Hello @everyone! Today I bring to you Update 9.8.7
As I was promising, now you have a new building to hire spiders "Silver Snake statue"
Snake Servant can gather resources [previewyoutube="LzA-rX7fT2o;leftthumb"]
Defeat Golden Snake King to unlock a "Silver Snake statue" in the "Advanced" building menu
Improved music system
Add a new button that moves the camera to the player on the global map
fixed: mage walking on air fixed: mage UI bug fixed: crystal spider health bug fixed: king army appears near enemies In the "Frozen eye" location
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Hello everyone, what do you think about snake-farmers?
[previewyoutube="LzA-rX7fT2o;full"]
Friday Update 9.8.6
Hello @everyone! Today I bring to you Update 9.8.6 Added giant Golden Snake King with a golden chest(giant boss his power is equal to Endrian Spider Queen)
Added 3 smaller Snakes that appears in different biomes
Snakeskin is rare and worth a high price
Added goblins to the sandbox mode
Added Steam Community Overlay
Fixed bug mouse icon blocks count of houses in the global map
In the next update, I will add building that allows hiring snakes!
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Do we need snakes in our kingdom?
[previewyoutube="HSDTmR6gs1Y;full"]
Friday Update 9.8.5
Hello @everyone! Today I bring to you Update 9.8.5 Add mage island in a sandbox mode
The farm contains more food
Stone golem cost less stone
Added loading screen
Improved goblin look
Improved combat music
Improved UI in the building menu
Fixed mouse glitch on window focus change
Fixed bug "no iron in sandbox mode" tnx to all who reported this bug
last few weeks I'm working on a campaign, but I don't want to spoilers so you will get a big update when I complete it
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Friday Update 9.8.4
Hello everyone! Today I bring to you Update 9.8.4
Add an opportunity to hire Endrian spider boss in a crystal egg
mage island in the campaign doesn't disappear(now you can hire golems) fixed mage UI Mage got a beard :) Chests glitch removed added chest sound
improved artifact random system (first, you will get all different artifacts then full random) fixed bug max of artifacts broke a game
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Update 9.8.3
Hello Everyone!
From now, our kingdom will be more noisy. We have guests from distant lands. Minstrels, bards and other musicians will play for you new music and sounds.
Such as: Mood music system: combat, non-combat, traveling type Sounds of work like: chopping, mining, etc. Command sounds Building sounds (Якщо коли завершення будівництва то краще construction accomplishment sounds) Improved and new interface sounds New sounds on the global map New interaction sounds
Fixed: correct percent rotation while working(no more air punching) stand-running bug Main menu buttons blinking fixed navigation in Snowy start location
Halloween ended
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Fullmetal Developer comes back
Hello everyone. Recently I've reached some good progress with another project and now I can devote all my time to No King No Kingdom development. Soon enough you will receive a new update.
If you want to keep up with the latest news check out Discord discord.gg/KYRh8z2
Update 9.8.2
Hello Everyone!
Today I’ve got another update for you
Optimized global map in sandbox mode. Now each hostile base can create only 1 army so the global map will be not overloaded
A super-strong army of undead that protects the gold node has been removed
Carry-weight of Cyclops is increased to 40. Moreover, mining effectiveness is increased by 40%
Spider-workers now have a new farming ability
Spiders can rip fruit very gently, so they can collect 33-44% more units of food from a farm or bush. For example, a peasant can get from the bush 25 food, and the spider will collect 36
Update 9.8.1
Hello everyone!
Today I bring to you a lot of fixes and balance improvements
Crown is showing cell with a player on the global map.
Improved accuracy of archers and towers.
In sandbox mode enemies don't destroy player villages and mines on global map.
Golden mine require only wood to build.
Fixed 2 swords battle indicator.
Orcs camp need more time to generate an army.
Fixed bug when you try to build a sawmill and you are in the same forest cell game is breaking.
All mines, sawmills, and plantation produce more resources.
Cursed Graveyard needs more time to create an army.
Army of Cursed Graveyard become a are a little bit weaker
Disabled air wall in dark forest location.
Fixed rename input.
Fixed peasants auto-working on iron and gold.
tnx rifleman for pointing me on this bug.
Fixed red dragon friendly fire