No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Synthesis Patch 2.23

Hello everyone,

Thank you again to everyone playing Synthesis, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.23, is now live on PC and will follow soon on console.

Patch Notes

  • Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.
  • Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.
  • Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.
  • Fixed a UI issue that made it very hard to install technology in a freighter.
  • Fixed a rare crash in the pirate AI.
  • Fixed a crash in the network replication of AI starships.
  • Fixed a crash that could occur when leaving the Nexus mission details page.
  • Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.
  • Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
  • Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
  • Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
  • Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
  • Fixed some misleading information in the description of salvaged components harvested from starships.
  • Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
  • Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
  • Fixed a rare crash in the Nexus mission UI.
  • Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
  • Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
  • Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
  • Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
  • Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
  • Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
  • Procedural movement upgrades are now guaranteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
  • Fixed an issue that could cause players to fall through the terrain in multiplayer.
  • Fixed a crash on PC and XBox One when redeeming pre-order bonus content.
  • Fixed an issue on PC and XBox One where falling off a frigate could lead to players continuing to fall after respawning.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Nominate No Man's Sky!



Phew, what a year! If you like what we've done this year with the Beyond and Synthesis updates, maybe consider taking a moment to nominate No Man's Sky in the "Labor of Love" category. It would mean a lot to us.

Synthesis Patch 2.22

Hello everyone,

Thank you again to everyone playing Synthesis, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.22, is now live on PC and will follow soon on console.

Patch Notes

  • Fixed an issue where some HUD markers could stop working after warping.
  • Fixed an issue where planetary charts could be acquired for free.
  • Fixed an issue that prevented players from being able to get out of the Terrain Manipulator Create Mode.
  • Fixed a number of visual issues with the Personal Refiner in first person.
  • Fixed an issue that could cause ships to float above the ground when starting a new game.
  • Fixed an issue that could remove discoveries from the savegame when joining players in other galaxies.
  • Fixed an issue that caused ships to be the wrong price when purchased after ignoring the cargo transfer warning.
  • Fixed an issue that caused black holes to always send player to the Euclid galaxy.
  • Fixed a rare freighter-related crash.
  • Fixed an issue which prevented players from joining multiplayer groups on PS4 which had been formed in game.
  • Fixed an issue which caused the HUD to scale incorrectly on XBox One X when running in high performance mode.
  • Fixed a console only softlock when interacting with some NPCs.
  • Fixed a console only issue which prevented Multi-tool inventories from saving.
  • Fixed a rare multiplayer crash on consoles.
  • Fixed a console only issue where some compass markers could stop working after warping.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

No Man's Sky Synthesis Update

Hello!

Today we are pleased to release our eighth free update to No Man's Sky.

The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.

Full Patch Notes can be found here but here are some highlights.

Starship Upgrades


Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.



Starship Salvaging


The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.



New Terrain Editing System


The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.



Protected Terrain Edits


Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.



Save Custom Outfits


Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.







First Person Exocraft


Players of all versions of the game now have access to First-Person Exocraft. Access camera settings in the Quick Menu.





New Features Enabled in VR


Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.

Space Map


The starship Space Map has been overhauled, improving the quality and clarity of the visuals.



Inventory Management


Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.

Quality of Life Improvements


Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the shop interface rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.

New Technologies


Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.

New Base Parts


A new range of triangular base building parts have been added, opening up a large range of new structures for builders.





Discovery Page Additions


The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.







Bug Fixing and Polish


A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.

Base Building Improvements


Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.



More Storage


The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.

Personal Refiner


Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.



Own Multiple Multi-Tools


Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.

And there are literally hundreds (297 in all!) of other bug fixes / small features / bits of polish that lift and bind the game together.

Thank you so much for joining us on this voyage. It means a lot to the team.

The journey continues.

Sean

Beyond Patch 2.16

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.16, is now live on PS4, Xbox One and PC.

Patch Notes

  • Prevented terrain edits from being made inside any bases that you do not have permission to edit, or within 2km of a featured base.
  • Small bases made on planets with a featured base are no longer automatically downloaded to all players
  • Reduced the display radius for base computer markers made by players visiting planets with featured bases.
  • Fixed an issue that prevented Communications Stations from being placed outside of bases.
  • Restored Communication Stations and Message modules to the construction research station on the Space Anomaly.
  • Fixed an issue that could send players to a planet with no Knowledge Stones when locating Portal glyphs for the weekend mission.
  • Fixed an issue that could mark weekend missions as encrypted and override their rewards.
  • Fixed an issue that prevented glyphs being entered into Portals more than once.
  • Fixed an issue where Portals featured in missions would not activate.
  • Fixed a crash that could occur when the player has no ship (including when on the other side of a mission-related portal).
  • Fixed a rare crash in the interaction system.
  • Fixed an issue that caused the Sphere Creator to create too many spheres when used in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

BEYOND DEVELOPMENT UPDATE 3

Hello Everyone!


There’s been a lot going on since our last development update. The team has been working hard to bring you bug fixes and quality of life improvements, with a huge number of things fixed in the three updates since our last blog post.

You’ve all been hard at work too: producing amazing artwork; building spectacular bases; and unlocking the first community goal of Beyond, a brand new Vy’keen-inspired suit of armour. Even now, you’re making great progress on the second event to unlock the likenesses of Travellers Gemini, Mercury and Ares.



Patch 2.15 releases today on all platforms. It introduces a number of new features to bring the community together and highlight the amazing work you do: a showcase for the best community bases, and brand new weekly missions.

Weekend Missions


Very shortly, the Space Anomaly’s first weekend mission will go live. Nada’s spacetime loom has detected a concerning pattern resonating across the universe, and they need help from their explorer friends to investigate. Readings indicate a disturbance in reality, where an anomalous – and possibly sinister – force has begun to leak through to this universe…



These weekend missions, which bring explorers together on a specific planet, will tell a story that will unfold over the coming months. They also offer significant quicksilver rewards…

Travellers who wish to participate will find a new chapter available at the Nexus each week, from Friday evenings (GMT) until early Monday morning.

If you miss a weekend, don’t worry. These missions will continue to run for the foreseeable future. We are so excited to see what happens when you all start exploring a single planet together!



Featured Bases


One of the things we like seeing most is the ingenious bases that you folks build. We watch the community closely and it’s always a joy – and a surprise! – to see the things you use the game to create. We wanted to find a way to highlight this brilliant work and bring it to the greatest number of players.

From now on you will be able to visit the Space Anomaly Teleporter to see a selection of the best bases we’ve come across. We hope it will showcase all you talented builders, and bring every player an ever-changing cycle of spectacular planets and architectural creativity.



We remain on the lookout for ever-more imaginative bases which we can feature in future. If you’d like your base to be featured, please include your portal coordinates, current galaxy, username and platform when you post it. This will help us find it quickly and bring it to wider attention. We can’t wait to see what you make!

Development Update


Beyond brought a lot of new players into the game, as well as drawing back in a large number of old friends. We’ve been seeing some of our highest player numbers since launch, and with a wide variety of playstyles: VR and non-VR, lone travellers and multiplayer mini-factions, base-builders and explorers.

The wishlist of improvements and features continues to grow ever longer as our community grows. Your feedback – and your love for the game – are a vitally important part of the No Man’s Sky journey.

While today’s update shows off a pair of new features, other members of the team have been hard at work on an update that will address a whole heap of community requests. We hope to be able to release this fairly soon. We take your suggestions and priorities very seriously when working out what to work on, so if there are things you want to add to ever-evolving list then please let us know through the usual channels.

Patch 2.15 is live on all platforms today, with the notes available below. There is much more coming very soon.

Thank you so much for playing. It really means a lot to us.

Sean

2.15 Patch Notes



  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.

  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.

  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.

Beyond Development Update 3

Hello Everyone!

There’s been a lot going on since our last development update. The team has been working hard to bring you bug fixes and quality of life improvements, with a huge number of things fixed in the three updates since our last blog post.

You’ve all been hard at work too: producing amazing artwork; building spectacular bases; and unlocking the first community goal of Beyond, a brand new Vy’keen-inspired suit of armour. Even now, you’re making great progress on the second event to unlock the likenesses of Travellers Gemini, Mercury and Ares.

Patch 2.15 releases today on all platforms. It introduces a number of new features to bring the community together and highlight the amazing work you do: a showcase for the best community bases, and brand new weekly missions.

Weekend Missions

Very shortly, the Space Anomaly’s first weekend mission will go live. Nada’s spacetime loom has detected a concerning pattern resonating across the universe, and they need help from their explorer friends to investigate. Readings indicate a disturbance in reality, where an anomalous – and possibly sinister – force has begun to leak through to this universe…

These weekend missions, which bring explorers together on a specific planet, will tell a story that will unfold over the coming months. They also offer significant quicksilver rewards…

Travellers who wish to participate will find a new chapter available at the Nexus each week, from Friday evenings (GMT) until early Monday morning.

If you miss a weekend, don’t worry. These missions will continue to run for the foreseeable future. We are so excited to see what happens when you all start exploring a single planet together!

Featured Bases

One of the things we like seeing most is the ingenious bases that you folks build. We watch the community closely and it’s always a joy – and a surprise! – to see the things you use the game to create. We wanted to find a way to highlight this brilliant work and bring it to the greatest number of players.

From now on you will be able to visit the Space Anomaly Teleporter to see a selection of the best bases we’ve come across. We hope it will showcase all you talented builders, and bring every player an ever-changing cycle of spectacular planets and architectural creativity.

We remain on the lookout for ever-more imaginative bases which we can feature in future. If you’d like your base to be featured, please include your portal coordinates, current galaxy, username and platform when you post it. This will help us find it quickly and bring it to wider attention. We can’t wait to see what you make!

(Credit to u/nmskibbles for this incredible base, which will be one of the first Featured Bases on display in the Space Anomaly Teleporter)

Community Spotlight

The community has been as active as ever continuing to share discoveries and creations. Here are some of our favourites.

As usual, you’ve found some spectacular places to take screenshots:

(Credit to u/3Dtimmyb, u/Safari_627 and u/Jampacko)

We loved this landscape painting by u/turtlesalad711:

And we had our minds blown by these cinemagraphs by the ever impressive u/AcoupleofIrishfolk:

Development Update

Beyond brought a lot of new players into the game, as well as drawing back in a large number of old friends. We’ve been seeing some of our highest player numbers since launch, and with a wide variety of playstyles: VR and non-VR, lone travellers and multiplayer mini-factions, base-builders and explorers.

The wishlist of improvements and features continues to grow ever longer as our community grows. Your feedback – and your love for the game – are a vitally important part of the No Man’s Sky journey.

While today’s update shows off a pair of new features, other members of the team have been hard at work on an update that will address a whole heap of community requests. We hope to be able to release this fairly soon. We take your suggestions and priorities very seriously when working out what to work on, so if there are things you want to add to ever-evolving list then please let us know through the usual channels.

Patch 2.15 is live on all platforms today, with the notes available below. There is much more coming very soon.

Thank you so much for playing. It really means a lot to us.

Sean

2.15 Patch Notes

  • Added Featured Bases to the teleporter on the Space Anomaly.
  • The list of featured bases will change periodically to highlight the best the base building community has to offer.
  • The Featured Bases lists allows anyone aboard the Space Anomaly to easily visit and be inspired by other base creators.
  • Bases featured in the list are protected to keep them as their architect intended.
  • Added a new series of story-based mission to the Nexus.
  • These missions are available each weekend and will advance over the course of the coming months.
  • These missions are highlighted when viewing the Nexus mission board and reward a large amount of Quicksilver.
  • Missions will involve using a portal to travel to a unique destination. This destination is shared across the entire community.
  • Fixed an issue that caused galactic generation on PS4 to be out of sync with other platforms. This caused some system to vanish with the arrival of Beyond. These systems have been fully restored. As a result, however, some of the new and erroneously-created systems have been hidden on the galaxy map. These systems can still be visited via teleporter if bases have been established there.
  • Fixed a number of issues related to the display of base screenshots in the Space Anomaly Teleporter list.
  • Fixed an issue that caused reported bases to linger in the save-game of those who reported them.
  • Allowed bases to be reported via the Build Menu, for instances where the base computer is not locatable.
  • Added an autosave when handing in a mission on the Nexus.
  • Added a community goal progress tracker above the Quicksilver shop in the Space Anomaly.
  • Added a notification to clarify that your position is not saved while undertaking a multiplayer mission from the Nexus.
  • Added the name of the current galaxy to the Galactic Map.
  • Increased the stack size of Living Pearls.
  • Added an icon to Kelp Sacs that appears when scanned, similar to sodium and oxygen-rich plants.
  • Fixed an issue that caused long load times and poor performance around bases with complex power and wiring setups.
  • Fixed an issue that caused tagged markers not to clear when their object was used.
  • Fixed an issue that caused glitches in water rendering when entering the atmosphere.
  • Fixed an issue where players could get stuck when performing a gesture while seated.
  • Fixed an issue where NPC ship pilots would get out of their ship and become stuck within its landing gear.
  • Fixed a number of issues that prevented switches being used when visiting other bases.
  • Fixed an issue where background missions can update and disrupt a Nexus mission.
  • Fixed an issue where Ares had the wrong head.
  • Fixed a crash in network replication.
  • Fixed a number of rendering crashes.
  • Fixed a crash that could occur when viewing discoveries.

Beyond Patch 2.14

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.14, is now live on PS4, Xbox One and PC.

Patch Notes

  • Fixed an issue that caused glyphs to be missing from the Portal input UI.
  • Fixed a crash that could occur when using the teleporter aboard the Space Anomaly.
  • Fixed an issue that caused 3D models shown on inventory page to be incorrectly offset.
  • Fixed a number of issues with the inventory sub menu UI.
  • Fixed a number of scaling issues with the Analysis Visor and Survey Device UIs.
  • Fixed an incorrect offset in compass distance labels.
  • Fixed the scaling of creature icons when using the Analysis Visor.
  • Fixed an incorrectly scaled UI element in the base power UI.
  • Fixed a scaling issue in the Journey Milestone black bar screen effect.
  • Fixed a rare issue that prevented players from seeing Quicksilver mission on the Nexus even when successfully connected to Discovery Services.
  • Fixed an issue where encrypted missions would always pick the same reward.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.13

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.13, is now live on PS4, Xbox One and PC.

Patch Notes

  • PC players should be aware that 2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.
  • Fixed a significant number of crashes and functionality issues with fleets and freighters in multiplayer.
  • Added support for correctly scaling the HUD and other visual elements for 4K.
  • Added support for correctly scaling the HUD and other visual elements when using alternative aspect ratios such as 21:9.
  • Added the ability to customise your HUD scale.
  • Added support for custom resolution scaling when playing on PC in borderless mode.
  • Added the ability to toggle AutoPower mode on at the Base Computer in Creative Mode. This supplies power by default to all props without having to place wires or generators.
  • Improved the Survey Device to allow players to select which type of hotspot they would like to search for.
  • Balanced the yields for mineral hotspots, particularly activated stellar metal deposits.
  • Increased the local area complexity limit, to allow more objects to be placed in a small area.
  • Optimised a number of base parts that used up a large proportion of the local complexity limit.
  • Fixed an issue where players were occasionally unable to snap wires to base parts.
  • Fixed an issue where wires would unsnap from base parts when leaving the base.
  • Fixed an issue that causes players to fall through the floor when an item they are interacting with is deleted or network refreshed.
  • Fixed an issue that removed the portal glyphs from screenshot mode.
  • Fixed an issue that could cause players to get stuck in a loop when trying to return the Mind Arc to Artemis.
  • Added a tip message when pinning a product that you do not know the recipe for.
  • Fixed an issue where collision on scientific frigates could eject players into space.
  • Fixed a number of interaction progress issues that were preventing a large number of NPC and other planetary encounters from being selected.
  • Fixed an issue that could cause space combat tips to stretch across the whole screen.
  • Added a welcome message to the ship HUD when landing at Space Stations.
  • Fixed an issue that charged players for a purchase but did not reward the item because their inventory was full.
  • Fixed an issue where predators could circle their targets endlessly without ever attacking.
  • Markers for locations that are not onboard the Space Anomaly are now hidden when you are inside the Anomaly.
  • Fixed an issue that allowed players to build traps around Portal exits.
  • Fixed an issue that caused some base parts (particularly refiners) to reset when the player left their freighter or current planet.
  • Correctly enabled power on Carbon Planters, allowing their plants to grow.
  • Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.
  • Introduced a number of significant CPU optimisations.
  • Improved the management of graphics memory pools.
  • Introduced a number of memory optimisations for Xbox 1.
  • Optimised the memory usage of interaction dialogue.
  • Applied a series of optimisations to water rendering.
  • Introduced a number of smaller general optimisations.
  • Upgraded OpenVR to the latest release.
  • Fixed a number of minor LODing issues.
  • Fixed an issue that caused friend’s bases to be named incorrectly.
  • Fixed a number of issues where the visuals and animations of base parts did not accurately reflect their power status.
  • Reduced the intensity of the glow on Light Boxes.
  • Fixed a number of collision issues with base parts.
  • Fixed an issue that caused a red debug box to be visible in underwater crashed ship scenes.
  • Fixed an issue that could cause distress beacons to be spawned inside some large crashed ships.
  • Added the full description of a base part to the Build Menu popup.
  • Added a preview of a base part’s power usage to the Build Menu popup.
  • Fixed a number of small visual issues with base parts.
  • Improved the camera on the Battery interaction.
  • Added audio to the Battery and Biofuel Reactor.
  • Added audio to the Sphere Creator.
  • Improved the audio when placing wires.
  • Added audio when physically interacting with the UI in VR.
  • Balanced the volume of the doors on the Space Anomaly.
  • Added audio when switching sub-inventories.
  • Fixed an issue that allowed players to delete objects other players are interacting with.
  • Fixed an issue that could cause the Sphere Creator to fail to create a sphere.
  • Fixed an issue that caused wiring indicators to remain visible in the world when not wiring.
  • The Short-Range Teleporter now correctly uses Portal Wires rather than standard electrical wiring to determine network connectivity.
  • Fixed a number of incorrect values being displayed in the UI for industrial parts.
  • Fixed an issue that caused the Fleet Terminals to be hard to place in freighters.
  • Improved the clarity of hotspot icons when surveying.
  • Added hotspot icons to the compass.
  • Added off-screen tracker arrows to hotspot markers.
  • Fixed an issue that caused only one storage container to be available from the Construction Research Unit on the Space Anomaly.
  • Fixed an issue that caused creature vocals to play inconsistently.
  • Fixed an issue that caused vibration not to work on Move controllers.
  • Fixed an issue that cause alien interactions to always return a negative result.
  • Fixed a number of issues with the ‘Most Recent’ filter for the Space Anomaly teleporter.
  • Fixed a number of UI issues with the Base Computer, including fixes for taking screenshots.
  • Added distinct visuals for markers when network players are in their ships.
  • Fixed a number of networking issues that could cause objects to become invisible.
  • Improved the robustness of Steam matchmaking when connections drop out.
  • Fixed an issue that caused creaturing riding control tips to have a missing icon in some circumstances.
  • Fixed an issue that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.
  • Fixed an issue that caused chat messages to be sent from pinned missions when the mission was not selected.
  • Fixed a number of missing or incorrect control icons.
  • Fixed an issue that caused the action for quickly cycling weapons not to work on Xbox 1.
  • Fixed an issue that caused lighting settings to pop when boarding the Space Anomaly.
  • Fixed a number of issues with the patch notes popup on GoG and Xbox.
  • Fixed a number of clipping issues with compass markers in VR.
  • Offscreen markers are now correctly hidden in VR when the frontend is open.
  • Fixed an issue that caused an extra dialogue UI layer with hardcoded text to appear when backing out of some shop interactions.
  • Fixed an issue that caused inventory slots to flash rapidly when using the mouse to change subinventories.
  • Fixed an issue that allowed RGB system access even when the hyperdrive was damaged or partially installed.
  • Fixed an issue that allowed the Rocket Boots to function even when they were damaged or partially installed.
  • Fixed an issue that allowed the Haz-Mat Gauntlets to function even when they were damaged or partially installed.
  • Fixed an issue that caused loading a Creative Mode save to add all items to the Catalogue for saves on a different game mode.
  • Fixed a mission blocker that could occur if the mission directed you towards a very specific subset of NPCs found on Trade Outposts.
  • Fixed an issue that could cause planetary lighting settings to be applied in space.
  • Fixed a console-only crash when saving the game with a large or long savegame.
  • Fixed a rare crash when changing GPU on PC.
  • Fixed a crash related to particle emitters.
  • Fixed a crash in region navigation.
  • Fixed a crash when using the teleporter on the Space Anomaly.
  • Fixed a crash that could occur when joining a multiplayer group.
  • Fixed a memory related crash.
  • Fixed a crash that could occur when rendering player names containing non-standard characters.
  • Fixed a crash when using hotkeys to deploy creature baits.
  • Fixed an issue that prevented the Insert key from being used in custom bindings.
  • Fixed an issue that prevented some missions from being selected in the log if navigating with Up/Down buttons.
  • Fixed the Sprint and Inventory actions being unavailable in some circumstances when using an Xbox 1 controller.
  • Improved the visibility of the Toggle Building Camera tip.
  • Improved the clarity of some control descriptions in the bindings page.
  • Fixed an issue that allowed functionally opposite actions to be assigned to the same button.
  • Fixed a number of inconsistencies with being able to quick exit out of some NPC interactions.
  • Hid a number of unavailable actions from the remapping UI.
  • Fixed an issue that caused the camera to be too sensitive on the loading starfield when using a gamepad.
  • Fixed a small number of localisation issues when displaying numbers.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Development Update 2

Hello Everyone!


It has been a few weeks since our last development update, and we wanted to share a little more news from the studio. You can read the full post here.

The team here are still working intensely to address high-priority issues, as well as to improve the overall polish and quality of life of the game. Update 2.12 has been released today, with the long list of fixes and improvements available at the end of this post. However, we also have a larger feature to announce…

Community Research


Today, we will be launching a community event, with new content available to earn from the Space Anomaly. Each mission completed at the Nexus will contribute to a cross-reality target for all Travellers. Universal progress will unlock a series of exotic items synthesised by Polo’s robotic companion, available to purchase with Quicksilver.

As with every update, all this new content is completely free for all existing players – there are no microtransactions in No Man’s Sky.



The event commences today, and has no set deadline for completion. Progress may be tracked from the Galactic Atlas website, or from the Quicksilver Robot itself.

Nexus Mission Rewards


Quicksilver Reward Missions

Once each day, a mission rewarding Quicksilver will become available at the Nexus. These Quicksilver missions can queue up, to a maximum stack of 3 (so you won’t miss out even if you don’t have the opportunity to play every day).

Encrypted Missions

These rare, high-priority missions offer especially interesting and lucrative rewards. Mysterious in nature, their requirements are secret until the moment the mission commences.

From the Quicksilver Synthesis Bot


Specialist Polo’s robotic companion is busy developing a set of 5 new customisation items, which together form a complete armoured suit. This practical fashion choice is favoured by the Vy’keen, but is wearable by explorers of any race.

Each customisation item will become available for synthesis as all Traveller iterations complete missions at the Nexus.

Tier 1 – Armoured Boots

Reinforced foot protection system with integrated tread-balancing gyroscopes. Hundreds of years of high-tech research, as applied to footwear.



Tier 2 – Armoured ExoGloves

Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.



Tier 3 – Armoured Leggings

Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire. Washing requires specialist equipment.



Tier 4 – Armoured Chestpiece

Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on looks.



Tier 5 – Armoured Shoulderpads

Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user’s skeletal system. This current jolts the user’s body as required, manipulating the muscles into their optimal defensive posture.



Development Update


Patch 2.12 is live today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.

Sean


2.12 Patch Notes


  • Added new events to the Nexus:
  • Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
  • Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.

  • Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.
  • Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.

  • Fixed a number of mission flow issues in standard Nexus missions.
  • Increased the reward from standard Nexus missions.
  • Improved the visuals of the mission start UI in Nexus missions.

  • Introduced a number of PC VR rendering optimisations.
  • Introduced a number of general PC optimisations.
  • Introduced an optimisation to region decoration.

  • Increased the stack multiplier on a significant number of products.
  • Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
  • Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
  • Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
  • Fixed an issue that caused the Blaze Javelin not to work in VR.
  • Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
  • Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
  • Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.

  • Fixed an issue that caused double inputs on some UI screens.
  • Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
  • Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
  • Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
  • Fixed a number of incorrect and missing control icons.
  • Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
  • Added validation to prevent invalid actions being bound.
  • Fixed a number of stuttering issues when using mouselook on the Steam controller.

  • Fixed repeated triggering of a warning noise when registering specific actions with Steam.
  • Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
  • Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
  • Fixed a number of colour and texture issues in a specific exotic biome variant.

  • Fixed a number of collision issues on the Space Anomaly.
  • Added audio to Cronos’ barbeque on the Space Anomaly.
  • Made landing bay seats sittable on the Space Anomaly.
  • Fixed some specific LODing issues on the Space Anomaly.
  • Fixed a number of LODing issues with specific fighter-style starship variants.
  • Fixed a number of collision and visual issues with freighter hangers.
  • Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
  • Fixed a number of issues with the graphics settings descriptions in the PC options pages.
  • Improved the visuals of a number of mission icons.

  • Removed some erroneous automatic chat messages.
  • Added automatic chat messages when transferring items to players not in your current group.
  • Added automatic chat messages when starting missions.
  • Added automatic chat messages when short of ingredients to build a pinned item.

  • Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
  • Fixed a camera issue that could occur when answering the Communicator when playing in third person.
  • Added a workaround to prevent a permanent black screen when using older AMD drivers.
  • Added a workaround to prevent a crash bug in older AMD drivers.
  • Added a workaround for driver issues with AMD laptops.
  • Fixed a number of rare crashes when testing collision.
  • Fixed a number of inventory-related crashes.
  • Fixed a rare threading crash.
  • Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
  • Fixed a crash that could occur when loading very large bases.
  • Fixed a rare networking crash.
  • Fixed a rare memory corruption.
  • Fixed a Linux driver issue.

  • Various localised text improvements.