Nordicandia cover
Nordicandia screenshot
PC Android iOS Steam
Genre: Role-playing (RPG), Indie

Nordicandia

1.0.11 Patch Notes

Major


- Security updates
- Fixed some crashes

Minor


- Reduced life of Evil Chest (rare spawn) by 70%
- Summon Wolf now inherits 20% of your force field
- Fixed and issue where the wrong filter was downloaded when searching for item filters
- Fixed some korean translations
- Opening a Town Portal will no longer stop auto-attacks, but it will stop auto-move
- Warrior Mace Specialization will no longer throw a hammer towards a target that was killed during the auto attack that triggered it, and is now cast instantly
- Splash damage is now dealt correctly for auto attacks by non-warrior classes with melee weapons

1.0.10 Patch Notes

Major


- Improved connection issues

Minor


- Fixed white image in Stash Cleanup
- Your current Opals now show in the Aesir Offering window

1.0.9 Patch Notes

Major


- Added loot filter sharing - you can now export a loot filter so other players can search for it and download.
Re-exporting an existing exported filter will overwrite it on the server (but other players need to re-download it to get the latest changes)
- Fixed an issue where too much experience could be granted in rare cases

Minor


- Helheim keys now drop in area 9-1 or higher
- Improved Summon Wolf AI (again) to be more aggressive
- Added custom cursor on PC
- Added support for chat moderation
- Fixed an issue with Solitary being applied incorrectly
- Fixed an issue with heating stones success rate
- Fixed chain lightning Chains mastery so that it's correctly affected by skill power
- Fixed Mage Elusiveness passive so it correctly reduces cooldown
- Fixed an issue with relic of blessing
- Fixed an issue with Opal costs for premium features being displayed incorrectly
- Fixed helheim rewards not being distributed correctly
- Fixed text being cut off when editing guild description
- Fixed some localization issues
- Fixed helheim rewards sometimes not being granted correctly in season game modes

1.0.8

Major


- The pause/game menu will no longer pause the game in hardcore mode.
I've added an in-game dialog to remind players of this when entering the game for the upcoming 5 days.

Minor


- Fixed the opal costs for most of the premium features in season
- Improved Summon Wolf AI to be more aggressive
- Fixed achievements progress that didn't save correctly
- Other minor bugfixes

1.0.7

Major


- Added a breakdown in the Attributes->Misc tab of how Magic find affects your chance to find higher rarities, set and unique items
- Improved the Stash Cleanup by allowing you to select an Item Type that filters your stash.
- Added option to reset skill masteries with Scroll of Regret and Scroll of Total Regret. The ability to reset all masteries for free once per day will remain.

Minor


- Improved the Rejuvenation potions to be more on-par with healing and mana potions
- Fixed Hunter summoned wolf, it no longers runs very far away from it's master, and it should no longer block you at the end of a level
- Fixed the Stash Cleanup so that it shows items correctly
- Inverted the mouse wheel scrolling on the Stash pages
- Renamed "Filter Overrides" to "Filter Layers"
- Other minor bugfixes

Patch 1.0.6

Major:


- Changed the stash page layout in preparation for new types of stash pages.
The page list is scrollable by holding and dragging, and you can open the page menu for quick page selection

Minor:


- Fixed the white notification dot for season progress
- Fixed the progress bar for opals in bank
- Fixed the 24h free skill mastery reset timer
- Fixed assigning passive skills that are currently active to training slots
- Fixed idol of experience buff not being applied correctly in some cases
- Fixed floating damage numbers still appearing from minions even if turned off
- Fixed an issue with some dropped items that could require a level higher than the player
- Fixed the precision of some boss attacks that were larger than the visual indicator
- Fixed Mixology: The usage of attack speed potion when using Smart Potion mastery wasn't triggered correctly
- Added a summary of all season rewards in the season window
- Mixology Auto Potion has +0.1 seconds increased cooldown, allowing it to trigger correctly in time after a potion has been used and expired
- Added Scroll of Total regret to item filter types
- There's now a 2 second delay before spawning the Town Portal after defeating Odr
- Improved hitboxes for boss attacks
- Added buttons that link to the Wiki and Discord in the pause menu
- Reduced the effect of Elemental resistance Curse from monsters, it now reduces resistances by a flat -3% per world area (tier), instead of 30% less (multiplicative)
For example, at world 10-1 your resistances would be reduced by 30% while cursed
- Added a red overlay effect that starts showing once you reach 30% health and becomes increasingly intense as you approach 0 life

Patch 1.0.5

Major



Opal/IAP/MTX changes:
- Increased starting inventory to 8 rows (maxed), and removed the ability to expand it with opals
- Increased starting crafting inventory to 8 rows (maxed), and removed the ability to expand it with opals
- Increased starting pet loot inventory to 4 rows (maxed), and removed the ability to expand it with opals
- Removed the merchant NPC (that sells items for opals)
- Removed the ability to reset attributes for opals, and added a new item that drops from monsters and can reset 100% attributes instead (rare)
- Removed opal cost for resetting skill masteries, and limited it to one free reset per day instead
- Removed the ability to claim X3 rewards for opals in the Offline progress
- Removed the ability to claim X3 rewards for opals when finishing a level
- Restored all opals spent on increasing inventory size, pet loot size, and second potion slot. This goes for opals spent on these features for deleted characters also.
- Hardcore characters that spend opals to unlock features such as Skill slots, potion slots and Stash pages and will only need to unlock them once per game mode / season.
Any new hardcore characters created in that game mode / season will have those features unlocked too.

- Opals and Iron gained over the season bank limit will now count and become available in the bank retroactively if you get the Season Pass

Minor:


- Added server integration to Discord that will post game events there (#game-events), such as when top 50 hardcore players die or when long duration Aesir buffs are activated
- Fixed an issue when confirming a passive skill that has completed training
- The new relics will not show with their rarity color in the loot chest glimmering effect, but as E rarity (white) instead
- Mana Arrows hunter ability can now pierce (but only gain mana once per arrow)
- Swapped buttons Discard and Pickup at the Disassembler so they match inventory and loot button order
- Fixed issue where Mage Blood Casting could put you at 0 life, now it will reduce you to 1 life minimum.
- Added activity indicator on the season progress button that shows when you have unclaimed season rewards
- Minor bugfixes

Major upcoming changes to the Opals/MTX/IAP system

I understand that many players are not very happy with the current state of microtransactions/in-app-purchases, so I've decided to make some major changes there.

I'm a solo developer, and this is my first game. I don't want to seem like the guy who's trying to get everyone to purchase just to earn money, because that's not why I started this project 20 years ago.

This project is my passion, and I don't have any demands from big publishers to try and fill the game with as much MTX or p2w-aspects as possible, I don't want players to feel forced to purchase anything at all.

In a world where money was not an issue, the game would be free and there wouldn't be any MTX/IAP, but since I have plans for upcoming online features, and the fact that everyone is playing online on a server, I have to cover the server costs in some way.

I understand that the way I've been implementing premium features and opals is not the best from a player perspecitve, but that's why the game is in Early Access so I can listen to feedback and keep improving it.

The following changes will be done:

  • Character inventory size will be fully unlocked from the start, for free
  • Pet loot inventory size will be fully unlocked from the start, for free
  • Adding a second potion slot unlocked, for free
  • X3 multiplied rewards from Offline xp/loot gains and from End-of-level rewards will be removed
  • Removing the reset attributes for opals feature, and adding a new item that can drop to reset 100% of the attributes
  • Giving players 1 free full mastery reset per day, with no way of using opals to reset (reducing p2w-mechanics)
  • For hardcore players, any unlocks made on a character will carry over to new characters made in that season or game mode, so you only need to unlock things once.
  • The merchant NPC (with opal purchases) will be removed


I'm also not changing anything to the opal drop rates, so you can continue to gain opals for free just by playing the game, through monster drops, season progress, achievements and more.

I hope this will improve the first impression of the game and make more players feel less "forced" to purchase anything.

All purchases should be voluntary to support the continued development of the game, and I thank everyone who chooses to support it.

Current characters which have unlocked inventory sizes, pet loot sizes and second potion slots will have those opals refunded to your game account once the changes go live.

I also thank everyone for the feedback on this topic, I'm listening.

1.0.4

Improvements:
- Added notification when a top 50 hardcore player dies on the season leaderboard
- Pressing Esc on PC version when the pause menu is open will close the menu instead of prompting to exit the game
- Made "show chat" button more visible when chat is hidden
- Updated max stack size of Attribute Respec scrolls to 20
- Most of the Relics now have a higher default rarity, these are "new" relics will not stack with the old relics of E rarity
- Moved the fire in Odr's Trail further away after entering the arena
- Default quality at the Essence Blacksmith is now 100% instead of 0%
- Defeating Odr now spawns a Town Portal
- Imbuing a quiver with no available affixes now results in a failure without consuming the materials
- Removed the notification of skill points gained when you're below level 10k
- Improved the scrolling speed in achievements window

Bugfixes:
- Fixed so that the skill hotkeys work correctly after sending a chat message
- Fixed the sorting order of "lower skill cooldown" Essences in the blacksmith Essence list
- Fixed an issue with loading guild info in guild screen when there's a member with no characters
- Fixed portals not showing correctly when using the "All items" filter override
- Fixed time durations not localizing properly when switching languages

1.0.3

Hotfix:
- Fixed an issue when joining the game from character selection