As you've likely noticed, we're taking extra time on our Feature Updates now. The stability of the game has allowed us to strive for a better work/life balance for the team and ensure that each major update from here on out represents a clear step towards 1.0. While they're taking longer, we think that each one will be that much more interesting. The Adventure Update is the first example of this new workflow.
Given that we're spending extra time on these, we thought it was a good time to revisit our approach to announcing new features. Instead of waiting for the Beta of the Feature Update to announce it all in one go, we thought it'd be cool to start sharing Previews of features that we know will be in the update once as we begin to near it's full announcement.
To that end, the first major feature of Feature Update #5 is...
Terraforming!
Build a house in a hole!
A land bridge!
A root cellar!
Whatever these weird things are...
Or repair the hole that pesky Catapult knocked into the roof of your underground base.
Terraforming follows similar rules to building, with the exception that a terraformed block must be placed on top of or attached to existing Terrain. You can place any of the tile types that map generation uses.
To start, you'll only be able to build things out of Dirt. To keep with the grounded nature of Noble Fates, this will have a cost in the form of a new resource - Dirt. Dirt will can be gathered by mining, trading, or looting.
Feature Update #5 Status
Feature Update #5 is quite far along now. There are only one or two features left to build then we'll enter the bug fixing and tuning phase at which point we'll announce.
Terraforming is just one of the features of Feature Update #5 - any guesses as to what else may come with it?
Community Corner
There have been quite a number of interesting mods released since the last crier, here are a few!
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.27.6.3 Released!
Minor Update Crash Fixes Fix for crash when trying to Add a Lock to a Mod Door that doesn't support it Fix for crash when Mage enters the map already detected
Belongings Clicking a Belonging Slot will now Filter by that Slot Type Clicking again will clear the Type Filter Clicking in a Blank Slot will clear the Type Filter
UI Hide Buttons faster when no longer usable
Menu Rename Exit to Exit GameRestart the game and steam to pick it up!
Kingdom Crier #20: Door Locks and Roadmap Update!
Welcome to Kingdom Crier #20 Kontras.
Until now, Barricades have represented the state of the art in Kingdom Security.
The Builders have spent some time standing around with gears above their heads and discovered...
Door Locks! Use these to keep your spaces secure
Door Locks control access to your important spaces and keep Bandits away from your goods. These Unlock at Building Level 5 and cost 24 Copper to add to a Door. Adding a Lock doubles the Health of a door.
Leverage the new permissions UI to control access
Doors with Locks close more quickly than those without - but beware of tailgaters! Permissions prevent someone from opening a Locked Door, but anyone can walk through a door that's already open!
Beware of tailgaters!
The existing Lock system has been renamed to Barricades, retaining the previously functionality. The discovery of Locks has lowered the difficulty of Barricades to Building Level 2 and the cost to 12 Wood. Barricading a Door doubles its health - giving you a little extra time to get into position and dispatch attackers.
The trusty Barricade
Finally, you can Barricade a Locked Door to stack the Health boosts for added protection!
Patch Notes
Noble Fates 0.27.6.2 Released! Content Update #16 Crash Fixes Fix for multiple crashes related to Combat Fix for crash related to Items Decaying
Add Door Locks Door Locks add the ability to control access to spaces Unlock at Building 5 Ingredients: 24 Copper Other Factions can grant the Player access to their locks
Door Barricades Existing Door Locks are now known as Door Barricades Move to Tactical Research Category Unlock at Building 2 Ingredients: 12 Wood Update Visuals
Reports (thanks!) Improve Unreachable Detection Fix broken pathing when Stairs are built above a Terrain Ramp Improve reporting when Cooking is Disabled for all Available Ingredients Fix for multiple instances of dispatched parties not returning Fix for bug that allowed an attempt to path to unreachable space Fix for Pathing issue related to Stairs Fix for Pathing issue related to Uncrated Props
Crafting Show Locked Recipes by default
Desertion Prevent Raiders from Deserting their Kingdom during Retreat
Ordering Don't Select Hidden Blueprints when Right-Click Ordering
Grass Increase rate of Terrain Grass regrowth
Roadmap Update!
It's been a bit - so let's update the Roadmap!
As a reminder - there are 3 types of updates for Noble Fates - Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
Priority Fixes
Progress against the Priority Fixes that we outlined on 8/9
Details Crashes Fixed 65+ additional crashes, bringing the total to 165+!
Adventures Go on Adventures to Help your neighbors out Delegate to followers and stay home if you prefer
Fine Stone Building Tier Made from Stone Blocks Adds Arches, Spires, and Portcullis
Tactical Props Buildable Catapults Useful Chevals
Shields Great against Projectiles Block Animal and Monster Attacks
Crime Added Crime Tracking Factor Crime into Esteem Changes
Kingdoms Map Reworked and Improved
Demands and Gifts From other Rulers based on their Opinions of you
Tames Added Pastures to keep Tames contained Added ability to eat from Stockpiles
Character Visuals Less Crazy Combinations Added Character Appearance Editor
Conversation Refinement Surface inconsequential opinions Less Less need to talk to your people
Camera Improved Fine Camera Panning Added Camera Panning Settings
Reporting Added in-game Reporting tool
Mods Added Versioning That's a lot of changes! It's worth noting how much of our effort we've been able to put towards improvements and content instead of fixes! We have a pretty stable game now.
Current Priorities
Localization has climbed the list and is under way now. It's a complicated task for a game with so much procedural text, but we're hard at work on it. It will likely land between Feature Update #5 and Feature Update #6.
Beyond that, there are a number of systems and interfaces that could use their second pass to streamline and improve the player's experience, so those are starting to become important to us.
Content Updates
We've released 16 Content Updates so far!
There have been 3 Content Updates since the last Roadmap Update! Content Update #14: Wolves Content Update #15: Mortal Customization Content Update #16: Door Locks We'll continue to work on these and release them as they're ready,
Feature Update #5 is well underway, recently crossing the half way point of development. As with The Adventure Update, we're taking on and tackling deeper changes to the game to expand on the mid-game. Stay tuned for details!
Early Access Status
We're more than half way through what we set out to accomplish with Early Access. We're tracking behind our original schedule - due primarily to increasing breadth and quality of our Feature Updates - but we have been successful enough that we have plenty of runway to reach 1.0.
Thank you so much for your support and patience!
Community Corner
cypr` stood up this cozy village in one of their playthroughs...
and this sick castle in another!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.27.5.1 Released!
Minor Update Crash Fixes Fix for Marquee Selection Crash Fix for Crash related to Portraits Fix for Crash related to Refueling Fix for Crash related to Animals Fix for Crash related to Digging
Monster Moment Monsters are less likely to spawn within your base Monsters are less likely to spawn on roofs Monsters are less likely to spawn underground Monsters no longer attack stairs Improve Monster Targeting Discover all Monsters when event is Discovered Clicking the Notification Cycles Attackers
Mage Fix unusable abilities when helping with Breach Fix ability icons not showing up during Breach
Rabid Animal Moment Tamed Animals are less likely to start Rabid Clicking the Notification Cycles Animals
Fixed Reports (thanks!) Items falling through floors on load Missing Build Tool during Guided Experience
Movement Prevent cases where characters become stuck for periods of time Improve Stuck Character resolutionRestart the game and steam to pick it up!
Noble Fates 0.27.4.0 Released!
Minor Update Crash Fixes Fix for rare Crashes when Scrolling Visitors Animals Learning Log Recent Events Item Log Item List
Camera Add a touch of Pan Acceleration when Zoomed in Slow down Pan Speed when Zoomed in Add Zoomed In Pan Acceleration Toggle (default: On) Add Zoomed In Pan Speed Setting (default: .75x) Add Zoomed Out Pan Speed Setting (default: 1x) Makes it easier to make small adjustments when Zoomed In Feedback welcome!
Job Assignments Add ability to Prioritize a Job Use to temporarily boost Priority of a given Job for everyone assigned A Mortal assigned to a Prioritized Job will choose that over one that isn't Priority still determines which Prioritized Job comes first Rushed Commands now jump to the front of the queue for a given Job Rushed Commands no longer come before Unrushed commands of Higher Priority Jobs Rename Limits to Time Limits
Shields Can now limit ingredients for Hide and Leather Shields
Raid Traitors are now given a Crime if they switch sides
Kingdom Size Add more detail to Kingdom Size Esteem deltas Add Kingdom Sizes to Kingdom Size Tooltips
Elves Re-add missing Female Cheeks 02
Food and Drink Menu Fix Slider Visuals
Training Dummy Now colorizable (thanks Sato!)
Fine Stone Roofs Adjust positioning of a few pieces (thanks Sato!)
Paths Make approximate paths translucent
Days of Food Tooltip Text Iteration
Research Log Fix wording of Equipped/Unequipped
Guided Experience Introduce Time Scaling Sooner Text Iteration
Worklist Show Prioritized Jobs Switch to a Scrollable ListRestart the game and steam to pick it up!
Noble Fates 0.27.3.2 Released!
Hotfix Crash Fixes Fix crash related to Parties
Reported Issues Pastures Fix placement of Pastures when Layered
Assassinations Fix bug preventing dispatched Assassinations from ending
Mortal Appearance Editor Add Accents to Body Section Background is now lit properly Iterate on part namesRestart the game and steam to pick it up!
Kingdom Crier #19: Mortal Appearance Editor!
Welcome to Kingdom Crier #19 - introducing the next step in Mortal Customization...
The Mortal Appearance Editor!
We felt that the start of the Base Building Sale was a good time to tackle the next step in customization for Noble Fates.
We rebuilt the Character Type editor from the ground up for usability and streamlined the UI
You're free to choose any compatible cosmetics you'd like when editing them (randomize chooses from their Gender's part pool).
Bring it up when Choosing your ruler...
Or from the Mortal's Character sheet.
As with rename, you can edit the appearance of any Mortal you can interact with (provided they haven't met their end).
Patch Notes
Noble Fates 0.27.3.1 Released! Customization Update Add Mortal Appearance Editor Change a Mortal's Appearance Can choose from all compatible parts Random uses the Mortal's Gender's part pool Average brings their values back to average
Crash Fixes Fix for crash when recomputing Building Bounds
Bronze/Steel Chausses Increase Buff Potential
Mortal Generation Prevent multiple parts in the same slot name (Fixes Demon Mod)
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord. Expect issues - but know that we appreciate you helping us out!
Base Builder Fest Sale!
Noble Fates is part of Steam's Base Builder Fest at 30% off!
Join the Official Discord to participate in Development!
Noble Fates 0.27.2.3 Released!
Hotfix Crash Fixes Fix for crash related to Tanning Hides Fix for crash related to Equipping Items Fix for crash related to Commands Fix for crash related to Third Person
1 Day Per Year Fix for bug that caused mortals to not work when Years are 1 Day long
Tannery No longer tans hides before being built Will now Eject Hides when Crated Will now Eject Hides when Broken
OctDat Add error when trying to use an abstract objectRestart the game and steam to pick it up!
Noble Fates 0.27.2.2 Released!
Hotfix Add OctModBus Adds path for communication between the game and a mod Better than a Manager when a mod doesn't have persistent data Can be removed without breaking saves See No Fracture On Startup for an exampleRestart the game and steam to pick it up!