A patch to fix an odd glitch that reduced the ship speed after saving the game while traveling to a destination.
New Big Update!
This New Version Contains:
Main updates *Step Sounds Added to the Game. *Added Step Sounds Options in the Audio Settings. *General Polish to various Guardian Stations, from sound effect to cinematic scenes. *Polished the NeoCharger, from audio to pictures. *Polished the Title Menu Presentation. *Polish to the Pulsating Generator. *Increased the limit of save files to 5. *Better performance and timing for the Jumping mechanic. *Polished dialogues across all of the game. *Increased the Image caché limit of the game. *Polish to the Color Balance of the Tilesets, for walls and roof textures mostly.
Additional updates *When start a New Game, the naming scenes have smoother musical transitions. *The sprite for the Magnetic Keys Dispenser got better coloring. *Some polish to one of the cinematics of the first outpost station. *Better contrast coloring for the server modules on the first outpost station. *Some Polish for two pictures, that are background styles for displaying text. *The Sprite of the Data Centers Change reflects its state better. *Added some coloring to Keywords present in some Dialogues, across all of the game. *Changed the color of the PopUp Starting Dialogue Effect for Characters. *Added some shadows to the sprites like the shields dispenser, the neocharger and others. *Changed the default destination character to "?" *Changed the color effect of the screen, for when opening a big container. *Added two new Fanfare Effects, for when the game is over and when reaching a destination. *A little less transparency to the MainSpaceship HUDs. *Added some sound effects for certain system dialogues. *Polished the Items Obtained Scene (Rewards Screen.) *Polished the Background Picture when Taking a Pulsating Core. *Added a Melody Effect when obtaining a Map Card. *More Contrast to the Operators sprite. *Added some sound effects when entering a spatial station. *Polished the animation when a Master Processor is obtained. *Polished the ground layers texture of the racing mini-game. *Fixed a forced effect of The Escape Teleporter Switch. *Added a globe emoticon to one of the description scenes. *Some little polish to the spaceship coloring variants. *Some little polish to angry and hearth globe emoticons. *Upgrade the scene when a robotic merchant explains the capacitors meanwhile in an abandoned cargo ship. *Corrected when certain doors (for the escape pods,) changed color due interactions. *Added a special illumination for when the player runs out of water and food, if the area is not already illuminated. *Renamed the "Punch Card" item to: "Data Card"
Have nice adventures exploring the sidereal space!
Small Update for the Sountrack DLC
1. The music files are now directly into the folder instead of being inside another. It was redundant. 2. The music tracks have been renamed with a numeric index, so they can be played in the proper order.
Mihirha's Legacy Officially released and more!
A new pixel novel, a new journey to play! Top exclusive adventure for steam.
No one but you knows about it, there was no marketing implemented, be the first to experience this brand new pixel adventure!
And Let's celebrate this holiday season!
The new game has its first ever 15% discount during the first week of its release day!
Get the deal you want! Happy Holidays and thanks so much for your support!
New discount, official guide and dev news.
Hello there!
The official guide for the game has been released to help players as it was requested, there is also Spanish version too. Tried my best to make it without spoilers for the story. I hope you like it.
Check out the Guide section. https://steamcommunity.com/sharedfiles/filedetails/?id=2601285226
The news: I am starting to go full time on the development of the new IP, need to get fully committed to it (hopefully my budget will make it). So, this is the last update for Nihariely. In order to celebrate it a first seen discount of 20% has been released, outside seasonal dates.
I really want to say thanks to all who supported the game and show interest in it during the updates: blessings!
Thanks for reading and have nice adventures in space!
Dialogues Update.
This month update went to more dialogues to enrich the experience:
Main: I. Added 7 more reactive dialogues related to the Guardian Stations. II. Added 3 new conversations for the story progression. III. 2 more conversations that happens in the asteroid belts. IV. Added 1 icon animation variation when using the bathroom.
New workarounds: 1. For players that were very advanced in the game and couldn’t trigger the speed mini game; The map will appear in the navigation interface automatically. 2. The informative icon that shows a possible destination in the navigation interface is now displayed even if the player did not investigate the first one that shows up (The Aldebaran Station.) (Is not necessary but it looks cooler that way.) 3. A better recovery movement after the ship receives an asteroid impact; of this way, in the remote possibility you got a very hard RNG asteroid field and got trapped in an infinite collision loop due to a narrow space, you can have the chance to move out of it. 4. The destination sprite for the first time discovered spatial stations or centers looks more distinctive and better now.
New Fixes: 1. In the first Hyper Jump dialogue, the text was a little too long for the canvas. Is now fixed. 2. There were times in which the animation of the asteroid passing through, suddenly disappear in the start of the first rescue mission, it is now fixed. 3. There was an extra character space in one of the resources dialogues, it is aligned now.
---Important Note:
These times have been difficult due various events and it is hard to keep this updates going, there is a huge chance that this is probably the last one I will be able to make. Really want to say thanks to all of you for the support. As intended, the work hours will be onto the next title (need to stay focused); thanks again and wish you a good weekend.
Mega Upgrade
This took a lot of work, hope you like it. This Mega Update contains:
*Navigation Interface new HUD system:
I. While inside the Starship: 1. Display the percentage of Pulsating Energy acquired. 2. Added icons that show if the player currently has those items. II. When exploring an asteroid field for resources. 1. Display that indicates the Speed Level. 2. The icons that show metal components taken in the area. When the starship is damaged, the HUD will disappear until it gets repaired.
*New Functions and Mechanics: 1. Added a new Item that allows players to record Action Points usage so it can skip the day per day setting before an exploration: The Push-Card. 2. Added a new little racing Minigame. 3. Added a Bonus Loot with a HUD. Collecting all loot in a given cargo starship will give you an extra item or items. 4. Added a new upgrade for the metal disintegrator. 5. The cargo starship debris had a sprite redesign with more variations and difficulty. 6. Add a rare item: The Energetic Key to refill the pulsating energy in a single hit. 7. Added a merchant that can change the color of your starship, the default blue, red, green, magenta or teal. 8. Added a speed layer at the end of each level to collect faster the last two items. 9. Added a teleporter to make Action Points organization per day faster. Unlocked automatically during the progress of the game. 10. Added a teleporter switch at the end of each abandoned cargo starship. It requires a Positronic key to charge.
*New Animations 1. 15 more icon animations for stats obtained when using Action points, with two new sound effects making it more dynamic. 2. Added some new layer animation when taking a pulsating core. 3. A little visual indicator for instant travel of certain destiny points on the navigation interface. (For those that does not require per day preparation). 4. The icons, animations when consuming food or pulsating energy are more noticeable now.
*New Sprites designs 1.Added new switches sprites from across the game.
*General fixes and workarounds: 1. Reworked and fixed some texts to make a more practical read, and added new dialogues. 2. If the player managed to obtain more than 7 action points in a day the number was not reflected in the counter, that is now fixed. 3. Removed certain obstacle random position in the cargo ships that was difficult to solve. 4. The random movement of certain laser in certain main stage, has been changed for a defined route so it can be avoided properly. 5. The background music fadeout is better after taking Shiny Energy. 6. The background music for the Rover level has speed variation changes as it progresses. 7. Added little coloring for the Pulsating Energy's HUD, when its capacity is increased using the Neocharger. 8. Increased the Pulsating Generator’s Station upgrade per Positronic key, from +6 to +9. 9. A message indicating when a station or center is completed, so it prevents to be revisited unnecessarily again. 10. More chances to obtain sub-especial dialogues using the probe. 11. The title menu has a better color change. 12. A new icon's animation when the green robot uses the new item in the pulsating generator. 13. Removed the unnecessary fade out animation when finding metal remains or nothing; it is now faster. 14. Added a new visit of the green robot that triggers a new short map. 15. Added a little speed variation on the music when exploring cargo starships. 16. Changed the accept sound for the main character dialogues to be more subtle. 17. Better sound placement at the end when taking pulsating energy from the hangars. 18. The information panel of the starships does faster its job. (Info has been reworked in 2 textboxes instead of 3)