Nightmare Party cover
Nightmare Party screenshot
Genre: Shooter, Indie

Nightmare Party

August Updates

I'm actively refactoring and adding new features to the game, this is the progress I've made in the past few months.

* 2 new SMG weapons (a slower (600 rpm) and a really fast (1100 rpm))
* bullet penetration, you can shoot through objects (like doors) and the enemy (damage is decreased depending on the penetrated surface)
* weapon damage drop off, each weapon has a unique damage drop off curve (more distance = less damage)
* each weapon has a maximum range from now on
* weapon damage and recoil balancing
* if you hit an enemy, a hit marker is displayed, similar to COD
* House map is more or less finished (including riddles and game flow)
* code riddles, code openables, sacrifice openables
* 2 more blind minion characters, there are 3 this way
* fat mutant minion with 3 types (slow with high HP and damage, medium with medium HP and damage, fast with low HP and lower damage, they spawn randomly)
* reworked item spawning (loot)
* the environment changes as the players reach stage 4 (there are 5 stages, music is played when stage is increased)
* arms on walls, they damage you if you go near them, but you can shoot them to make them disappear
* sound design improvements, mostly for weapons
* candles, if the power is off, you can ignite / extinguish them, they run out over time
* clue radios, you can turn them on / off, change the channel, they might contain codes for locked openables, a voice reads the codes (code clues are totally random, they can be wall messages, inspectables and radios)
* lots of bug fixes
* lots of performance improvements

I'm currently working on:
* 2 assault rifles
* Metro map
* atmosphere
* multiplayer refactorings
* game feel
* UI, interactions
* enemy and loot balancing
* bug fixing

Here are some screenshots of the metro map (still WIP):






Devlog #1 | May 2022

I've made my first devlog video, you can watch it here: