Nightmare Reaper cover
Nightmare Reaper screenshot
Genre: Shooter, Indie

Nightmare Reaper

Nightmare Reaper 2020 dev update

Hi everyone.

We've just realized that we haven't really given any official update since the last patch, so we wanted to take a moment to tell you about what we're working on and what the plans are.

Episode 2


All of our time is now spent working on episode 2 and you shouldn't expect a game update before then, except if there's a major issue, but things have been pretty smooth for the last few months.

When?


We don't have a precise date, or in other words: "when it's done". We can say that we'd love to have something for middle to end of summer 2020.

Got any progress to share?


We're currently hard at work making new weapons. 24 new weapons! We've got 10 done so far, but here's a look at two of them.

The Necromantic Skull: https://twitter.com/ItBurn_/status/1203343409425133568

The Consecrated Whip: https://twitter.com/ItBurn_/status/1208416838343782407

We've also spent a long time improving elemental effects. Not only do they look better, they're also more useful and have cool gameplay effects: https://twitter.com/ItBurn_/status/1213521355569795074

We're fixing many bugs, adding new features and doing a ton of small improvements everywhere. Episode 2 is going to double the content of the game and essentially bring it to another level. We're excited.

Finally, here's amazing fan art by Substance20: https://twitter.com/S20_TBL/status/1212782067492065285?s=20

How to get more frequent updates


Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

That's all for now! Have a good one!

- ItBurn

The undead are getting restless...

Starting October 25th and ending on November 4th, you'll be able to find something different in your cozy room.

[previewyoutube="Cl4noqGEqCo;full"]

The undead are getting restless and wish to challenge you. Can you survive their challenge long enough to claim the limited-time rewards?

Patch 4 is out!

Today's patch should be the last big bug fixing and balancing patch before episode 2. It features improved platforming, a full screen map option, a fix for the falling through elevator bug, improvements to a ton of weapons and much more.


  • Added fullscreen map toggle.
  • Added new system to smooth player view with vertical movement like when moving on stairs.
  • Added saving the player position in the minigame on quit.
  • Added FPS limiter to options.
  • Added exit marker on map once discovered.
  • Changed movement physics to make platforming slightly easier.
  • Changed wood barrels to allow them to be picked up again.
  • Changed laughter chance to lower it when picking up treasures.
  • Changed particle effects of items and switches to make them more visible.
  • Changed secret rooms to remove their sound once discovered.
  • Changed the level of the second boss to be shorter.
  • Changed second boss to use more varied attacks.
  • Changed the iron sights switching speed of all weapons to make it faster.
  • Changed sound frequency in the asylum to make them rarer.
  • Changed several node descriptions in the skill tree to make them clearer.
  • Changed chained saw grappling hook to make it less suicidal and easier to use.
  • Changed gem staff to make it fire and charge faster.
  • Changed bow to make secondary fire cause a fiery explosion.
  • Changed bolt sniper rifle to fire faster.
  • Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
  • Changed ice bolt book to improve visibility and cause more damage.
  • Changed spark book to improve visibility, cause more damage and improve alternate fire.
  • Changed poison staff to add an explosion to the alternate fire.
  • Changed grenade harpooner to slightly improve harpoon visibility.
  • Changed ghost axes to improve alternate fire damage.
  • Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
  • Changed frost book to improve visibility.
  • Changed tempest book to improve visibility and raise damage of primary attack.
  • Fixed crash when switching weapons.
  • Fixed crash when pressing kick during game startup.
  • Fixed bug where you could fall through elevators.
  • Fixed bug where you could get stuck in doors.
  • Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
  • Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
  • Fixed bug where explosive barrels couldn't be thrown while moving backwards.
  • Fixed bug where life indicator was wrong at level start.
  • Fixed bug where stairs would use the wrong texture.
  • Fixed bug where medium rain was using wrong wetness effects.
  • Fixed bug where combo message would appear in asylum.
  • Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
  • Fixed bug where the player could get stuck between pipes in a sewer room.
  • Fixed bug where the player could have three hands at the same time in the asylum.
  • Fixed bug where bow arrows or missiles would collide with each other.
  • Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
  • Fixed bug where player could die in a loop in a world 4 minigame level.
  • Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
  • Fixed bug where player couldn't flush dirty toilets.
  • Fixed bug where grenade harpooner could have the charge time stat.
  • Fixed bug where wall decals where missing from the asylum.
  • Fixed bug where the player face could be bleeding at level start.
  • Fixed bug where crosshair change wasn't displayed dynamically in the options.
  • Fixed bug where a sign could be floating in the air in a forest map.
  • Fixed bug where a forest challenge room had jump pads that didn't work properly.
  • Fixed bug where the player would play the falling noise when dying in mid air.

Performance patch out now!

We've just submitted the first performance patch which should make the game run better for everyone. We'd love to hear your feedback in this post: https://steamcommunity.com/app/1051690/discussions/2/2952595757896677369/

What you should expect:

  • Overall performance improvements.
  • Greatly reduced framerate hiccups.
  • More performance gains from lowering settings.

Patch 2 is out!

We've just submitted the second patch with the goal of fixing more crashes, improving the minigame, setting dash to a key and a lot more. Please give your feedback in the forums.

Now we start working on performance, mobility improvements and much more.

Patch notes:

  • Added new independent input for activate.
  • Added new independent input for kick.
  • Added new independent inputs for dash.
  • Added option to dash when double tapping directions.
  • Added ability to bind gamepad left and right sticks.
  • Added glowing foosteps to guide player during random events.
  • Added ability to destroy the slot machine.
  • Added ability to destroy open chests.
  • Added option to skip minigame.
  • Changed minigame to make player spawn in current screen on death.
  • Changed minigame to improve hitboxes.
  • Changed some minigame levels to make them easier.
  • Changed many weapons to improve them: Auto pistol, Bolt Sniper Rifle, Fire Bolt Book, Ice Bolt Book, Spark Book, Gem Staff, Poison Staff, Tri Grenade Launcher, Katana, Fireball Book, Frost Book, Tempest Book.
  • Changed challenge rooms by making their rewards greater.
  • Changed weapon chests to have better weapons.
  • Changed blood ammo to require more life for some weapons.
  • Changed egg spawning enemies to only spawn eggs if the player is in the same room.
  • Changed Disavowed Town 4 to slightly reduce the amount of exploding zombies.
  • Changed The Descent 3 to place challenge room at level start.
  • Changed dash by not stopping velocity on dash end.
  • Changed mage enemy teleport ability by making it louder.
  • Changed dog to make it immune to acid.
  • Changed powerups to make them louder.
  • Changed target wall switches to make their sound louder.
  • Fixed many crashes and freezes.
  • Fixed issue where "Buy all skills from world X" achievements wouldn't unlock.
  • Fixed issue where "Complete random events" achievements wouldn't unlock.
  • Fixed issue where the player couldn't bind the gamepad A button.
  • Fixed issue where two weapon modifiers of the same type would appear.
  • Fixed issue where gravity trap would kill everything in a room.
  • Fixed issue where thrown explosive barrels would explode in the player's face during slow motion.
  • Fixed issue where coin pieces would be in incorrect locations in the level end window.
  • Fixed issue where dying while zoomed would keep the zoom.
  • Fixed issue where level end bonus text would be invisible.
  • Fixed issue where the player could get stuck in several areas.
  • Fixed issue where jump pads wouldn't negate fall damage.


Patch 2.1:

Here's a quick patch to fix annoying crashes. Hopefully we've gotten them all now.

Patch notes:

  • Fixed bug where exit wouldn't open after defeating a boss.
  • Fixed weapon switching crash.
  • Fixed crash when deleting savegames.

First patch out!

We've just submitted the first patch with the goal of fixing most crashes. Crashes might still be there, so keep sending us these crash reports. NOT via the send button, via the procedure in the troubleshooting pinned post.

Patch notes:

  • Fixed crash during level transitions
  • Fixed trippy bug where hay bale sounds would play even with sounds off
  • Fixed jump pad issue in the big lake forest room
  • Made some minigame levels easier
  • Fixed typos in some achievements
  • Fixed crash when spawning random dog event
  • Fixed issue where level description would be unreadable, and also some HUD elements
  • Fixed crash when killing enemies that just spawned
  • Fixed crash when rooms have too many decals.
  • Fixed issue where player was spawning outside of the map
  • Fixed crash when switching weapons in the inventory
  • Added backups for save files

Nightmare Reaper is now available!

Nightmare Reaper Episode One is now available in Early Access!

It's time to gib some demons!

Release video: https://youtu.be/TWo9Kv4xMBI

Release date and uncut gameplay video

It's official, Nightmare Reaper will release in Steam Early Access on July 16th 2019!

To celebrate, here's uncut gameplay from an early part of the game:

https://youtu.be/eZ2BGaZj4TU