No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

No Man's Sky Visions

Hello Everyone!

We're so excited to announce that a large free update for No Man's Sky will be releasing tomorrow! No Man's Sky Visions introduces new biomes, rainbows, more colourful worlds, new fauna and flora, archaeology, salvaging, fireworks, and much more...

https://youtu.be/IoBOFTi-zAk





Visions will be releasing on Steam in time for Thanksgiving, and we have plenty to be thankful for. We were delighted to be nominated for “Best Ongoing Game” for The Game Awards - alongside some games we are in awe of - and we deeply appreciate the positivity, passion, and support from the game’s incredible community. These ongoing free updates are a little show of gratitude from us, and more will follow.

Full information about No Man’s Sky Visions is available here.

Thank you,

Sean

Development Update 8

More info available here

Hello Everyone!

Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.

The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.

Community Research Update



This week, Priest Entity Nada is reaching out to explorers for assistance with Polo’s research missions. Their Gek friend, rattled by the events revisited by the time-altering device, has fallen into an introspective mood, and appears to have withdrawn from the project. Nada intends to act fast to overcome this - with help from their traveller friends across the galaxies.

Nada requests that explorers travel to a strange, colourless planet, and photograph underwater fauna in the darkest depths there. They conjecture that evidence of life enduring in the harshest of conditions will be of comfort to Polo, and - hopefully - will work to restore their usual upbeat disposition.



From the Quicksilver Synthesis Bot



Polo’s synthetic lifeform has generated a number of new collectibles for explorers to trade their Quicksilver for. Several new marine-themed decorations for bases are available, all with customisable palettes...



A living colony of delicate curly coral.



A cluster of aquatic crystals, featuring an unusual marbled colouration.



A luminescent candelabra bloom.



A barnacle that can be placed to encrust the walls of traveller bases.

And a new underwater gesture is also available, to aid underwater communication between aquanauts:



Development Update



Update 1.71 is now released to all platforms, and the full patch notes are available to read below. It is hard to believe it is already November - this has been such an intense, productive, and emotional year for No Man’s Sky - and there are further strides to take in our journey before 2018 is out. Thanks for being here with us, and for all your encouraging messages of support. We are listening.

Thank you so much,
Sean

Patch 1.71



  • Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward.
  • Improved icons for underwater products.
  • Fixed an issue with biological horrors and jellyfish in Permadeath mode.
  • Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer.
  • Disabled gestures while on ladders.
  • Improved some underwater sound effects.
  • Fixed some rare crashes.
  • Fixed an issue where the interior of the science frigate could be missing.
  • Fixed an issue preventing building multiples of storage container 1.
  • Prevented an erroneous boost icon appearing while piloting the Nautilon.

Development Update 8

Hello Everyone!

Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.

The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.

Community Research Update

This week, Priest Entity Nada is reaching out to explorers for assistance with Polo’s research missions. Their Gek friend, rattled by the events revisited by the time-altering device, has fallen into an introspective mood, and appears to have withdrawn from the project. Nada intends to act fast to overcome this – with help from their traveller friends across the galaxies.

Nada requests that explorers travel to a strange, colourless planet, and photograph underwater fauna in the darkest depths there. They conjecture that evidence of life enduring in the harshest of conditions will be of comfort to Polo, and – hopefully – will work to restore their usual upbeat disposition.

From the Quicksilver Synthesis Bot

Polo’s synthetic lifeform has generated a number of new collectibles for explorers to trade their Quicksilver for. Several new marine-themed decorations for bases are available, all with customisable palettes…

A living colony of delicate curly coral.

A cluster of aquatic crystals, featuring an unusual marbled colouration.

A luminescent candelabra bloom.

A barnacle that can be placed to encrust the walls of traveller bases.

And a new underwater gesture is also available, to aid underwater communication between aquanauts:

Community Spotlight

Congratulations to the winners of the r/NoMansSkyTheGame/ Autumn Art Contest organised by the subreddit moderation team! We saw the impressive spread of talent brought out by the competition, but especially loved the winning entry: this atmospheric rendition of a biological horror by /u/MisterKrane.

Demonstrating talent in an entirely different medium: a New York band “Weird At Last”, has written this fun song about No Man’s Sky:

We also loved this dramatic shot of an underwater predator from @SpiffSnaps:

And we were very taken with this reconstruction of the International Space Station by /u/Foxhound922!

Development Update

Update 1.71 is now released to all platforms, and the full patch notes are available to read below. It is hard to believe it is already November – this has been such an intense, productive, and emotional year for No Man’s Sky – and there are further strides to take in our journey before 2018 is out. Thanks for being here with us, and for all your encouraging messages of support. We are listening.

Thank you so much,
Sean

Patch 1.71

  • Fixed an issue where NPC dialogue could reset if the player’s inventory was too full to receive a reward.
  • Improved icons for underwater products.
  • Fixed an issue with biological horrors and jellyfish in Permadeath mode.
  • Fixed an issue with the hypnotic Abyssal Horror and clam in multiplayer.
  • Disabled gestures while on ladders.
  • Improved some underwater sound effects.
  • Fixed some rare crashes.
  • Fixed an issue where the interior of the science frigate could be missing.
  • Fixed an issue preventing building multiples of storage container 1 (PC only, fix rolling out to other platforms soon).
  • Prevented an erroneous boost icon appearing while piloting the Nautilon (PC only, fix rolling out to other platforms soon).

No Man's Sky The Abyss Release

Hello Everyone!

A new free update has released today for all No Man's Sky players. We've called it The Abyss, because it's a seasonal update and reimagines underwater gameplay, focusing on some of the eerier elements of No Man's Sky.

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

We have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

While we continue to add these quality of life enhancements and small improvements to the game, we are also still releasing major titled updates, starting with The Abyss.

https://youtu.be/YIrCX5PomuA

The Abyss introduces aquatic environments with over 5 times more variety, varied creature behaviours, improved underwater visuals and much more.

Here are some things you might notice from the trailer...

FLORA AND FAUNA


The variety and visual quality of underwater biomes has been greatly improved. Experience rare exotic aquatic biomes as you explore new depths.

Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.



AQUATIC MISSIONS


A new story, The Dreams of the Deep, brings a new context to the depths and a dark narrative to No Man’s Sky. Discover the fate of a troubled crew stranded from a freighter crash by the rising tides, or explore underwater ruins to uncover the tale of a lost soul trapped deep beneath the waves.



SUNKEN WRECKS


Investigate sunken ruins and find ancient treasures, or dive to submerged buildings to find remnants of their lost occupants. Discover and scavenge lost cargo from gigantic freighter wrecks. Use the terrain manipulator to excavate treasures buried in the nearby ocean floor. Find and repair rare crashed star ships to restore them from the seabed to the skies.



SUBMARINE


Master the depths of planets using a new Exocraft, the Nautilon. This submersible vehicle gives new meaning to underwater navigation, combat and mining – and can be summoned to any ocean on the planet, as well as docked at underwater buildings. Upgrade your submersible with installable Submarine Technology and customise the Nautilon to stand out from your fellow explorers.



SUBMERSIBLE BUILDING MODULES


Over a dozen new base parts have been added to unlock more creative possibilities underwater. Construct the new Marine Shelter for brief respite from the oceanic pressure, and use its protection to reach new depths. New glass corridors, viewing bays and multistory submersible view domes provide travellers the perfect view of the surrounding ocean, and a decorative indoor Aquarium brings aquatic life into your habitat.




We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.

Thanks so much,
Sean

No Man's Sky The Abyss



Hello Everyone!

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

Over the months since release we have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

We have enjoyed posting weekly development updates and highlighting some of what players are up to in our game. It's so gratifying, and often quite touching, to see how No Man's Sky and the community have grown and evolved.

We've been listening intently, and are hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.

Whilst most of the team have been busy on weekly updates, a handful have been working on something else, our first titled update since NEXT.

A new free update is releasing next week for all players. We've called it The Abyss, because it focuses on some of the eerier elements of No Man's Sky, in keeping with the theme of this season.

This is another small step on a longer journey for us. Thank you for joining us.

Thanks so much,
Sean

Development Update 7

Hello Everyone!

We've had a tremendous response to last week's Explorer Feedback Survey. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community's preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man's Sky.

Community Research Update


Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken - followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of "when", rather than where.

Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment...



From the Quicksilver Synthesis Bot


In the Space Anomaly, explorers will have several new items to exchange their Quicksilver for...



Bronze, silver, and gold editions of an Atlas Station statue, featuring a rotating core.

As well as 3 new customisable plants...


A carnivourous bush (direct skin contact not recommended).


A maize-like plant - "curious corn".


A squat dwarf palm.

Development Update


The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we're going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.

The patch notes for 1.65 are below. Thank you for playing and reading these updates!

Thank you so much,
Sean

Patch 1.65



  • Further fixes to rectify getting stuck when exiting the starship.
  • Updated mission logic.
  • Updated text.

Development Update 7

Hello Everyone!

We’ve had a tremendous response to last week’s Explorer Feedback Survey. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community’s preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man’s Sky.

Community Research Update

Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken – followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of “when”, rather than where.

Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment…

From the Quicksilver Synthesis Bot

In the Space Anomaly, explorers will have several new items to exchange their Quicksilver for…

Bronze, silver, and gold editions of an Atlas Station statue, featuring a rotating core.

As well as 3 new customisable plants…

A carnivourous bush (direct skin contact not recommended).

A maize-like plant – “curious corn”.

A squat dwarf palm.

Community Spotlight

Here are some of the screenshots we’ve loved recently. The community seems to have limitless creativity in finding interesting and cinematic moments to capture.

(Credit to /u/jzburnett, /u/ggmcgee, and /u/dj4slugs)

This montage from /u/JTheBlockBreaker, made up from 2,300 unique No Man’s Sky screenshots, is quite breathtaking.

@Rovanite – we are very impressed; this looks fantastic!


And it is always great to see players just having fun – this gif from /u/CptBinkle really captures the spirit of the celebration gesture.

Development Update

The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we’re going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.

The patch notes for 1.65 are below. Thank you for playing and reading these updates!

Thank you so much,
Sean

Patch 1.65

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.

Developer Update 6

Hello Everyone!

More info available here

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update - from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man's Sky. Please take this opportunity to have your voice heard!

Explorer Feedback Survey

Community Research Update


Polo has been deeply immersed in their analysis of the co-ordinates retrieved from the decrypted data packet, cross-comparing against the Anomaly's extensive databanks. They are still lost in data, processing an infinite spread of realities, looking for any pattern to identify the source of this location's importance - but a new, more pressing development has emerged.

Data is one of Polo’s greatest passions - but friendship is even more important to them. The Space Anomaly has detected the ship signature of an old Traveller-friend - someone Nada and Polo had thought lost long ago. Polo requests that explorers venture forth, locate their friend, and bring them home - but ensure to keep a low profile and not draw the eye of the Sentinels.



From the Quicksilver Synthesis Bot


Polo's Quicksilver bot has been busy synthesising a new set of collectables for participating explorers...

A nostalgic statue of the icon Alpha Vector starship, cast in bronze, silver, and gold.



Two new gadgets for explorer bases: A spherical hologram, representative of any one of the quintillions of celestial bodies populating the galaxies, and a fascinating expanding cube, utilising a high-tech localised gravitational field purely for aesthetic curiosity.




And a new gesture for explorers to express their wonder at any fauna, flora, landmark, building, or starry expanse that might catch their eye.




Development Update


Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.

Thank you so much,
Sean

Patch 1.64



  • Fixed an issue where items could fail to display in the Quicksilver shop.
  • Fixed an issue where Community Research missions could be given deadlines in the distant future.
  • Fixed an issue where players could get trapped when getting out of some ship types.
  • Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
  • Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
  • Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
  • Fixed an issue where NPC missions might return to a building that had no NPCs in them.
  • Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
  • Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
  • Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Tessellation can now be enabled in the graphics options on PC.

Development Update 6

Hello Everyone!

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update – from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man’s Sky. Please take this opportunity to have your voice heard!

Community Research Update

Polo has been deeply immersed in their analysis of the co-ordinates retrieved from the decrypted data packet, cross-comparing against the Anomaly’s extensive databanks. They are still lost in data, processing an infinite spread of realities, looking for any pattern to identify the source of this location’s importance – but a new, more pressing development has emerged.

Data is one of Polo’s greatest passions – but friendship is even more important to them. The Space Anomaly has detected the ship signature of an old Traveller-friend – someone Nada and Polo had thought lost long ago. Polo requests that explorers venture forth, locate their friend, and bring them home – but ensure to keep a low profile and not draw the eye of the Sentinels.

From the Quicksilver Synthesis Bot

Polo’s Quicksilver bot has been busy synthesising a new set of collectables for participating explorers…

A nostalgic statue of the iconic Alpha Vector starship, cast in bronze, silver, and gold.

Two new gadgets for explorer bases: A spherical hologram, representative of any one of the quintillions of celestial bodies populating the galaxies, and a fascinating expanding cube, utilising a high-tech localised gravitational field purely for aesthetic curiosity.

And a new gesture for explorers to express their wonder at any fauna, flora, landmark, building, or starry expanse that might catch their eye.

Community Spotlight

/r/NoMansSkyTheGame is subreddit of the day today! Special congratulations to the lovely moderation team. 🙂 We are very aware of the hard work and passion you put into organising events for the NMS community, and generally just helping make the subreddit a welcoming, friendly place to be.

We’re looking forward to seeing the results of the Autumn Art Contest, and are especially enjoying seeing all the fun characters showcased in the weekly character creation threads:

(Credit to /u/ma11en69er and /u/AmalahRose)

Some other community talent we’ve recently enjoyed is these touching artworks from /u/razygurr, celebrating the Gek and friendship between races…


…in contrast with this fearsome Vy’keen warrior from @The_HolyMary!

And we loved this colourful montage from /u/Gliese176b, capturing some of the color palette diversity between planets:

Development Update
Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.

Thank you so much,
Sean

Patch 1.64
Fixed an issue where items could fail to display in the Quicksilver shop.
Fixed an issue where Community Research missions could be given deadlines in the distant future.
Fixed an issue where players could get trapped when getting out of some ship types.
As a temporary measure while investigating a crash on Xbox One X only, we have disabled terrain tessellation.

Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
Fixed an issue where NPC missions might return to a building that had no NPCs in them.
Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.

Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
Tessellation can now be enabled in the graphics options on PC.

Development Update 5

Hello Everyone!

We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!

A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.



The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.

The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once - after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.



New upgrades for the Pilgrim and all other exocraft can be purchased from the Exocraft Technician once their missions are complete. Exocraft handling can also be adjusted with a series of new technologies, allowing players to customise the grip or drift levels of their different vehicles.



Your exocraft fleet can also be customised, with a full range of colours, decals and boost flame effects available to choose from.



Community Research Update


Specialist Polo is dedicating this week to analysing the collected data before determining the next chapter of their research project. The galactic co-ordinates reported by their Explorer-Friends require thorough investigation, and the trace of another Traveller-Entity beyond this reality suggests the recent galactic changes may have wider-reaching impact than is yet understood...

Development Update


Patch 1.63 is live today, with the patch notes available below. The next update will see the continuation of Polo’s research missions, as well as high priority quality of life improvements throughout the game.

In the meantime, we are keeping up the pace here as we work towards another large update. Hopefully we’ll be able to share some previews of that ahead of time!

Thank you so much,
Sean

Patch 1.63