In the past two days, GCT has released patches that address the following issues:
- Mission 9 is now more accessible on the easiest game level. - Fixed a bug where enemy capital ships in mission 9 could clip through terrain. - The Ryusei unit's shield is now significantly stronger across all difficulty levels.
The current version of the game's build is codenamed "Shoukaku."
'Zuikakou Kai Go" Update Fixes Issues in M8 and M9
GameCrafterTeam has just uploaded a quick patch, code named 'Zuikakou Kai Go.'
This patch fixes a crash bug that sometimes happens when restarting M8, adjusts easiest mission difficulty on M9, and increases Ryusei unit shield on all missions.
Please enjoy Zuikakou Kai Go!
Nimbus INFINITY is Out of Early Access!
We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes.
The work on Nimbus INFINITY began back in 2019, and the devs have given their all to get the game to this point and in your hands.
Over the last year we have carefully considered the feedback and how it could fit in with the overall vision for INFINITY.
If you haven't played the game in awhile, please give it a look. Many design improvements were made and there are new missions and an exciting boss battle. We appreciate everyone who took a chance on an early version of the game and stuck with us through the creation of the game!
GameCrafterTeam will continue to check feedback and make improvements, but for now please enjoy Nimbus INFINITY, the next chapter in the Nimbus saga.
(And check out the new screenshots and gameplay videos on the main store page!)
Nimbus INFINITY will Launch out of Early Access on June 22!
Greeting Pilots!
We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding exciting new missions and content, and we're ready to launch.
Thank you for all your support, and keep an eye on this page on June 22 for a new trailer and the official release of Nimbus INFINITY.
Hot fix- Fix mission 6 crash
Hello everyone.
This hot fix is fixing the game crashing bug that happened in the middle of Mission 6. It's caused by mis-configuration. I apologize that it was up there for a while. After this you should be able to play and continue to complete mission 6 again without troubles.
Thank you very much for playing Nimbus INFINITY Pawee GameCrafterTeam
Refining gun recoil effects and adding beam visual effect to E.A.P. rifle
Today we got a minor update to the game. First, we refined the gun recoil effects of all player's weapons, making sure that the firing of each guns feel right.
Another thing is that we add laser beam visual effect to E.A.P. rifle, making it clear that you're firing a powerful sniper beam weapon when you fire it.
I'm pretty sure that this update will vastly improve gameplay experience.
Pawee GameCrafterTeam
code name for this update is "SHIGURE KAI GO"
Minor Update: Reducing Camera Shake Due to Weapon Recoil
This rapid update is to minimize the camera shake experienced by players as a result of recoil when firing weapons.
Shigure Kai Yon update is here
Greetings, today we're releasing two feature updates to enhance your experience.
Firstly, we've decided to relocate the subtitle from the upper-left corner to the upper-mid screen. This change will make it easier for you to keep track of in-game events without straining your eyes or getting distracted.
Secondly, we've added a new camera shaking effect when being shot or firing weapons. The intensity of the effect will vary based on the type of firearm used and the magnitude of the weapon shot. With this new addition, we believe you'll feel more immersed in the action!
As always, we want to express our heartfelt appreciation to all our loyal players for their support. You can check the main menu for the codename ‘Shigure Kai Yon’ to ensure that you’re on the latest version and enjoy the updated gameplay! Pawee GameCrafterTeam
Shigure Kai San, minor improvement to the game
This is a patch note to a minor update / hot fix to the game, code name "Shigure Kai San". I'll keep it short.
- "Mission 9 crash when restarting from checkpoint" fatal bug fixed. - We did some optimization for mission 1. The mission should have improved performance.
Thank you for playing the game. Pawee
Mission 9: Ardeat Mea Lux is here!
Greetings, everyone!
Did you have fun with Mission 8 that we released last Friday? If so, we have great news for you: Mission 9, Ardeat Mea Lux, is now available for your enjoyment!
Get ready to face a swarm of enemies - as many as the engine would allow. These will be the most advanced mass-produced war machines, giving them a significant advantage over your side. Brace yourself for a challenging battle against overwhelming foes!!
To help even the odds, Warspite will acquire a new gear to maximize its potential: the Warspite Full Armor - Ryusei Unit. This impressive hardware features a giant laser blade, powerful plasma gatling gun, fast-reloading homing laser, and highly destructive dual railguns.
With this new gear, you'll take control of the most destructive version of Warspite yet and face off against an entire enemy fleet. Get ready to unleash some serious firepower!
Although it may be called Full Armor, Warspite won't actually have bulkier or heavier armor. Instead, it will be granted a more durable energy shield to provide better protection.
We want to emphasize that this mission is designed to provide a full-on fan service, allowing the player to experience the power fantasy of the mecha genre to the fullest with intense action. Get ready for an adrenaline-filled adventure!
In addition to the new Mission 9, this update includes several other changes including:
- In the previous update, we added the Funnel. However, after some testing, it appears that it was more powerful than intended. Hence, we decided to considerably tone down its firepower. Despite that, it's still a powerful weapon that packs a serious punch!
- We've made some changes to Mission 1 to improve the player experience by shortening the early part of the mission, so players won't have to spend as much time delivering tofu or acclimating to the game's controls. Additionally, we've added some lore that can be listened to through the radio while playing, so as not to interrupt the flow of the mission.
We hope that you'll enjoy the game even more with this update. See you again next time!
To ensure that you're on the latest update, check for the codename Shigure Kai Ni on the game's main menu.