No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Beyond Patch 2.07

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on PC over the last few days. And this patch, 2.07 which is a consolidation of those fixes, is now live on consoles.

Bug fixes

  • Reduce texture quality if it is causing an out of memory error.
  • Revert to the non-device-local heap in low memory situations.
  • Removed misleading version number from main menu.
  • Fix to prevent issues with base ownership.
  • Fix for freighter crash related to corrupt ship slot.
  • Fixed a networking issue that could cause bad data to be synced between ambient players.
  • Fix for a matchmaking threading crash.
  • Prevention of players orphaned in a lobby.
  • Dynamically limit base building limits to allow some very large bases to load in more situations.
  • Don’t let the VR player punch in places they aren’t allow to use weapons.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06g

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental yesterday, and this patch, 2.06g, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fix for a matchmaking threading crash.
  • Prevention of players orphaned in a lobby.
  • Dynamically limit base building limits to allow some very large bases to load in more situations.
  • Adjust GFX memory budgets to improve stability.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06e

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06e, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fixed a networking issue that could cause bad data to be synced between ambient players.
  • Fixed a compatibility issue with a specific revision of nVidia drivers.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06f

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06f, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Vulkan-1.dll with workaround for some AMD driver issues.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06d

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06d, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fix to prevent issues with base ownership.
  • Improve messaging for error messaging at start-up.
  • Fix for freighter crash related to corrupt ship slot.
  • Fix for crash when game is shutting down on certain GFX cards.
  • Fix for crash failing to initialising graphics card on specific mix of card and driver.
  • Deal with game initialising while minimized.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06b

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06b, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Improved localisation.
  • Fixes for more rare crashes in Nexus.
  • Fixes for performance issues within the Nexus and Trading Posts.
  • Fixes buffer in flight memory issues during loading.
  • Reduced maximum base node count to allow very large bases to load better.
  • Reduce render memory usage to improve stability in high watermark situations.
  • Fix crash for older chipsets without SSE support.
  • Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
  • Increase safety around alt-tab and windowing.
  • Fix for crash during some factory interactions.
  • Improve stability around freighters in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beyond Patch 2.06c

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06c, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Reduce texture quality if it is causing an out of memory error.
  • Don’t let the VR player punch in places they aren’t allow to use weapons.
  • Revert to the non-device-local heap in low memory situations.
  • Removed misleading version number from main menu.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

No Man's Sky BEYOND - OUT NOW!

Hello Everyone,

Welcome to BEYOND!

Well, where do we start?

After the NEXT update in July 2018, we started work on a series of smaller, more focused updates. You saw the first of these with our Exocraft rework, with Abyss and with Visions. We’re very proud of these updates, but we realised that by focusing on one area at a time we were missing out on the chance to making something bigger. And so here we are, nearly a year later, with the results.

The early work on virtual reality got us really excited and convinced us that we couldn’t just tick the box. The chance to truly experience an alien world, to be totally lost in these strange lands – it was an utterly perfect fit for the dream at the heart of our game. The chance was there to do something very special which could set a new benchmark for VR.

[previewyoutube="zUGZYh2HxHM;full"]

Meanwhile, the multiplayer team had conceived of a whole new social hub – The Nexus – which enables you to meet up with friends (VR and non-VR alike), explore together, build bases together, complete missions together and much much more. Every time we played together we could feel how much it brought to the experience. And so this too began to grow in ambition and scope…

[previewyoutube="PM7ArMxUFR0;full"]

At the same time a longer list of features and updates, large and small, was growing. Rolling them all together helped us to see the bigger picture, to listen to how people played the game, to not only add more but to remould the game in a hundred tiny ways. These, of course, began to fit together with an expanded multiplayer experience, and began to lift the VR experience to another level.

With 2.0, we saw a way to fill in some of the details and pull all the different strands of No Man’s Sky together into a cohesive whole. We think it makes this the perfect time to play No Man’s Sky, as a new player or a seasoned explorer.

Here is just a brief summary of what you can find in BEYOND:

- Virtual Reality support
- VR user Interface
- VR user interactions
- VR controller support
- 16-32 multiplayer
- Multiplayer missions
- Ambient multiplayer
- A new social hub
- New traveller NPCs
- Dynamic NPCs
- Alien Languages
- New alien encounters
- Technology trees
- Gameplay Balance
- Discovery Page overhaul
- Planetary Charts
- Creature taming/riding/milking
- Multiplayer missions
- Cooking & Recipes
- Cooler Aliens
- Improved base building
- Power & Logic & Industrial Bases
- Optimisation
- Starship enhancements
- First person exocraft driving
- Vulkan
- PC graphics options
- Expanded controller support
- Sitting
- Version 2.0

Please find our full patch notes here:

Our journey continues!

Sean

Beyond Patch 2.04

Hello everyone,

No Man’s Sky: Beyond was launched only yesterday, and we are overwhelmed and delighted by the number of players who have already spent time enjoying the update. It’s incredible to see so many players engaging with the new features so soon after release. It means a lot to us to read all your enthusiastic and supportive comments.

Thank you so much to everyone playing, and especially to those reporting any major issues they’ve encountered via Zendesk or console crash reporting. All the information you provide really helps us track down and tackle problems quickly.

We have been working to address a number of the reported stability issues, and have released a patch, 2.04, to PS4 and Xbox One.

Bug fixes

  • Fixed a number of crashes on PS4 and Xbox One caused by rendering large textures.
  • Adjusted PS4 and Xbox One memory management settings to fix a number of crashes.

Thank you,
Hello Games

Beyond Patch 2.06

Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.06, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fix for instance rendering crash.
  • Added improved warnings for GPU issues.
  • Added improved warnings for Vulkan driver support.
  • Fix for incorrect fullscreen or max size on 4k/scaled displays.
  • Fix for uninitialised render buffer returned from API.
  • Fix for crash when incorrect number of freighters spawn.
  • Fix for crash when disconnecting from Multiplayer in UI.
  • Fix for crash on controller remapping screen.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games