Robin Finck of NIN joins Team! & Release Date Announced!
Noctober 22nd.
Just in time for Halloween we will be rolling Noct out. It has been roughly one year now since the first prototype of Noct was publicly released after the successful Kickstarter.
I am happy to announce that the incredibly talented Robin Finck of Nine Inch Nails has joined us on this perilous quest to help bring our weird thermal world of nopes to life. Together Wordclock and Robin Finck are creating some extremely creepy dark ambient tones for your ear holes.
New beta build will be up soon for testers to break.
Could not have done it without you guys!
-c3sk
New build! Story Objectives are now live for ACT 1 Testing.
Hey all,
New tester build has gone live today, officially bringing Noct into early beta.
If you previously had a Noct alpha test on your machine you will need to do the two following steps after the update:
1) Change the alt fire button from space to something else (left mouse) via your configuration menu upon startup. Unfortunately with the current input system I can't automatically change this for you. (We're working on a new input system now to remove restrictions such as these)
2) Erase your survivor on the main menu before playing if you would like to access the new Story system.
FEEDBACK:
As always, take to the community forums and provide feedback based on your experiences if possible! Thanks everyone! :)
Noct North American Weekly Playtest today at 6:00PM EST
Today's Menu: Updated monster AI, wall busting monsters, some new geographical updates to the world map, and You.
See you there at 6PM!
Official Event Schedule: http://steamcommunity.com/games/330570/events/47636923025072986
Noct North American Weekly Playtest is underway!
Join us for 6:00 PM EST on the NOCT DEV TEST SERVER 1!
This Hotfix patch addresses the following critical issues which plagued last Thursday's PVP test on the public servers:
- Server spawn errors caused intense lag and framerate loss for all clients.
- Previously the MasterServer would not refresh listed servers correctly resulting in no servers being found.
- An error with the persistence code would cause players to sometimes spawn on another player after death.
- Some items on the server would not correctly clean up after destruction.
Dedicated public servers 1 to 4 are now returning back online, and can be accessed through the "Find a server" menu, or the "Join a public test server" menu.
-c3sk
Noct Dedicated PVP Server test underway!
New build is up with PVP and Chat enabled. Be sure to use the "Join Public Test Server" Option, Server 1 and 2 will be live right now for this scheduled playtest: http://steamcommunity.com/games/330570/events/47635655602151894
Use "Enter" to prompt your chat window in game.
See you there!
Noct Thursday Alpha network test on the dedicated server.
Evening all!
Will be doing a 1hr playtest tonight which will focus on some new interpolation network code updates which will hopefully smooth out multiplayer gameplay a bit.
If you're having trouble getting through to the masterserver (sometimes you need to refresh a lot to get the list to populate correctly)
Feel free to connect to the dedicated server manually by using this IP: 52.24.107.46
The official event thread for tonight is located here
See you there!
-c3sk
Master Server Offline for patch.
Alpha Noctians,
The current Noct Master Server will be offline until tomorrow at 3PM EST in preparation for the next patch. Feel free to join in tomorrow at 6PM EST for the dedicated server test/new patch. I'll have 2 of them up and running for us to mess around on.
You will be able to join these servers off of the find server list in game.
See you then!
-c3sk
Patch 015a notes:
This small patch addresses bug fixes, AI health balancing tweaks, and minor changes to current mechanics. Player Persistence is now active.
Overall this patch should make things a bit "easier" difficulty wise.
Bug Fixes:
- Black out building glitch.
- Item names would appear on the mini map after spawn.
- Enemies would become invisible after using the mini map.
- Sometimes the game would not locate a new survivor.
- Fixes applied for NAT support.
New additions/Changes:
- Monster health pools have been reduced.
- Chance to hit with projectile weapons has been slightly increased.
- World Spawn weapons now spawn with a spare magazine.
- Player names are now visible upon targeting players.
- Persistence is now active for survivors across servers. Additionally there is also an "Erase survivor" button on the main menu if you would like to reset your current saved survivor.
As of yesterday, private access to the Noct alpha was granted to all game backers from the kickstarter. Keep in mind keys are still rolling out and may be in your junk mail folders. If you are a backer and have not yet received your key yet, feel free to contact me here or on the kickstarter portal and I will pull up your key from the database personally.
Thank you for the feedback so far, it has been extremely valuable, keep it coming! Over the next few days the master server will be moving to a more appropriate hosting location to better support the alpha.
Patch hot items on the Horizon:
- New dynamic objective system.
- Fix for black out building glitch.
- Fix for join server timeout.
- Player persistence enabled.
- Monster difficulty balancing.
- Monster doorway AI fix.
- Player names enabled.
- Additional Map features.
- Additional NAT punchthrough support.