this is just a small update with some balancing changes for v0.944.
- Big Shot has been made much faster
- Redesigned Christmas Level. It's a bit easier but also has now clear attack paths for enemies
- Towers have increased fire rate
Nighttime Terror: Dessert Defender - Update 2
Hey folks,
Update 2 brings a couple new additions :)
New Input Scheme
- Added GamePad mode. This should now make it possible for Oculus Rift players to play the game without motion controllers. Rift is supported via OpenVR and support should be regarded experimental.
Balancing
- Reduced number of Waves in Levels 1,2 and 3 by one
- Doubled Walk Speed
- Added minimum distance for towers to cake and each other
- New Speed Boost PowerUp (1 in 10 spawn chance when killing an enemy)
UI
- Added Range of Influence Sphere when Placing a Tower
Nighttime Terror: Dessert Defender - Update 1
Hey folks,
the first update to the release version of NTT:DD brings a cool new addition.
Interact With Powerups
You can now use your staffs to interact with powerups and enemies. You can pick up any power up, including catching falling coins by simply touching them with your staffs. You can also slightly nudge enemies away. This is super useful when they are too close to your cake.
Thanks to dstrauc3 on reddit who suggested this idea!
https://www.reddit.com/r/Vive/comments/4dd7so/nighttime_terror_dessert_defender_now_available/d1weoqi
Balancing Change
We also doubled the fire rate of the small tower, which should make the first level a bit easier.