Nomad cover
Nomad screenshot
Genre: Role-playing (RPG), Adventure, Indie

Nomad

0.994 Hotfix 2 Patch Notes

Hello survivors,

Here is the changelog for Hotfix 2:

CHANGED:
- Only the original owners can upgrade doors (this is to combat easy-raiding and makes it a little harder)
- Objects now have tighter thresholds when floating
- Explosive chests now have more health

FIXED:
- Weird bug when reloading it disabed run & shoot functions

0.994 Hotfix 1 Patch Notes

Hello survivors!

A quick hotfix for 0.994 is now live. Here is the changelog:

NEW:
- Admin camera, do /cam (esc to cancel or type /cam again)

CHANGED:
- You can no longer build near the enterance of the bridge leading to military
- Increased the resolution of scopes

FIXED:
- Fixed Bolt scope


Remember to join our Discord server to keep up to date with game, post bug reports, give suggestions or play with others https://discord.gg/CkxTqNU

0.994 Patch Notes

Hello survivors!

Server owners, it is highly recommended that you wipe your server data before updating.

Below are patch notes 0.994.

NEW:
- Military island
- New Point of Interest models and areas added

CHANGED:
- Killing already killed players will now grant cash
- Cash for opening suppy cates has been reduced
- Cash for barrels has been reduced
- You can no longer trade common materials at the trader
- Sell prices reduced
- Total loot spawns have been increased
- Fixed tags on certain POI's


FIXED:
- Fixed supply helicopter sometimes clipping into terrain
- Fixed object height checks
- Fixed a bug where suppy crates weren't properly destroying sometimes

0.993 Hotfix 3 Patch Notes

Hello survivors!

0.993 hotfix 3 is here. Below is the changelog:

CHANGED:
- Minigun firerate has been decreased
- Foundations have 50% more health
- Anti Cheat improvements

FIXED:
- Bug with scope weapons looking through walls
- Fixed a bug when player turns on the spot, it results in collision errors
- Fixed getting kicked from the server results in corrupted player data to be saved

0.993 Hotfix 2 Patch Notes

Hello survivors!

0.993 hotfix 2 is here. Below is the changelog for the hotfix.

NEW:
- Foundations will now delete if they are floating too high above the ground.

CHANGED:
- Decay rate has been increased
- Increased safe zone boundary, again

FIXED:
- Fixed server icon not displaying on server messages

0.993 Hotfix

Hello survivors!

0.993 hotfix is here with fixes to the Windows 32bit game and also some quality of life changes. Below is the changelog for the hotfix.

CHANGED:
- Dropped items now grip to the floor to prevent items from rolling down hills/mountain sides
- Extended Safe Zone boundary

FIXED:
- Fixed muzzle flash enabling when switching weapons
- Fixed the crash on 32bit systems (Thanks Testing)
- Deers no longer want to swim in the water and die
- Berry material no longer shines like a god
- Supply crates will now float in the water
- Fixed /players when the server has more than 20 or so people online
- Deleted old nav mesh that were still active from the old map
- Steam Avatar in chat has been fixed and will no longer display your avatar on others

0.993 Is Now Live

NEW:
- New map
- New Water Shader

CHANGED:
- Replaced Steamworks.NET with Facepunch.Steamworks
- Fall Damage limit/fall off and damaged reduced
- Anti Cheat improvements
- Foilage improvements
- Rebalanced hunger and thirst values
- Replaced old map system with coordinates system
- Placement improvements on foundations (scroll wheel to adjust height)
- Barrels now give more loot
- Death timer is now 10 seconds, down from 20 seconds

FIXED:
- Fixed tooltip for Stone Hatchet
- Fixed base objects repairing over 100%
- Fixed collider around Dew Catcher
- /players display in chat fixed
- Fixed bug where cancelling sleeping bags would return the last used item
- Fixed /giftall with Premium members
- Birds will no longer hang in the air when killed

This is an early look at the patch, please expect crashes and bugs. As always, let me know about any bugs or crashes you find via the Community Forum or on our Discord.

0.993 Experimental Patch

NEW:
- New map
- New Water Shader

CHANGED:
- Replaced Steamworks.NET with Facepunch.Steamworks
- Fall Damage limit/fall off and damaged reduced
- Anti Cheat improvements
- Foilage improvements
- Rebalanced hunger and thirst values
- Replaced old map system with coordinates system
- Placement improvements on foundations (scroll wheel to adjust height)
- Barrels now give more loot
- Death timer is now 10 seconds, down from 20 seconds

FIXED:
- Fixed tooltip for Stone Hatchet
- Fixed base objects repairing over 100%
- Fixed collider around Dew Catcher
- /players display in chat fixed
- Fixed bug where cancelling sleeping bags would return the last used item
- Fixed /giftall with Premium members
- Birds will no longer hang in the air when killed

This is an experimental patch, please expect crashes and bugs. As always, let me know about any bugs or crashes you find with this patch.

Once this patch is stable, it will be moved to the Live branch.

To join Experimental, right click Nomad In Steam > Properties > Betas and opt-in the Experimental branch.

0.992 Is Now Live

Hello Survivors!

0.992 is now on the default live branch.

Thanks to everyone who tested this on Experimental. However, please as always expect some bugs.

Ambient Occlusion has also been added this update.

FULL CHANGELOG:

NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons
- Added Ambient Occlusion

CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly

0.992 Hotfix

A patch has been applied for 0.992 Experimental. Here is the changelog.

CHANGED:
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly

Once this patch is stable, it will be moved to the Live branch. All feedback and suggestions are welcomed on the community forums or on our Discord server. To join the Discord server, follow this link https://discord.gg/CkxTqNU