fixes: Summoned genie deals 200 DAMAGE Workers no longer get stuck when building a fort navigation of units near houses has been improved
Update 16.4.2
Orc camps now have destructible buildings in which you can find chests with gold Cyclops now spawn at orc camp with a 100% chance Longwood also provides food now Unit creation speed increased drastically
Fixed campaign bug: final boss does not appear special thanks to youtober @TheDecepticonGames for helping fix bugs
Dev LIVE-STREAM
Dev LIVE-STREAM
Update 16.4.1
Catalan translation added
Villages in campaign mode gives x2 more resources
Update 16.4: Tactics+
I decided to improve some balance so that tactics affect the effectiveness of fighting, now crossbowmen have less health but do much more damage, and spearmen have more health and perform the function of restraining the enemy. I also enhanced some things to make the game more interesting
Balance Changes: Spearman health increased Spearman health upgrade costs less food Crossbowman damage strongly increased(40) but reduced health(20) Crossbowman become cheaper and now cost only 20 wood Undead Crossbowman damage strongly increased but reduced health War Elephant damage increased x2 Elf swordsman health increased Goblin Rider costs less food Goblin Rider fixed the bug cant hire goblin rider The healing well radius increased Healing well the power of healing increased x2 The power of healing artifacts increased Max houses amount in Campaign villages increased
fixed worker sound bug when player on global map
Update 16.3
No King No Kingdom update 16.3
Damage pop-up When dealing damage, numbers now appear indicating how much damage or healing a unit has received. Damage done by the player's army is red and damage done by the enemy is purple
Resources pop-up When a work unit brings a resource to the warehouse, the number of units and the type of resource appear on the screen
Special thanks to patrons who support the game development Devon Padgett Brenton Stockwell shoichiro kato dave
Update 16.2
Hello everybody I finished the main part of work on VRNOID and now I can fully focus on No King No Kingdom
I currently plan to make a few improvements and rewrite a lot of old code. Also, the vision of the sequel is already being formed. More to be announced
The update 16.2:
Command lines have been added so you can now clearly see who you have given a command to
The lines have a different color depending on the type of command. If you ordered to attack, the lines become red, If you collect resources, it is yellow, and if you just go, it will be a green line
fixes the tutorial translation test has been improved removed extra objects from the starting location that confused players
Special thanks to the content creators for making No King No Kingdom video lets play and for the feedback:
Digital Homic- @digitalhomic8155 Дерев'яний Ігронавт- @derevyanyy_igronavt Геймер UA- @ukrayinskygamer Latona 🎮 летсплеєрка- @latona_a The Decepticon Games- @TheDecepticonGames Rising Game- @rising_gameua WuDuS грає в інтелектуальні ігри @WuDuS
Tutorial, improvements and balancing
Update 15.2
helllllllllllllo everyone! I wanted to make a bigger update but due to shelling in recent months, there are problems with electricity in my city, which sometimes goes out for 8 hoursːKingAngryː, but I was still able to allocate some time for No King No KingdomːKingSmileː
Tutorial I received a lot of feedback and realized that the king's guide in the game is not enough, so I made a large tutorial that teaches many game mechanics.
Special thanks to these cool content creators who reviewed my game and gave me feedbackːKingsLoveː Маркус Комбат OlshenUA Andrian Ranger Піноцит Грає
Improvements: The cost of Spearman and Crossbowmen reduced fixed sound of invasion amount of food in farms was increased
fixed critical bug with Avatar of the King (game becomes unplayable if the player uses avatar while being in avatar form)
Improved language translation
Attack cooldown now displays on the selected unit
Patrons asked me to add a new towers so, I added a cannon tower, with a very large attack radius (I will still experiment with the balance) at the moment, the tower will be available only to patrons
Special thanks to our Patreons without whom I could not have done this update:ːCyclopː Zoythrus Digital Homic shoichiro kato
Free content update - Base Builder +
No King No Kingdom v15.0
The walls have been rebalanced and it can now protect the base from orc invasion -New building: Gate
-New Building: Corner Wall -New Building: Long Wall -New research(Human town center): walls health +100% -Walls and towers rebalance -Towers now occupy 3 building slots
- Improved placement of buildings (smooth placement replaced by jerky placement that gives more control)
- Soul Reaper cooldown reduced (need to lv up artifact or start a new game)
During this difficult time in Ukraine, Projectiles are flying and sometimes there are electrical issues, but with the support of Patreons I have opportunity and motivation to continue to make updates for the game
Want to support the development of game updates? Support me on Patreon or leave a review on Steam, it will show me that it's worth it to keep updating No King No Kingdom