Please join us during our second livestream on Sunday during Steam Next Fest.
Best Noble's Life Team
Noble's Life: Kingdom Reborn Demo New Update [1.0.3.4]
Dear nobles,
We have just published the third and, unfortunately, already the last patch for the festival demo. In this one, we mainly focused on the major bugs you reported this week.
We hope that this will already make it as trouble-free as possible for you to enjoy the Noble's Life demo over the weekend!
# Courtyard
Improved animation of the opening of warehouse doors.
# Audience
Fixing critical bug causing audience to block after peasant Perrette appears.
Fixing critical bug causing audience to block after peasant Jacob appears.
Fixing a bug causing Guiscard's text to run on François when asking Katharine to come back later.
Fixing the showing of some incorrect character responses.
# Estate map
Fixing a bug that allowed entering the zoom mode of the estate map during the dialogue with Guiscard which could cause the game to block.
Fixing a bug that allowed starting a dialogue with Guiscard while changing the state of the map, which could cause the game to block.
# Other
Minor fixes of typos and graphics.
This time A Map? dialogue option should definitely not appear twice anymore.
We have not stopped patching the Noble's Life demo alpha version also thanks to your support. We have received quite a lot of reports of minor and major problems. Today we are solving some of them.
# Courtyard
It should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing.
Guards on the walls should now have correct dialogues.
Minor collision fixes.
# Audience
Improving some repetitive animations in the first audience.
Polishing some scenes of the petitioner being taken out by guards (some, unfortunately, still have problems).
Merchant Jaques' animations should work better.
Peasant Pierre should have a better hairstyle.
Peasant Jacob got his hat back.
#City
Improving more than a dozen flawed NPC background dialogues. Though characters at the breach in the wall or in camps.
Innkeeper Katherine should respond correctly if a player character handed her 20 écu during the audience.
Blacksmith's assistant stopped sweeping the air and got down to work.
NPCs should no longer levitate.
City guards should stop sliding.
Improvement of a great variety of minor collisions.
# Other
Minor fixes of typos and graphics.
A map? dialogue option should no longer appear twice.
Known major bugs we are working on:
Looping dialogue with advisor Guiscard when using the estate map. We are still in the process of solving this case.
Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected. We have partially fixed this problem in this patch.
Noble's Life at Steam Next Fest! First demo update
Dear nobles,
Thank you for your interest in our demo as well as our streams!
We are also glad that you liked our voice acting test.
We are also grateful for the reported bugs, it helps us a lot in improving Noble's Life.
We take your reports very seriously. That's why we're already publishing with this news the first and probably not the last demo hotfix.
# Courtyard
Guards on the walls should already have proper and working dialogues.
Slight improvement in horse models and animation.
Improved animation of the stableman.
Correction of wall materials to increase colour consistency.
Removal of unnecessary invisible walls on castle walls.
Improving some doors and door frames to better quality models.
Improving the view of the city from the castle walls.
Improvement of the view of player character coats of arms.
# Audience
You can no longer hitch the protagonist's brother, Hennequin, as he leaves the audience chamber, which triggers the last choice again. No more banishing him from the city and squeezing the brass on his way out xD (Which confuses advisor Guiscard and causes errors in the next month).
Extracting money from Father Simon to rebuild the church should no longer be so offensive to blacksmith Thomas that he doesn't come and block the audience.
The semi-secret option to send peasants from Agésouche to Duretige in dialogue with the peasant woman Perrette no longer blocks the game.
Refusing to help the merchant Jaques should no longer block the audience. The character should also return correctly when the player tells him to come back later.
New animations for dialogues and fixes to existing ones.
Minor improvements to dialogue texts.
# Estate map
Improving or reducing the frequency of a bug that causes getting stuck under the map.
Correction of a bug causing an impossibility to leave map mode.
Slight improvement of dialogues near the map.
# Other
Minor fixes of typos and graphics.
Improving the multiplication of some sounds.
Correction of the volume of some sounds.
New minor sound effects in levels.
Known major bugs we are working on:
Looping dialogue with advisor Guiscard when using the estate map. We've noticed that the game doesn't always handle blocking interactions during map transitions. We will fix this, but we strongly recommend that you do not click PPM during blackouts.
Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected.
At the same time, we invite everyone who has played to fill out the survey, which is available both from the main menu and at the end of the demo content. By doing so, you can make a real impact on the development of Noble's Life!
Steam Next Fest Livestream #1
Hello Players!
Today we will be hosting livestream event on Steam Next Fest: February 2024 Edition.
Best, Noble's Life Team!
Voice acting in Noble's Life demo on Steam Next Fest
Dear nobles,
There is not much time left until the Noble's Life presentation. We are starting today and the demo will be released no later than two hours from now.
Hence the surprise promised in the previous news. The demo will include the first sample of English voice acting, specifically we have fully voiced the game's initial interactive intro.
We hope this will make playing Noble's Life even better!
If it goes well, we will try to add voice acting in more of the demo during the festival. This is uncertain, however, as it also depends on how quickly our voice actors will get on with the task.
Finally, you can check right now how our voice actors performed! We've uploaded three voice samples on our Twitter/X: player character's military advisor, chevalier Roland, his sergeant and the burgess (background character). Just go here.
Feel free to comment on the performances and, of course, check out the alpha demo of Noble's Life!
Noble's Life on Steam Next Fest
Dear nobles,
As promised, we are back with another game presentation! This time in the form of a demo at the winter Steam Next Fest.
Therefore, from 5 to 12 February you will be able to move again to southern France XIV century and try to recover your estate from the effects of enemy invasion.
There is no need to register anywhere, just go to Noble's Life's Steam page, download the demo and play.
We would like to take this opportunity to once again thank everyone who participated in the first and second playtests. Thanks to you, we were able to improve the game enough that we hope to be able to present it properly.
At the same time, it's still late, because it's late, but nevertheless an alpha, so bugs may appear. On top of that, not all animations and graphics are final, so please understand (for example, the animation of spearmen training will probably still be improved, unless there are many enthusiasts of it).
What's in the demo?
Scope of the presented game part will include two full rounds representing the first two months in the game world and an element of the third round (with almost the entire audience).
They will include the opportunity to check out the basic game mechanics, explore the city to see the consequences of one's decisions, write the first letter, see the estate map in action for making economic decisions, and much more.
What about game saving?
As we declared it is our top priority, but we have a lot of problems with it. In its basic form it works, but, unfortunately, it often generates cases of value changes in resources or choices.
Hence, we have decided to disable this feature at the start of the festival, and we will spend these last days trying to improve it. If successful, we will make it available before the end of Steam Next Fest, but we can't guarantee it 100%.
Changes from the December version
Of course, this is not the only thing we have been working on, but for less than a month and a half we have been focusing mainly on fixes. We know that during playtesting many people blocked, especially in the final part of the demo. This should no longer be the case now.
We also significantly improved the visual layer. During the playtests we got requests for more player character coats of arms in various places. Now, for example, you will find it in the form of stone shields or on the uniforms of soldiers.
This is not the end to adding coats of arms to the game world. For example, wooden shields are already waiting for their turn. If you have suggestions on where such a crest should still appear, we would appreciate them.
We have also solved problems with minor background NPCs, more, now the city should be much more lively. Expect various smaller and larger interactions.
We also took care of an element that was highlighted to us in the playtest. In the festival version, walking around the city after the audience makes more sense and you can see how people comment on the decisions we made. You will also be able to see some of their effects instantly.
While putting someone in a stocks is not the nicest thing to do, it can have value... disciplining. Of course, seeing such a wretch player character may take mercy on him, but this, like almost everything in Noble's Life, will have its consequences.
We are both excited and a little nervous about this more prominent presentation of the game, but we still hope that you will enjoy it!
P.S. Still before the festival, we will inform you about a small, but, we hope, nice thing we added experimentally to the demo.
The last weekend of Noble’s Life playtest
Dear nobles,
We thank you for your effort during the lengthy second playtest of Noble’s Life!
We received a great amount of useful feedback, and many of you significantly helped us in developing the game by sometimes uncovering incredibly hard to find errors.
However, the planned two weeks of playtests are getting close to an end. Over their duration, we intensely fixed all sorts of issues, which resulted in three hotfixes.
Unfortunately, the remaining issues are much more complicated and we need more time to fix them. Hence, there will be no more patches, but we will leave the playtest running until monday 15:00 (CET), so that everyone who still wanted to, could check out Noble’s Life alpha.
There will yet be time for summaries, but as we underlined many times, we will be presenting our progress many times over before the release of the game. We will keep you informed here, as well as on the game’s Discord ( https://discord.gg/VEcMnZsTxt ), where many discussions regarding the future of Noble’s Life take place.
Playtest 1.0.2.10b version of the Noble's Life: Kingdom Reborn alpha has been released!
This is probably the last update of the game under the current playtests.
# Audience
Improving technicalities related to character dialogues during the third month (M3), in particular the blacksmith Thomas and the peasants Jacob and Robert.
Fixing dialogues with characters returning in M3, specifically the merchant Jaques.
Further fixes for the peasant girl Perette. Unfortunately, there may still be bugs with this character.
# City
During the first entry into the city, some strange woman appeared which is a bug (hence the strange looped animation and model). However, we didn't want to block the release of the hotfix because of this.
The innkeeper Katherine should now respond correctly to any player decisions in the first month (M1).
It should no longer be possible to enter the house of a woman whose guards help open the door.
Improved collision allowing you to lock yourself in the ruins of the town hall.
# Castle
Further improvements to the doors leading to the audience chamber to prevent Guiscard's advisor from blocking them.
# Courtyard
Two new dialogues of the guards on the walls.
New secret was added.
The guard at the castle entrance should no longer disappear as the dialogue with Roland starts.
Roland's dialogues should no longer reset after a level change.
# Map
Bugs (blockers) of looping dialogues with Guiscard's advisor have been resolved.
Removed redundant camera blockers.
Problems with overshadowing and unshadowing have been corrected.
# Graphics
Animation improvements, mainly to characters in the city.
Starting work on increasing the detail of characters' hair for audiences.
# Audio
Improvements to the volume levels of sounds and an increase in the pool of sounds, especially when entering a town for the first time.
More new sounds for the letter-writing mechanics and the estate map.
The sounds of Roland moving and Roland himself should already be synchronised with each other.
# Other
Further improvements to the display of tutorials in letter writing mode.
Playtest 1.0.2.9b version of the Noble's Life: Kingdom Reborn alpha has been released!
# Audience
Dialogue with Father Simon in the third month (M3) after asking him to come back later should now work correctly.
Improvements to the dialogues of Jacob, Guillemette and Perette in M3. These should make the dialogues less blocky, but we are still working on these characters.
Blocker fixes in the dialogue with peasant Robert in M3.
Jacob's peasant hat should no longer fly around the audience room on its own.
# City
Improve collisions with objects in the city.
Dialogues with the consul's son Jehan and the woodcutter should behave correctly after talking to these characters again.
Correct reaction of Katharine's innkeeper to receiving 30 écu. However, there may be translation problems there, which we will correct in the next hotfix.
# Castle
Improved bed and door interactions in the third month.
# Map
Improved movement of the box with figures and village stats across the estate map.
Unification of the second and third month versions of the estate map.
Correction of the blocker when, while in dialogue with Guiscard in map mode, the player clicks on the table.
# Graphics
Adding missing banners in the city in the second month.
# Audio
Improvements behind the volume range in the third month (M3).
Additional sounds in letter writing mode.
# Other
FSR has been implemented on a test basis.
Improved display of tutorials in letter writing mode.
Corrections to the lack of ENG/PL translations.
Minor corrections of typos and graphics.
Known major bugs we are working on:
The blocking of the third audience, and in particular the problems with the characters returning merchant Jaques and peasant girl Guillemette. Additionally, we are still in the process of fixing the dialogue of peasant girl Perette and peasant Jacob.
Missing translations and/or dialogs for characters in the city in response to player decisions in the first or second audiences.
The problem of the game blocking when a player asks Advisor Guiscard for details about taxes.