We're in the final stretch before release right now. The only planned features left are all infrastructure stuff like achievements and save sharing. If you have any feedback or anything you want changed, now is the best time to tell me.
This update is also mostly playability fixes but the quiet path is much more viable now than before. It might take a couple of things breaking your way, but you should find it very doable now. It plays very differently, so check it out!
Syphilisation Update - 2024-07-02
Bug fixes, flow changes and UI improvements.
Syphilisation Update - 202-06-14
- More tutorializing - Better Combat AI - Pollution fixes. - Minor streamlining.
Update - 2024-05-18
- Lots of fixes to the flow. The game moves much faster now. - Major fixes to the fabric economy. You should be able to generate fabric as you need now. - QoL fixes across the board.
Update - 2024-04-23
I tuned a lot of the numbers of the game, cut out some of the pieces that didn't do as much as I wanted and cleaned up some of the UI for this update. Pollution is no longer back-breaking and you should be able to get to the end of the game without losing to it as long as you pay some attention to the systems. I've pruned the campaigns as well and the currency economy is also more permissive now. All in all, it should be a quicker, easier play than it was before.
Update 2024-03-29
This continues the streamlining work of the previous updates. The stickiness of the early game is now gone. I dramatically trimmed the tech tree to keep it from being overwhelming. I also updated the relationship flow to smoothen that out and make it easier to approach and understand. There are a lot of small flow updates in this as well. I'm still working on making the game more approachable so please tell me if there's anywhere that you feel stuck.
Quick Fix - 2024-03-13
This is just a quick update with some bugfixes but I was working on a larger update that streamlines a lot of the content, so a lot of that is in here too. Have fun!
Update 2024-02-03
I put in a number of small changes to make mechanics clearer and the early game easier to get into. I've got a big parameter change on deck to make it less overwhelming as well. If you find yourself stuck with anything or any unclear mechanics, please tell me and I'll streamline it for the next update.
Combat Upgrade
I've made a lot of changes to the combat systems and params. I still have a lot of tweaks to add to it but I wanted to put up something to try out in the meantime.
Update 0.73
This is another minor update. There are some QoL updates and bugfixes and the numbers should flow a lot better now. I'm going to update the combat systems next and then I'll trim the game for further streamlining.