A quick stability and bug fix version, read the changelog below for more information.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Client and server time out increased for loading the world
Server will now load global bans more efficiently
Server will now load new global bans automatically
Jittery character animation fixed
Anti cheat system updated
Weapon camera now renders less space forward, should some slight performance increase
Updated to Unity 2021.1.12f1, should see performance increase
Increased net calls for all players, resulting in smoother movement and actions
Loot items now spawn 25% faster within the world on item spawn cycles
Fixed an issue with Garage Doors
Vehicle decay time increased to 48 hours, up from 24 hours
All servers are wiped due to this update. This is to ensure no server data or game data corruption and to reset players so everyone has a fair and equal start
Nomad 1.0.2.4b Released
Hello Survivors!
I'm spending some time trying to get the game as stable and bug free as possible. This patch mainly focuses on bug fixes so then we can push new content later.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Name tags will now appear above players heads within 15 meters of you. They are coloured to match if they are Premium, Free to Play or an Admin. Yellow, white and red respectively.
Bug Fixes
Fixed an exploit with loading inventory
Fixed an exploit with sleepers spawning items if the player is online and the sleeper is destroyed
Fixed a bug with sleeping bags duping itself if two players hit it at the same time
Fixed a bug with mining nodes
Fixed Explosives item tooltip
Fixed Hammer crafting tooltip
Updated Rabbit Trap item tooltip
Fixed Empty Canteen item crafting tooltip
Fixed Moca Coca item item tooltip
Fixed a few trees and rocks intersecting with pylons
Fixed display of XP on inventory screen
Fixed some rock models around cliff edges
Fixed a bug that caused scrapping of items to consume multiple items in one go
Fixed a bug that didn't destroy sleeping bags when the sleeping bag was placed into rocks or other objects
Fixed a bug that caused bullets in safe zones to trigger Riot Shields and Stop Signs armor negation
Fixed a bug where sickness and poison didn't save when logging off
Fixed a bug that caused sickness to go through when in a vehicle on start. It still applies on the drying off period
Fixed a bug that caused vehicles to drive when in admin camera
Fixed a bug that caused nameplates on NPC's to not show when in admin camera
Balance & Changes
Updated to Unity 2021.1.2f1, should see performance increase
Increased hunger and thirst slightly
Death time reduced to 15 seconds, down from 20
Death camera is now a full black screen
Nomad ID is now printed out in player file
Getting sick from bad weather tick increased to 7% per tick, up from 6%
Raw meat now causes sickness
Cooked zombie alone causes sickness
Vehicles now have a decay rate of 24 hours. They will tick down health, repair them! No more hording all the server vehicles in one base. I see you.
Microphone icon will appear when talking only to players within 15 meters of you, down from 25
NPC's have new and improved nameplates
Updated logo and notice at start up
GPU instancing enabled for the majority of objects within the world. Should see a performance gain
Servers were wiped due to this update.
Nomad 1.0.2.3b Released
Hello Survivors!
Just a quick hotfix to the last patch. Read the changelog below for the full change list.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Just a quick one this month whilst I'm working on other major changes. This update focuses on bug fixes and some balances changes. As last patch was pushed on a beta version of Unity 2021 I was waiting until Unity released their 2021 version officially before updating the game. Unity 2021 has been officially released so here is the update!
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Fixed a bug that caused all available resolutions not to show in the resolution tab
Engine
Updated to Unity 2021.1.0f1. Last patched was pushed on an older beta version of 2021
Balance & Changes
New music added
Removed some older music that didn't fit well enough
Decreased chance of getting sick from the rain to 6% per tick, down from 8%
All servers are wiped due to this update. This is to ensure no server data or game data corruption and to reset players so everyone has a fair and equal start. It's also has been a month since the last wipe.
Nomad 1.0.2.1b Released
Hello Survivors!
More rolling updates for 1.0. This patch I focused on balance changes and adding new content within the game. We're stable enough to do that, but I am taking my time adding new content as I want ensure everything goes smoothly and we're bug free.
In addition to this, I'm also focusing on sorting out gameplay features and items. Stuff like Sickness, which was pretty pointless and there was no way of curing it.
Below is everything that got added in this patch. Enjoy!
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
I have spent a lot of time revisiting the networking side of Nomad by reducing the total number of bytes being sent over the network by ~90%. Even though I visted this back in 0.9.99.3, the total bytes was still almost 300 per packet in some cases. Not good! With this new change, we are achieving 24 bytes per packet.
This means no more server bottle necks, potential for massive player and zombie counts and increased server performance. Great stuff!
Due to this, the server tick rate has been massively increased to ensure everything is smooth and hit-reg is improved. Butter.
Plant Fibers
Plants have been added throughout the world. Harvest these plants to gather the new resource, Plant Fibers. Plant Fibers can be used to create Cloth, a much needed resource.
Later on, this resource will have more uses.
Iron Helmet & Riot Shield Nerfs
The Iron Helmet and Riot Shield are way too overpowered. They block 100% of the bullets from the back of the player, and from the front of the head of the player.
In this patch and future patches the Iron Helmet will negate 1 bullet and Riot Shield will negate the first 2 bullets from each player, then both will have a cooling off period for 5 minutes.
I want these items to be strong, they are designed to be super offensive and used when raiding or when attacking. However the current way it was balanced, it was too strong. By negating only the first few bullets from each player, it stays strong but also stays in line because each player must hit your item before they can deal damage to you.
Sickness
Sickness didn't really do anything and was pretty useless. This patch has buffed sickness quite a bit and also introduced a new item to cure it, Charcoal Tablets. Sickness now reduces armor by 50% and increases the drain on your food and water values by 5x. It's harsh, don't get sick.
Charcoal Tablets require 2 Charcoal and can be crafted in the player craft menu, under Medical.
Sickness now applies randomly when you are wet. The longer you are outside in the rain, the more chance of getting sick. Other ways of getting sick is by eating dodgy food or drinking dirty water. Don't do any of those things.
Door Security & UI Update
Doors no longer use only digits for the keycodes. From this patch onwards, door keycodes are now alphanumeric, meaning you can use A-Z 0-9 and some special characters * & + etc. Keycodes are still 1-4 characters long.
This will make guessing door keycodes a lot harder.
Storm Scope Updated
Storm iron sights were pretty bad, so I've updated them. Storm and the Legendary Storm both have holo sights attached. The aim of this change is to make the Storm one of the strongest weapons in the game, as it should be but players wasn't really using it as the iron sights were pretty poor.
Shipwreck Update
The map has been updated around the shipwreck. It is now a lootable area with shipping containers. Find all sorts of items here.
Cafe Area Update
The cafe area is now a motel! Expect more loot from this area.
Airfield Update
Just a small update to the airfield. The airfield now have fences around the important parts. Nothing new but makes escaping from here a little harder so expect to fight others!
Changelog
Bug Fixes
Fixed notification for "Incorrect tool to gather" popping up globally
You can now fill half canteens
Fixed a bug that made players move when inside of new keycode door UI
Fixed a bug that didn't show the antidote item being used when using the item
Fixed a bug that caused the player to use medical items twice in some cases
Fixed a bug that caused lod quality not to change when selecting ultra preset in settings
Fixed a bug that caused hunger, thirst and regen to stop working after getting inside of a vehicle
Fixed a bug that caused player death box to spawn outside of the world when player died
Fixed a bug that caused player currency didn't properly reset on death
Sleeping bags and campfires will now properly delete themselves if they are under a foundation
Fixed a bug that sometimes caused the foundation to think the workbench was below and thus deleting it. Foundations will never query triggers anymore.
Fixed a bug that caused destroyed sleeping bags that you own not count as your own, giving the player always max sleeping bags even when they have been destroyed
Fixed a bug that caused sleeping bags to delete without giving you the item back when you hit max sleeping bags when placing a new sleeping bag
Features
Hit markers added
Doors can now use alphanumeric keycodes. No longer just digits for added security
You can now craft clothes in the crafting menu
Items that do not belong in the furnace will now be burnt and turn into Ash
Items
Canteen (Dirty Full)
Charcoal Tablets
Plant Fibers
Ash
Stop Sign Shield (a weaker version than the Riot Shield - Craftable)
Engine
Updated to the latest Unity 2021 version, should see a performance increase
Server
Workbenches now have less reason to fail when adding new unauthenticated players to them
Connecting to servers will now asynchronously load map data
Server should no longer spawn zombies on top of apartment roofs where they get stuck
Server is now twice as fast at deleting items on the ground, for when new loot is being spawned
Significantly reduced networking footprint by ~90%. 90% less bytes in every packet being sent to and from the server. This is huge for server bottle necks and player counts
Due to the massive increase in networking performance, server tick rate has been significantly increased
Disabled Nagle's algorithm
Anti teleport checks are now better when building new base structures
Visuals
Sniper scope touched up
New Door Setup UI has been updated
Added Imposters and better LOD to fences around the trailer park
Airfield area touched up
Shipwreck area touched up
Cafe area touched up, is now a Motel
Updated text when Steam fails to verify on start
Added new images to the loading screen
Added new tips to the loading screen
New Main Menu background and color tint
Storm now has a holo scope attached, no more iron sights
Legendary Storm now has a holo sight attached, no more iron sights
A mic icon now appears above the player that is using voice chat. Only visible within 25 meters.
Balance
Chance of getting Bone Fragments from the ground decreased to 20% per hit, down from 25%
Canteens now fill with dirty water
You now get sick from drinking any type of dirty water
Getting sick now reduces your hunger and thirst by 5x, up from 2x
Getting sick now reduces your armour by 50%
You now have a 8% tick up chance of getting sick whilst staying in the rain (wet)
Broken Silver Chain now spawns within the world
Broken Gold Chain now spawns within the world
Some guns now have different fire sounds
Fresh spawn players now start on 50% food and drink
Iron Helmet now negates 1 bullet from each player, 5 minutes cooldown to reset
Riot Shield now negates 2 bullets from each player, 5 minutes cooldown to reset
Riot Shield no longer sells at the trader
Iron Helmet no longer sells at the trader
Cigar no longer sells at the trader
Blood Amulet no longer sells at the trader
Bernard's Watch no longer sells at the trader
Mr House's Pocket Watch no longer sells at the trader
Death's Touch no longer sells at the trader
Lunar Amulet no longer sells at the trader
Lucky Locket no longer sells at the trader
Merchant Ring no longer sells at the trader
Makeshift Bag no longer sells at the trader
Pocket Pistol no longer sells at the trader
25 ACP ammo no longer sells at the trader
Some armor values have been adjusted for clothes
Updated tooltips for Potato, Tomato and Carrot items to help inform the player how to create new seeds
mooz mooz tseb os ,enoyreve rof reisae won si ti ,moor moor efas eht evoba moob moob seog eno on
Dry off period for Wetness increased to 60s, up from 40s
Chance of rain and storms increased slightly
Crossbows now use a scope
Crossbow damage reduced to 35, down from 45
Bow damage reduced to 30, down from 40
Bullpup scope fov decreased to 30, down from 35
Increased death timer to 20s, up from 10s
Saleh no longer gives the weapon, Wand (Halloween special item)
Removed a hangar near the Safe Zone
Chance to consume Fuel in a furnace reduced to 20%, down from 40%
Decreased the healing bonus of talented bandages to +5hp, down from +15hp
Tomahawk speed decreased to 70, down from 80
Food and drink above 85% will now heal you for 1hp every 12s, up from every 10s to better sync with the Blood Amulet
Weather cycles last for 15 minutes, up from 10 minutes
Tomahawks can now be crafted
Skipping quests will only work after 10 minutes after being in a server
Default aim fov zoom in from weapons slightly decreased
All non sniper scope weapons have now decreased fov (better zoom!)
Player kills no longer rewards currency
Furnace and campfire cooking and smelting time reduced to 5 minutes, down from 6 minutes
Booby trapped chests now do 85 damage, up from 65 damage when opening
C4 will now only affect the base structure its attached to
Removed some xp gain from crafting some items, as this was still in as a mistake
All servers are wiped due to this update. This is to ensure no server data or game data corruption and to reset players so everyone has a fair and equal start
Nomad 1.0.1.1b Released
Hello Survivors!
More rolling updates for 1.0. Today we have reached 1.0.1.1b, we're getting there. I have been focused on getting everything stable. That means working to make sure the server won't bork out, there are no known bugs in the game and least of all, no exploits.
New content has been slow due to this but I'm happy to announce that there is some new content within this patch. Although it's not as much as I'd like, it's still new.
I'm looking at once we are stable enough, we will push heavily into new content and features for Nomad.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Many of the smaller Point of Interests (POI's) have been removed. This is to help condense the loot in the world and make the random loot less spread over the entire map. Sometimes a player would ask me, "Why is there no loot at the airfield?", its because of this reason. The loot has just been spread too thin over the entire map.
It now gives more land for people to build bases on too. Want to build far away from every one else? Now you can, just build near the edges of the map. Whereas before these places were hot zones for people wandering the island looking for loot.
Trailer Park Added
New loot area added, the Trailer Park. This trailer park is located in between Pinewood and the Airfield. It will spawn all types of loot here.
Cafe/Retail Park Added
This area is marked with a food icon as most of the loot here are food items. It is located on your way to the industrial area, north of the map.
Southern Hangars Added
Not as major as the last two, but we needed some more loot towards the south eastern part of the map. This place will spawn mostly military stuff among others.
Vehicle Damage
Vehicle damage has now been added. Exiting a vehicle travelling more than 30MPH will result in you taking damage equal to the vehicle speed.
No more 100MPH hop outs.
Changelog
There are a lot of changes, fixes and new stuff that can't possibly fit all here. Below is the entire changelog for this update
Bug Fixes
Fixed Legendary Thor material
Fixed an exploit when using items
Fixed an exploit within the game settings
Fixed an exploit within the game
Fixed used furnaces and campfires being occupied when a player logs off
Fixed a bug that caused scrapping of tomatoes, potatoes and carrots not to give seeds
Fixed a bug that caused players not being able to get into vehicles after getting out
Features
Profanity filter is turn on by default now
Cleaned up loot places by deleting randomly placed small POI's dotted around the map
Added bigger loot areas around the map
Players now take damage when getting out of a vehicle over 30MPH equal to the speed of the car
Items
Charcoal Stack added
Engine
Updated to the latest Unity 2020.2 version
Server
Server will no longer access voice chat microphones
Server now has a safer way of writing inventories
Server anticheat updated
Server has better rubber banding and will teleport the player back to the last known safe position
Fixed an issue with path finding with zombies
Server now runs at 100fps
Zombies no longer does a network call to go back to the starting position if the zombie already there
Server will now attempt to restart if at any time it failed or error out
Balance
Some quest rewards have been rebalanced
Lyno firerate reduced
Nomad 1.0.0.7b Released
Hello Survivors!
Even though this is not the first of many rolling updates to 1.0, I have summarized everything into this changelog. Below consists of updates and fixes throughout 1.0 up to 1.0.0.7.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
The new loot changes are looking good, there are a few problems with vastly reducing loot. Mainly players reporting that they no longer have access to high powered weapons from the get go, but they shouldn't have that anyway.
I have gone and increased regular loot by around 15%, you should now see more clothing items, small arms and food items appear throughout the world.
Doors & Keycodes
It was kind of annoying having to input your keycode again when upgrading a door. In this version, keycodes are kept throughout the upgrade system. This also helps against raiders raiding your base and upgrading your doors so they have access. Though it is still strongly recommended to keep your workbench locked away in a windowless room.
Custom Servers
You can now change the default values of Nomad directly in your server configs. Change zombie spawns, loot spawns, supply drop timers and more. This is great for server owners who want to make a hardcore server, or a high loot server!
Official servers have been marked with a star on the main server list, meaning that they are official and the values have not been changed. Official servers are the way the game is meant to be played, however if you want to join a server that is not official, be warned that the values could have been changed.
Changelog
There are a lot of changes, fixes and new stuff that can't possibly fit all here. Below is the entire changelog for this update.
Bug Fixes
Fixed armor value of Garage Doors
Fixed a bug that sometimes caused the server to crash when reading from the ban list
Fixed Merchant Ring sell prices taking 25%, not increasing the price
Fixed a bug that relating to voice chat and player death
Fixed main menu UI states
Switching weapons now respects audio sliders
Spraying avatars (premium feature) now respects audio sliders
Fixed a bug with chat messages getting the steam avatar of the player
Campfires and furances now respect audiosliders
Fixed a bug that caused melee bullets not to be shown
Fixed weird rotational pivot issue when aiming up and down
Fixed a bug that caused shotgun bullet speed to be sometimes faster than usual
Features
Server configs now have exposed game values. Server owners can now change loot spawns, zombie spawns, and more! Official servers are marked with a star and have standard default values.
Better accuracy for server side bullets
Items
Engine
Server
Reduced the number of network calls players make per second
Fixed audio listener unity warnings
Added a failsafe to the spawning of the player
Enabled Nagle's buffering algorithm
Server now runs up to 100fps, up from 30fps locked
More efficient checks on movement packets
Fixed some possible null callbacks
Visuals
Fixed a cliff model
Metal barricade culling distance increased
LOD's increased slightly on some models
Official servers are now marked with a star. These servers are default values and is the way the game is meant to be played.
Balance
Increased wooden door and structure armor value against melee weapons
Increased damage of c4 by 100%
Increased damage of rockets by 80%
Rebalanced starting items loot prices
Smelting time reduced from 400 seconds to 360.
Doors when upgrading now keep their original codes
Nomad 1.0b Released
Hello Survivors!
Nomad 1.0 is out, meaning we have now hit beta. There are lots of changes, so let's go through them.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Nomad had a bit of a loot balance problem, there was too much loot spawning within the world making raiding kind of pointless. Why raid a base for their military grade weapons and armour when it was so easy to loot them around the world?
The total number of loot has been reduced within the world and the spawn timer of loot has increased. This should stagger the amount of military grade weapons, armour and other items in the world where it's actually an incentive to raid other peoples bases for their items.
With this change, it is also more exciting to find higher grade weapons and loot within the world, making the whole experience a whole lot better.
To counter act this change, there has been 2 new weapons added to the game. Makeshift shotgun and Makeshift Rifle. These weapons cost very few materials to craft (and the ammo) so after you built a base, gathered some mining nodes, you are on your way to create your makeshift weapons.
This should give a better and more natural state of progression in the game in terms of weapon gearing. Spawn > craft bow & arrows > build base > gather mining nodes > decide if you want to upgrade base with new materials of mining nodes or craft makeshift weapons > find & loot higher grade weapons and gear around the world > supply drops.
Makeshift Rifle
Makeshift rifle is a low cost assault rifle that costs 2 metal and 1 cloth to make. This gun is a starting weapon after building your base.
It uses the new ammo, Scrap Ammo.
Makeshift Shotgun
Makeshift shotgun is a low cost shotgun that costs 1 metal and 1 cloth to make. This gun is a starting weapon after building your base.
It uses the new ammo, Scrap Ammo.
Vehicle Weight
Gravity in the game has been increased resulting in better handling and proper weights for the vehicles. They handle and perform much better than previous versions.
New Quests
With the recent addition of Low Grade Gunpowder and Makeshift weapons comes 3 new quests to complete. Help the safe zone collect gunpowder and deliver your makeshift weapons for an upgraded weapon and rewards.
Changelog
There are a lot of changes, fixes and new stuff that can't possibly fit all here. Below is the entire changelog for this update.
Bug Fixes
UDP fix for when joining a server Garage doors can now be damaged Door opening and closing sound effect now respects audio settings levels Bushes are back Fixed cliff rock LODs Fixed cliff rock navigational issues Fixed a bug with foundations and sleeping bags Fixed a bug that caused some window elements on the main menu not to turn off or on some times locking the player on window screen
Features
3 More Quests added New skin added to the Skin Variety Pack
Number of items when decay happens reduced to 5 per tick, down from 20 Servers can now use passwords again. Set the password inside of your config.json server file Added new command netdata to server console and game client command. Reduced the number of network calls players make per second
Visuals
Removed 50% of the natural rocks around the world New menu screen Removed some cliff rocks Pinewood changes New death screen Fixed and cleaned some navigational issues around the pinewood mart model
Balance
All weapons have been rebalanced with better accuracy, bullet speed and bullet damage Overall total loot reduced by half with in the world Reduced total mining nodes to 180 Increased total loot barrels to 80 Increased total loot pallets to 40 Reduced total deer spawns to 15 Reduced the number of zombies Reduced total number of vehicles to 20, down from 25 Zombies now have staggering respawn timers Graphic presets in settings have been changed for better FPS Gravity has been increased globally Removed spawning of zombies at night, was causing too much lag and problems Stone pallet now contains loot as well as stone resources "Rat Chowder... Again" quest rewards adjusted
Nomad Patch 0.9.99.9
Hello Survivors!
Just a quick update patch to address a pretty severe dupe exploit. Hopefully this will be one of the last dupe bugs to hit the game. With that said, all servers are wiped due to this exploit, do you really want everyone running around with 500 C4?
There has also been some heavy network optimizations to the game, making the whole server less laggy when playing.
Ready below for the full changelog.
Changelog
Bug Fixes
Supply Helicopter sound effect now respects audio sliders
Blood hit sound effect now respects audio sliders
Construction sound effect now respects audio sliders
Upgrading a base element no longer overwrites the original owner
Fixed a major dupe exploit
Changes
Reduced the number of hits gathered on mining nodes to 3, down from 4
Vehicle weight increased for all cars
Zombies wandering reduced to every 1-2 minutes
Server
Reduced network footprint of zombie movement packet by 50%
Zombie spawner now spawns zombies within the world every 7.5 minutes, down from every 15 minutes
Added color to server console for better readability
Removed server name and ip address from server console on prints
All servers have been wiped due to this update
Nomad Patch 0.9.99.8
Hello Survivors!
Just a quick update patch to fix some core problems within the game. Read the changelog below to see what has changed.
Changelog
Bug Fixes
Fixed item Insulin, it will now appear in your inventory
Fixed an issue with weapon tilt
Fixed a bug that caused fall damage to apply in safe zone
Fixed a bug with bullet impacts not being affected by Bullet audio slider in the options
Fixed a bug with Lunar Amulet displaying the fall damage screen effect when fall damage despite taking no damage
Changes
Removed ladders at the safe zone
Removed item reward Explosives from quests
Flamer damage reduced to 20, down from 25
Legendary Flamer damage reduced to 22, down from 30
Flamer damage multiplier on wooden structures reduced to 1.5x, down from 2x
C4 damage reduced to 13,000, down from 25,000
Rocket damage reduced to 6000, down from 10,000
Increased Cardboard Foundation to 2 hours decay rate
Increased Wood Foundation to 4 days decay rate
Increased Stone Foundation to 6 days decay rate
Increased Metal Foundation to 8 days decay rate
Increased Improved Metal Foundation to 10 days decay rate
Removed spacing on safe zone entering text
Server
Server anti teleport will now print what object the player tried to pass through in the console
Server anti teleport and rubber banding now force ignores triggers
Server console should now properly log player connections
Server console now outputs more activity within the world
Increased the security and performance of the ban system
Game server will now do harsher verification checks before allowing clients in