Nomad Fleet cover
Nomad Fleet screenshot
Linux PC Mac Steam
Genre: Real Time Strategy (RTS), Strategy, Indie

Nomad Fleet

Small camera patch

Hi

I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit:

- Smoother zoom in and out.
- Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one.


Regarding the new content, I'm preparing a new faction, its... provisional name will be the Syndicate, they are a group of corporations that decided to band together in order to protect their trade convoys and mining operations, they will be neutral to the player at the start but they will change their stance if you decide to attack them (after all they control a lot of resources that could be better used by some players).



I'm also working in new scenarios where the player can choose how to act:



That's it for now, I hope you are enjoying the game and as always I'm open to feedback so be sure to visit the forum in case you have something to share.

Regards,
Jorge

The Lost Fleet unlocked!



"Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..."

As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships.

The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cost resources).

To fire the siege cannon, you have to select the Mothership and click these buttons:


To show the "Special Actions" buttons (I hope to add more special actions for several ships in the future).


To start targeting the cannon (be wary that the cannon doesn't have a range limitation but it can't shoot if there's not a proper angle with the target)


There's also several powerful ships like advanced interceptors (with shields and missiles), torpedo destroyers, flak frigates, Experimental Dreadnaught, etc.

Adding to that, this patch has the next fixes and features:

- Fighters will engage evasive maneuvers when targeted by turrets.
- Added a new minor scenario.
- Fleet selection screen when starting a new game.
- Fixed error where opening a codex notification would cause problems when pausing the game.
- Changed names of default ships from "Terran..." to "Nomad...".
- Added UI sounds to main menu.
- Reduced prices of fighters.
- Fixed error where several ships wouldn't show their names in tooltips when hovered by cursor.

I know there's plenty of other things that I promised and that this patch took way longer than expected but hopefully now I can start making some real progress by adding the final features and much more content.

Thanks for your support,
Jorge

New beams and skyboxes



Hi

For this week I have a patch with some graphical improvements and minor tweaks:

- New beam weapons for destroyers and dreadnaughts replace the old laser cannons (not only a cosmetical change, they also work differently).

- Replaced several skyboxes.



- Now focusing the camera on a ship won't make an instant close up (it will start at a certain distance to reduce disorientation).

- Reduced turning speed for several capital and supercapital ships (including Mothership).

- Height lines on tactical map (shown when you are giving a movement order) will start from the current selection height.

Stay tuned, I'll keep uploading these patches based on your feedback (I'll also update the trailer).

Regards,
Jorge

Random campaign map ready!

Hi

There's a new patch available with these changes:

- Added randomized campaign map (only works with new games, if you load a game made before the patch you'll see the regular static map):



- Added more options to trading encounters (you can now threaten the trading convoys for their cargo):




- Added 2 new scenarios (any new scenario won't show in earlier saves for obvious reasons):



- You can now cancel a jump while your fighters and harvesters are docking.
- You can make a "quick jump" if you are not in combat. That means that you won't have to wait for your fighters to dock and you'll receive automatically all resources of the map.
- You can now pan the camera faster if you hold shift.
- Fixed name tooltips of the player's ships showing without spaces.
- Smoother camera zoom when focusing on a ship.


Ok, that's it for now. You'll probably noticed that this patch took longer than the others, that's because I started a full time job recently. I want to assure you that this will only reduce my speed a little but I'll keep working hard in improving the game and I won't abandon it even if I need to work in evenings and weekends.

Please, if you find a bug or annoyance tell me as soon as possible so I can fix it. I'll probably start making smaller patches so I can upload them regularly. As always, your suggestions are welcome.

Thanks for your support!

Jorge

New patch with voices

This week's patch includes these new features and fixes:

- Voices added for the player's units and certain actions and events.
- Added volume slider for voices.
- Added more visual feedback in tactical map (red and green "pings" to denote building and fighting).
- Added Heavy Carrier ship to Xenos faction.



- Added Missile Frigate to Human faction.



- Added autosave function (it can be disabled in the Options menu).
- Corrected grammar errors in codex entries.
- Rebalanced difficulty in two scenarios.
- Fixed error where double tapping a number key would focus an unselected group.


There's still so much to do and potential to achieve but we are slowly getting there. Thanks for reading!

New Patch!

The latest patch includes these new improvements and fixes:

- Idle harvesters will auto-repair close ships.
- Option to invert Y axis (mouse rotation).
- Height indicators will be shown in the tactical map when the movement guide is activated (M or right click by default).



- Added minimize button to bottom UI bar (check top right border).
- Added Ravager capital ship to Pirate faction.



- Added more randomness to spawn positions of enemies and reinforcements.
- Zoom out farther in the tactical map.

-------------------------------------------------------------------------------------------------------

Ok, frankly I wanted to put more things in this week's patch, specially I wanted to change the camera controls but they turned out to be more challenging than expected so it will take me a bit more of time to improve them. For the moment, I tried to apply many of the requests I've received in the forums but I know that there's a lot more to do and I plan to cover most of people's suggestions in the next patches.
Also I'm working in new scenarios but I want to include them all with a major change to the galactic map so it would make the game worthy of a new playthrough (I think one or two new scenarios just won't cut it). There's also several new ships for the player and enemies in current development.

That's it for the moment, the game is only two weeks on Early Access so there's still a lot of changes to do and feedback to receive but I feel optimistic about the current progress.

Regards,
Jorge Pacheco
Autarca Studio

New patch and a minor change

Hi

A new patch has been uploaded with some fixes and a change based on the feedback received so far.

- Hyperspace effect changed (I'll upload a modified trailer to show it too).
- Fixed an error where harvesters couldn't repair big ships like the Mothership.
- Fixed an error where enemy reinforcements jumping in would be marked in a wrong location (purple circle).
- Fixed an error where some buttons and texts would change their position after changing the UI scale.
- UI Scale sizes available changed from (1.0 - 1.5 - 2.0) to (1.0 - 1.25 -1.5).
- Added more randomness to enemy spawn points in a few scenarios (I still need to apply this to all scenarios though).

During the next few days I'll be working in the first medium patch with some extra content and fixes to the camera control but if there's any critical error please report it so I can make other quick patches.

In a more personal note, I think the "clone" criticism is unfair but hopefully the change to the hyperspace effect will reduce these bad first impressions so I can focus in creating more content and improving the game.

Thanks.

First quick patch

Hi

A quick patch to solve these specific issues has been uploaded:

- Overwriting save files not working properly.
- Dreadnaught listed as a capital ship.

I hope to have more of these quick patches independent of the major content patches that I have planned.

Please report any issue you find here or in the forums and I'll look into it as soon as possible.

Early Access available now!

Hyperspace jump successful. Nomad Fleet is now available on Early Access. Take advantage of the launch discount of 15%:

http://store.steampowered.com/app/371010/