Ninjin: Clash of Carrots cover
Ninjin: Clash of Carrots screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Ninjin: Clash of Carrots

Demo is now LIVE + Patch Notes v1.3

ːsteamhappyː[H1]DEMO available NOW!

Update v1.3



New Mask Additions!



- Butterfly Mask, the winner from the Twitter mask contest, created by user @24914x! It kind of reminds me of a distant warrior from the future... I can't quite put my finger on it.

- Yin-Yang Mask, another popular addition from Twitter, created by @ToasterKiwi! Each character will wear a different half of the yin-yang symbol. It's the only mask that can be worn by both characters at the same time!

- GrandPOOBear Mask, a mask from the People's Champion, speedrunner GrandPOOBear! If you wear this, you might start sharing a bit of his anger towards a certain green dinosaur...and of course, you can also get the Champion's Fursuit, a mask from top fighting game player SonicFox!



Recent Updates



- New Easy Mode artifacts, which should help players who are having a little bit of trouble! You can also stack them for an even easier game! ...If you're into that.

- Balancing fixes for the final boss and some other stages, making for a fairer challenge overall! Right? Right?? C'mon, this is your chance! Give it a go one more time.

- Additional keyboard mappings for dashing! You can now use any of the Ctrl, Shift, or Alt keys for this purpose!

- New co-op artifacts, for when you're playing with another person that, let's say, may not be totally familiar with the game! For example, you can recover the other player's life and stamina when you dispose of enemies yourself!

- Lower stamina consumption from elemental swords, so you can slash away more freely!

- Life and carrot bonuses between boss phases, for a more rewarding experience! Should also help you buy new equipment if you're stuck on a pesky boss.

- A more challenging Endless Mode after Wave 50, where enemies gain additional attack power! It should get you on your toes a lot more than before.

Ninjin Patch is LIVE! Lot's of changes, Ninjas!

Gameplay changes

Elemental Swords Stamina Cost:


We’ve reduced the cost of using melee attacks while equipping an elemental weapon by half. Hack & Slash away!

In between Boss phases Bonuses:


In order to give a sense of progression and additional help for anyone who got stuck in a boss, we’ve decided to implement a bonus reward between every Boss phase.

These rewards are:


Health regeneration:

You now regenerate your hp based on your performance just like in a regular stage.

Carrots:

The player now receives a determined amount for clearing a phase of a boss.

This allows the players to keep focusing on fighting the boss while still being able to afford other options on the shop.

Additional in between waves player Rewards:


Additional rewards were implemented:

+100 combo: +18 Hp

+200 combo: +20 Hp

Co-op Balancing Changes


Increased enemies HP by 33% when playing with a friend.

Character pointer identification:


We’ve added an identification token that appears and helps the player find where his character is on screen.

This appears whenever the player moves too erratically or takes damage.

These tokens are color coded for each character and , when playing online, it only shows the player’s token.

Endless Mode:


Enemy PowerUp post wave 50:

After wave 50, enemy damage multiplier increases by 5% after every wave.


Additional Information:

Added a new constant wave counter on screen and a new Wave results screen that shows you which wave you were defeated.


Stage Difficulty changes

Evil Moe:


His life and dodge-heavy movement style was frustrating so we’ve decided to tone it down a bit.


Health

Decreased his Total Health by 20% on all forms


Movement Pattern

Increased the time window between his teleports and his “taunting” state.


Damage Output

Lowered the damage of most of his attacks.

Ice Troll:


His damage was hitting a little bit too hard and newer players were having a tough time dealing with him.


Damage Output
Lowered all of his attacks by 20%.

Stage 1-4 PorkPike


Decreased the level difficulty slightly. [ reduced damage received by 20% ]

Stage 3-2 Hana Boom


Decreased the level difficulty slightly. [ reduced damage received by 10% ]

Stage 3-5 Bell


Decreased the level difficulty slightly. [ reduced damage received by 10% ]

Weapon Changes:

Red Glossy Shuriken:


Reduced max stackable damage, but its still able to one shot many enemies. It was kinda ridiculous even for our standards haha.

All Kunai Projectiles:


Increased base damage by +2.

Big Fan Sword:


Increased base damage by +2.

All Caltrops:


Increased base damage by +2.

Ice Stone Special


Bug fixes and small tweaks.

Additional changes


[bug fixing]Player Stats Tracking:

Fixed a bug where the game would track an online player’s stats and affect the local player’s other character statistics.


Multiplayer Online Map flow:

Changes to the map navigation flow.

Players that are not in their turn no longer get stuck after selecting a stage.

Now they have to wait for the other player to pick a stage and then press a ‘ready to play’ button.


Optimization Changes:

Small performance fixes, Nintendo Switch experience enhanced.


VisualI Improvements:

World map ocean now has waves.


Keyboard Mapping Update:

We’ve added some new bindings in order to help left handed players or those who rather play using the arrow keys on the keyboard.

You can now dash using the Following Buttons:

  • Left or Right Control

  • Left or Right Shift

  • Left or Right Alt

  • Numpad 0

  • Space bar


You can also access the shop in the World Map using the:

  • Backspace Key

  • Delete Key

  • Esc



Perks to address difficulty.

Easy Mode Shield 1

Information


Doesn’t appear on Endless Mode!

Disables S rank

Item presets


Description

Having a tough time? Use me!

Lowers difficulty by reducing damage taken by half, but also makes you unable to get S-Rank Medals.

Effect

Reduces Incoming damage by 50%. Can be stacked with Easy Mode Shield 2.


Available on shop after completing: Stage 1-2.

Price: 10 carrots.

Easy Mode Shield 2

Information


Doesn’t appear on Endless Mode!

Disables S rank

Item presets


Description

This shield protects those who are facing unfair challenges! Lowers difficulty by reducing damage taken by half, but also makes you unable to get S-Rank Medals.



Effect

Reduces Incoming damage by 50%. Can be stacked with the Easy Mode Shield 1.


Available on shop after completing: Stage 1-2.

Price: 10 carrots.


Additional New Items:

Helping Hand


Type: Artifact / Perk

Description:

Your friends are gonna love you!

Recovers 2 Life points to the other player for every 4 enemies defeated by you.

Effect:

Recovers 2 Life points to the other player for every 4 enemies defeated by you.

Available on shop after completing: Stage 1-6 Porkpike

Price: 450 carrots.

Helping Hand+


Type: Artifact / Perk

Description:

For truly altruistic souls!

Recovers 2 Life points to the other player for every 3 enemies defeated by you.

Effect:

Recovers 2 Life points to the other player for every 3 enemies defeated by you.

Available on shop after completing: Stage 2-6 Boss Icetroll

Price: 1000 carrots.


Helping Hand++


Type: Artifact / Perk

Description:

A portable ambulance… for your allies!

Recovers 2 Life points to the other player for every 2 enemies defeated by you.

Effect:

Recovers 2 Life points to the other player for every 2 enemies defeated by you.
Available on shop after completing: Stage 3-6 Boss Summoner

Price: 1700 carrots.

Extra Battery


Type: Artifact / Perk

Description:

You know, the great things in life are meant to be shared!

Recovers 10 stamina points to the other player for every 2 enemies defeated by you.

Effect:

Recovers 10 stamina points to the other player for every 2 enemies defeated by you.

Available on shop after completing: Stage 2-4 A “trial by Ice and Fire”

Price: 550 carrots.

Extra Battery+


Type: Artifact / Perk

Description:

Because everyone needs a sparring partner!

Recovers 10 stamina points to the other player for every enemy defeated by you.

Effect:

Recovers 10 stamina points to the other player for every 2 enemies defeated by you.
Available on shop after completing: Stage 4-3 A “Moejr final Plan part1”

Price: 1500 carrots.

Bug Fixes:


Portuguese Localization fixes:


Bugs related to end game cutscenes are now fixed.

Bouncing off screen enemy movement improved.


Enemies and formation that has this movement pattern now bounce reliably off Barrier walls.

New Content Preview!

Update sneak preview!

We are hard at work adding a ton of new content! Looking for a Ninjin and Chill experience? We are adding an Easy Mode Shield that reduces damage taken by half!

Are you looking forward to it? What other new items can you spot in the pic?