Added a "settings" menu to the game menu, which allows you to toggle certain comfort options (and eventually will contain all the various options you'd expect).
Sounds from projectile impacts, module damage, and module work make a little more sense now.
Added some options to RCS, which is not totally complete, but the short version is you go up to 4x as fast translating forward, and 2x translating backwards due to the addition of some auxiliary thrusters.
Next up is some work on the wave defense game mode, and at that point we'll probably go live Early Access while I revamp the existing systems before adding new content (of which there is a ton planned).
18 Aug Update x2 - Cheat Menu
Pull up the game menu from the main screen. Currently only the scenario menu (cheat codes) is up. Should make testing much easier.
18 August - Engineering Controls
The engineering console has buttons on it now so you can control various settings. The way some of the systems work is a little wonky, they will be changed in a later release, but they do at least *work* for now.
15 AUG
Testing fix for WMR trigger bindings
12 Aug x2
docking, resupply, and repair work the way you'd expect
12 Aug Update 1
added station added enemy carrier, will spawn drones occasionally
NF Testing August 10th
You can fly around now Cockpit layout changed Engineering display exists WMR might work now Expect more frequent changes going forward.
Focus 1
Playtest functionality is currently limited to focus on generating feedback in particular areas. Ship controls are disabled, player locomotion is disabled. You should automatically spawn into the cockpit, be able to push buttons, and look around. I need to know if the game is loading correctly, whether you're able to maintain the desired framerate, if motion controllers and HMD tracking are working properly, etc. Please join the discussion here or in discord and let me know how it goes, and what hardware you used. Thanks!
P.S. Right now the graphical settings are pegged about as high as I dare set them, so if you have framerate issues, don't despair, future builds will be smoother. I am trying to get a baseline idea of what can and can't handle all the nifty graphics.