The artwork is slowly taking shape and character movement is starting to feel smooth. Stay tuned!
NinjaThea - Patch #6
Following issues have been patched:
Ultra wide screens (21:9 aspect ratio):
Correctly spawn enemies when ultra wide screen
New backgrounds to fit across entire screen
Player death:
Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)
NinjaThea - Patch #5
Following issues have been patched:
Improved hit detection: check for enemy hit on every frame of attack animation.
Fixed issue with attack range not resetting after jump attack.
Fixed bug where game softlocks if you die on the first frame of an enemy hit.
Fixed menu navigation bug with "Credits" locking.
NinjaThea - Patch #4
Fix issue on Windows with multiple shift button (attack) presses prompting sticky keys.
On Windows, when pressing the SHIFT key five times in rapid succession, it will ask if you would like to turn on sticky keys. Fixed by adding attack with Z-key also. Updated UI/tutorial accordingly.
NinjaThea - Patch #3
Fix issue with screen resolution and UI elements
Resolve minor issues for UI elements going out of viewport on some resolutions.
NinjaThea - Patch #2
Fix MacOS UI issues and improve player movement.
Following fixes and improvements added:
Fix issue with UI elements not displaying properly on MacOS
Add coyote time and jump buffering to player movement