Hello everyone on the next production devlog! Today we will tell you about the new locomotion system that was implemented in the game.
We can already boast of implementing basic movement, dynamic running, stealth and even combat. The system in question is significantly different from the previous one that you have already seen on gifs or short gameplays. Now our Ninja moves like a cat and additional animation, such as the realistic turning of the hero with the camera, is simply phenomenal!
The protagonist will also stick his hands out to maintain balance by walking on thin ropes or platforms. All these details add a lot of realism to the game and make it a lot of fun to play.
Now we can safely say that the hero moves like a real Shinobi!
Apart from the huge success in implementing the new locomotion system, we can tell you that the prologue is still being developed, we are adding new additional activities to it and polish everything we have done so far.
We are proud of what we have achieved so far and look forward to showing you the results.
On behalf of the entire Ninja Simulator team, I would also like to wish everyone a Happy New Year! Thank you for being with us!
*The GIFs that we show you here are from the work on new mechanics (these are not the final results)
Remember to visit our discord server, there you will get access to exclusive materials from the game's production!
Hello again! Today's devlog is unique because of the event that is fast approaching. The free prologue will be available to everyone and will feature the first combat mission. You will prove yourself in combat, stealth, acrobatics and crafting.
A lot has changed in the game, the map on which the prologue takes place has been rebuilt, we polish the animation, mechanics and the course of the mission.
We also focus a lot on optimizing our work. The graphics as you can see on the screenshots are beautiful and we need to optimize the game throughout the development process.
We can't wait for you to try it yourself!
Stay up to date with information on Ninja Simulator!
Take a look at the new screenshots :
Remember to visit our discord server, there you will get access to exclusive materials from the game's production!
Hello Adepts on the next devlog! This month, we'll tell you about the changes to the title and show you the effect of these changes.
There have been a lot of changes to the combat system in the game. The mechanics have been simplified and the finisher system has been changed to one that will be easier to master. Now, to finish off your opponent, you need to deal enough damage to him so that he is weakened, which will allow you to perform an effective finisher!
Now there are many more finishing blows and they are really good! The stealth killi system has also changed, now there are more of them and they look even better!
The character animations themselves have also changed, the hero moves smoother and more reliably. We have changed virtually all of the animations related to movement such as running, walking, stealth, idle and all of these variants combined with different weapons.
We are now working on standardizing the UI (user interface) and on a better climbing system.
The game looks really great now. Take a look at some of the animations and let us know what you think!
Remember to visit our discord server, there you will get access to exclusive materials from the game's production!