Nodes cover
Nodes screenshot
Genre: Simulator, Indie

Nodes

Update / Patch notes

Bug fixes:
- Reduced max text scaling in notification window
- Tooltip is now in front of unlocked node count in unlock nodes window
- Set uniform text size for checklist
- Fixed node information window export panel buttons too dark
- Fixed UI and text scaling for exit game window

Changes:
- Implemented "Prestige" system. Reset your game for permanent boosts.
- Reduced price for initial shop nodes to 200
- Reduced unlock tree node costs (More info below)
- Reduced incoming bolt resource need for LunchBot3000, from 5000 to 500





Resource cost reduction detailed:

Ancient dirt = 3000 -> 700
coal = 700 -> 350
stone = 650 -> 400
copper ore = 3700 -> 1500
iron ore = 2500 -> 1500
ilmenite = 2400 -> 1700
dirt clump = 4000 -> 2000
gold nugget = 4600 -> 2500
poisonous mushroom = 650 -> 300
mortar and pestle = 2000 -> 1000
yarn = 3000 -> 1500
grains = 1000 -> 500
awereed = 700 -> 350
pinecone = 700 -> 350
wood = 2500 -> 1200

Update / Patch notes

More stuff

Bug fixes:
- Selecting a node group, would select too many in the background using up memory
- Moving a node group and doing certain actions would crash the game
- Now setting export to max will not keep updating it when upgrading a node

Changes:
- Changed shop icon
- Added tooltips for recipe ingredients in node panel
- Moved resource panel in front of the checklist tutorial
- Changed shop filter clear button to match rest of the game UI
- Now pressing 'Escape' will close all windows at once
- Added button to export 1/2 amount
- Reworked statistics window to be more readable
- Reworked node info window UI a little to be more consistent
- Changed Unlock tree close UI button to match the rest
- Changed in-game font

Update / Patch notes

Completely reworked the entire tutorial system to a more intuitive and free form model. Sorry, this took an absolute age.

Bug fixes:
- Fixed "Help" window scaling
- Fixed WASD movement speed was being defaulted to 0 for new players.

Changes:
- Added support for 1768x992 resolution
- Added camera moving towards mouse cursor when zooming in
- Reworked tutorial system

Update / Patch notes

QOL all the way.

Bug fixes:
- Booster nodes were not counted in the top in unlock nodes window. Resulting in finishing the game several nodes short
- Fixed WASD moving the camera when writing in shop filter.
- Camera zoom is now locked when scrolling resource panel
- Now the two starter nodes cannot be deleted

Changes:
- Added button to round up to nearest 10 when upgrading.
- Increased resource panel scroll speed
- Added scroll bar in shop window

Update / Patch notes

A lot more on the way.

Changes:
- Added an autosave backup
- Reworked resource panel
- Added resource panel minimized version
- Added functionality in options to not showing resources if they are 0
- Slightly reworked incoming resource panel, so text fits in more neatly at larger numbers
- Added UI tooltips
- Added option to toggle tooltips in main UI on/off
- Added WASD speed slider in options
- Added button to open save file location

Update / Patch notes

More fixes, more implementations.

Bug fixes:
- Fixed when purchased node is being placed, Ctrl didn't lock it to grid
- Fixed auto align setting for purchased node placement and multi select nodes
- Fixed so that player can open different node without closing current one

Changes:
- Added support for AZERTY keyboard for WASD movement
- Added selection in options to choose keyboard layout
- Added another quick action button when selecting node to quickly set export to max