Our first update, 0.1.0.1, is now live for all users. This is a minor patch, including a few tweaks and fixes.
Update 0.1.0.1 details
Fix issue with dropped weapons thrashing in walls
Make levers more responsive (better tracking to hands - they felt like they were moving through molasses before)
Adjust Decoy pouch colliders to accommodate more body types. Ideally you'll have an easy time grabbing decoys no matter how short/tall/skinny/huge you are. Let me know how this works!
Stay tuned for more content and fixes next week!
Beta Patches
Reposted because the first version created some sort of infinite loop in Steam client
I've put up patches for a handful of known issues in beta builds. Here are the details:
Mixed Reality rendering issues
For some reason foreground/background detection for mixed reality isn't working. I have a possible fix for this in the Mixed Reality test branch (I don't have the hardware to test this myself, unfortunately). If you've got the hardware to test, and could take a look, I'd greatly appreciate it.
Patch 0.1.0.1 preview Preview build of first patch are in the Beta testing branch. Details:
Fix issue with dropped weapons thrashing in walls
Make levers more responsive (better tracking to hands - they felt like they were moving through molasses before)
Adjust Decoy pouch colliders to accommodate more body types. Ideally you'll have an easy time grabbing decoys no matter how short/tall/skinny/huge you are. Let me know how this works!
I expect patch 0.1.0.1 to go mainstream Friday if I don't hear any horror stories about it.
Thanks for your support everyone!
What happens from here?
First, I want to say thank you all so much for your support! You guys are helping make my dreams a reality. I really appreciate all of you who've spent your hard-earned money to give Nock: Hidden Arrow a try, and all the feedback you've given already. All of it helps me make a better game.
That's nice, you say, but what now?
Now the real work begins. Up to this point I've been building this shooty sneaky VR fantasy land in my own little corner. But that all changes now that you guys are playing it too.
For the time being, I plan to release an update every Friday. Updates will be combinations of patches, new content, and new features. The first (minor) patch is in the beta branch as I write this, and should be live on the main branch tomorrow.
Over the next few days I'll be setting up ways for you guys to easily give feedback on which elements of Nock you'd like to see focused on first. If any of you have suggestions for good feedback mechanisms (Trello board? Polls? other magically good methods?) I'd love to hear about them.