No More Room in Hell cover
No More Room in Hell screenshot
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Genre: Shooter, Indie

No More Room in Hell

No More Room in Hell 2 - Alpha Gameplay Trailer

We are happy to share with you the progress on the game so far in our new Alpha Gameplay trailer!
[previewyoutube="tTUdjDN0KbI;full"]

Everything in this video is a WORK IN PROGRESS - this means that it isn't finished! Animations, art, sound, mechanics, combat, movement, characters - everything you see here is still being worked on, and we are not going to release the game until it's ready. All of these little things will get addressed before you eventually play the game, don't you worry :)

We've got some huge updates coming in soon too, with new weapons, more zombie variety, a bunch of new gameplay features we're working on plus we've started designing our 4th map! Can't wait to show you all more in the near future.

We hope you like what you see, it's come a long way but we still have much to do before Early Access. Thank you all so much for your continued support! As always feel free to hit me up on Discord or anywhere else if you have questions.

- Maxx

Join our Discord, we're always hanging out and chatting with the community: www.discord.gg/nmrih

Update 1.11.4 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions



  • Added chat voice subtitles when players use certain voice commands, ex. "(Voice) Player: Need ammo!"
  • Added server-side console commands for all nmrih_game_state functions
  • List of commands:
    • endround
    • restartround
    • extractplayer [userid]
    • extractallplayers
    • respawnplayer [userid]
    • respawnallplayers
    • nukeplayers
    • freezeallplayers
    • unfreezeallplayers
    • freezeallnpcs
    • unfreezeallnpcs



Changes


  • "Restart round" callvote now restarts immediately
  • Characters now call flare gun rounds as "loads", not "magazines"
  • On Challenge mode, add support for localized challenge names on results
  • On Challenge mode, go to restart state instead of loss when loading a challenge
  • Players can no longer interrupt ammo checks/audible reloads with voice commands


Fixes


  • Fixed being able to spam nukes
  • Fixed create game UI incorrectly choosing a random challenge
  • Fixed nmrih_extract_preview not firing output "OnEndFollow"
  • Fixed flare gun kills not being tracked properly
  • Fixed included maphack scripts not being loaded in Challenge mode
  • Fixed incorrect result being sent if game ends during pre-round in Challenge mode
  • Fixed nuke not killing all players
  • Fixed several regressions from 1.11.3's extract preview changes (resolves #1169)
  • Fixed steam API calls being made every frame to check for friend status
  • Fixed the weapon idle jitter during movement (resulted in shells being ejected rapidly while moving with lag)


Community Contributions


  • Added turkish localization contributed by Dragostai

Update 1.11.3 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

General

  • Break out from extraction preview when entering loss state
  • Challenge mode: Display personal best time on create game UI
  • Debug bots now require both sv_cheats and sv_lan to be '1' at all times
  • Demo Support: Ensure client has received an update before auto-record
  • Ducking no longer adjusts the name tag, speculative fix for misplaced tags
  • Enter key now closes the "join game" screen
  • Fixed "achievement_event" having invalid data key types
  • Fixed add-on manager UI closing instead of requesting focus on open, if it's already active
  • Fixed missing quotes to Load22 and Mag22 strings (resolves #1047)
  • Fixed nukes causing a loss state when the round is already over
  • Fixed particle manifest looking for missing "cig_smoke.pcf"
  • Fixed several "cvar not allowed on client/server" errors
  • Fixed several issues related to "nmrih_extract_preview" entity (resolves #485, #530, #1150, #1165)
  • Hitting enter key during loading no longer cancels it
  • Killing self by console is no longer flagged as a "custom suicide" (its purpose is to flag gunshot suicides)
  • More aggressive MOTD blocking, to combat intrusive content being sent to clients
  • On create game UI, default to available challenges instead of "random objectives"
  • Player voice commands are now interrupted on death, pain, and drowning
  • Preserved entity "nmrih_extract_preview" from reload
  • Updated Steamworks API bins for dedicated servers (fixes dedicated server workshop)
  • Updated the localization files
  • Workshop: Don't print "download completed" on server console if an error occurred
  • Workshop: Fixed temporary NMO/NAV files being removed incorrectly after publishing


We would also like to thank the following community members for contributing translations and fixes:
  • Brazilian localization, contributed by Marcielcps
  • Czech localization, contributed by "I don't remember"
  • Simplified Chinese localization, contributed by Klowby
  • Added wrench model fix, contributed by "Goosesalesman of Hamburg"

NMRiH2 Store Page is now LIVE

We are happy to share the great news that our Steam Store page for No More Room in Hell 2 is now LIVE!

CLICK HERE TO CHECK IT OUT!


Please give it some love by adding to your Wishlist and sharing it with your friends! The more people who add it to their Wishlists will help us gauge the excitement of the community and the reach of the game to new players.

So go and check it out! We’ll be adding more screenshots, content, and details to the page as we get closer to our anticipated Early Access release, which we are currently aiming for about the middle of 2021. Our Minimum and Recommended specs are still a work in progress and are subject to change (hopefully for the better) as we do more optimization.

Thank you all so much for your continued support!

Happy Holidays from the team!

It's that time of year, for festive celebration and feats of strength!

Whatever and however you celebrate you hope you are doing it safely, this has been a wild year for everyone everywhere and it's definitely had it's impact on us. All this craziness has thrown us way off schedule from what we had planned, but what we can say for sure is that the game has come so far this year, and it is amazing to see. Even since the Halloween trailer 2 months ago the game has shaped up with better performance, more gameplay features and improvements, better animations, and more.

While we can't say *when* nmrih2 is coming out, what we can tell you for sure is that 2021 will be the year of nmrih2, without a doubt. The game is in great shape and it's only getting better. We're bringing on more testers to help us find bugs and give us feedback, we're wrapping up work on numerous features and mechanics, and soon our Steam store page will be up to really make this legit!

Thank you all so much for supporting us and sticking with us all this time, especially over this crazy year. Fuck 2020, and everyone stay healthy and safe so we can smash some zombie heads together in 2021.

Happy Holidays and have a great new year!

Update 1.11.2 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell.

The major changes include:

Additions


  • Added SurvivalInfectionChanceModifier to difficulty script (resolves #1134)
  • Added cvar "hud_showchallengetimer", toggles timer display in Challenge mode
  • Added cvar "sv_maphack_allow_servercommand", disabled by default to prevent maphacks from executing commands
  • Added cvar "sv_realism_allow_respawn", enables respawning in realism mode, replacing previous hardcoded check
  • Added working func_monitor entity (with necessary multiplayer fix)
  • Rich presence now displays game version on main menu
  • Rich presence now displays map name on Steam (eg. Survival - nms_northway)


Fixes


  • Changed font on closed captions
  • Disabled additional nearby NPC check on spawn (resolves #1131)
  • Fixed "Material corruption when character selection screen appears" (#1158)
  • Fixed "Nades take ammo space" (#1142)
  • Fixed "Playing demos recorded with closed captions on can crash the game" (#1149)
  • Fixed "Using weapons, ammo, and other items to make the zombie incapacitated" (#1143)
  • Fixed "Wrong objective text on map change" (#1040)
  • Fixed being able to callvote a map outside rotation
  • Fixed clients downloading unnecessary nodegraph files (#1140)
  • Fixed crash on add-on manager info panel
  • Fixed death notices fading improperly
  • Fixed existing challenges not being purged on reload
  • Fixed idle stamina regeneration being used while shoving
  • Fixed issues with multi-selecting items in add-on manager UI
  • Fixed nmrih_version command displaying incorrect build number
  • Fixed shove animation being played multiple times in spectator mode (#872)
  • Fixed zombies grabbing players right after the extraction cam (#1138)
  • Force point_servercommand to never execute (resolves #1146)
  • Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance)
  • Unused interactive screens wiped out for good
  • Weapon variants now count towards achievements (resolves #909)


Maps


Broadway


  • Misc. fixes


Broadway 2


  • Tweaked clips and navigation
  • Added "detonation" to final text
  • Added player respawn
  • Tank now deals damage to players
  • Fixed lever going wrong way when activated


Camilla


  • Extended door frame near zone B


Quarantine


  • Fixed players being able to activate the evac too early, breaking the extraction camera
  • Fixed several vphys collision gaps where objective items could be lost through


Suzhou


  • Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.


Misc


  • Updated the localization files

No More Room in Hell 2 - Halloween 2020 Trailer

*ALL GAMEPLAY AND CONTENT SHOWN IS WORK IN PROGRESS AND NOT FINISHED*
Join us on Discord: http://www.discord.gg/nmrih
Hey everyone, it's that super sp00ky time of year, our favorite day, Halloween! To celebrate we've made a video captured during a few of our playtests to show off some of the progress we've made.
We hope you like what you see and even though we are definitely not done, we are excited to show where we are at so far!
[previewyoutube="ebSh33wnq_4;full"]

NMRiH2 - Screenshots and Update

Hey everyone, thanks for popping by!
I'm just here to share some screenshots from our most recent playtests of nmrih2 and what we have been up to. Please keep in mind that everything is a WORK IN PROGRESS, and nothing is finished yet.

I'd also like to let you wonderful people know that we have a video on the way soon and we're excited to share more of the game with you! We've all been working hard in our spare time to really make some solid progress on the game. Our main focus at this time stability/performance, and player leading and clarity of your objectives and the game mode in general. We've slowly been bringing on more testers and we will continue to be reaching out to people in the community to help us, and eventually we are going to make a public post for people to submit a survey about their PC, if you're interested in helping us out with some playtests.

Thank you all for your continued support, we know that we are slow but we're doing what we can with the time that we have available to us. We will have more info soon about the game and Early Access.


As always you can join us on Discord or reach out to me directly if you need anything.

Lots of love,
Maxx







"Protect nay0r at all costs!"

DISCLAIMER: This video contains **WORK IN PROGRESS** gameplay, art, animations, sounds, and mechanics. Everything is being worked on still and is not finished!

We know that the zombie slides, it is missing animations, and we know the muzzle flashes aren't right and that the blood particles are red X's ;)

[previewyoutube="rMo6XSOLJqY;full"]

Optional NMRiH Server Update Released

We've released an optional server update for NMRiH servers that fixes a crash on map resets.
This update is optional, but all community admins are encouraged to apply it.