Player's Patch Notes (a more detailed version of this list can be found within the data directory of the game, called "CHANGELOG.txt").
If the game does not update on its own, exit Steam then open it up again.
STEAM ACHIEVEMENTS
We added them!
BUG FIXES
Fixed tons of bugs relating to the save/load system
Fixed tons of bugs that could occur if player fired a teacher that was casting a spell
Fixed some issues with children turning into pineapples
Corrected various UI glitches
Corrected some typos
Fixed: in 2nd level (Ananas Pleito), it is possible to break the tutorial by not firing both teachers at the same time
BALANCE
Changed rules for parent phone calls: they always resolve at sunset
Changed rules for money: the budget and recharging of teachers is adjusted at sunset (instead of sunrise)
Can no longer fire/hire at night
Added an extra $5,000 at the start of the Frederick Jackson Turner School scenario (4th level)
Lengthened duration of William Walker (3rd level)
Hiring cost increases per subject whenever player hires a teacher
AI
Added two new child traits: "Enemy" and "Frenemy"
Changed some child quest outcomes to create Enemies
UI / UX
Admin buttons only work in daytime
School grade is hidden until teachers have cast spells
Added a big message for when teachers are paid
Added text to teacher panel indicating recharge rate
Checkmarks added to the checkboxes in New Bellona (map) screen
"Skip Tutorial" button is now labeled "Disable Tutorial" and only skips tutorials for the current scenario
Added main menu button
Added scale tween to major notifications
ART
Polished a bunch of animations
Improved textures for children and female teacher
KNOWN ISSUES
We need a lot more feedback on levels beyond level 4.
We've heard that some Linux users are having trouble launching or seeing much of the game. Are you having that problem? If so, please send output.txt (located in the data folder) to subalterngames at gmail dot com
There are still a view issues with children entering bathroom stalls
Beta Release!
We have released a closed beta of No Pineapple Left Behind. We’re only a few months away from releasing the final version of the game!
Do you want to help us test the beta? If so, here's a list of 200 Steam keys. (EDIT: It's all gone! Thanks to all who participated!) Be sure to add your profile name to the list so that people know that that key is taken.
Please note:
Steam keys will be valid for the final release. We’re basically handing out free copies of the game because we think you’re awesome.
The beta has:
All 9 schools
All 12 magic spell effects
Tons and tons of graphical updates, UI improvements, bug fixes
Creepy vice principals that can hack kids’ brains
A minigame that might involve kids throwing pineapples at each other
How it works: - It’s free
- Download it
- If you really like it and you can donate, please do
What is in the alpha: - Two of the nine levels in the game:
- William Walker Middle School: This is basically a tutorial level
- Frederick Jackson Turner Center for Achievement: Learn how to deal with late buses and some new advanced features
Features: - Comprehensive tutorial for everything listed below
- Hire faculty
- Assign magic spells to each teacher to teach classes
- Assign lasers to each teacher to manipulate the feelings of children
- Unlock new spells and lasers using XP
- Adjust teacher salaries
- Fire teachers if they are burned out
- Children have very sophisticated AI behaviors, which include character traits, social networks, and daily goals
- Deal with school quests (or ignore them)
What is NOT in the alpha: - Seven other scenarios
- Various art/sound/animation assets
- Features
- Cops
- Scheduling Mode
- Overcrowding classrooms
- Expel students
- Detention
- Librarians
- Sports
- Vice Principals
- Teacher’s Lounge
- Utilities
- Administrative decisions
- Localization
- Probably a lack of bugs
NPLB Internship Program Episode 3: Cambrianville
Sit up and pay attention! Episode #3 of the No Pineapple Left Behind Internship Program explores personality traits with the help of David Jefferson; a student prone to being teased for cross-dressing.
As the principal, it is your duty to provide students like David with a safe and positive learning environment. Learn how by watching the video.
The Laser Museum is an actual development tool that we use at Subaltern Games to design Lasers. It is also the best misunderstanding ever.
Every laser in the game has at least three components: an origin effect, a beam, and an end effect (some lasers have more than one of these). Danger, our Special Effectspert, made a bunch of variants of each option. Seth, our Captain of Industry, requested a “museum” that would allow him to see all of the options at once. That way, he could say something like: “I want a laser with Origin 5, Beam 2, and Aura 12″ and Danger could create the laser quickly.
Seth sincerely wanted this “museum” to be a reference sheet, perhaps a pdf (we know that’s what he wanted because he is writing this post). Danger instead created a Laser Museum, which is a game-like creation where you can walk around and look at laser effects.
Subaltern Games now uses the laser museum whenever it is time to create a new effect. Have fun walking around and seeing how our creative process works!
NPLB Intership Program Episode 2: Lasers
Part 2 of x of a series in which YOU will learn how to be a successful principal.
Use lasers to manipulate a child's feelings, but be careful to not give a child too much individual attention, or else your teacher will be too exhausted to instruct the rest of the class.