Northern Journey cover
Northern Journey screenshot
Genre: Adventure

Northern Journey

Two fixes for the last update, sorry for frequent update!

There were a couple of issues related to the last update. Normally, I would have checked it really good before uploading, but I was kind of doing it by proxy. This should hopefully do it!

Added s-widescreen fov slider (experimental)

Added a fov slider (experimental) that is enabled on s-widescreen. The weapon sights might not align properly.

Tweaks and *hopefully working 21:9 support

Changed the message type in Nokkpond, so the player can not avoid an important message.

Fixed a text in the start menu that was not anchored properly.

Hopefully 21:9 should work ok. Please give feedback if it misbehaves, as it was done by emulating a widescreen on 16:9!

Some small fixes in Greenslit

When entering the raft in Greenslit, and then jumping back once it starts moving, the player would still get the npc-talk. This has been made more 'secure' by a blocking actor spawning once on the raft.

Some of the raftgirl-code has been updated, to make it more robust.
Did the same to the moss-scorpion code.

Bugfixes!

The witchlings in Sourwood could be killed by an exploit. Hopefully fixed!

The Ballista pickup in Drowned Veins would still be present after picking it up, and reloading the game.
Now, it is included in the savegame-system (Warning: If your save is in Drowned Veins, the Ballista pickup will dissappear, due to it not being found in the savegamefile)

Fixed a note text where it stood 'wolf on top'. Now it sayes 'Note'.

It was possible to move during the descent into Nokkpond. The player could get out-of bounds.
Has been fixed.

The Nokk will not activate before leaving the Bathysphere after re-appearing from the pond.

Film grain can be reduced! Hole in geometry fix.

Now, in the main menu settings, there is an option to Reduce grain. This will reduce the perceived grain effect by 2/3. I understand many prefer a more 'quiet' image.

In Fallcrush there was a hole the player could fall down and get stuck in. Has been covered up.

Fixed a little issue related to the Village Idiot

Trollhole-fixes

The Summoners could be killed without them aggroing properly at distance.
Also, they sometimes appeared as lying on the ground, instead of popping up from the ground.

The trollboss has a certain chance to break an exploitable pattern.

Getting crushed by the mine-wagons could sometime not correctly trigger the death-menu.

Trollhole-fixes

The Summoners could be killed without them aggroing properly at distance.
Also, they sometimes appeared as lying on the ground, instead of popping up from the ground.

The trollboss has a certain chance to break an exploitable pattern.

Getting crushed by the mine-wagons could sometime not correctly trigger the death-menu.