Ninja Thea cover
Ninja Thea screenshot
Genre: Indie

Ninja Thea

NinjaThea 2 Released!

Check it out on:



NinjaThea 2 demo available!

Check out the demo on:


NinjaThea 2 - Demo gameplay

Check out this demo gameplay of NinjaThea 2. All core components are done, and little Thea and I are wokring as fast as we can creating fun levels.

Coming soon (end of `24 we hope)!



Don't forget to have a look at this; all income form it goes to NinjaThea 2:

https://store.steampowered.com/app/2170700/Arcade_Classics/

NinjaThea 2 - June '24 update

NinjaThea 2 - Concept

Work on the sequel to this tiny adventure is underway and little Thea herself is busy making up stories about the critters and how they once again are causing mayhem 🤩

The artwork is slowly taking shape and character movement is starting to feel smooth. Stay tuned!





NinjaThea - Patch #6

Following issues have been patched:

Ultra wide screens (21:9 aspect ratio):

  • Correctly spawn enemies when ultra wide screen
  • New backgrounds to fit across entire screen

Player death:

  • Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)

NinjaThea - Patch #5

Following issues have been patched:


  • Improved hit detection: check for enemy hit on every frame of attack animation.
  • Fixed issue with attack range not resetting after jump attack.
  • Fixed bug where game softlocks if you die on the first frame of an enemy hit.
  • Fixed menu navigation bug with "Credits" locking.

NinjaThea - Patch #4

Fix issue on Windows with multiple shift button (attack) presses prompting sticky keys.



On Windows, when pressing the SHIFT key five times in rapid succession, it will ask if you would like to turn on sticky keys. Fixed by adding attack with Z-key also. Updated UI/tutorial accordingly.

NinjaThea - Patch #3

Fix issue with screen resolution and UI elements



Resolve minor issues for UI elements going out of viewport on some resolutions.

NinjaThea - Patch #2

Fix MacOS UI issues and improve player movement.



Following fixes and improvements added:

  • Fix issue with UI elements not displaying properly on MacOS
  • Add coyote time and jump buffering to player movement