Genre: Platform, Hack and slash/Beat 'em up, Adventure, Indie
Nine Sols
[e554ba4e] Update Notes
[Add] Added a sound effect for the door opening when solving the Ancient Sheet Music note puzzle in Lake Yaochi Ruins.
[Design] Modified the timing for loading and releasing resources during scene transitions to reduce crashes caused by switching scenes. (However, this change affects the entire game and requires more detailed testing to ensure it doesn't cause other issues.)
[Fix] Fixed numerous memory leak issues. [Fix] Corrected issues preventing the collection of all items in the following areas: -Factory (Great Hall) -Tiandao Research Center -Greenhouse -Power Reservoir (East) -Grotto of Scriptures (West)
[Fix] Fixed the abnormal disappearance of drops from the following optional boss fights: -Celestial Spectre: Shangui -Celestial Enforcer: Tieyan [Fix] Fixed the errors causing enemies to get stuck in mid-air during the following boss fights: -Lady Ethereal -Eigong
[Fix] Resolved the issue where closing the HUD in settings stopped characters from leveling up correctly. [Fix] Fixed the bug allowing players to climb invisible ropes after being attacked while on a rope. [Fix] Restored missing attack sound effects for Celestial Sentinel: Jiaoduan and Celestial Sentinel: Wuqiang. [Fix] Addressed performance issues caused by certain effects. [Fix] Restored missing sound effects for the specific enemies. [Fix] Fixed an issue where the palette vase gifted by Xuan Xuan could appear prematurely. [Fix] Fixed an issue where background music could disappear during the battle against Celestial Enforcer: Huanxian. [Fix] Fixed an issue where background music could disappear when opening the menu. [Fix] Proofread and corrected text in multiple languages. [Fix] Fixed an error where both values of Attack multiplier and Injury multiplier persisted across save files. [Fix] Fixed a bug where being attacked by monsters while taking the elevator could cause the game to freeze. [Fix] Resolved the issue where the one-way door in the Grotto of [Fix] Scriptures (Entry) could be destroyed from the wrong direction.
[fe684f4d] Patch Note
[Design] Adjustments to terrain and mechanism in the Alchemy Factory (Great Hall).
[Fix] Modified save/load logic to prevent progress loss. [Fix] Resolved some memory leaks. [Fix] Fixed low-resolution issues with map and jade images on corresponding interfaces. [Fix] Corrected errors in the Credit Roll. [Fix] Corrected the number of dancers in the True End animation in Nobility Hall (4->2). [Fix] Resolved issues with abnormal display of Yi's sprites during transitions in the True End animation. [Fix] Corrected typos in multiple languages. [Fix] Fixed the refresh rate of display rounding up error. [Fix] Corrected fog of war display errors in some areas. [Fix] Resolved the issue where the door to the hidden room on the right side of the main elevator in the Central Transport Hub couldn't be opened in the later stages. [Fix] Fixed subtitles disappearing too quickly in Fuxi's Soulscape. [Fix] Fixed subtitles disappearing too quickly in the Kuafu's Soulscape. [Fix] Fixed subtitles disappearing too quickly in the Fudie's Soulscape. [Fix] Fixed dialogue bubbles disappearing too quickly for Yanlao. [Fix] Fixed dialogue bubbles disappearing too quickly for the Three Great Sages of Taoism. [Fix] Fixed dialogue bubbles disappearing too quickly during Jiequan's torture scene. [Fix] Fixed dialogue bubbles disappearing too quickly when leaving Lear's Soulscape.
[ba19c03b] Patch Note
[Fix] Corrected the issue with default resolution detection on Steam Deck. [Fix] Adjusted the font size of certain UI elements on Steam Deck to appear larger. [Fix] Resolved the problem where the FPS would spike to over a thousand when the Red Candle logo is displayed at the start of the game. [Fix] Fixed the issue where Dao Fruits couldn't be picked up after Jiequan was killed and floated in mid-air (he should now fall to the ground when loading old saves). [Fix] Resolved the issue in Peach Blossom Village where the protagonist's soul would disappear and couldn't be retrieved when both the player and the enemy died simultaneously. [Fix] Fixed the issue where the Shanhai 9000 disappeared in the Factory (Production Area). [Fix] Corrected the elevator mechanism to load the Soul Reaper Jade in Lake Yaochi Ruins (it should now be possible to pick it up when loading old saves). [Fix] Adjusted the character spacing of the elevator UI in English. [Fix] Corrected the issue where spikes on Tianhuo mutants would still cause damage after their death. [Fix] Adjusted the fog of war in some map areas. [Fix] Fixed the issue where the item dropped by Celestial Sentinel: Jiaoduan would fall under the bridge and become unpickable (it should now be possible to pick it up when loading old saves). [Fix] Corrected abnormal behavior where Yì was unable to attack Lady Ethereal during the transition cutscene.
[c610cddd] Patch Notes
[Add] Mouse cursor is now hidden during combat. [Add] Default screen quality now determined by hardware specifications.
[Fix] Addressed issue where players would get stuck in the Lady Ethereal realm, preventing loading of subsequent platforms. [Fix] In the abandoned mine, dying simultaneously with mini-boss would cause items to disappear (items can now be retrieved at the location in old saves). [Fix] Corrected issue where ponds in the agricultural area could be glitched when fall in. [Fix] Rectified error where EiGong's talisman would grab onto the protagonist and not release. [Fix] Fixed problem where dying simultaneously with Ji would prevent achievements from triggering properly (achievements can now be collected at the location in old saves). [Fix] Addressed error where the GouMang would permanently break and remain suspended in the air.
Patch Notes
[Design] Map system reworked. A detailed map is now available at the start of the game, while you still need Shan-Hai chips to reveal the item collection bar. [Design] Reduced the health of several Tian-Huo mutated monsters. [Design] Removed Tian-Huo monsters on the top floor of the Research center. [Fix] Implemented file loading/saving fixes to prevent progress loss. [Fix] Corrected Japanese font display errors. [Fix] Fixed item disappearance issue outside of field items now respawn correctly in old saves. [Fix] Addressed Jade’s disappearance upon slaying the mini-boss; will respawn in old saves. [Fix] Adjust Tian-Huo monster roaring SFX. [Fix] Rectified broken textures in some scenes. [Fix] Adjusted hitbox size of EiGong’s attacks. [Fix] Fixed issue allowing Charged Strike to bypass lasers. [Fix] Red projectiles, upon reflection, won’t be blocked by DoubleAxe mini-boss. [Fix] Ji Boss stage elevator now consistently starts on the ground floor. [Fix] Corrected Credit Roll content errors. [Fix] Adjusted turning behavior of Shuigui series mini-bosses. [Fix] Fixed a few typos. [Fix] Adjusted BGM in certain scenes.
Nine Sols|Solutions for Game Crashes and Black Screens
We are Red Candle Games.
Thank you for your support and love for Nine Sols.
We have received feedback from players experiencing unexpected game crashes and black screens. If you encounter these issues, please follow the steps below:
Go to [Options] -> [Graphics].
Select [Graphics Quality] and adjust the setting to "Medium".
If the problem persists after making this adjustment, please email us at shop-support@redcandlegames.com with the operating system and specifications. We will assist you in solving the issue.
Thank you.
[bde6a87] Patch Note
+[Fix] Resolved the issue where Charged Strike could break through one-way doors. +[Fix] Corrected the music in certain scenes.
Nine Sols Official Launch
Hello everyone, we are Red Candle Games.
Thank you to all our gamer friends for your support. Nine Sols is now on sale and available for purchase on Steam and the official Red Candle E-Shop🎉🎉🎉 supporting four languages: Chinese, English, Japanese, and Korean.
The regular price is NTD 650, with a 10% discount during the first week (approximately NTD 585). Don't miss out!
In the coming days, we plan to expand support for additional languages and will continue to provide updates, so please stay tuned.
We sincerely hope you enjoy Nine Sols and invite you to join the Red Candle Discord to have fun with other players🎮
Nine Sols Release Date Unveil
Hello,
Thank you for your ongoing support and patience. Nine Sols will be released on Steam on May 29th. Check out our brand-new release date trailer!
Nine Sols Joins Steam Next Festival
Hello,
We are proud to inform you that Nine Sols will be at Steam Next Festival from June 13 to 20. Since the demo was released, we've noticed that players worldwide had put countless hours into challenging The Red Centaur. As developers of the game, we are still in awe, witnessing gamers utilizing techniques that we didn't realize existed and keep on breaking the time records! So we've decided to share these extraordinary highlights with our audience.
For players who've never played the demo, this gameplay footage could give you a glimpse of Nine Sols, an action platformer that focuses on Sekiro-like deflection-based combat, meticulously hand-drawn animations, and a unique "Taopunk" world setting. And if you're confident with your gaming skills, we invite you to come and claim your spot on the leaderboard!
On a side note, Nine Sols's crowdfunding campaign will end in less than two weeks. We're only a step away from reaching the 12 mil NTD (Alternate Ending) stretch goal. Please share the news if you like what we're doing with Nine Sols; this unique "Taopunk" action platformer wouldn't be able to take shape and complete on time without your help. Thanks, and we hope you have a fantastic Steam Next Fest!