No Turning Back: The Pixel Art Action-Adventure Roguelike
Update 1.2 - The Jewellery Update
Evolving The Order:
1.2 - The Jewellery Update
Hope you are all having a great week!
Update 1.2 is already here and in this update i have put a much requested difficulty ramp, when you start the game you will come across a lot less enemies and these will ramp up into larger groups as you level up
You will not run into Skeletal Knights until at least level 1
New Feature Added:
Rings!
Rings come in multiple variants, there are currently 6 different types and of course they are procedually generated and can be equipped alongside armour which fill the third armour slot so let's take a look at what they currently do
Common Rings:
Ring of HP: Increases your maximum HP
Ring of MP: Increases your maximum MP
Ring of ST: Increases your maximum ST
Uncommon Rings:
Ring of XP: XP is drawn to the wearer within a procedural range of 100 - 500m
Ring of Gold: Gold is drawn to the wearer within a procedural range of 100 - 500m
Rare Rings:
Ring of Gold & XP: Gold & XP is drawn to the wearer within a procedural range of 100 - 500m
Other Changes:
Can no longer unequip armour whilst on the stats page
Randomize Class Button added to the char select
Update 1.1 - The Armour Update
Evolving The Order:
1.1 - The Armour Update
Thanks for the support over the weekend guys, hope you all had a nice weekend!
So the first update for No Turning Back is available now. this is update 1.1 and is all about customizing your armour, you can change the gloves, boots and chest armour. Similar to weapon customization, you can swap out the parts with new pieces that you find. You can access the armour customization screen by pressing C twice if you have a weapon equipped or C once without a weapon equipped
This is iteration 1 of armour customisation and the stats are procedural but follow the design below,
You can obtain these items from relic rooms or from lucky drops on chaos enemies
Coming in 1.2 you will be able to craft armour pieces from items you find in the castle
Other Fixes:
Fixed a random crash when the player dies and an enemy attacked the dead player
Fixed the north door in relic rooms from being inaccessible
Hotfix V1.0
Thanks for everyone who has purchased the game and it supporting the development of No Turning Back,
I have applied some fixes based on feedback from the community
Fixes:
I have readjusted the collision boxes for objects that can be collided with and it should be a lot smoother experience now
Cultists can no longer walk through chairs
Player now has feedback when he gets hit, a red flash shows you were hit followed by some audio feedback
Chairs can be destroyed, shoot them with an arrow or whack them with your melee weapon and it will turn them over and they will disappear after 5 seconds
Starter classes all have a small bio written about them
Doors have had their collision changed, you can now pickup items around the doors without entering them after a battle
You can now exit to Main Menu from the in-game Menu when you press Escape
EDIT:
You should no longer walk into shops if you have less than $300
Thanks guys
More coming soon!
Lee
We Are Live!!!
NO TURNING BACK
EARLY ACCESS!
I can't believe the day is actually here!
The game that i started out developing as a hobby whilst learning how to program in GML last year is about to enter Early Access on Steam! I want to say thank you to groupees.com, without them this game would not be where it is now. They approached me last year when the game was in its early stages, literally 2 months into development! and asked me to be a part of their bundle, they saw the potential of No Turning Back and i want to thank them and the people that purchashed the bundle and helped get us to the stage we are at now
No Turning Back is entering Early Access today and i wanted to let you guys know about what you can expect and what's available at the moment and of course what's coming soon?
So what is No Turning Back?
No Turning Back is an indie developed game that combines rogue-like elements and base development, it's a hybrid between perma-death and perma-unlocks and is a game that is procedually generated in many ways, the weapons, armour, unlocks, upgrades are all procedually generated each time you play the game, including the name and stats, you unlock new classes and base upgrades from the perma-death portion of the game, you play as the hero of a small order that is developing by entering a cursed ruin of a castle and bringing back the spoils and rewards to the headquarters, you can only carry what you have on you and when you leave a room there's No Turning Back and no second guessing!
Well to start let's take a look at what's available:
Classes:
No Turning Back has a lot of classes available even now, you start with 10 classes that are randomly selected and there are over 15 more classes to unlock and a lot more coming soon
Let's take a look at some of the classes available when you start:
The Infernal Conjurer: combines ranged fire damage with empowering melee attacks with rage
The Destiny Seer: combines ranged fire damage with speed to avoid attacks and get the advantage over the enemy
The Ranger Of The Order: Shoots fire arrows and uses speed to keep the distance from the enemy
There are tons more combinations of classes and there are ways to upgrade your skills using powerful chaos crystals which boost skills permanently
Recruitment:
As you play No Turning Back you will meet people who need your help and if you save them, you will get them as recruits for the order. These recruits can be Blacksmiths, Trainers, Apothecary's, Proprieters, to talk to recruits you have to get near to them and press V
Currently No Turning Back has 4 recruit types:
The Blacksmith
"All in a days work"
The Blacksmith allows you to upgrade your weapons by using his forge, as you play the game you will find satchels of useful items that you can take back to your headquarters (key: H) and if your blacksmith is trained enough he can turn them into weapon upgrade items such as new blades, handles, quivers, sheath's, bow limbs, bow strings and these will boost your combat ability
The Soul Trainer
"If there's an obstacle, go through it"
The Soul Trainer provides you with permanent global class upgrades, so the main skill that The Soul Trainer helps you obtain is a skill called "Soul Recall" which pulls objects towards you when you press tab, this can be upgraded to allow "Residual Suction" and this passively pulls gold and xp towards the character
The Apothecary
"All's fair in love and war."
The Apothecary is the class based version of The Soul Trainer, she can empower your skills & spells to make them have even more variation, she is in the early stages at the moment but the framework is in place. She can currently let you change the Fireball Projectile into poison, plasma and ice, unlike The Soul Trainer she requires special relics and materials to unlock the variations, once these skills are unlocked it is permanent.
She will soon require Chaos Crystals as well as the special relics and runes as a regent in the upgrades, when you find an item that The Apothecary uses it will require going back to The Apothecary using (key: H) and selecting the skill, it's worth doing whenever you find a new regent
The Apothecary allows you to also permanently buff certain skills like allowing the Charge skill to have double the distance permanently
The Proprieter:
"A bad excuse is better than none."
The Proprieter allows you to gamble!!!! plain and simple, The Proprieter will let you race captive skeletons for $250 and if you win, you will double your money
Enemies:
No Turning Back currently has 4 enemy types with a lot more coming soon and thay are split into special variations, when you kill an enemy it will explode into gold and xp. If you have Soul Recall you can use it to collect all the XP and gold after a battle but if not simply running over the XP and gold will pick it up
Cultists:
The signature enemy of No Turning Back, cursed and corrupt the cultists will stop at nothing to remove the player from their castle
Ranged Cultists: They shoot projectiles which can be reflected back using a shield if timed correctly
Melee Cultists: They get as close as possible and try to beat you to death
Skeletons:
The Skeletons are a lot faster than the cultists and can swipe a lot faster, they also use a sword instead of their hands so they do a lot more damage
Bats:
Prepare to be zerged! the bats love to swarm around their prey and kill their prey quickly, keep your distance and use skills when required. Save the chaos variants for last or you will be swarmed quickly
Plantlife:
There are huge carnivorous spitting plants that will appear at various times throughout the castle and these are not required to be killed but they can be a serious danger if you're already being swarmed by bats
Equipment:
Weapons:
There are currently 5 weapon types in No Turning Back that are procedually generated
Daggers: Fast but low damage
Claws: Fast, lower damage than daggers but can cause bleeding
Swords: Hit hard, penetrate but low attack speed
Greataxe: Hit really hard, swing (area attack) but very low attack speed
Bow: ranged weapon, hits hard but medium attack speed
Customize:
Bow Limbs - Attack Speed
Bow Strings - Attack Power
Quiver - Run Speed
Handles - Attack Speed
Blades - Attack Power
Sheaths - Run Speed
Armour:
Heavy: Nice tanking gear
Light: Evasion comes in useful
Cloth: Teleporting works wonders
Current Pieces: Chest Pieces, Helmets (They compliment each other if the same type is used)
Potions:
Health: Heals the player
Mana: Restores Mana
Stamina: Restores Stamina
Key Bindings:
W - Up
A - Left
S - Down
D - Right
Space - Slide (Uses ST)
Shift - Run
Left Click: Attack
Right Click: Use Secondary Slot
F: Pickup Item
Q: Use Item
V: Interact (NPC's, Crafting)
Tab: Use Global Special (Once Unlocked)
E: Use Spell Slot 1
R: Use Spell Slot 2
T: Use Ultimate (Level 3)
Left Ctrl: Show Stats
Left Ctrl x2: Show Enemy Stats Only
Left Ctrl x3: Hide Stats
Enter: Restart Game
In Regards to saving, all the perma unlocks are automatically saved, characters are perma death
Now i will start the process of updating and developing new features!!
Are you a YouTuber? Press Member or Streamer?
Hey Guys
So in a few weeks time we will be entering Steam Early Access!
Everyone who has got a key from Groupees / Desura will be able to download the game and start playing on Steam!
Sorry for the long wait guys but i just want everything to be ready and in a good playable state for Early Access and once we launch on Steam EA we still have a long way to go but that's the fun part!
I have been getting some e-mails from YouTubers and members of the press who have had trouble finding an e-mail to contact me so i have decided to give you guys the press e-mail address right here :)
Thank you to everyone for the support and feedback!
lee@phatphrogstudios.com
Thank you!
~Lee :squirtyay:
Alpha Keys Giveaway #4 - 30/08/2015
Hey Guys
Before we start, i will also be doing a Facebook key giveaway later so please like the page below for updates on that (20 to go to 1000 likes!)
https://www.facebook.com/noturningbackgame
Ok so it's time for a key giveaway and an update on some of the new stuff that's coming in this week, i'll be following this post up shortly with an outline of the new alpha build and it's features :squirtyay:
Before we start, i will also be doing a Facebook key giveaway later tonight so please like the page below for updates on that :)
https://www.facebook.com/noturningbackgame
Ok guys, i have some alpha keys with your names on, this week i added ultimate skills (when you hit level 3 it will roll like a roulette on which ultimate skill you will get, currently there are 2 ultimate skills but now i have the functionality in the game i can add more) i also added the baseline for quests and added a new skill to the game which can be unlocked via the Blacksmith, the new iron skin skill allows your character to increase his protection by 200 for 6 seconds, good for tankie builds :)
Ok so you've heard about some new stuff, lets get you some keys!
The new update will be coming out later this week :)
Keep an eye on Facebook for another key giveaway later tonight
Thanks guys! :squirtyay:
Alpha Keys Giveaway #2 - 09/08/2015
Hey Guys
Before we start, i will also be doing a Facebook key giveaway later tonight so please like the page below for updates on that :)
https://www.facebook.com/noturningbackgame
Ok! so it's that time of the week again and i've got 30 shiny alpha keys for you guys, i've also been handing out keys to people on Facebook and Steam but my friends list has now actually become full, i am deleting people who have not logged in for over 6 months to make room >.<
It's great to see so many people interested in the game, this week i will be doing some announcements about the features of the game and i will also be doing some competitions once enough people get a copy of the alpha
Thanks again for the support, i didn't expect so many requests for alpha keys, it's awesome to see the communitys interest
So today is the first alpha key giveaway which i will be doing on a weekly basis, i am going to be posting 30 keys each week for you guys to try out the game, give me feedback on what you like or don't like
There is no NDA so feel free to share videos / screenshots to your heart's content!
I will also be doing extra key giveaways on the No Turning Back facebook page here:
Please follow the page for updates!
https://www.facebook.com/noturningbackgame
Watch this space because i will be doing updates and information about the game over the next few weeks!
Thanks :squirtyay:
Coming Soon on Steam!
Hey Everyone!
So today i have put No Turning Back as coming soon on Steam and i am offering alpha keys to anyone who would like to try my game, you just need to ask and i will also be doing bulk alpha key giveaways each week.
If you bought No Turning Back on Groupees, you should already have a key for the full game but because it's not released on Steam yet, you wont be able to download it until release day but send me a message and i will get you an alpha key, i have already sent the latest build to Groupees so you can play the latest build DRM-Free
Please let me know what you like / don't like about the game and what classes / skills may be overpowered and i will use as much feedback as i can get during the alpha phase to balance and create a game worthy of being on Steam!
This is my first ever game and i'm excited to bring it to you guys, i hope you enjoy it
I look forward to developing the game alongside you guys