No Time cover
No Time screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Time

Patch Notes 0.94p6 | IMPORTANT PERFORMANCE FIX

Hello fellow players.


I had players reporting an increase in performance drop for some over time as they played on one save file, which turned out to be due to redundant copies of items caused by your past self taking an item back to its inventory.



It should be fixed now and the redundant items will be removed out of your save file.
If you encountered this issue, save and load your save a couple times so it can cycle through your inventory and remove the fake copies.

This will work by the game checking if the item is in its box position, and later checking if it is not attached to any box in game.



Below are more patches that were made throughout the weeks after the update.



Have fun in No Time and God bless!




    p1
  • Fixed the police cars from not spawning prior to 2036
  • Fixed the remote or controller items from not having a use f hint
  • Fixed the shopping alarm from not triggering
  • Fixed the back button from not triggering when interacting with the trade menu
  • Fixed the UI hints for the save system
    p2
  • Disabled auto hover realignment by default
  • Fixed the scope from retaining its label which renders on top of the other canvas when trying to scope for planets
  • Fixed a technical mischaracterization of the full discharge chip (its series capacitor discharge not parallel)
  • Fixed the occasional disapperaing of the car in new game prologue
    p3
  • Added interaction lines to the orrery (solar system model in cape dun)
  • Fixed the bug where notes would not give the flip page hint
  • Fixed the computer at the beginning of the prologue
    p4
  • Fixed the broken uranium ore trigger in Athor's estate mine
  • Fixed the holo map placement for the safe house
  • Fixed the wrong naming for the Barracks Master in Cape Dun
    next update
  • Fixed the remote control from not working
  • Fixed the trader from not removing your item from the list to be bought if you took it away
    p5
  • Fixed the issue where rebinding a keyboard button to null would not make it empty until reloading the game
    p6
  • Added Gamepad Input as an Option in the controls settings
  • (so that people with controllers that trigger it constantly by accident can be deactivated)
  • Fixed entry logs in the 1989 Manhofer Facility
  • Fixed the missing German translation for eds message from 300bc
  • Fixed the inventory display when loading in a save with a held item
  • Fixed the byroad tavern from being called a saloon before 1840
  • Fixed the heating plate on Edward's kitchen place from creating too much heat temperature
  • Fixed the ark charger inside the lightning gap in Mim's bases
  • Fixed the bug which would make enemies retain their big collision boxes, unable to pass them in close corridors
  • Fixed the wheel physics below 40 fps
  • Fixed the Pirates Quest
  • Fixed the bug where Npc's would be unable to punch feral animals
  • Fixed a bug which would make redundant duplicate items inside boxes and removed the lag issue caused from this by deleteing the redundant items

V 0.94 Cinema | Xbox Gamepad Support | Act 4 News

Hello fellow players!


I've been spending the past month working on ACT 4 whilst doing some content on the side!


Gamepad Support for XBOX One & 360



No Time finally has some working game pad support, albeit only for xbox one / 360 for now!



Just plug in your x box controller and map it to your liking as well! I have labeled the game as partial support for now as sandbox and the mod menu are not supported.



The Cinema


There are two cinemas now on Pine Island!



One is next to the book store in Pine Lake, the other is a drive in open air cinema next to the meadery in Fisher Bay! This one is only active during night time but is free of charge!



Currently the cinema has two public domain short films. If you have suggestions for more films that I can add, comment them below! :)

If you only hear music playing, wait a while the movie will start shortly as the movies are being played on a 2 hour basis with fill ins in between.


Explosive Barrels


I've scattered these explosive barrels all over No Time!
They do damage if shot at to nearby enemies, or even yourself!




Procedural Space Baces & ACT4




Space has new places to explore! A new base generation system has been created in preparation for ACT 4!



New Robots





You will find new robots scattered across the future of Pine Island and even Mîm's bases in space.
They fulfill several duties. Some are for protection, others simply for cleaning floors and eating up trash items!

Some of these new bases will contain interesting secrets and new weapon upgrades!



Currently I am in the stage of setting up the raid on DU UTU itself, having prepared the leading up quest to it (including the procedural mim bases, which will also be used for ACT 4). Development may still take some time, as anything that takes great care. But the completion of it is in sight!

Enjoy the Update, God bless!



January 24h V0.94
-Added partial controller support for XBox One (PS4 Controllers once i got one myself to do the testing with)
-Added a cinema to pine lake from 1928-2026
-Added a drive in cinema to owens desert (active from 1935-2026)
-Added destructible robots around pine islands future, which do chores and other things
-Added new procedural space bases with the new mim capacitors and lightning barrel as items to be looted
-Added explosive canisters which can knock out enemies
-Added an info text of the rules to the hacking mini game at the start
-Added an auto repair for the hacking port if you get thrown out of the system
-Added a spawn for the time travel manual into Edwards cellar
-Added stables to cape dun
-Added Edwards plasma stunner prototype to the prologue as a secret weapon in a tresor next to the flood gate button (it is short range and weak but a possible first weapon before the EPA)
-Added the boss health heart to all enemies with a health of above 40
-Added a frying sensor to the safehouse kitchen object
-Added the "josh bird" plushy replaced it with the old monster plushy
-Revamped the exo suits look
-Lowered the exo suit robo voice volume
-Increased the radiation trigger whilst for in car driving giving you a better protection from hazardous materials
-Revamped the fusion cell look
-Split the ore Athors uranium mine into seperate objects
-Corrected the faulty longitude latitude numbers on the map view
-Soda perfect and 2can now lasts for ever
-Fixes to the item events system (guns not firing and other events like item holding not triggering also for Multiplayer)
-Fixed dropping items out of boxes from being not recorded in time
-Fixed the german translation for the kitchen safehouse object
-Fixed the vikings texturing
-Fixed the weird Sky artifacts on Pine Island and missing stars in the ape head cluster
-Fixed the light cones at the Aurora
-Fixed the open locker which should be password protected in the Aurora
-Fixed the pirate quest givers from being attacked by other pirates if they turn on you
-Fixed the HVD guide from stating "setup.eee" instead of "startup.eee"
-Fixed the skid car sound from not playing
-Fixed the characters collider from fighting with held items
-Fixed the floating Edward at the start of the last stage quest
-Fixed the missing shut down sound after destroying the ai tank in diverting actions
-Fixed the foggy scenery when jason looks down at the fleet of ships, making them not visible to the player
-Fixed enemies being able to punch you through walls
-Fixed items from falling out of the car upon loading the game from a save
p1
-Fixed the police cars from not spawning prior to 2036
-Fixed the remote or controller items from not having a use f hint
-Fixed the shopping alarm from not triggering
-Fixed the back button from not triggering when interacting with the trade menu
-Fixed the ui hints for the save system
p2
-disabled auto hover reallignment by default
-fixed the scope from retaining its label which renders on top of the other canvas when trying to scope for planets
-Fixed a technical mischaracterisation of the full discharge chip (its series capacitor discharge not parallel)
-Fixed the occasional disapperaing of the car in new game prologue
p3
-Added interaction lines to the orrery (solar system model in cape dun)
-Fixed the bug where notes would not give the flip page hint
-Fixed the computer at the beginning of the prologue
p4
-Fixed the broken uranium ore trigger in athors estate mine
-Fixed the holomap placement for the safehouse
-Fixed the wrong naming for the Barracks Master in Cape Dun
next update
-Fixed the remote control from not working
-Fixed the trader from not removing your item from the list to be bought if you took it away

0.935 Patch Notes | Game Engine Update | THUNDEROUS MATTERS FIX

Hello fellow players

There has been a bug in the Thunderous Matters quest which would prevent players from continuing the quest after the machine exploded.

I have switched No Time from Unity 5.35 to 5.6 last week. It is not as big a change as it is really just a patched Engine version so it required little testing to figure out if all was working.
(Thanks to Davesoft for the helping hand during the tests)

Here are the notes for the past patches.
God bless and enjoy the game
-Erathor


    p1
  • Fixed the star scope holding
  • Fixed the missing persons holding
  • Fixed item scrolling for scope items when in use
  • Fixed the spam on the right click hold for zooming
  • Fixed 3rd person positioning of items
    p2
  • Fixed the Plc whilst sitting
  • Fixed sitting on the piano
  • Fixed typos in the soda quest & book
  • Fixed the Act2 logs print item hand placement
  • Fixed two bugs where in items like lamps would be held downwards instead of forward
  • Fixed several items from behaving weird when triggering the f button
    p3
  • Added a compass tooltip for the first quests of act 1
  • Added a Screen Display Dropdown to the Graphics Options
  • Added also a trigger to inserting items into the sir atom and the recycle station
  • Removed the requirement for the facility key for the back doors
  • Fixed items bugging under tables when dropping them
  • Fixed the epa aim needle from being off
  • Your PLC will now select the current quest if an update happened on it
  • Fixed the issue which would block your mouse interaction in menus at times
  • Fixed a bug which caused players to miss the return trigger for the car if using a bed
  • Fixed the broken pistol block from not triggering
  • Fixed the items from punching when holding them
  • Fixed the holding of the 300bc note from Edward
  • Fixed throwing
  • Fixed the loud crows
  • Fixed using the scope if running
  • Fixed mrs bakers lying on the floor at the christmasmarket post 1950
  • Fixed the binoculars from floating above the hand
  • Fixed the missing hats on the wild west monument
  • Fixed the unlocking of map markers even if the buildings are not present at that time
  • Fixed some borken elements from not connecting in the hacking module
    p4
  • Updated the Unity Engine Version from 5.3.4 to 5.6 (Which includes some engine stability patches etc.)
  • Fixed Performance issues from the time events script (gets now called every 10th frame instead of every frame)
  • Fixed the lightning epa
  • Fixed the weird missing head when going into hacking mode
  • Fixed burgers and fries from cooking too quick
  • Fixed several books from being too big when held in hand
  • Fixed the turret bots from the core sequence from not being easy to be placed
  • Fixed the Taxi suits weird vertex displacements when holding items
  • Fixed the issue of being unable to rebind keys in the start menu

V 0.935 | FPS BODY

Hello fellow players!



To start off this new year you get a new update!



FPS Body




You have HANDS! You have LEGS! Finally the player is not a ghost anymore!




Along with it comes now a more player friendly item handling! You can also insert fuel cells and the like into slots by pressing the interaction button instead of having to hover the item over it.





"What about the scroll wheel controls?" I hear you ask ask. It still is in tact plus holding middle mouse button lets you now rotate your items!





Now if you don't like this new visible body addition you can still set the option in the Gameplay Menu off, this will make your body only render shadows in fps mode.




Help the soda maniac with his peculiar request in Pine City 2055!




Soda Perfect has got a new look and has many new flavors!





Your PLC now has a little VU needle on top and your date time glows blue to help you check if you are in the right quest time.



THE TIME TRAVEL MANUAL & NEW BOOK LOOKS




New players will have Edwards Time Travel Book spawn in their car, which should help them get a grasp of some of the rules and features of the time machine and time travel!




Most books have now a custom and unique design to differentiate them from another!





Byroad is a desert, so it got some mini vortexes and tumble weed!




I hope you like this new update, God bless!
-Erathor



January 11th V0.935


  • Added the optional fps body with fixed animations and better item handling
  • Added limykiwi and the original 1800s soda perfect
  • Added soda perfect whiskey
  • Added whiskey shots
  • Added a hint that you need to mash mouse button to lift weights
  • Added a quest time check to the plc making it easier for new players to see if they are in the right quest time
  • Added tumble weed and little vortexes that spawn around byroad
  • Added the time travel guide by E.R. Athor to the car when a new game starts
  • Added the temperature based post processing option into the graphics menu (cold vignette heat wave etc)
  • Beds now cure muscle pain and illness
  • Revamped the books exterior looks
  • Revamped all Soda Perfect Bottles
  • Revamped the burgers visuals
  • Fixed the Junkyards model from mixing with the gamma timeline model
  • Fixed the pepperoni spamming for the pizza job
  • Fixed ray-casting issues of the item interaction due to the characters collision coming in the way
  • Fixed the never ending spawning of meaty beetles in the 33 ad cave, creating an ocean of meaty beetles dropping from the ceiling. x_x
  • Fixed various level bugs of Computer misplacement and a bad computer entry in crimsons mansion ug computer
  • Fixed the bug where you could switch to an item whilst lifting weights
  • Fixed a bug where loading another save file with time speeder/ slower active would not reset the speed value
    p1
  • Fixed the star scope holding
  • Fixed the missing persons holding
  • Fixed item scrolling for scope items when in use
  • Fixed the spam on the right click hold for zooming
  • Fixed 3rd person positioning of items
    p2
  • Fixed the plc whilst sitting
  • Fixed sitting on the piano
  • Fixed typos in the soda quest & book
  • Fixed the Act2 logs print item hand placement
  • Fixed two bugs where in items like lamps would be held downwards instead of forward

V0.93 Patch Notes before New Years

Hello fellow players.

Here is the log for the past patches!
I hope you had a good and blessed Christmas time!

Along with the last patches came a few smaller additions ^^


You will find vending machines in times after the 1950s, find em all and bring them to your safe house!


Pine City 2050 has street signs! Check em out as each one is different!

I wish you a great start into the new year! God bless!
-Erathor




    p1
  • Fixed the oversized burger cheese
  • Fixed Pizza Athor from being the Pizza Master
  • Fixed the kitchen from being unspawnable
  • Fixed the navmeshing on the Muscle Hut
    p2
  • Added street signs to pine cities skyline
  • Fixed the bug which would prevent players from having new crafty recipes on old sandbox saves
  • Fixed the cash register from displaying dollar symbols as currency post 2040
  • Fixed some of the birds low ground flying
  • Fixed the medieval guards exploded look
    p3
  • Snow now makes everything outside a bit more muffled
  • Fixed the rain sounds during snow fall
  • Fixed the lightning strikes after traveling to a clear date
  • Fixed the chocolate pizza from turning to ash
  • Fixed the item events from not happening in multiplayer
  • Fixed the broken item event handler
  • Fixed the bug with which other players in multiplayer could not see your buffness
    p4
  • Added several different vending machines to modern periods
  • Added the vending machines as safehouse objects
  • Added a Medipack to the auroras captain quarter
  • Added a note if you get into prison where the guard tells you that your car has been moved
  • Fixed the achievement triggers from not firing
  • Fixed quest essential tracker items from being wiped during time shifts
  • Fixed the flipped future train wagons doors
  • Fixed an issue where open doors would hinder Npcs
  • Fixed potentially the issue where buttons are non clickable

V0.93 Pizza Timeline | Hacking | Get Buff

Hello fellow players!



In the advent of Christmas I made a huge update to end of this year off.
I hope you liked the content, which was added these past twelve months. It was certainly one kind of a ride.



PIZZA




Return to Pizza Athor's timeline!



His basement is full of mysteries to be explored.





Behold the pizza job has finally been revamped! Certain code issues have been fixed and the overall workflow is now nicer to behold. Along with it comes a new pizza recipe!







Pine City has now a pizza parlor! Make sure to pay it a visit! You may find a familiar face there, or maybe not... depends on the timeline you're in.


BUFF PLAYER



Get buff in the local Fisherbay Gym!




Being buff will give you an advantage in many fields, increased movement speed and jumping!



Or one hitting enemies!





Don't overeat on sugary goodness though, there are no real positives to that.



COMPUTER OVERRIDE


Computers now sport a new and revamped look!




Certain computers have been used throughout the story as password terminals.




You will now be able to circumvent this by rerouting the port to your PLC and executing commands from there!



This new feature has potential for more to be added in a future update!
Such as more unlockable side advancements!




SMART MEATY BEETLES



Meaty Beetles now walk on walls and ceilings, watch your head!



I am currently starting my work on ACT 4, which will happen in steps.
Meaning while I am working on the story, features that come along with it will be made public to bridge the gap in between content phases.




Let's remind ourselves that in advent of Christmas we anticipate the birthday of Jesus Christ who is the light of our universe!

With that in mind I wish you a happy and good advent time and blessed Christmas in advance!
And If I don't get the chance after, I wish you a blessed and good start into the new year.
-Erathor




    December 11th V0.93
  • Added a hand crank (so you can manually charge the generator in cases of emergencies)
  • Added player fat,muscle and athletics
  • Added training equipment & the muscle house which exists from the 1900s
  • Added a join and leave function to the Multiplayer Sync Chip
  • Added some new behavior to enemy AI, making try and avoid your EPA bullets
  • Added the Pizza Module for the EPA
  • Added duct tape to repair low health on your car
  • Added some post 2027 Gamma Timeline changes
  • Added the Christmas Tree safehouse object
  • Added a Pizza Parlor to Pine City Future
  • Meaty Beetles can now walk on walls
  • Renewed and upscaled some of the old item icons
  • Revamped the pizza job and added the chocolate pizza recipe
  • Revamped player hands (as a base for revamping other Npc's hands later down the line)
  • Revamped all Computers looks
  • Edited the general crowd sounds at town square
  • For now your car will only get hit directly with a lightning rod
  • Fixed the Narrator so he does not talk your ears of whilst in pause menu or other menu related things
  • Fixed the floating christmas decoration where sandies ice cream store would be in the future
  • Fixed the Hot Springs map icon scale
  • Fixed the Arcade from not being unlockable
  • Fixed it so uppercase input gets set to lower case for the dialing of the space gate
  • Fixed the ketchup donut for the cutting room floor
  • Fixed the label textures on the low and mid tier caps
  • Fixed the game ui from not taking into account the Questlog Key Bind
  • Fixed a bug where in entering the car from a leviboard or different ride would get the Car Controls bugged whilst staying on the leviboard
  • Fixed the chatbox from popping up when interacting with the computer
  • Fixed the epa shooting on its own during the diverting actions quest
  • Fixed some of the npc car hydraulics jumping if you have lower framerate
  • Fixed young edward in ACT3 from stealing all your stuff when giving him the components for the chip
  • Fixed past self cars from hovering mid air if a time wipe gets triggered
  • Fixed item entry doubling when picking up an override chip and immediately pressing another inventory slot
  • Fixed item entry doubling by picking an item up and immediately switching to another item in the inventory
  • Fixed the bug which would make past self cars steal your reactor inside the car if it were to drive through it
  • Fixed the bugged random orders of the Npc's often being the same
  • p1
  • Fixed the oversized burger cheese
  • Fixed Pizza Athor from being the Pizza Master
  • Fixed the kitchen from being unspawnable

Pizza Athor needs your help!

Hello fellow players!




Pizza Athor needs your help! He can't reach that nomination button with his Pizza Accelerator! Make sure to click the nomination button for
"Labor of Love" for him!




Whilst I am starting my work on finishing Act 4/ the epilogue, I will make smaller content updates in between!




The coming Christmas Update will allow you to venture back into the pizza timeline, along with the unlocking of a new upgrade for your EPA.

My sincere thanks for having been along for the ride for all the years!

-God Bless

V0.92 Patch Notes (PERFORMANCE PATCH)

Hello fellow players.


I was finally able to upload the patch today, with it comes a huge performance patch. Turns out gpu instancing ended up creating more lag than it helped as it interfered with batching.



Enjoy the update :)
God bless.




  • p3
  • Fixed the dial device from not being unlockable
    p4
  • Fixed the ambient color for the sewer base in ACT 2
  • Fixed a bug by which the jets in ACT 2 would not target the player
  • Fixed the lighthouse start date, pushed it a few years later as the island was not discovered by then
  • Fixed the woosh sound when shooting
  • Fixed Fredich from not appearing at the mountain October 1st 1795
  • Fixed it so your gun does not drop if knocked out (credit to Drift)
    p5
  • Added highlighting hints of the cars interior components to help early players to get a hand of their functions
  • Added highlighting for enemy item drops
  • Lowered the requirements for the crafting of the multiplayer beacon
  • Fixed it so that item events length also triggers a time wipe
  • Fixed the performance drop by disabling all gpu instancing on materials and just relying on batching from now on
  • Fixed the phased plasma bolt collision check
  • Fixed the hunters hut from appearing prior to 1515
  • Fixed Fredich's texturing at Fort Dun
  • Fixed the wrong texture reference BaseTextures/HouseWall Blue.jpg.jpg
  • Fixed bernds smuggler bay from floating in air in 2027 Alpha, moved it instead underground into the sewers
  • Fixed the bug wherin you could gift citizen unpurchased items
  • Fixed the sun trigger for scopes (eye burn achievement)
  • Fixed a performance issue where disks would trigger a frame freeze every few second if they contain big files
  • Fixed the bug in ACT3s Diverting Actions which would block you in the sewers if entering them during the AI battle
  • Fixed delgados skeleton size in the water cave
  • Fixes to house dun quest
  • Fixed more typos

V0.92 | Weapon Mods | Workbenches & Meaty Beetles

[Thumbnail submitted by Nekopheus]

Hello fellow players.
I am back from my week long hiatus that was in real life Fort Dun and a new update has been released.





You can now completely customize your basic EPA and flash saber!




Acquire different noble gas types and components that will make your weapon behave differently in air. Hydrogen for instance tends to rise upwards whilst Neon is stable for long distances, Argon drops down



A slightly heavy gas that drops to the ground over distance.

Creates heavy bolts. That drop quickly to the ground.

Hydrogen rises into the air over distance.

Neon is used best for stable distance shots.

By default your epa will draw air and create a plasma arc. That's why basic flash sabers and epa's won't work on the Moon for instance, there is no atmosphere to create an arc. Mars creates a low powered plasma bolt.




You can find different control chips from some enemy drops, capacitors and gas types can be found in stores in modern types.



The repeater allows you to shoot in full automatic mode.

This chip discharges all capacitors into one single shot.

The basic single shot chip that comes with every epa.

Basic Capacitor (Better keep them at low voltages, higher voltages make them explode)

Medium tier cap is able to hold more charge and it's working voltage is higher.

High power cap is best for fully automatic shots.

Basic accelerator coil.

The blunderbuss splits a single bolt into many weaker ones.

The advanced coil speeds up the bolt and makes it faster.

The phased plasma accelerator uses laser tech to focus the plasma bolt into one point perfect quick bolt.



In order to modify your base EPA model head downstairs to Edwards basement and interact with the workbench whilst holding your weapon.




Scopes allow you to zoom in on your target.




Meaty Beetles inhabit Pine Island! They can be found all over the place and are pretty peaceful and also nutritious. Though I doubt anyone would actually want to eat them...





...Unless you are living in 300BC! In the old forest city you will find a "delicious" recipe for Meaty Beetle Stew!




Now your safehouse will be able to have the dialing panel, making it easier to use your own Space Gate


I focused more heavily on bug fixing this update and this month I will focus more on completing ACT 4. The finished story script is ready to be put into action :)



If you liked the updates I've been handing out this year, give it your voice for the Steam Awards and enjoy the update!



[Thumbnail by Nekopheus]

God bless
-Erathor



October 29th V0.92

  • Added Workbench
  • Added Craft Station
  • Added Flash Saber Modification
  • Gas Type
  • Added EPA Modification
  • Capacitors and Gas Types
  • Weapon chips
  • Added weapon barrels and other extensions
  • Fixed the bug that will allow you to double sell your gold at the bank
  • Fixed the broken Thunderous Matters quest from spawning infinite money bags
    p1
  • Fixed the man agent from spawning in the wrong era up there in act 2s tower or 2050
  • Fixed the flashlight from not appearing in your second hand
  • Fixed the planet descriptions for epa aiming from appearing
  • Fixed the missing storms
    p2
  • Added Meaty Beetles
  • Added Meaty Beetle Stew to the 300 BC Old Forest City
  • Added the hint that you can hold tab to open the new inventory circle at the tutorial
  • Added the workbench and kitchen and the Gate Dial Panel as safe house objects
  • Made V-Sync and option as the game could perform better on some monitors without it being on
  • Did a couple graphical performance fixes by also reanabling dynamic batching
  • Air won't fire now on the moons surface as there won't be no air, different air produces different colored plasma
  • Fixed the car aiming of weapons
  • Fixed the weapon aiming from being off center (Thanks to Neko for the report)
  • Fixed the fact that the car could glide over the caldera in bc dates
  • Fixed the scope texture for the scope aiming
  • Fixed CCORP's sign in AREA 1 from having no collision
  • Fixed the crafting of hvd time chips from being broken
  • Fixed more typos
    p3
  • Fixed the dial device from not being unlockable

V 0.9 Patch Notes (Updated to p9)

Hello fellow players,
here are the patches listed since the last announcement.

Link the the UPDATE post

Enjoy the game and God bless!

    p2
  • Fixed the Meta explosion from happening for time cars
  • Fixed the syncing of cars traveling through time
    p3
  • Added Szoguns Artwork into the Mod Loader
  • Fixed the recallgate bug, upon which you could not return from your time gating
    p4
  • Incrased the size of the sir atom trigger box
  • Excluded the time wipe for act 2s cave in 33 ad just in case someone drops quest essential items there
  • Fixed players head from appearing white if in Multiplayer
  • Fixed a bug where in bill the 2nd instead of the first be talking in ACT 3s Last Stage Quest (Thanks Neko for the report)
  • Fixed the floating head bug for other players when wearing a taxi costume
  • Fixed the items from not appearing for other players when dropped or used
  • Fixed the time wave event from not triggering when traveled to
  • Fixed the time wave event from not triggering when traveled to
  • Fixed the focus on the chat screen so you wont have to click on it all the time to type
    p5
  • Added SSAO
  • Moved out the wheels a bit more so they don't look so tucked into the car
  • Modified the cars door model a bit
  • Made some alterations in the code so hopefully player with lower frames don''t get hazard when moving with the car11
  • Fixed some more typos
  • Fixed the taxi costume texture for past selves
  • Improved some of the Quest Description for Mansion Crimson
    p6
  • Fixed the missing description for bounties, as to where to drop them off
  • Fixed the small amount of citizen spawns in byroad before 1900
  • Fixed a bug in act 3 where in you would be stuck in mouse mode view at the beginning of the game
    p7
  • Fixed a bug which would spawn endless droves of bullets during the Diverting Actions Quest in the AI base
  • Added weapon aiming
  • Revamped the EPA visuals
    p8
  • Fixed more typos
  • Fixed the flash lights looks
  • Fixed clouds from not appearing in the sky
  • Fixed glass items from respawning if crashed to the ground
  • Fixed dropped items from not spawning anymore if traveling back to the same date in time