Night of the Dead cover
Night of the Dead screenshot
Genre: Fighting, Simulator, Adventure, Indie

Night of the Dead

Development Update #08 - Game Stable, Optimization and QOL

Development Update #08


Game Stable, Optimization and QOL Update

Ver. 1.3.0.27



*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.

If you have any problems(especially crash issues), please send an email to the address below.
support@jacktostudios.com

[Game Balancing]


- Slightly increased the chance of getting Clay and Golden Koi from fishing.
- Changed some debuffs' (Fire, Cold, Lightning, Poison) damage and affect values.

[Game Systems]


- Changed the interaction of the flag.
Can change the icon and color of the flag and add notes.
- Flag icons and skull icons(boxes created when a character dies) are now displayed on the World and Compass HUD. (In the case of the World, within 500m)



- Added a wire connection UI.
In the process of dealing with decimals in power usage, some calculations may not appear accurate.



- Added 'Rest' interaction. (Sleeping Bag, Bed, Chair)
The 'Rest' interaction restores some HP over time.



- Added graphics options.
DirectX 11 and 12 (Experimental) / Anti-Aliasing Techniques TAA and FSR
(Settings - Graphics - Global Settings/Graphics Settings)
Other anti-aliasing techniques will be added in the future.
- Changed the range of FOV to 80~110, and the default value is 103.
- Changed graphics and UI/gameplay options be applied when the 'Save' button is pressed.
- Changed the button to be disabled when the button option is the first or last value.
- Added ‘Other Team Buildings’ text to the Building Team HUD UI.
- Changed Knife.
- Knife is no longer tied to the character.
Changed to be able to craft the Knife. (Inventory - Handmade)
Changed to be able to drop the Knife.
- Changed item tooltip UI.
- Changed the background of the equipped coil UI is no longer displayed in the character information UI.
- Changed some buildings no longer able to interact if they are not visible. (Bicycle Generator, Sleeping Bag, Bed, Chair)
- Changed snap work to separately between Modules (foundation, walls, stairs, etc.), Workbenches, Furniture, Some Traps and etc.
- Changed the construction distance of some buildings.
- When using tool equipment, a message will be displayed if there are no bullets(materials) to use the equipment. (Fishing Rod, Wire Connector)
- When turned off the character preview in the inventory, is displayed as a silhouette.
- Changed if the same buff is applied when the buff has already been applied, the buff time will be updated.
- Changed the contents and rewards of the Survival Notes.
- Changed some pop-up UI when connecting to the server.

[Optimization]


The following optimizations have been progressed
- Flag optimization
- Map optimization
- Fishing Place optimization
- Destructible Objects optimization
- Worldmap optimization

[Localization]


- Fixed some awkward translations.
- Some untranslated content will be applied later.

[Bug Fixed]


- Fixed in which achievements related to journal acquisition, escape, and equipment upgrade could not be performed properly.
*Progress may be initialized for achievements that are currently in progress. We ask for your understanding in this regard.
- Fixed that objects (natural and artificial) did not regenerate properly.
- Fixed that natural objects were respawned even in the presence of the player's building.
- Fixed the animation did not play properly when another player has equipped a Fishing Rod.
- Fixed the bullet marks left where the character was hit.
- Fixed awkward collision detection for some buildings.
- Fixed the server's UI would turn off when the client died.
- Fixed the UI that was open that did not turn off properly when the client died.
- Fixed that the client's experience was not saved properly.
- Fixed that the reforge of trap modifications did not work properly in the client.
- Fixed the crash that occurred when accessing the game through the Steam Friends Overlay.
- Fixed that the car's door did not disappear even though the client interaction was normally performed.
- Fixed that Wave's Giant Zombie did not spawn properly.
- Fixed that the wave starts when the activated ‘No Wave’ setting is deactivated.
- Fixed that wave zombies remain even when the 'No Wave' setting is activated on a dedicated server where wave zombies exist.
- Fixed that the electric modules (or Traps) could be operated even if the power supply was insufficient then the required power.
- Fixed that the electrical module did not explode normally when overcurrent flows under normal electrical connection conditions.
- Fixed that the spark effect did not play properly when the trap was broken.

Alpha Hotfix #044

Ver. 1.2.4.0



Please report crashes and bugs to the email address below. We will respond as quickly as possible.
support@jacktostudios.com

[Game Balancing]


- Decreased the health of the bush.
- Increased the drop rate of the branch from trees.
- Increased the movement speed of the fishing bar.
- Increased the speed of the railgun bullet.
- Changed some rewards for Survival Notes.

[Game Systems]


- Changed the reforge value of the coil to be the same as the actual applied value.
- Changed the default key for dividing and dropping items in the inventory. (Settings - Controls - Interface)
- Fixed some sounds.

[Optimization]


The following optimizations have been progressed
- Melee Traps optimization

[Bug Fixed]


- Fixed respawn at the starting point if buildings(bed, sleeping bag) that save the respawn location even though not all were destroyed.
- Fixed the client started from the starting point instead of the saved location.
- Fixed the saved character's data was initialized.
- Fixed the trap controller's settings were not applied properly to the connected traps.
- Fixed some resolutions that did not match in the game creation screen.
- Fixed loading into PVE when changing the difficulty of a PVP game.
- Fixed failure and research required messages were not displayed when reforging.
- Fixed rifles could not be reloaded when the interaction HUD UI was displayed.
- Fixed the dedicated and official servers are PVP but are displayed as PVE in the server list.
- Fixed character data could not be loaded properly when a saved game was loaded during a single player.
- Fixed zombies did not respawn normally.
- Fixed seemed to remain in a working state some traps in the client environment.

Alpha Hotfix #043

Ver. 1.2.3.5



Can some bugs cause because optimization.
Please report crashes and bugs to the email address below. We will respond as quickly as possible.
support@jacktostudios.com

[Game Balancing]


- Decreased the rotation speed of zombies.

[Optimization]


The following optimizations have been progressed
- Network AI optimization
- Inventory UI optimization
- HUD UI optimization
- Traps optimization that use electricity

[Bug Fixed]


- Fixed some crashes.
- Fixed the starting from the initial location instead of the saved location when logging the game.
- Fixed the sort button in the storage box was not working.
- Fixed the frame dropped every time when caught a goldfish.
- Fixed the piece of cloth that could be obtained from the loot box.
- Fixed the inventory UI did not work properly.
- Fixed the item icon was not displayed properly.
- Fixed the received information from an existing character when logging in as a new character.
- Fixed some difficulty changes that were not applied properly.
- Fixed the player server list that did not work properly.
- Fixed the client's frame was constantly dropping.
- Fixed the movement of zombies interrupted in the client's environment.
- Fixed the HUD UI of tool equipment (Claw hammer, Wire connector, Fishing Rod) that was not displayed properly in the client environment.
- Fixed the connection socket and wires were not properly erased when the client unequipped the wire connector.
- Fixed the client could not enter the game from the game loading screen.

Alpha Hotfix #042

Ver. 1.2.1.2



Please report crashes and bugs to the email address below. We will respond as quickly as possible.
support@jacktostudios.com


If you obtain a piece of cloth, you can use it by disassembling it into cloth. It will be fixed in the next update.

[Game Balancing]


- Increased the damage of the minigun turret.

[Game Systems]


- Added new items(Painkiller, Can of Beans) and loot boxes.
- Changed the method of obtaining some loot boxes.
- Fixed some animations.
- Fixed some sounds.
- Changed the range in which the gamma value can be set.

[Bug Fixed]


- Fixed equipment duplicate in the equipment modification workbench.
- Fixed disappears(or duplicates) coil when the client equips(unequips) the coil.
- Fixed the non-upgraded equipment's grade was not displayed in the client.
- Fixed the client could not unequip the fishing rod on the dedicated(official) server.
- Fixed the client could not fish on the dedicated(official) server.
- Fixed the dedicated server that could not be searched.
- Fixed the effect of the flamethrower was not displayed properly from a distance.
- Fixed the explosion resistance works the same as the evasion rate.
- Fixed the difficulty adjustment UI was not displayed properly at some resolutions.
- Fixed the character preview was not displayed properly.
- Fixed some hair and beard that was not displayed properly.

Development Update #07



Development Update #07


Customization, Character System, Armor and Fishing

Ver. 1.2.0.14


Thank you to all players who participated in the beta test for Alpha 1.2.0 update.

*It may not be compatible with existing save data.
*We recommend starting with a new game.
*If the existing equipment cannot be used normally, it can be used normally by save and load the game.
*The game has been updated and the official server is reset.

If you have any problems, please send an email to the address below.
support@jacktostudios.com

[Character Customization]


- Character customizing has been added.
- You can play the game by creating your own character.




2. Character occupation and trait have been added.
- Each occupation and trait affect a character's basic status.
- Each occupation and trait can be set when creating a new character.



[Difficulty Customization]


1. Added options to set the game difficulty.
- In the case of settings that were not in the existing game, they are set as the default value for each setting.



2. Before starting the game, you can change some of the difficulty settings of existing saves.

*Notes about the difficulty customization
- Unexpected problems may occur when loading a previously saved game.
- Zombie, natural and synthetic objects may respawn or the zombie wave may broken.
We ask for your understanding in regards to the above.

[Character System]


1. Added a character system
- Players can create and delete characters.
- The unique character 'Lucy' cannot be deleted.
- The characters(avatars) are separately worked in each saves.
- Players can play different 6 characters(maximum) in each server at a time.
- If player delete a character, then you will lose the saved data only for the character.



*Notes about the character system
- Players cannot use existing characters (before version 1.2.0.14) normally after this update because a different save and character system is used.
- In the case of an existing character, it was developed to link information as much as possible when connecting as a 'Lucy' character, but there is a very high possibility that it will not work normally.
We ask for your understanding in regards to the above.

2. Added a character's level.
- You can level up as you gain experience and use points to grant stats.
- Each stat affect a character's basic performance.
- When you die, you lose 10% of your current experience.
- You can reset your stats by eating 'Golden koi Soup'.
- Press the 'C' button to display the character information UI. (Settings - Controls - Interface)



[Armor System]


1. Added new armor sets.(Leather, Bone, Iron, Copper)
- Leather and bone sets can be crafted at the 'Equipment Workbench', and iron and copper sets can be crafted at the 'Mechanical Equipment Workbench'.
- There are grades (general, superior, and rare) in armors, and when you hunt zombies, you can obtain high-grade armor with a certain probability.
- Armors can be upgraded using fishbone and scales.







2. Added an equipment modification workbench
- It can craft coils or attach coils to equipment.
- 5 equipment can be reassembled into 1 equipment.
- When reassembled, there is a chance to obtain a high-grade armor.
- It can be found in the Build - Crafting - Equipment tab.





3. Added new skills.
- Skills can be applied through the new item 'Coil'.
- A certain level of stat are required to apply a skill.
- 'Coil' can be obtained from new boxes or crafted from 'Clay'.

[Fishing]


1. Added fishing.
- Fishing rod and paste bait can be crafted by Handmade tab.
- Fishing requires water above a certain level of depth or Fishing Place.
- Added researches related to fishing.
- Added a settings to 'show UI when fishing is successful'. (Settings - UI/Gameplay - User Interface)
- You can obtain the 'Clay' required to make a 'Coil'.
- You can obtain the "Golden Koi" needed to reset the stats.



Fishing Place
- You can catch a variety of fish by upgrading the fishing place.
- It can be found in the Build - Crafting - Cooking tab.

[New Items]


1. Equipment
- Fishing Rod
- Leather Helmet/ Armor/ Gloves/ Shoes
- Bone Helmet/ Armor/ Gloves/ Shoes
- Iron Helmet/ Armor/ Gloves/ Shoes
- Copper Helmet/ Armor/ Gloves/ Shoes
- Iron Bracelet/ Ring

2. Costume
- Old Clothes
- Old Gloves
- Old Shoes

3. Coil
- Ignition Coil
- Chilling Coil
- Lightning Coil
- Toxic Coil
- Fortress Coil
- Resistance Coil

4. Fish
- Angelfish
- Zacco Platypus
- Goldfish
- Betta
- Ayu
- Arowana
- Salmon
- Pirarucu
- Koi
- Golden Koi

5. Food
- Small Fish Meat
- Big Fish Meat
- Roasted Fish
- Sashimi
- Spicy Fish Stew
- Golden Koi Soup : Reset stats when eating

6. Other Items
- Paste Bait : Ammo for fishing rod
- Clay : Craft coils
- Fish Bone : Upgrade armor and bags
- Each Fish Scales : Upgrade armor and bags

[Game Balancing]


- Decreased screamer's HP and movement speed.
- Changed the value of some researches.
- When destory stones, 'Clay' can be obtained with a certain probability.
- Increased the machine resource production time.
- Decreased the amount of iron ore produced in the mining machine.
- Changed upgrade materials for some equipment.
- Decreased the drop rate of equipment items from the item box.
- Decreased the weight of weapons.
- Changed the material of the flamethrower.
- Decreased the damage of the flamethrower
- Changed fire debuff values.
- The power limit of the generator has been increased.

[Game System]


- Added sowing speed and building upgrade speed to research.
- Added a new tab triming some meats and fish in a handmade tab.
- Added a costume that can be worn over armor.
- Added a costume and accessory equipment slot.
- Added a setting to turn on/off auto-save of games. (Settings - UI/Gameplay - Game Settings)
- Changed the crafting location of some items.
- Changed zombies summoned by Screamers to work the same as Waves.
- Deleted existing armors that could be acquired in the field.

[UI Improvements]


- The game selection screen has been changed.
- The multi-server screen has been changed so that players/official/dedicated servers can be selected.
- A difficulty/mode/wave/password filter has been added to the multi-server screen
- The location of items crafted at the equipment and mechanical equipment workbench has been changed.
- Added stop button for character preview.

[Bug Fixed]


- Fixed the door did not open (or close) normally.
- Fixed zombies with only the upper body appeared on the wave on day 8.
- Fixed zombies stopped during the wave.
- Fixed zombies summoned by the Screamer fell to the underground.
- Fixed the arrow was not visible when players pull the bowstring.
- Fixed the sound of the respawn button was heard even when the volume setting was 0.
- Fixed the power was not generated under certain circumstances.
- Fixed the frame was dropped excessively by the electrical system.
- Fixed the interaction with yourself and other players was not normal when PVE and no team kill.
- Fixed the pockets dropped by zombies would fly away.
- Fixed the item acquisition notification that did not work properly.
- Fixed it did not start from the last saved location if In the case of logging out and reconnecting in a - sitting state in the client environment.
- Fixed the bullet item that was not visible in the equipment slot even if rifles were loaded in the client environment.