Thank you everyone for sharing their feedback and letting us watch you stream! This update's additions and improvements were all directly inspired by you!
Piercing Air Kick: Extra damage when kicking while airborne!
User Interface Enhancements
Roger must pick "Roger-Time" (bullet-time) as the first upgrade. Too many players will skipping or missing the best upgrade in the game!
Added subtitles. Can be disabled in options.
Upgrades bar now more accurately display the status of an upgrade.
Keybinding!
About frick'n time! ;-)
Polish and Bug Fixes
Added "computer vision" aesthetic, which adds a greenish line around nearby edges, and laser scan lines on nearby surfaces. Can be disabled in options.
Made it PAINFULLY APPARENT that Roger's ship was ransacked in the introduction!
Roger will tell players to pick up items if they only kick enemies the first few levels.
Reduced many particle effects' "noisiness," making it easier to see.
Reduced difficulty of early game. (Remember, you can increase difficulty in options!)
Greatly increased the chance that there is at least one security guard per room, ensuring you're always on your toes!
Bonk stick now can hurt the enemy that spawned with it... oops!
Fixed losing buttons disappearing after fade to black.
Reduced default bloom.
OBJECTIVES Update for Demo
Thank you everyone for sharing their feedback and letting us watch you stream! This update's additions and improvements were all directly inspired by you!
When goblins invade rooms, the lights will be dramatically shut off. CHUNK CHUNK CHUNK!
New room invasion theme: bots.
New room invasion theme: suicide bots.
New Rooms
Giant zoo, and the remnants of the strange creatures the goblins were studying.
Checkpoints! The goblins are none to happy with you attacking their compound!
New Enemies
Stun Bot: Suicide bot that zaps and stuns nearby enemies.
Bomb Bot: Suicide bot that explodes when close to target.
Laser Mini-Tank: A miniature tank that fires at Roger, or beneath Roger, creating an area of denial. Stay airborne to avoid being hit!
New Exits
No longer is a key card required to exit every single floor. There are now three different types of exits.
Plain ol' elevator. No prerequisites required!
Key card elevator, just like the prior versions of the demo.
DNA scan elevator, requiring Roger to grab and scan a live goblin to unlock!
Ability Changes
Kick now has a short cooldown.
Shoot dodge now has a short cooldown.
Shoot dodge can be cancelled by either crouching or jumping.
High kick now launches enemies upward like a rocket!
New Meta Progression
There is now the beginnings of meta progression! The goal here is to focus on convenience and aesthetic upgrades permanently. Utilitarian upgrades will remain as they are now, found during each run.
First person mode! Complete any run, win or lose, and you can play in first person! Choose first or third person in options once unlocked.
Permanent lanyard! Win or lose any run, after attaining the lanyard, and keep it forever! Remember, the lanyard not only frees up a hand, but also automates Roger picking up the key for you.
Polish
Added visual trail effect when Roger is shoot dodging.
Legs and arms now leave behind a residual glow and sparkles when turned on or off.
Added instant restart button at the end of each run, skipping the introduction scenes.
Roger will no longer pick up the key card after death.
Roger should no longer speak after death, besides his quip.
Goblin body and limbs should no longer disappeared when sent into a ragdoll state.
Goblin reinforcements will no longer appear so close to Roger.
Camera will now slide to the left side of Roger is he is only equipping an item in his left hand, to allow the player to easily see what Roger is wielding.
Mech is now delayed to the very end of the demo.
Tweaked mech's damage output and health.
Polished destructibility of many electronic objects, such as laptops and computer screens.
Join the Developer in Kicking Goblin Butt!
[previewyoutube="STHx8dHCCCI;full"] Want to know what you're getting yourself in for before you try it?
Check out our stream, where we will do a full playthrough of the demo. You will get some tips on how to maximize your playthrough, learn a bit about the developer and NO RELOADING's history, and discover some fun community challenges you can try at home!
Think you can handle the goblin hordes better than us? Can you rescue Roger's dog, Duke?
Then head to our store page, download the demo for yourself, and remember to wishlist NO RELOADING while you’re there!
Join the NO RELOADING Discord to share your screenshots, clips, and experiences!