Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Nobody Saves the World
Nominate Nobody Saves the World for the Steam Awards!
It's been an exciting year for us over here at Drinkbox Studios. Way back in January, we released Nobody Saves the World, and it turned out to be our biggest launch ever! A huge thank you to everyone who has played the game. (You're the best. YES YOU!)
Since the launch, we've continued to support the game, adding in the highly requested local multiplayer support in April, and releasing the Frozen Hearth DLC in September. Small golf anyone?
We're still not done with the game (you can expect some news from us in the new year), but in the meantime, we would really appreciate it if you could help us with a nomination in the "Better with Friends" category of the Steam Awards.
To celebrate, we've just put the game on it's deepest discount yet, so if you haven't had a chance to pick it up yet, now could be a good time.
Thank you again everyone!
- The Drinkbox Team
Frozen Hearth DLC AVAILABLE NOW!
Hello friends!
The Frozen Hearth DLC for Nobody Saves the World is available now!!! The Frozen Hearth brings even more form changing and quest completing wizardry along with The Tempering, a mysterious festival that's calling for a new champion!
To celebrate its launch we’ve put the DLC on sale for 10% OFF for a limited time:
Don’t let the Mechanic’s wizened looks fool you, they’ve got a couple of gadgets up their sleeve that are sure to make you rethink any familiar strategies. And small but deadly, the Killer Bee zips around the map striking with devastating precision and fistfuls of empowering honeycombs!
Mix and match these new abilities with all the forms and abilities you already know and love, unlocking even more game-breaking combos!
A Contest of Champions
Take a break from saving the world to compete in The Tempering, a colosseum full of specially designed challenges. Completing challenges is the key to unlocking powerful new forms and abilities! Can you conquer the colosseum and claim the title of the True Being!?
The Frozen Hearth
Travel to the frigidly molten depths of the world. Defeat new enemies and make new friends in this new region located in the planet’s core! I hear that a disgruntled citizen or two might have made their own challenges to better test the quality of a champion… some kind of… small? …golf??
The Whole Package
Save the world with no compromises by getting the base game AND the Frozen Hearth DLC in the Nobody Saves the World Complete bundle, which comes with a 15% discount! Perfect for anyone new to saving worlds.
So what are you waiting for? Jump in and test your mettle now! Then join our Discord to share your victories (and hear about any more updates directly from us!)
Good luck, hope you have fun and try not to get too sweaty!
- Drinkbox Team
UPDATES FOR NEW “FROZEN HEARTH” DLC + BUG FIXES
UPDATES FOR NEW “FROZEN HEARTH” DLC:
- New Level: Added new “Frozen Hearth” underground area to the overworld which contains The Colosseum: a new challenge level that will present the player with various challenges. The new area can be accessed via one of two teleporters, found to the east and west of the Castle. Check the world map for new quest icons to see the exact locations. - New friends and enemies: a variety of new enemies and friendly NPCs can be found in the Frozen Hearth. Some of these new friends may have some new tasks to complete. Small-golf anyone? - New Forms: Complete objectives in the Colosseum to unlock the new Mechanic and Killer Bee forms. - New Summon: In addition to the new abilities of the new forms, completion of objectives in the Colosseum will also unlock a powerful new summon: Lavalarie.
BUG FIXES & NEW FEATURES:
- Rather than quitting to the main menu, we now attempt to allow the host to continue playing when a client disconnects - Support Shield enemies could cause some enemies to get stuck in the fear or stunned states when buffing them - Support Ward enemies would not seek out other enemies to buff if they were next to another support ward enemy - It was possible for Randy to be killed by the closing spike wall in some cutscenes if he was impeded by money / item drops. He should no longer be impeded by these - Made the giant turtle’s egg-breaking side quest more colorblind friendly - Made the Dragon form immune to the “Burn” status effect - Holy Light ability should now work on the targets in the Archery Range side quest - Shopkeeper icons were missing in the Jungle Swamp level - Form customization tutorial now indicates that ACTIVE abilities must be equipped to progress the challenge - Client walking “dust” could persist on the host if client disconnected - Soft lock was possible if the player was standing on an active dungeon teleporter and interacted with the dungeon mod sign just inside the dungeon entrance
Frozen Hearth DLC Coming Sept 13th, Plus OST on Vinyl!
Hey everybody! In case you missed it, we recently announced the Frozen Hearth, an upcoming DLC for Nobody Saves the World. Coming out Sept 13!
The Frozen Hearth introduces two new playable forms: the quick and deadly Killer Bee, and a Mechanic who fights with turrets and other gadgets. It also includes a new overworld level that hosts a grand tournament called The Tempering, designed to test the creativity and customization of any form-changing wizard!
Finally, if you’ve ever dreamed of having the game’s soundtrack on vinyl, you’re in luck! Jim Guthrie is running a campaign to produce the soundtrack on vinyl RIGHT NOW, and it’s almost fully funded!
Thank you for all your continued support. We hope you have a blast with the Frozen Hearth when it launches later this month!
New Update Out Now - Local Co-op and Japanese Language Support Added!
Hello everyone! We’re excited to announce that with the latest patch, local co-op has now been added to Nobody Saves the World!
To celebrate, we’re putting the game on sale for 10% off, and also offering discounts on all of our older games @ 75% off!
To add an additional player in local co-op mode, just connect a second controller and press a button to join the game. You can also change which control device is assigned to each player in the new “Assign Controllers” screen, accessible from the “Controls” menu.
Additionally, full Japanese language support has been added into the game with this update. We’d like to send out a huge thank you to Kakehashi Games for their help preparing the Japanese release.
Finally, this new patch also includes fixes for some minor gameplay issues that were affecting a small number of players - please see the patch notes for more details.
We hope you enjoy it!
- Drinkbox Team
Patch Notes for Steam - Apr 13, 2022
New Feature: Local Co-op support added. Change how controllers are assigned using the new Assign Controllers screen, accessed via the Controls menu New Feature: Full Japanese language support Performance: Lighting and graphical effects have been updated to help improve performance on slower machines Performance: Some art pieces with small amounts of alpha have been set to use binary alpha. Other art pieces with large amounts of alpha have been “cut out” to reduce overdraw Improvement: Added reminder of how to lock direction to the archery range challenge Improvement: Minor tweaks to text in the opening parts of the game, to improve onboarding of new players Bug fix: Fix to stop players from entering Secret Corp. dungeon without first opening the Star Door Bug fix: In multiplayer, familiars could sometimes freeze when the player who summoned them died Bug fix: Improve the selection of teleporters when the map is at farther zoom levels Bug fix: Some ability cooldowns could be reset by using quickswap Bug fix: Quick swapping while using Tempest Barrage ability could cause the player to become stuck in a slow walk Bug fix: Familiars could sometimes leave a blocking hull behind when they died Bug fix: Fixed Moletopia dungeon hud popup not appearing in some circumstances Bug fix: Nostramagus Museum dungeon quest had incorrect icon Bug fix: Cool Witch’s “!” icon would sometimes not clear after beating her in the race Bug fix: Plugged several small gaps in level geometry that players could fit into with small forms and potentially become stuck Bug fix: Fix to Dark Nest arena to prevent second player from dying when spike walls were raised Bug fix: Fixed Marty Joe tutorial scenes where second player could die on spike walls Bug fix: Fixed players getting teleported when they changed forms within Octavia’s lab Bug fix: One player entering or exiting an interior just as the other player initiated a conversation/cutscene could break the cutscene in some circumstances Bug fix: Improved the way “Boo” ability draws with respect to other objects in the world Bug fix: Fix for some NPCs being pushed by certain enemy attacks Bug fix: Dungeon mods text could overlap dungeon title info in some languages Bug fix: Purchasing all items from the second page of the Shop could cause a crash Bug fix: Adjusted hulls on the Cauldronator 2600 so that larger forms can get on and off it more easily Bug fix: Using the “Steele Plated” passive during Laura’s final Knights Guild quest could cause the game to crash Bug fix: Fixed issue with thieves guild questline becoming incompletable if player died or quit between providing the password and collecting their stars Bug fix: Fix for “Nobody Saved the World” achievement not popping for some users Bug fix: Fix for total playtime calculation not being correct in some situations Bug fix: Fixed possible soft lock in the final Thieves Guild quest Bug fix: Client was unable to quit the game when certain tool-tips were on screen. They can now open the pause menu to quit in this situation Bug fix: Blocked off Dark Expanse side quest area once it has been completed Bug fix: Fix for players becoming permanently blocked from entering the Clank dungeon Bug fix: Fix for rare crash when fighting the Secret Corp final boss Bug fix: Fix for potential game freeze when using the teleporter in the Dark Nest dungeon
Local Co-op Update Coming April 14th!
Hi everyone!
We’ve been truly overwhelmed by the positive feedback from you all since Nobody Saves the World launched back in January. Thank you so much for all of the kind words over the past few months.
Today we’re excited to announce that we’ll be patching in local co-op as a free update to the game on April 14th! That’s right, with this update a second player will be able join your local game session from the comfort of your couch or backup computer chair.
To kick off a local multiplayer session, all you'll have to do is "Press A" on a second controller (or Space on a keyboard) to join in your co-op partner:
We have more exciting news coming soon, so please stay tuned!
- Drinkbox Team
Rare soft-lock fixes & network logging updates
This minor update contains fixes for a few rare blocking issues, plus some network logging updates: - Fix for issue where players could get locked out of The Clank dungeon - Fix for issue with players sometimes getting stuck in level geometry in Cloud Canyon - Fix for issue where players could be blocked from speaking with the leader of the Thieves Guild - Added additional logging around network timeouts - Incremented net version number
New Trading Cards and Points Shop Items for Nobody Saves the World
Hi everyone!
Just wanted to send a quick note to let you all know that we've just added support for Trading Cards, Badges, Backgrounds, and Emoticons to the game. Trading Cards should now drop every hour while you play Nobody Saves the World, and once you collect a set they can be crafted into Badges to unlock the Backgrounds / Emoticons. (More info here: https://steamcommunity.com/tradingcards/)
We've also added new Points Shop items, including an animating sticker of Randy, an "S Rank" animated profile frame, and a "Nobody" animated avatar.
We also wanted to send a huge THANK YOU to everyone who has played the game so far. We're really thrilled by the reception, and hope to have more news about future updates soon!
New Patch: Soft-lock Fixes
This patch should fix some rare issues experienced by a few players: - Gate staying closed before Gigi after dying at the same time as beating the first Jungle arena - Triggering the save point near the Jungle Mines before killing the enemies to open the gate, and hence getting stuck behind the gate. Should no longer be possible to trigger this checkpoint - Fixed a stray checkpoint in the water at the bottom corner of starting which could allow people to get stuck on the wrong side of the rope barrier