavior when taking tasks.
  • Fixed a bug causing settlers to freeze when delivering resources to production buildings.
  • Fixed an issue where the hammer icon in the Tavern UI could freeze after preparing food.
  • Fixed a bug where Nightmares could get stuck near portals.
  • Fixed errors occurring during the completion of certain quests.
  • Corrected display of some visual effects.
  • The "Oak Bark" effect now persists after loading a save.
  • Updated settlement event sounds.
  • Multiple localization fixes.

We are aware of possible text overlap issues or cases where text doesn’t fit properly in the UI — we are already working on fixing these and other problems.
Please continue reporting any issues you encounter and stay connected through our social media channels!


🔗 Discord
🔗 X/Twitter

Steam Community Items Now Available!

We’re excited to announce that Night is Coming now features a full set of Steam collectibles!

These include:

🔹 NiC Community Badge
🔹 10 Trading Cards
🔹 10 Profile Backgrounds
🔹 10 Emoticons

Collect cards, craft the unique badge to earn experience and level up your Steam profile, then personalize your page with atmospheric visuals from the game.

Thank you for playing and being part of the community!

Hotfix Patch Notes

Hey everyone!

A new patch has just been released with the following fixes and improvements:
  • The biography of a new wanderer is now displayed on the settlement admission screen.
  • Interface filter settings no longer reset after loading a save or starting a new game.
  • Fixed cases where settlers would get stuck in the warehouse when attacked by enemies during a meal.
  • Changing the priority for material hauling now works correctly — settlers will immediately begin transporting materials.
  • "Resource Search" quest — a failure condition has been added (death of the warrior).
  • Fixed a bug with fields that sometimes prevented the generation of monsters and their attacks.
  • Fixed a bug where the game malfunctioned when attempting to remove a plant from a field.
  • Fixed an issue where the "Oak Bark" effect was incorrectly removed from towers after loading a save created while the skill was active. The effect will now persist, although its visual effects may be missing.
  • Fixed a bug in the caravaner quest where failing the quest would cause an empty window to appear and prevent interface interaction.
  • Removed the "Streamer Mode" option — it is no longer necessary.
  • Multiple localization fixes.

Thank you for playing and sharing feedback — it helps us make the game better with every update!

Update — Release Notes

Hey everyone!

Thank you for your patience, support, and all the feedback — it truly helps us move forward. Below is the list of changes included in the first major Early Access patch. This is just the beginning — there will be many more updates in the future. Stay with us and keep sharing your thoughts — together we’ll make Night is Coming even better!

Patch Notes and Fixes



⚙️ Performance
  • Fixed the gradual increase in save duration and RAM usage after multiple saves and loads. Note: some older saves may still take a long time to load — we recommend starting a new game.

⚙️ Functionality Fixes
  • Fixed manual saves being overwritten and save order issues.
  • Fixed manual renaming of save files.
  • Fixed remapping of hotkeys not functioning properly.
  • Fixed issues with warehouses and, in some cases, construction caused by incorrect merging mechanics of built warehouses. If you experienced this issue, starting a new game is recommended.
  • Disabled incorrect automatic merging of warehouses when a third warehouse was built between two existing ones. Warehouses now only merge if a new one is built next to an existing one.
  • Fixed portals not closing after loading a save.
  • Fixed settlers getting stuck during hunting.
  • Tutorial now properly registers camera rotation using hotkeys.
  • Spirit tower upgrades now require resources instead of being free.
  • It’s now easier to identify which lair an attack is coming from — the on-screen hint has been significantly improved.
  • Tech tree (Combat): fixed the unlocking sequence for the "Engineer" class.

⚙️ Balance and Gameplay
  • Easy difficulty has been significantly simplified:
    - Reduced enemy HP.
    - Reduced lairs HP.
    - Reduced enemy damage.
    - Reduced chance of a wanderer arriving wounded.
    - Reduced ambush chance in random events.
    - Reduced number of nightmare portals per location from 2 to 1.
    - Nightmare spawn chance during regular nights reduced to 1%.
    - Nightmare spawn chance during nightmare days reduced to 5%.
    - Max number of bandit lairs per location reduced from 2 to 1.
    - Reduced number of additional lairs per location.
    - Reduced difficulty of Forest’s Revenge attacks.
    - Reduced difficulty of enemy waves during the Blood Moon.
  • Normal difficulty has been simplified:
    - Increased time before nightmare portals appear.
    - Reduced number of nightmare portals.
    - Reduced ambush chance in random events.
    - Nightmare spawn chance during regular nights reduced to 3%.
    - Nightmare spawn chance during nightmare days reduced to 25%.
    - Max number of bandit lairs per location reduced from 3 to 2.
    - Reduced difficulty of Forest’s Revenge attacks.
  • Reduced enemy movement speed.
  • Reduced enemy detection radius for your warriors.
  • Reduced Swamp Fiends’ HP but slightly increased their damage.
  • Starting number of warriors in Pine Forest increased from 1 to 2 militia.
  • Increased population cap at all settlement levels:
    - Level 0: from 7 to 10.
    - Level 1: from 9 to 13.
    - Level 2: from 12 to 17.
    - Level 3: from 16 to 21.
    - Level 4: from 20 to 25.
  • Reduced HP and damage of some enemies.
  • Increased experience gained from killing enemies.
  • Increased dark shard drops from high-level enemies.
  • Increased Forest’s Revenge points awarded for defeating high-level enemies.
  • Reduced XP needed for warriors to reach veteran status.
  • Slightly decreased warrior movement speed.
  • Slightly reduced enemy detection radius by warriors.
  • Slightly reduced archers’ attack range.
  • Increased settlement defense towers’ HP.
  • Killing monsters near a lair no longer increases Forest’s Revenge.
  • Closing a portal now properly removes its guards.
  • Nightmares guarding a portal now disappear if combat ends.
  • Velimir’s shield (stage 3) now lasts 20 seconds, and its activation logic has been improved.
  • Velimir’s dodge from ranged attacks now works after stage 1.
  • Velimir’s attack range increased by 2 meters.
  • Settlement in the Dead Forest now starts with orichalcum tools available.

⚙️ Other Changes
  • New icons and VFX added for attacking lairs.
  • Fixed settler animations during hunting.
  • Nightmares now lose incorporeality during combat mode.
  • Fixed excessive slowing of movement animations for both warriors and enemies.
  • Fixed overlapping text in some quests.
  • Adjusted quest window placement on screen.
  • Adjusted fog of war reveal area around warriors.
  • Warrior experience is now displayed as a percentage.
  • A “0 damage taken” message now appears to indicate successful dodges.
  • New setting added: “Show intro videos.”
  • Improved UI for settler screen and biographies.
  • Quest “Sacred Grove”: localization fixed.
  • Quest “Barracks”: clarified requirement (3 stone blocks).
  • Quest “Monster in the Shadows”: added a timer.



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