We announce the closure of the Live server until we finish and deploy the first test period for our re-release.
Regarding the transfer of characters, we have opted to make all character names available to the public as well as to give the exact amount in Blood Runes of all your expenses in the Blood Rune Shop.
We are working to get you all features already completed from the first test period (Factions, Guild PvP, Myyrdok Tower and the whole new story line) as soon as possible.
We cannot give a precise date for the release of this first test period, but we are working on it.
Magework Studios.
Patch note of July 4 2022
This last patch solves many bugs that you have reported to us but also adjusts some elements of the game, before the next content update.
Fixed typo in world map explanation: "enterance" is now "entrance",
Fixed issue with quest marker during quest "Poison In The Water",
Fixed a bug where dead npcs would spam attack dead targets,
Fixed issue where Hooded Stranger would walk past Hermit Iosho during "Hermit's Deception",
Fixed some shadow clipping issues in Hermit's Valley & Great Ascent,
Fixed visual issue in Town Center map,
Fixed issue where you couldn't place a Steel Anvil,
Fixed an issue where you couldn't place a Steel Furnace,
Fixed an issue where Poplar Papermill was opening the wrong station,
Fixed issue where Arcanist and Cleric couldn't complete "Shopping Spree",
Fixed some clipping issues in The Imperial Training Grounds,
Fixed a bug where loading player houses were causing the game to crash. Unfortunately, those who tried to access their house during this time have had their data corrupted. We apologize to these players and will offer compensation through a Large House deed. Contact an admin via the support system in our Discord if this applies to you,
Fixed a bug where zooming out of the world map would scew the landmarks,
Fixed decaying wastelands from dealing no damage,
Fixed blocking issue near Housing District,
Fixed placement of ability description text,
Fixed a bug where certain NPC's (Mostly bosses) were not spawning properly,
Fixed some dungeon entrances that were not displaying raid and instance options,
Fixed Memory Castles warps between floors,
Fixed a weird glitch in the dialogue window,
Fixed a bug where auctioned items were not starting in the auction house.
Updated Heavenly Fire animation to be blue,
Players can now interact with blast furnace during "Survival Tactics",
Light & Dark Ale can now be drank,
Heavy Armor Upgrades has been upgraded to require an additional ingot for torso armor,
Heavy Armor Upgrades description has been updated,
Clay Helmet Mold now has the proper icon,
During the King's intro to his quest-line the option "What can I do about all of this?" has been changed to "What can I do about this?",
"The Dark Cult" (first referenced by King Ratticus) has been changed to "The Moon Cult",
King Ratticus will no longer explain the quest window,
Poison in the Water now awards 5 Bronze XP Token,
It's A Trap now awards 8 Bronze XP Token,
Haunted House now awards 1 Silver XP Token,
"This Means War" will now show in the quest log once complete,
General Dirk will now proceed with his normal dialogue after completing "Cure The King",
"Survival Tactics" description has been updated,
Dark Rum will now cast the proper buff,
Dark Rum icon has been updated,
Added shadows to fire basins at front entrance to Odium,
After completing "Heavy Armor Upgrades" General Dirk will now give the proper weapon for Berzerker & Paladin class,
After completing "Medium Armor Upgrades" General Dirk will now award weapons for Assassin, Monk & Sniper classes (Wasn't granting items),
Reduced walking speed for Advisor Gimlee & General Zed when entering the castle after "Shopping Spree" quest,
Removed quest window prompt when speaking to Benton @ Imperial Training Grounds,
"Shopping Spree" quest will now show in quest log when completed,
Earl The Grey & Guard will now enter the Castle doors before Advisor Gimlee & General Zed after completing "Shopping Spree",
All steel tools are now level 20,
Magic Mobility book will now grant ability upon using,
Updated Urban Charms map (Bookcases now have floor shadows),
Updated Mayor's House in Odium (Several objects now have floor shadows),
Updated The Emporium in Odium (Several objects now have floor shadows),
All crafting stations now have proper blocking,
Memory Castle is no longer broken up into individual maps (We apologize for the inconvenience this caused anyone),
Memory Castle visuals have been updated (Added floor shadows, carpet, and other minor changes),
Updated several visuals in Hermit's Valley & the Great Ascent (Missing shadows & other minor issues),
Reduced NPC's move speed whilst running away,
Edited Class Reset Potions to change player variable "Class Chosen" to false,
Items previously awarded bonus stats based on the items rarity, for all stats. Now items only award this bonus to the highest base item stat instead of all of them,
Crafting times have been reduced from 5s to 3s,
Yak Cloth craft renamed to Yak Wool Cloth,
Updated ingredients for Yak Wool Cloth,
Added shadows to basins in Killer Carnival,
Added hotbar sets that can be toggled via the V-key by default,
Improved the spells on Bosses and Raid Bosses to be more interactive with new smart AoE spells,
Removed class spells that were on any Boss or Raid Boss NPC,
Added the option to choose PvP and PvE dungeon modes in the newbie dungeons (Sewers Ancient prison) rather than just forcing PvE,
Added a new NPC in the sewers called "Sewers Worker" who explains the differences between dungeon instances to new players,
Added minimize chat option,
Rewrote font rendering logic for more smooth fonts being drawn to the screen,
Added map name window,
Removed training dummies from the bestiary.
Patch note of June 12 2022
All the team is happy to announce a new update, which allows the game to be balanced again and to fix some problems that you have reported to us.
Sell price on Cloak of the Lich King reduced to 3K ,
Town Cape now grants 2% MP regen,
Town Cape now grants 3% Cooldown Reduction ,
Cursed Pants & Skirt renamed to Ominous Pants & Skirt,
The Royal Tonic now sells X-Lg Health & Mana Potions,
The Stop & Shop in Odium now sells Cooked Chicken, Cooked Pork Chop, Cook Beef Steak, Wheat Bread, & Corn Bread,
Tuna Sushi renamed to Bluefish Sushi,
Clerk Johnson will now walk around the Stop & Shop instead of standing at the counter,
Treasure Hunt is now a level 25 quest,
Updated Mayor Altaedin's dialogue to reference the Imperial Guard (Main Virtuous Faction),
Nature's Bounty now sells Durable Rod,
Bomb buy price increased to 500G (from 50G),
Wholesale Bomb Shop now sells Bombs for 250G (was 25G),
Mountainside Resort in GA now carries all drinks up to level 45,
Mountainside Resort in GA now carries all food & drink up to level 45 ,
Added cooked fish to all grocers and Mountainside resort in GA,
Added Sturdy Buckler to Imperial Forge Company (Odium) ,
Added Sturdy Buckler to Odium Anvil ,
The Bloated Fish in Black Lagoon now carries all food up to level 30 ,
Updated all Odium shop prices ,
Leather Manual added to Urban Charms,
Updated all Crucible shop prices,
Updated all Tindale shop prices,
The Strange Brew renamed to Strange Brew,
Strange Brew now sells Sm size potions,
The Food Bag now carries all food items up to level 35 ,
The Golden Ale now carries all drink items up to level 35,
Updated all Embertown shop prices,
Embertown Alchemist renamed to Wizard's Juice,
Updated all Kimchi shop prices,
Divination Scepter, Runic Dao & Ritual Treatise moved from Kimchi Tailor to Hoodoo & Voodoo shop,
Removed Pearl from Hoodoo & Voodoo,
Sniper Crossbow added to Driftwood Carvers,
Kimchi Tailor renamed to Open Seas Fabrics,
Firewater Pub now carries all drink items up to level 35,
The Sizzler now carries all food items up to level 35,
Jade Scimitar Pub now carries all drink items up to level 35,
The Siamese Sushi now carries all food items up to level 35,
Updated all Nightvale shop prices ,
Crescent Moon Pub now carries all drink items up to level 35,
Nightly Grub now carries all food items up to level 35,
Nightvale Woodcutter renamed to Bloodgood Works,
Added Prowler Crossbow to Bloodgood Works,
Emberstone Trader's renamed to Emberstone Traderes,
Emberstone Traders will now sell gemstones & jewelry (shop jewelry coming in a future update) ,
Diamond Skull Trader's renamed to Diamond Skull Traders,
Diamond Skull Traders will now sell gemstones & jewelry,
Korekuta in Kimchi Village now has a proper name over his head,
Updated class master sprites in Imperial Barracks & Training Hall,
Survival Tactics now requires you craft 3 Sm Health potions and 3 Sm Mana potions (all ingredients required for quest are reduced) ,
Removed Enchanted Book from all tutorial mobs & replaced with Leather Manual ,
Weak Bat will now drop caster and tank gear,
Buzzy Bee movement range reduced to 3,
Outlaw Bandit movement range reduced to 3,
Weak Blue Jelli movement range is now 2,
Players can now craft Hemp Flour in a tier 2 Mortar & Pestle,
Players can now buy tier 1 & tier 2 crafting stations at the Housing District Manager in the southwest corner of Odium. Tier 2 stations are made from level 25 resources, and craft level 25 to 50 items. (In addition to previous level crafts.),
Wheat Flour now requires 1 Wheat,
Corn Flour now requires 1 Corn,
Hemp Flour now requires 1 Hemp,
Cooking Meat & Fish now requires 2 Logs instead of 3,
Tasks to collect Limestone & Crushed Limestone have been removed from Survival Tactics quest,
Dye creation now requires 1 flower instead of 3,
Warrior Coif now requires 2 ingot to craft instead of 3,
Clear glass no longer requires limestone to craft,
Grade B Flux no longer requires clay to craft,
Torso Heavy Armors now require an additional ingot
New armors, and pants buy prices (total resource cost + 25% labor) (sell price is divided by 2) (store bought & drops only)
lvl 1 - 75
lvl 5 - 150
lvl 10 - 300
lvl 15 - 600
lvl 20 - 1200
lvl 25 - 2400
lvl 30 (Black Lagoon) - 4800
lvl 35 (towns) - 9600
lvl 40 - 19,200
lvl 45 - 38,400
New helmets, capes, tools, & weapons buy prices (sell price is divided by 2) (store bought & drops only)
lvl 1 - 50
lvl 5 - 100
lvl 10 - 200
lvl 15 - 400
lvl 20 - 800
lvl 25 - 1600
lvl 30 (Black Lagoon) - 3200
lvl 35 (towns) - 6400
lvl 40 - 12,800
lvl 45 - 25,600
New rings, amulets, boots & relics buy prices (sell price is divided by 2) (store bought only)
lvl 1 - 25
lvl 5 - 50
lvl 10 - 100
lvl 15 - 200
lvl 20 - 400
lvl 25 - 800
lvl 30 (Black Lagoon) - 1600
lvl 35 (towns) - 3200
lvl 40 - 6400
lvl 45 - 12,800
New food & drink buy prices for dishes (protein and carb combos) or drink combos (sell price is divided by 2)
lvl 30 (Black Lagoon) - 1152 (Hard Tack, Cooked Boar Chop, Island Spirits, Dark Rum)
lvl 35 (towns) - 2304
lvl 40 - 4608
lvl 45 - 9216
New raw ore, gemstone, wood, plant, flower, shroom and fish buy prices (Raw materials aren't sold in shops, however the sell price is still relevant.) (sell price is divided by 2) (Refined versions are worth 2x the sell price. This doesn't include crushed ore.)
lvl 1 - 5 (sell price is 2)
lvl 5 - 10
lvl 10 - 25 (sell price is 12)
lvl 15 - 50
lvl 20 - 100
lvl 25 - 200
lvl 30 (Black Lagoon) - 400
lvl 35 (towns) - 800
lvl 40 - 1600
lvl 45 - 3200
Patch notes of Intro Revamp, Night-Time Open PvP And Instances Update
After many months, we are happy to announce Intro Revamp, Night-Time Open PvP And Instances Update for Nightmare you can find below this the patch notes.
Based on the feedback we received over the past few months, we have completely revamped the intro and lower level experience - giving it not only more direction in terms of how to play, but also a much smoother experience. You can help us create a successful relaunch by starting a new character and trying out the start of the game afresh, then relaying any feedback to the team.
Bug fix
Earl the Grey now refers to Jelli as "Jelli" instead of slimes,
Fixed a server vulnerability,
Fixed a visual bug with fire basins,
Fixed Speed up and Slow spells
Fixed Registration GUI,
Fixed blocking issues with some Obelisks,
Fixed a bug where picking up items would crash the game,
Fixed cooldown on Kamikaze being 0. It's now set at 18s,
Fixed a bug where forgetting multiple spells sometimes wouldn't forget certain spells,
Fixed animations such as fire basins having rendering issues,
Fixed Leather Tunic paperdoll graphic not showing,
Sniper : Fixed the jittery targeting icon,
Changes
Peter at the Help Desk now offers the option: "Where can I buy stuff?" instead of "Where can I buy weapons and armor in town?",
When Peter asks "Anything else I can help you with?" it will now show his name in the text field,
Set gear to require a static level, rather than changing according to the level of the player that farmed it. This should help improve the resale of items. A side effect of this change may result in the recalculation of stats for certain items however this is a much needed change for the future of the game so we hope you can respect this,
Removed random equipment rare effect generation. We want gear to feel unique and have more individual purpose within the game and we think the current method contradicts what we want to achieve here. Gear can still be crafted using carbuncles for exact effects though (hopefully giving crafting more purpose),
Earl the Grey's dialogue regarding abilities has been changed to: "To use abilities simply open your Ability Book menu and click on the ability you wish to use. Alternatively you can drag abilities and items to the hotbar located at the top right of the screen.",
Earl the Grey will now initially reward a recall ability for the Imperial Training Grounds called "Soldier's Rest". After you kill the God of the Shrooms he will award "Wings of Odium", which teleports the player the the northwest corner of Odium,
Since pvp games can happen at the same time now due to map instancing, we have added a PVP spectate window to select which match you wish to spectate,
The previously VIP exclusive Testing Grounds can be now accessed on the test server through the Testers Realm (accessed through /debug),
When speaking to Lucid during Dangerous Ties the option to learn about Black Shadow League will simply say "Black Shadow League?" instead of "Who is the Black Shadow League?",
Updated "The Meeting" quest description,
Added passive spells to equipment via code, this will be rolled out in future patches,
Players can now attack for all times of day in PVP dungeons,
Players can now attack other players on the over-world during night time. (Admins too!),
Smart AoE spells now rotate,
Players PVP ELO has been reset,
Force NPC's to reset once we stop processing it,
Removed raid boss time limit,
Class Selection quest from General Dirk is now called Forging A Path,
General Dirk now gives several quests at the start in addition to Forging a Path,
Various quests have been added to the Imperial Training Grounds (Starting Zone),
God of the Shrooms now spawns in the Imperial Training Grounds. His drops include Shroom Boots,
King Jelli is now level 7,
Angry Chef is now level 5,
Angry Chef HP/MP regen set to 5%,
Ancient Turtle HP/MP regen set to 5%,
Alucard's HP/MP regen set to 5%,
Class Selection quest renamed to "Forging A Path",
Forging A Path now rewards 1 Bronze XP Token,
Silver Ring now grants 25 HP and 25 MP,
Gold Ring now grants 35 HP and 35 MP,
Mercenary Ring now grants 25 HP & 25 MP,
Mercenary Ring is now level 5,
Mercenary Ring stats now 3 STR 1 INT 1 END 1 WIS 2 FOC,
Silver Ring stats now 2 STR 2 INT 2 END 2 WIS 2 FOC,
Silver Choker stats now 2 STR 2 INT 2 END 2 WIS 2 FOC,
Silver Choker is now level 5,
Random modifiers have been removed from dropped gear (Common to Legendary scaling will still apply),
Rebel Bandit renamed to Outlaw Bandit
General Zed has been added to the Imperial Training Grounds,
Intro will now start in Imperial Training Grounds with General Zed instructing new recruits
Weak Green Jelli HP increased to 25. MP increased to 10,
Weak Green Jelli stats increased to 3 from 1,
Puny Shroom stats increased to 5 from 3,
Puny Shroom HP increased to 35,
Buzzy Bee stats increased to 6,
Buzzy Bee HP increased to 50,
Outlaw Bandit HP increased to 100,
Animation duration for Invicta will now match ability duration,
Added Water Flask to Puny Shroom drops,
Wheat Dough is now stackable,
Wheat Flour now requires 2 Wheat instead of 3 to craft,
Corn Flour now requires 2 Corn instead of 3 to craft,
Added Sand drop to Weak Green Jelli,
Added Magic Powder drop to Puny Shroom,
General Merchant in Imperial Barracks will now sell Water Flask, Sand, Magic Powder, Limestone, Clear Glass, plain Pouch and Potions,
Removed Drowsy from Puny Shroom abilities,
Added Poison Spore to Puny Shroom abilities,
Added Imperial Mine map to the Imperial Training Grounds,
Adventurer class will now spawn with 5 Health & 5 Mana Potions,
Revised section of the Sewers now has a proper map name,
Added fire basins to Haunted House,
Removed unused chest from Jelli Cave,
Jelly Cave Boss map is now called Jelli Cave Boss,
Added fire basins to the entrance of Eternal Temple,
Added fire basin at entrance to Earth Cave,
Clothes will now be automatically equipped upon entering the game,
Players will now spawn in the tutorial when dying in the tutorial,
Made cleave attacks and spells not trigger resource tool requirement messages to avoid chat spam,
Acolyte Hat and Phantom hat have had their icons swapped,
Sheep is now level 5,
Sheep & Cow HP reduced to 50 and stats reduced by roughly half,
Sheep & Cow now reward 35 XP,
Angler Rod now requires level 1 Fishing (previously 10),
Durable Rod now requires level 10 Fishing (previously 20),
Ancient Rod now requires level 20 Fishing (previously 30),
Sailor Rod now requires level 30 Fishing (previously 40),
Pirate Rod now requires level 40 Fishing (previously 50),
Increased Limestone drop rate from ores to 15%, 5%, & 1% (Up from 10%, 5%, and 0.5%),
Stone Tools now require level 1 Tradeskill (previously 10),
Bronze Tools now require level 10 Tradeskill (previously 20),
Steel Tools now require level 20 Tradeskill (previously 30),
Platinum Tools now require level 30 tradeskills (previously 40),
Titanium Tools now require level 40 tradeskills (Titanium tools are not yet in game but have been created on the server side),
Diamond Tools now require level 50 tradeskills (Diamond tools are not yet in game but have been created on the server side),
Class masters will now award level 1 armor when selecting a class for the first time,
Mad Clown is now level 18 (up from 15),
Stone Golem is now level 21 (up from 19),
5% HP and MP regen added to Angry Chef,
King Jelli base damage increased to 2 (up from 1),
Black Widow is now level 24,
Poltergeist is now level 27 (down from 32),
King Jelli now has 10k mana (up from 1k),
Poltergeist now has 10k mana (up from 1k),
Poltergeist will now cast Deceive,
Poltergeist spell frequency reduced to "Normal" (was "Very Often"),
Poltergeist base damage increased to 3 (up from 1),
Black Widow base damage reduced to 3 (down from 4),
Venus Flytrap mana increased to 10k (up from 1k),
Venus Flytrap base damage increased to 2,
Venus Flytrap crit chance increased to 5% (from 0),
Venus Flytrap damage type set to Magic,
Mad Clown now has 10k mana (up from 1k),
Mad Clown flee health set to 5%,
Removed Wind Slash from Mad Clown's ability list,
Removed Judgement from Stone Golem's ability list,
Stone Golem crit chance increased to 5% (from 0),
Cave Bat is now level 12,
Cave Bat base damage increased to 2 (up from 1),
Cave Bat will now cast Drowsy,
Cave Bat crit chance increased to 10% (up from 0),
Red Jelli is now level 13,
Red Jelli crit chance set to 5% (from 0),
Red Jelli crit multiplier set to 1.5,
Purple Jelli is now level 15,
Removed Holy Light from Purple Jelli abilities,
Purple Jelli spawn duration set to 30s (up from 20s),
Ghost is now level 13,
Removed Stealth Mist from Ghost ability list,
Skeleton is now level 13,
Skeleton crit multiplier set to 1.5 (down from 2),
Rabid Bat is now level 15,
Rabid Bat crit chance increased to 10% (up from 1%),
Red Jelli is now a ranged npc,
Red Jelli damage type set to Magic,
Dust Shroom is now level 17,
Diamondback is now level 18,
Dust Shroom base damage reduced to 2 (from 3),
Diamondback base damage reduced to 2 (from 3),
Diamondback crit chance increased to 10% (from 0),
Dust Shroom flee health reduced to 0 (from 15%),
Dust Shroom set to tank type,
Rabid Bat now casts Bleeding Wound,
Dust Shroom now casts Dust Cloud,
Thief level reduced to 23 (from 25),
Crazed Miner level increased to 26 (up from 22),
Worm level increased to 25 (up from 20),
Thief base damage decreased to 4 (down from 6),
Thief crit chance increased to 10% (from 5%),
Cobra base damage reduced to 4 (down from 6),
Cobra crit chance set to 5% (up from 0),
Cobra crit multiplier set to 1.5,
Crazed Miner crit multiplier set to 1.5 (from 2.0),
Bleeding Wound added to Crazed Miner ability list,
Holy Light removed from Worm's abliities,
Worm will now swarm,
Removed level 20 drops from Worm,
Arcane Pointed Hat now drops on Worm,
Arcane Robe now drops on Worm,
Tactics Codex now drops on Worm,
Arcanist Sickle now drops on Worm,
Sage Rod now drops on Worm,
Removed Shadow Shuriken & Wind Slash from Thief,
Added Bleeding Wound to Thief abilities,
Meteor Watcher level increased to 26 (from 23) ,
Updated Beam animation,
Removed level 20 items from Meteor Watcher,
Thief Coat added to Meteor Watcher drops,
Thug Beret added to Meteor Watcher drops,
Power Claws added to Meteor Watcher drops,
Marauder Cutlass added to Meteor Watcher drops,
Warden Flatbow added to Meteor Watcher drops,
Sentry Half Plate added to Crazed Miner drops,
Sentry Galea added to Crazed Miner drops,
Knight Broadsword added to Crazed MIner drops,
Herald Coffin Shield added to Crazed Miner drops,
Champion Labrys added to Crazed Miner drops,
Removed Copper Ingot from Cotton Thread crafting & replaced with Stone Ingot,
Rainbow Slash speed is now 800ms (up from 400ms),
Added Limestone to Silver, Gold, Iron, Coal ores,
emoved level 15 gear from Poltergeist,
Removed level 20 gear from Necromancer,
Added level 20 MNK, ASN, SPR gear to Poltergeist,
Added level 25 ACT, CRC, SPB gear to Necromancer,
Updated Stone Golem sprite,
Increased volume on tool sounds,
Added missing Grove Cutlass animation,
Weak Blue Jelli now grants 11 XP,
Weak Blue Jelli HP increased to 35,
Puny Shroom HP increased to 50,
Buzzy Bee HP increased to 75,
Puny Shroom now grants 13 XP,
Buzzy Bee now grants 16 XP,
Thief now grants 19 XP,
Thief base damage set to 2 (down from 3),
Adventurer class will now spawn with Wood tools & a Novice Rod,
Learning The Ropes renamed to Wizard's Dilemma,
Updated visuals for all buff potions (Stat buffs, Cleanse, Nightstalker etc),
Renamed Cooked Pork to Cooked Pork Chop,
Renamed Cooked Steak to Cooked Beef Steak,
Renamed Raw Pork to Raw Pork Chop,
Renamed Raw Steak to Raw Beef Steak,
Raw Pork Chop stack limit set to 999,
Raw Beef Steak stack limit set to 999,
Renamed Raw Boar Meat to Raw Boar Chop,
Renamed Cooked Boar Meat to Cooked Boar Chop,
Wood Provisions Crate now contains 4x Wheat Bread, 4x Cooked Beef, 4x Light Ale & 4x Dark Ale,
Silver Provisions Crate now contains 4x Hard Tack, 4x Cooked Boar Chop, & 8x Island Spirits,
Gold Provisions Crate now contains 2x Caesar Salad, 2x Chicken Curry, 2x Sushi, 2x Mushroom Soup, 2x Red Wine, 2x Firewater, 2x Pirate's Brew, 2x Dark Wine,
HP restoration removed from Wheat Bread & Corn Bread,
MP restoration removed from fish,
Stack limit on Cooked Herring set to 999,
Stack limit on Cooked Minnow set to 999,
Stack limit on Salmon set to 999,
Stack limit on all uncooked fish set to 999,
Updated Cooked Tuna description,
Updated uncooked fish descriptions,
Tilapia now properly restores HP,
Updated active descriptions for What & Corn Bread,
Food has been separated into three cooldown groups: Proteins, Carbs & Protein/Carb combos.. Proteins will restore HP over time while Carbs will restore MP.. Protein and Carb combos will restore both (more recipes to come soon),
Water Flask HP restoration set to 50,
Updated drink item and active descriptions,
Removed MP restoration from Cooked Chicken,
Removed MP restoration from Cooked Beef Steak,
Removed MP restoration from Cooked Pork Chop,
Added Caesar Salad to Tindale Grocer,
Added Chicken Curry to Embertown Grocer,
Added Sushi to Kimchi Grocer,
Added Mushroom Soup to Nightvale Grocer,
Removed scaling from consumables,
Added Balloon Burst ability to Mad Clown,
Added level 5 drops, Gold & Shroom Boots to God of the Shrooms,
Replaced raw meat with cooked @ The Sizzler,
Replaced raw meat with cooked @ The Siamese Sushi,
Nightvale Grocer renamed to Nightly Grub,
Fixed issue with not being able to sell at some town grocers,
Sell price on Ragged clock reduced to 50G,
Buy price on Ragged cloak decreased to 75G,
Earl the Grey will now reward Ragged Cloak during the first intro quest,
Ragged Cloak now grants 10HP and 10MP,
Ragged Cloak stats now +1,
Advisor Gimlee will now reward Recruit Cape (+2 to all stats & 25hp/25mp) during the quest Shopping Spree,
Gold Necklace stats now +3,
Silver Choker now grants 25HP & 25MP,
Gold Necklace now grants 50HP & 50MP,
Gold Necklace sell price increased to 333G,
Silver Ring buy price reduced to 100G,
Gold Ring buy price reduced to 200G,
Silver Ring sell price increased to 66G,
Gold Ring sell price increased to 133G,
Silver Ring now grants 10HP and 10MP,
Gold Ring now grants 25HP and 25MP,
Traveler Boots now grants 5HP and 5MP,
Work Boots stats now +3,
Work Boots sell price increased to 333G,
Work Boots now grants 35HP and 35MP,
Work Boots are now level 10,
Added Town Cape to Odium pawn shop (+3 to all stats/Min level 10),
Sell price on Explorer Pants & Skirt increased to 75G,
Buy price on Explorer Pants & Skirt reduced to 100G,
Sell price on Traveler Boots decreased to 33G,
Buy price on Traveler Boots decreased to 50G,
Buy price on Mining Skirt & Pants reduced to 750G,
Sell price on Mining Skirt & Pants increased to 500G,
Explorer Pants & Skirt now grants 50HP & 50MP,
Silver Choker buy price reduced to 200G,
Gold Necklace buy price reduced to 400G,
Silver Choker sell price increased to 133G,
Gold Necklace sell price increased to 267G,
Fixed typo in quest description for "Mischief",
Suppression Order target amounts reduced to 20,
X-Lg Mana Potion stack limit set to 999,
Updated health and mana potion descriptions,
Gold reward for "Jelli Suppression" quest reduced to 500G,
Gold reward for "North Suppression I" quest reduced to 1K,
Gold reward for "South Suppression I" quest reduced to 2K,
Potion amounts for "South Suppression Order I" quest reduced to 10,
Removed Bronze Token reward from "South Suppression Order I" quest,
Removed Bronze Token reward from "North Suppression Order I" quest,
Potion reward for "Jelli Suppression Order" is now Sm size x10,
Token reward for "Jelli Suppression Order" is now 1 Silver XP Token,
Potion reward for "North Suppression Order I" is now Md size x10,
Potion reward for "South Suppression Order I" is now Md size x10,
Updated Not Accepted/Declined message for Suppression Order quests,
Stack limit on enchanted potions set to 999,
Forging a Path potion reward is now 5,
Survival Tactics now requires players craft 5 Sm Health & 5 Sm Mana Potions,
Trailer : Intro Revamp, Night-Time Open PvP And Instances Update
In preparation for our re-launch several changes have been made in the world of Sylvenus. Including open night-time PvP when you must try to stay out of danger if you wish to survive, a completely new intro, and instanced maps.
The Magework Studios Team
Overhaul Update is Live
We are happy to announce that the Overhaul Update is available. You can find the patch notes below.
Bug fix
Changes
Patch notes of January 10, 2022
We are pleased to announce our 28th update. This update brings a large number of bug fixes and some news additions.
If you notice any bugs in the game, we invite you to report this problem on the steam forum or directly on our discord in the #🐛bug-reports section
Bug fix
Changes
Schedule of Updates
Dear players,
We are pleased to be able to officially announce the update schedule for the start of 2022. We have planned as you can see 7 updates that will bring a lot of content to the game for this year. Whether the content is PvE or PvP everyone will find what they are looking for in Nightmare this year.
After these 7 updates, we think we are focusing on more and more content, we have tons of ideas and systems that we wanted to be able to add to the game quickly. A lot will change, but we've taken your feedback into account in shaping these updates and we hope you all enjoy these updates.
The update schedule may change depending on the progress of our work and may be subject to change. If so, we will keep you informed of any delays.
The Nightmare team.
Patch notes of December 21, 2021
We are pleased to announce our 27th update. This update brings a large number of bug fixes and also some highly requested GUI changes which we aim to help improve your experience whilst playing Nightmare. This update also announces the arrival of the Christmas event. You can see more information about this event on its dedicated page. The event will take place from 21/12/2021 to 11/01/2022 Below you can see the fixes and additions to Nightmare.
If you notice any bugs in the game, we invite you to report this problem on the steam forum or directly on our discord in the #🐛bug-reports section