fixed bug that breaks saving files!
Thank you very much 1st1 for sending the saving files, thanks to it I could find and fix the bug
https://www.youtube.com/channel/UCttTXCdorTgea6r62kpH3jg
if you have previously opened a golden box in which there was no artifact then it is better to start the game again
If you like a game and upgrade, please leave review to the game, it will help the game to grow better.
Hotfix
Reduce the price of the Storage to 30 wood
fixed the unit upgrade, not where they should be
orc nest air wall fix
wounded orcs fix
can not be built in some scenes
Fixed a bug in the sandbox that during the construction of palntations, and so did not remove the resource
Thanks again 1st1 your videos help me find the bugs
Update 8.0
Update 8.0
Hello Everyone!
Today I’ve got an another update for you which brings 12 artifacts with unique skills and more bug fixes! (careful with the thunder stuff)
new locations in sandbox mode
- a herd of deer
- elephant in the desert
- large dark forest
- stone nest
If you play the Sandbox mode start a new game to make the new locations with gold chests appear
Fixed that king's upgrades disappear after loading
A bug has been fixed with the preservation of sound and language settings
Fixed some bugs with navigation on Sandbox
Fixed that 2 golems beat each other
Fixed town name
Reduced the scroll sound in the menus
Fixed that workers can't build a magic well
Thank you very much for pointing me to the bugs
1st1
https://www.youtube.com/channel/UCttTXCdorTgea6r62kpH3jg
DasTactic
https://www.youtube.com/channel/UCHJM-Vd74Egk1xvGp4BHWBA
Update 7.2
In sandbox mode- the desert and snow-capped mountains are playable now
The buttons at the bottom of the global map are fixed
fixed- hard to get into the base
reblalanced wolfs
fixed- ran peasants with a box
update 7.1
fixed a bug - the disappearance of hexes in sandbox mode. thank you very much rllehman416 and Raikurente for report
fixed a bug - when you colse main menu, the king mode was turned on
fixed a bug - sometimes you could control your units with a sword
optimization- if you choose the quality of the graphics worse than "Good King" then the post effects will be turned off in the main menu and global map
Items skills
Hello everyone, I'm currently developing a mechanic of artifacts, in which each artifact will have some unique abilities.
For example, a lamp with a gin, pinching a powerful gin for a while. And "Branch of the first tree" grows a tree with one touch to the ground.
https://youtu.be/ppCZdw2O-8o
I also want to add craft, for example, if you mix "Midas finger" (finger turns iron ore into gold ore) and "First tree branch". as a result, we will get a "Golden Branch" that grows golden trees/
I will be very glad to hear your thoughts and ideas.
Update 7.0
fixed bugs in the campaign mode
Added opportunity to create an unique emblem of your kingdom
To create emblem rename template to PlayerBanner.png
path
Application data Path/GAMEDATA/Images/PlayerBanner.png"
Improved translation
Improved graphics on a hex map
Added opportunity to build a ship and travel
On a hex map with a certain periodicity you might be attacked by armies of orcs, skeletons, demons and golems
The mechanics of territories are added: built and upgrade settlements to expand your territory
Сhanged control on global map, left click move (hex map right click to build)
Other small fixes
update 6.1
FIXED Campaing mode (missing flying island )
now you can build Villages, mines plantations, sawmills and improve them
In villages, it is possible to build huts to increase the maximum population
A village can be built where there is wood or food, or build a well in the zone and then build village
give name to your towns
monsters drops gold when you kild them
Update 6.0
Added world generator. It's not over yet, but I want to show it to you. Also, I will be glad to hear your ideas and feedbeck.
In the generator I did not set strong limits so you can create a non-playable world.
Start the game in the snowy mountains or in the warm oasis.
The peasants no longer get stuck in the barracks or towers when they build them.
Pause appeared in the main menu.
other minor improvements
Plans for the future:
Improve the world generator
Add the possibility of building on a global map: towns, villages, mines, sawmills, etc. (so that you can really build your kingdom)
Add time events.(the army of skeletons invaded the kingdom, the ancient dragon woke up)