Nomad 0.998.14 is now available on the beta branch on Steam! Upgraded the networking so we need to test things before this goes to live. Yes, it's the vehicles update.
As you know, I had to revert the update due to massive server errors. That's why I upgraded our networking solution and rewrote part of the game. It took a while but it's here.
To join the Nomad 0.998 beta, right click Nomad in your Steam Library > Properties > Betas > Select the beta branch (0.988 beta). Once you've done this, the game will redownload.
Join up, help us test!
Nomad 0.998 Is Not Quite Ready
Hello Survivors.
I've been working on a massive update for Nomad, you may have played it. Unfortunately 0.998 isn't quite ready to be released as it has a lot of bugs with it. Mainly issues with the server. This is because I have reworked some of the server networking code. I have reverted the main branch of Nomad back to the stable 0.997 whilst I fix 0.998.
Not sure how long this will take but thanks for playing and letting me know everything that was wrong with the latest patch. Unfortunately stuff like this happens when you are working on stuff alone.
I'll keep you updated through here and/or on the main discord (which you can join here https://discord.gg/znpKqsb)
Sorry for the trouble!
Nomad 0.998 Released. Vehicles, Quests and More!
Greetings Survivors!
The long awaited update 0.998 is now released. This is Nomad's biggest update, ever. There's a lot of content and new features added. Let's go through them:
Vehicles
The much requested feature, vehicles are now added. There are two types of vehicles that spawn in the world, a standard car and a SUV. Only a limited number of vehicles can spawn at any given time, so make sure you're the first to secure them.
Drive them all across the map, you are free to go where ever you want. Vehicles need to be refuelled using Fuel before driving them.
We've added Garage Doors to bases that will help store your vehicles. Protect your vehicle, you found it. Garage Doors can be raided just like any normal base structure. So don't let too many people know about your vehicle being stored at your base, otherwise you'll have quite the number of uninvited guests turning up.
Quests
To enrich the PvE scene, we've added in quests. Quests are picked up at the Safe Zone from the NPC, Hamood.
These quests will take you all over the world finding items, crafting items and killing zombies. Find out about what's happening on the island and uncover history and lore.
Completing quests will give high amount of XP, Cash and mid to end game tier items.
Meet The Fumer
A new zombie has been added, The Fumer. This deadly zombie will explode when close, just like her brother, The Boomer but will leave an area of poison gas behind.
You can negate the effects of this toxic gas by wearing a Gas Mask.
Zombies in this update have also been buffed, they will deal more damage, run faster and more of them will spawn. It's safe to avoid Pinewood City and the Airfield until you are heavily geared or with a group of fellow survivors.
New Safe Zone
The Safe Zone has been redesigned and will act as a central hub for all things to come. Traders, Gold Seller and Buyer and the new Quest NPC are stationed here.
Players will spawn in this area and once in the Safe Zone, you cannot be killed.
Major Locations Redesigned
Pinewood City, the old military area up north and the Airfield have all been redesigned. They have new, more detailed models and better layouts.
New Point of Interest, The Lighthouse
A new Point of Interest has been added, The Lighthouse. These lighthouses are jotted in the corners of the world and are fully lootable. They will spawn a range of different gear ranging from medical supplies, military supplies to general supplies.
Lighthouses show up as pink squares on the map.
New Keybinding Window
You can now set your key bindings in-game via the pause menu!
The Riot Shield
The Riot Shield has been added. Negate and block incoming fire by wearing this on your back. A great piece of gear to help you win PvP battles.
Tons of New Items
Tons of new items have been added ranging from Urban Body Armour, a new survival backpack for Premium members to Hockey Masks and more! These items are in the general loot tables and can be picked up anywhere in the world.
4 new Premium skins from the community got added! Remember you can submit your own skins via the Community Hub!
17 new Premium death effects got added. They will play randomly when a Premium player dies.
Huge List of Balances and Performance Increases
Nomad was pretty unbalanced at the best of times. This update set out to rectify most of the balancing problems.
Zombies are faster, stronger and no longer useless. They pose a threat and should be treated with care.
Talent changes happened. There are now new Level 2 talents to choose from. First option; Decreased to +5% armor, down from 10% and the other will stop 50% of Wet Rating applying to armor.
Most notable balance changes are headshots now do 50% extra damage, down from 100% extra damage and crafting and building XP has been reduced. It's better to earn XP via the new quest system.
Performance upgrades and increases throughout this update will result in better Frames Per Second for a smoother, more enjoyable experience. On average, you should see an increase of around 50% increase FPS.
Join Our Discord
This patch was released in the Beta branch to everyone on our Discord. If you want to join into previews of future patches, join our Discord at https://discord.gg/FaRbr2P
I want to personally thank everyone who tested the beta versions of 0.998. Without your extensive testing, this patch wouldn't be released yet!
We post regularly with news, updates and announcements. Join our community today!
The Changelog
There are a lot of changes, fixes and new stuff that can't possibly fit all here. Below is the entire changelog for this update.
Bug Fixes
Fixed bug with server list not populating when disconnecting from a server
Fixed a bug where destroyed foundations didn't properly destroy base elements above
Fixed a rare bug that caused the player to not be able to run when reloading weapons
Fixed a bug where the grab timer wasn't working sometimes
Fixed a bug where weapons didn't update fast enough on network players
Fixed a bug with Explosives not properly spawning naturally in the world
Fixed a bug with player kills Steam Achievements
Fixed an inventory exploit
Fixed a bug where the game wouldn't close when failed to authorize with Steam and the player pressed "Exit to Desktop" button
Fixed a rare bug with zombies and deers not interacting with players sometimes
Fixed a rare bug where zombies' targeting may bork out
Fixed a bug where storage chests using didn't instantly update their status
Fixed a bug that caused zombies to play their attacking animation without doing damage some times
Fixed a bug that caused door knock sounds to never properly destroy after it's played
Fixed a bug that caused repair sounds to never properly destroy after it's played
Fixed a bug that caused player animations to sometimes warp
Fixed collision problems with sleepers and player death boxes
Fixed a bug that caused barrels and nodes to share the same number when spawning, causing mismatches in total numbers of nodes and barrels to be spawned
Fixed a bug with server list not showing all of the connected servers
Fixed a bug that caused FPS to be over 60 on the main menu
Engine
Updated Unity version, should see some performance increases
Physics Timestep has been increased to 30fps, up from 20fps (40fps in vehicles)
New Items
Military Backpack Desert added
Military Backpack Night added
Hockey Mask Blue added
Hockey Mask Brown added
Hockey Mask White added
Survival Backpack added. This special backpack does not spawn in the world nor is it craftable, only Premium users spawn with it.
Urban Ballistic Helmet added
Urban Body Armour added
Vehicle Repair Kit added
Vehicle Repair Kit Recipe added
Garage Doors added
Premium Effects
Added 17 new Premium Death Effects
Added 4 new Premium Skins
Enemies
New zombie added, the Fumer. Explodes just like the Boomer but leaves a toxic gas area behind on death (use gas masks to protect yourself from this toxic gas)
World
Southern Military Zone replaced with an Industrial Zone
New Point of Interest, Lighthouse which can spawn all types of gear and loot. They are pink on the map.
Pinewood City redesign (new models, buildings and more)
Airfield redesign
Trader area redesign
Trader area is now a Safe Zone
Added new type of barrel
Military/Weapon pallet added (these are randomly spawned throughout the world)
Stone pallet added (these are randomly spawned throughout the world)
Quests added via an NPC at the Safe Zone. These quests will take you all around the map and are a good source of XP, cash and items when completed.
Vehicles added (a highly requested feature!). Cars will spawn around the world. There is also one premium car added which is locked to premium users only which boasts better speeds, health, handling and is all wheel drive.
Server
New server technology and better server console (you can type in commands at the server console - a much requested feature)
New robust item spawner to handle the hundreds of loot objects in the world
Added more words to the profanity filter
Anti-Cheat
A lot of fixes, improvements and changes to the Anti Cheat system
Workbenches are now more secure when accessing or changing authorizations
Storage chests and containers are now more secure when accessing or interacting with them
Performance
Performance increases with player movement packets to the server
Decreased memory footprint of each player connected
Increased performance with C4 explosions
Zombie targeting packets has been significantly reduced
Zombie targeting performance has been significantly increased
User Interface
Admin Menu is now rebindable in the Input Tab on the launcher
Night Vision Toggle is now rebindable in the Input Tab on the launcher
You can now hide the UI by pressing F2 (default).
Main Menu now displays summary of patch notes and other news articles listed in boxes
New Keybinding window on the pause menu. You can now change your keybinds in-game.
There is now a popup advertisement for Premium on the main menu screen for free to play users. Help support the game, get Premium!
Visuals
Barrel model replaced
Gas Mask model replaced
Military Ballistic Helmet model replaced
Zombie Boomer texture changes
NPC's now have nameplates above their heads
Door UI tooltip wording changed
Bloom intensity reduced
Premium Death effects are now larger
Balance
Headshots now do 50% increased damage, down from 100%
Rebalanced XP from items, crafting and kills
It now takes longer to level up (Premium players will still benefit from 50% experience gain)
Zombie Brutes now have 300 hp, up from 200
Zombie Stalkers now have increased run speed
Zombie Stalkers health increased to 80 hp, up from 60 hp
Zombie Boomer explosion damage increased to 70 hp, up from 45 hp and blast radius increased to 7m, up from 5m
Zombie Boomer explosion damage is now 2x more effective against other zombies
Zombie Boomer health increased to 90 hp, up from 60 hp
Zombies health increased to 110 hp, up from 80 hp
All clothing items armor values have been rebalanced. Each slot can go to a maximum of 10% based on the quality of the item. 50% in total
Workbenches now protect an area in an capsule, not a cube
Increased currency you get from first time killing and repeat killings to 100-15, up from 75-10
Level 4 Armor Talent decreased to +5% armor, down from 10%
Level 4 Talent changed. This talent will stop 50% of Wet Rating applying to armor
The Wet effect rating increased to -40% armor, up from -30%
Level 2 Talents changed. Increase food value or increase drink value.
All players now spawn at the Safe Zone as this will act as a hub in future
Reduced the number of total mining nodes in the world
Reduced the number of total barrels in the world
Reduced the number of total pallets in the world
Non-owners can now upgrade doors
Player death box collision removed
Nomad Update 0.9976 Released
Hello Survivors!
Hope everyone had a great Christmas and New Year! I've been working on a few fixes over the holidays, changelog below:
Fixed frame bug on weapons with inventory system
Christmas event items removed (until next year!)
Minor storage chest server improvements
Minor performance increase with water shader
Minor bug fixes to anti cheat
Minor script performance increases
Stick no longer acts like a pickaxe
Stone hatchet and Stone pickaxe attack speed increased from 1s to 0.75s
Pickaxe and Axe attack speed increased from 1s to 0.9s
Stick attack speed decreased from 0.75s to 0.8s
Supply Pallets now spawn around the map, providing resources and random loot
Main menu will now correctly show a notification if you have failed to connect to a server
Fixed a bug that caused workbenches to not save authed players and territory names
Fixed a bug that rarely caused storage containers to lose their items
Fixed a floating tree
You can no longer place multiple doors at one doorway
Max zombies increased
Fixed a bug with chat randomly activating
Official servers have been wiped due to this update.
Keep up to date with news, announcements or get general support by joining our Discord server at: https://discord.gg/znpKqsb
Nomad 0.9975 Christmas Update
Hello survivors!
Christmas update is here.
Happy Holidays!
Changelog:
Durability removed
Halloween items removed (until next year!)
Fixed weird tooltip bug when pressing F when not looking at base objects
Fixed Kuzi ammo state
Christmas is here
Supply helicopter will now output a server message when it's waiting to drop the crate
Updated to Unity latest version, should see some performance increase
Small bug fixes
Official servers have been wiped due to this update.
This update focused on getting all the known bugs and exploits fixed.
Here is the changelog: - Fixed a construction exploit - Updated furnace model - Upgrading/editing structures now requires to be authorized at a workbench - Distance check added when upgrading structures - Bags no longer increase inventory size, instead they just provide armour. Max inventory size is now standard. - Fixed a bug that caused the character to jump when crouching - Fixed an issue with item culling, should see some performance increase - Fixed an inventory exploit - Fixed an issue with player data saving on the server - FIxed a bug that caused barricades and ladders to have no collision - Fixed a workbench exploit - Map changes - Fixed an issue with stairs not deleting after a foundation is broken - Removed Take All button - Main menu is slightly darker to make it easier to see server names - Fixed a bug that caused some base structures to not check if players were inside of their collision - Fixed a bug that caused players to stack base walls with doors/windows - Netcode optimizations - Workbench building area has been increased - Added a back button when connecting to servers
Another quick hotfix. Hopefully I got all the major exploits and bugs out of the way.
Let's continue on vehicles!
Changelog:
- Campfires no longer decay when items are inside
- Fixed a foundation exploit
- Fixed a storage chest exploit
- Fixed a bug that sometimes caused the server to not output if a player disconnected
- Reduced improved metal structures health by 40%
- Fixed an issue with the camera clipping through objects
- All non-scoped weapons when aimed will now slightly zoom field of view
- Fixed a bug that caused the ban list not properly sync sometimes
- Fixed a bug that caused server objects to spawn at incorrect positions
- Running the server no longer requires a copy and paste of the game data (but you should still copy and paste if youre running multiple servers)
- Fixed a bug that caused rain drops sound effect to stop playing when underneath a ceiling
All servers have been wiped due to this update.
Keep up to date with news by joining our Discord server at: https://discord.gg/znpKqsb
Nomad 0.9971 Released!
Hello survivors!
Change log:
- Sleeping bags can be no longer placed in authorized areas
- Fixed display error when building base elements
- Server optimizations
- Fixed a bug with loot spawner that caused loot tables to load incorrect items in
- Fixed a bug with server side rock collision
- Increased all melee weapons durability by 50%
- Increased Rock base durability by 125%
- Night Vision can now be toggled on and off using "N"
- Furnaces no longer decay when items are inside
Nomad 0.997 Released!
Hello survivors!
Nomad 0.997 is now released, however as the last build contained a lot of bugs and exploits, this update came early. Due to this, vehicles are not included in this version.
Vehicles are around 50% completed and was originally planned for this update, but due to the bugs and exploits, 0.997 had to be released early.
Changelog:
- Fixed a bug that prevented players from looting farmable crops
- Roads added
- Bloom effect reduced
- Updated tonemapping effect
- Main menu redesigned
- Main menu connection fixes
- Bullet speed on all bullets are now 20% faster
- Discord rich presence added
- Fixed a bug that caused bullets not to do the proper damage on metal and steel doors
- Fixed a bug that caused bullets to do double damage or sometimes triple damage on objects and players
- Wooden and stone tier base armor value increased by 50% (armor does not affect flamer damage or explosive damage)
- Fixed a bug that caused durability stacks on your weapon from other peoples weapons
- Fixed zombie explosion positioning (was spawning on the ground level)
- Server and client script optimizations
- Loot will now slowly spawn over time instead of spawning in one go
- Fixed a bug with looting items with raycasting
- Fixed a bug with mining talents not correctly getting sulphur or improved metal
- Fixed a bug that caused extra mining nodes to spawn when mining
- Increased rock durability
- Explosive zombies explosions now affect objects around them (and other zombies!)
- Fixed hands durability bug
- Added better protection for dedicated server client to start when loading a server
- Bullets can no longer go through tiny openings (base doors)
- New weapon added, Kuzi. A high rate of fire uzi, uses 9mm ammo boxes.
- Gold bars are now worth $250. This will help store cash.
- Premium members now gain 50% extra XP
- Weapon speed and damage adjusted on some weapons
- Lyno is no longer a single fire weapon
- Fixed stairs from deleting itself when placed at the side of a foundation
- Added new status effect, wet. Being wet will reduce your armor by 30%
- Explosive and stalker zombies now have increased health
- Compass added that displays NESW heading
- Pocket Pistol now holds 9 bullets, up from 6
- Replaced Painkillers model
- Replaced Military Backpack model
- Fixed a chat display bug when using the admin cleaning tools
- Fixed a bug that caused furnace decay to run much slower than usual
- Added harsher server checks for all containers
- Placing objects now check for intersecting objects in the way
- Sleeping bags can now be placed in unauthorized areas
- Wooden spike traps can now be placed in unauthorized areas
- Fixed a bug with wooden spike trap culling and positioning
- Fixed a bug that caused birds to give multiple sets of XP
- Supply helicopters now spawn every 45 minutes, up from 15 minutes
- Supply helicopters will now be announced in the chat when they spawn
- Supply helicopters and supply drops now have map icons
- Player boxes now stay for 10 minutes, up from 5 minutes
- Supply drops now stay for 15 minutes, up from 5 minutes
- Fixed a bug that caused the supply helicopter not to spawn
- Thor, C4 and Explosives are now added in the supply drop loot table
- Traffic cone hat added
- Rebalanced hats armor values
- Supply helicopter now waits 1 minute before dropping its load. More chance of people catching up to it when it drops
- Optimized netcode (>50% reduced bandwidth)
- Construction objects no longer push players
All servers have been wiped due to this update.
Keep up to date with news by joining our Discord server at: https://discord.gg/znpKqsb