This major part of this update is that now there is more in-game discussion of the facts. The characters now talk a lot more about the facts as they come up, giving you more context and also more of an idea of what this game is trying to say.
Additionally, there are a lot of playability fixes in this build. I'm still trying to get the turn 50-75 flow down right, but it's a lot closer now than it was before.
Update - 2022-11-30
Quick fixes to the essay screen and the city currency production.
Update - 2022-11-28
Lots of playability fixes.
Update - 2022-11-11
- Made the AI more aggressive about settling and gaining favor. - UI improvements for eXploitation.
Update - 2022-11-05
More playtest fixes. The first 50 turns flow quite nicely now. I'm putting in something for the late game soon.
Update - 2022-10-29
Minor fixes and flow changes.
Update 2022-10-14 - Bugfixes
This is a pretty minor update. I fixed a lot of bugs around the economy, so things should actually work as intended right now. However, the game still often feels something of a sludge right now. I haven't fully gotten the early favor economy back on track, so it can be very hard to get the second city and so the whole game slows down. Also, the tech tree needs some editing. For my next update, I'm going to focus on those, getting some quality of life updates in and of course, more tutorial work, so tell me if there's anything that you feel is unclear.
Economic Update - 2022-10-01
- Restructured the economy a little more. - New system for inspirations! - Facilitated linking zones and found things for builders to do.
The economy is still too complex and too volatile. I'm going to put in fixes for that with the next build.
Please tell me if there are any features you find difficult to understand. I want to improve the onboarding for the next build as well.
Tech Tree Update - 2022-09-16
I've redone both tech trees in their entirety. Now, every tech should feel much more impactful and there should be no techs that change nothing. The economy is a little messed up as a result though, so I'll put up a new update soon with fixes for that.