Noclipped cover
Noclipped screenshot
Genre: Adventure, Indie

Noclipped

Noclipped v1.2.1



This update brings many changes as well as a bunch of new content. Mainly the introduction of containers (boxes and crates you can store items in), 2 new farms, and new resources on Level 0!

Inventory management upgrades:
- Decreased slot count of the player from 36 to 32 slots to encourage the use of containers
- Removed the weight limit of all inventories
- Removed the item weight mechanic to make the inventory feel simpler
- Added new items: Silk string, Paper ribbon
- Added recipes for crafting rope, clothes, and wallpaper out of the new renewable items
- Added items to all new structures mentioned below
- Added recipes to the new structures

Building:
- Added a preview of structures when the player has one equipped
- Added rotation of structures via the default hotkey R
- Added a snapping mechanic that snaps all structures to a grid
- Added an ability to place structures off-grid by holding default hotkey V
- Added containers for storing items outside of the player inventory
- Added cardboard boxes - the cheapest early-game storage block
- Added wooden crates - the cheap medium-tier storage solution
- Added metal crates - the most expensive yet the most spacious storage block
- Added wooden walls, doors, and windows for the more varied building of bases and outposts. Walls allow players to block off corridors and create their own houses, while doors and windows allow for variety in design and use
- Added a paper flower farm for farming paper ribbons
- Added a silk flower farm for farming string
- Added a tent - a purely decoration structure to a place near a campfire

Movement refining:
- Removed tilting of the camera on strafing
- Toned down the walking and running shakes

User interface:
- Changed the slider textures
- Changed the toggle flag textures
- Changed the dropdown menu textures
- Added many new screen sizes
- Converted the inventory grid from static to automatically wrappable (Allows automatic change of grid columns/rows on resize)

Other improvements:
- Separated the voice-acting sounds from all other
- Added the ability to configure the volume of the voice acting
- Removed wrenches and migrated their functionality (one-shotting structures) to the crowbar
- Made these recipes easier: Reality warpers, Beacons, Firesalt explosives
- Made these recipes harder to get: Torch, Almond Water
- Added more uses to Strange liquid: mutating seeds during crafting
- Made strange liquid to unlock a few new recipes
- Changed the icons for Almond water and Strange liquid
- Added a mid-game recipe for duplicating Strange liquid using smiler repellant
- Upgraded the models of wooden tools (Axe and pickaxe)
- Added many new achievements
- Lowered the required distance for doors to spawn on level 1 (1km -> 500m)
- Added new points of interest to Level 0: Wooden piles and planks after 50m
- Added new tutorials/guides that show up after picking up new items
- Replaced the New Game confirmation window

Bugfixes:
- Fixed the default resolution being 1980x1080 (It's 1920x1080 now)
- Fixed bug where the UI hitboxes were very off in the fullscreen mode
- Fixed textures of the beacon being glitched and inverted
- Fixed bug where the level 8 door teleported the player to the beginning of the level instead of the threshold, again
- Fixed multiple bugs related to building and structures
- Fixed bug where an unfinished/broken quest called "Lurking Danger" was given at level 1 (This quest will be eventually re-added in v1.3)
- Fixed bug where the player will always teleport to the center of Level 1 on re-join.
- Fixed bug where smiler repellant did not work properly

Notice:
- The translations aren't yet ready and English is the only available language for all the new content. This is soon to change with v1.2.1 patch 1

Noclipped v1.2.0 patch 4

This patch fixes some annoying and highly requested fixes for Noclipped. They are mainly related to the endgame and level 8, but there are some fixes/tweaks for the early/mid games

- Fixed bug where the door that is the chapter 1 end door from v1.1 lead to the beginning of level 8
- Replaced the chapter 1 finale door with a door that leads to the threshold, allowing players to move back down levels and play the lower levels with their new gear
- Removed wooden crowbars, encouraging players to return to level 1 after they crafted a metal/firesalt one on upper levels
- Fixed bug where entities avoided doors while chasing, instead finding a route that uses another entrance
- Fixed collider on the door that leads from Level 8 back to the threshold

- Tweaked and improved the player movement to feel more responsive/snappy and less "drunk"
- Added more significant air control (Movement of the player in mid-air)

- Changed the visual design of the main menu
- Added a function that will automatically update the version of the save file if the game detects that it's outdated

Noclipped v1.2.0 patch3

Nope, the last patch didn't let the game be playable after level 5. Now it is finally fixed and ready to go :)

- Fixed bug where doors on Level 5 never appear
- Added an ability to close the sandbox developer tool selection screen with the escape key
- Fixed bug where you can resume the game while having the settings menu opened
- Fixed bug where the recipe for Firesalt explosives never appeared
- Fixed bug where entities spawned right after the blackout ended
- Buffed the blackout time from 150s to 450s
- Fixed bug where the X in the credit screen didn't close the credits screen

Noclipped v1.2.0 patch2

Another day another post-release bugfix patch and another bucket full of bugs were removed. I sure hope this one doesn't break the game even more :(

- Fixed entities spawning on Level 1 during the day/whiteout
- Tweaked the entity spawning time, nerfing it from 80 seconds per entity to 180 seconds per entity
- Tweaked blackout time to only be [replace] seconds
- Fixed bug where items on Level 0 spawn below the floor
- Replaced the door collision with an older version that is present on threshold doors. This decision is made due to the fact that v1.1 doors use this system and always seemed to work
- Fixed bug where a large shadow of the arm appears while a torch is held in the hand
- Fixed bug where 2 torches are shown if a torch is held in the off-hand and the same torch item is equipped in the main hand
- Fixed bug where the camera could clip into the walls when the player crouched without any items equipped
- Fixed bug where the smiler ragdoll is a large cube, not being dynamic at all
- Fixed bug where the smiler ragdoll flies in all directions at extremely large speeds after being killed
- Fixed bug where entities never despawn when they fall down into the abyss

- Added a controls screen to the settings, that shows all keybinds of the game (Changing keybinds will be available in v1.2.1 if everything goes according to plan)
- Added mechanic where smilers will run away in fear after they get hit by a player hidden in the dark/without a light source present. This is due to the fact that smilers only see and react to light and attacking them this way scares them

- Removed the render distance slider due to fundamental issues with the knob, many bugs that appear on small and big render distances, and the fact that the render distance system performance goes exponentially worse with larger and larger render distances.

Noclipped v1.2.0 Patch 1

Many bugs were found by people right after release. Uploading a newer patch that fixes some of the more annoying/game-breaking bugs:



- Fixed doors not leading to the Threshold on Level 3
- Fixed entities spawning outside of the map and falling into the abyss on Level 1
- Fixed entity spawn tables only spawning smilers on levels 1-6
- Fixed crafting recipes overflowing on top of the inventory in the crafting tab
- Fixed player running animation continuing to run forward while the player is moving backward

- Removed the debug "Toggle Level Blackout" functionality off the key X
- Tweaked the animation so the torch doesn't stay right in front of the camera, obstructing the view of the player
- Lootboxes (Lockers, lunchboxes, etc.) will no longer appear during Backrooms sense if they're already been looted
- Tweaked the hitbox of the level door so entering it is easier and more reliable

I sincerely apologize for the major bugs present in the first ever release version