Greetings Arctic Survivors! Today, we are proud to announce that the long-awaited Story Mode update is now LIVE on STEAM!
Along with the Story Mode, this version aims to address and improve a lot of the issues and feedback reported by the community over the past weeks. The overall feel of the game and user experience was also polished in this update!
With the occasion of being part of the famous Summer Sale, Northern Lights will be on a record price: 40% OFF! If you're looking to play a survival game, or you wish to make a memorable gift to your friends, now is the time to grab the game!
The long awaited Story Mode is here! Explore the island, look for clues, and find a way to escape before it's too late. Story mode does not affect existing saves, which will automatically be converted to “Survival Mode” saves.
Note: Due to changes in how the quests work, we highly recommend starting fresh with Survival Mode saves in order to avoid save game issues.
Snow Mobile
Starting with this version, you can navigate the island with the means of a snowmobile! Find the keys, look for fuel, and get the snowmobile running!
For this update we have also added fuel gathering and transportation mechanics which can and will be extended into other systems in the future.
Hunting & Hitbox Improvements
A big annoyance with the previous versions of the game were the hitboxes of animals. With this update, we have tweaked the hitboxes so that hunting is less frustrating and more satisfying!
We have also tweaked the spawn rates of animals to make more sense regarding their spawn region, and we have tweaked the way fishing works in terms of fish yields.
And much more!
Along with the changes above, we also improved a lot of the existing things in the game! Full changelog below:
<*>Added story mode <*>Added snowmobile <*>Added fuel and fuel carrying mechanics (currently only for snowmobile) <*>Added new corpse models for Researchers <*>Added Mysterious Woods to map graphics <*>Added missing animation and sound support to collectibles and throwables <*>Added missing animation and sound support to quest pickups <*>Added feature parity between trap fishing and line/rod fishing in terms of fish yields <*>Improvements to Survival Mode new game initialization <*>Improvements to performance <*>Improved animal hitboxes <*>Improved animal spawn rates <*>Improved throwable and arrow hitbox detection <*>Improved melee animation-hit sync <*>Improved melee hit range <*>Improved mushroom hunger and energy values <*>Improved difficulty warmth depletion values <*>Improved UX of comparison bars in clothing highlight HUD <*>Fixed issue causing whole cutscene manager to crash if a cutscene is already playing while another is requested <*>Fixed issue causing tracked quest button to not work correctly in journal <*>Fixed issue causing animations to get stuck while aiming and switching items <*>Fixed issue causing fires to sometimes burn player while interacting with them <*>Fixed issue causing arrows to not be takeable from carcasses <*>Fixed issue causing arrows to never get destroyed/decayed <*>Fixed issue causing throwing melees to not apply decay to items <*>Fixed issue causing animals to spawn near player on new game <*>Fixed issue causing items to highlight below cupboard shelves <*>Fixed issue causing loot/crafts requirement to show in HUD even if set as hidden in quest <*>Fixed issue causing quest requirements to show in journal even when flagged as hidden <*>Fixed a graphics issue with impact particles <*>Fixed a graphics issue with intro cave lighting <*>Fixed various issues with localization <*>Fixed various issues with level design <*>Fixed various issues with broken loot in locations
What's next?
We want to remind everyone that Northern Lights is in an Early Access state, so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.8.x while working on the next feature update v0.9 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server, where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!
Updated Development Roadmap for 2022
Greetings everyone! We hope everybody had a great year so far!
We have updated the development roadmap for Northern Lights to reflect the current status of the game!
Full roadmap and details available below.
Improvements to character animations - Released in 0.5
General UI and UX Improvements based on current feedback - Released in 0.5
New quest based tutorials to get players through some of the basics of the game - Released in 0.5
New game languages - Released in 0.5
New and improved ambient sounds and soundtracks - Released in 0.6
New and improved character action sounds - Released in 0.6
Improvements to existing interaction sounds - Released in 0.6
Improvements to sound balancing and mastering - Released in 0.6
Controller support - Released in 0.7
Custom difficulty settings - Released in 0.7
Brand new Story Mode focused on exploration and lore, with re-written escape ending! - Released in 0.7
Improvements to Character Dialogues & Voice-Overs - Released in 0.8
Steam Achievements for both Story Mode and Survival Mode - Released in 0.8
Brand new Side Quests for the notes collectibles system
New drivable Snowmobile vehicle - Released in 0.8
Improvements to animal hunting - Released in 0.8 <*> Improvements to animal AI <*> Improvements to small and filler locations <*> Improvements to nature level design <*> Improvements to existing locations <*> Improvements to some graphics elements of the game <*> Improvements to overall game performance in open world locations
Everything else that's left for the game to be considered finished!
The long awaited CO-OP Survival mode
We will keep this Road-Map updated with any new additions or changes! Thanks to everybody for reading and for the ongoing support!
We Wish you all a Happy New Year and we hope to see you all Well and Safe Next Year! - MadGoat Team
Northern Lights 0.7.1 Patch Notes. Achievements, Controller Support and more!
Hello everyone!
We have just released a new patch to address some of the issues reported in the past weeks!
Whats new?
With with this patch, we also added a bunch of long awaited features to the game:
Added first batch of Steam Achievements
Added Partial Controller Support to game (will improve into full support in the future)
Added custom difficulty mode with various difficulty settings
Added inventory sort feature as per user feedback
Added ability to store firewood in stick holder
What we fixed?
Improvements to farmstead location exteriors
Improvements to lighter decay
Improvements to stove mechanics
Improvements to sanity system
Improvements to game stability
Improvements to warmth mechanics
Fixed issue causing some clothing recipes to not unlock upon relevant pelt
Fixed issue causing pickupables to sometimes break after load game
Fixed issue causing UI controls to break when assigning their keys to gameplay controls
Fixed issue causing character to sometimes fall under map when game is out of focus while loading
Fixed issue causing some first-person items to cast shadows
Fixed issue causing graphics glitches when starting fire with stone clicking
Fixed issue causing cooking to not work in scene spots
Fixed issue causing beds to disappear after loading saves
Fixed issue causing doors to open after loading saves
Thanks everyone for the issue reports and feedback! Happy playing!
Update 0.7 is now RELEASED & 30% OFF Sale
Greetings Arctic Survivors! Today we are proud to announce that Update 0.7 of Northern Lights is now LIVE on STEAM!
This version aims to address and improve a lot of the issues and feedback reported by the community over the past months. The overall feel of the game and user experience was also polished in this update!
To celebrate this update, we are also running a limited-time sale for the game! So, if you didn’t already do it, now it’s a great time to pick it up at a lower price!
We've received a lot of feedback regarding the loot system. Items used to spawn in the wrong places (bow in the fridge), and the looting interface was clunky. We decided it's worth taking our time and revisiting the loot spawning system. After this update, every item should have its specific place - and furniture, crates, and containers can now be opened to look for items inside!
With this change, we've also added the ability to open the trunks and doors of cars, to find and collect loot.
We consider this to be the biggest change of this update and something we will still work on polishing in future updates to perfectly balance the resources you can find in the world of Northern Lights!
P.S. We know some of you were using loot containers as a way to store your items in your base, and we are looking into ways to make that possible again for the next update. We also advise taking out any loot from containers before updating to avoid losing any progress. Sorry for any inconvenience caused!
Cooking on Fires
Starting with this version, the cooking interface is now unified with the fire interface, which means no more switching between interactions when working with fires!
We have also gone through redesigning the perks of different kinds of fires, and now crafting better fires will result in better cooking times and more slots to put raw food on! Building recipes for fires have also been balanced to make more sense.
Another important feature we’ve added with this update is the ability to harvest burnt fires! Depending on the type of fire, harvesting a burnt fire will now yield some of the materials back as well as a certain amount of charcoal.
Shelters and Sleeping
The shelter mechanism has also got a touch-up with this update! We have improved the way crafted shelters look, as well as the requirements to craft them.
Shelters now have a decay mechanic, and when they break, it is possible to harvest their remains and take some of the materials back.
We also added perks to the different kinds of shelters, some of them offering cold protection while others have better durability! Take note that the kind of bed or shelter you are using now also affects how well you rest!
Traps and Baiting
Baiting in traps now works on a per animal basis. That means that different kind of bait is required for different kind of animals! Bear in mind that some animals can be herbivorous, some omnivorous, while others will only be attracted by meat! The same applies to fish.
Carcass ravaging has also been added. Leaving carcasses into traps for too long or using bait that attracts big game will result in the trap being destroyed!
Destroyed traps can also be harvested to recover some of the initial materials.
Clothing and Pelts
The stats for the various clothing sets available in-game have been balanced to make more sense.
Along with this, we have also added the ability to craft boots from boar pelt. The resource requirement for some of the other pelt-based crafted clothing has been tweaked, and the recipes will now unlock as new pelt kinds are discovered rather than by leveling up.
Starting gear has also been tweaked, and the appearance of some clothing items has been improved.
P.s. We are also working on a clothing repair mechanic as promised, but unfortunately it is not ready for this update and will be released with the next version!
Water Carrying
The water bidon mechanic has been improved, and the bidon now has a decay system such that the player is no longer allowed to use a single bidon throughout the whole playthrough.
The bidon will now decay every time water is gathered, and the condition of the bidon is now visible in the inventory.
We will continue to improve this mechanic, and we will consider adding more containers and the ability to carry other liquids in the future.
Parli Italiano?
As promised and with the help of our Italian translators, we have managed to fully translate Northern Lights to Italian!
For new players, the Italian language should now be autodetected. For existing users, the setting should be available in the gameplay settings panel.
And much more!
Along with the changes above, we also improved a lot of the existing things in the game! Full changelog below:
<*>First aid items now display "used" notification rather than "consumed" <*>Loot containers are now in form of openables rather than storages <*>Vehicles now have openable doors and loot inside <*>The advanced shelters now require a blueprint to be found in order to be crafted <*>Built shelters now have different perks and penalties based on their kind <*>Built shelters now have decay. Some resources can be reclaimed from damaged shelters <*>Camp Fire now has 3 cooking spots instead of 4 <*>Camp Fire and Bonfire now has cooking speed bonuses <*>It is now possible to extinguish fires by pouring at least half a litre of water on them <*>Standing next to a fire now gives a sanity bonus <*>Standing next to a fire now gives an energy bonus <*>Being over encumbered now has a sanity penalty <*>Harvesting objects with tools now has an energy penalty <*>Cooking spot mechanics and fire mechanics are now a single interaction <*>Baits left in traps now have decay <*>Baits now influence the type of animal that will be caught in trap <*>Traps now have decay and ravaging mechanics <*>Added Italian language <*>Added fire starting count left for fire starting items when hovering over items in inventory <*>Added salted status of meats when hovering over items in inventory <*>Added warming up effect from warm food <*>Added character death animation <*>Added decay mechanic to water bidon <*>Added boar pelt item and new craft for boar pelt boots <*>Improved inventory context menu button highlighting <*>Improved cooking spot UX <*>Improved warmth balancing in mine location <*>Improved water bidon logic <*>Improved graphics of certain clothing items <*>Improved balance of item requirements for built shelters <*>Improved balance of item requirements for fires <*>Improved balance of item requirements for traps <*>Improved balance of healing per hour of all afflictions <*>Improved balance of burns treatment rates <*>Improved balance of starting gear <*>Major improvements to weather system balancing <*>Major improvements to weather system VFX <*>Major improvements to warmth values for every weather condition <*>Major improvements to researchable books placement <*>Major improvements to crafted clothing and pelts usage <*>Major improvements to clothing stats <*>Major improvements to water bidon logic <*>Major improvements to stick bed graphics <*>Major improvements to sanity dialogue threshold <*>Fixed issue causing bow to not zoom when aiming <*>Fixed issue causing player to get stuck in certain places of weather station <*>Fixed issue causing clothing to not respawn on load <*>Fixed issue causing hand drill to have no decay and matches to have wrong decay <*>Fixed issue causing dried plants to not be accepted in infusion recipes <*>Fixed issue causing fire fuel status to not update while in interaction <*>Fixed issue causing cooking spots to be available while fire is not lit yet <*>Fixed issue causing fire to not get destroyed after taking cooking elements back <*>Fixed issue causing traps to not be interactable with bait inside <*>Fixed issue causing some pickables bounds to be outside container bounds <*>Fixed issue causing weather condition to not start correctly on new game (always clear) <*>Fixed issue causing fire starting items to be consumed fully from one start <*>Fixed issue causing lighter item being placed in wrong position <*>Fixed issue causing drying rack to not work correctly with cured pelts <*>Fixed issue causing some interactions to lose items when inputting in slots that are already populated <*>Fixed issue causing a certain snow buried house to be accessible <*>Fixed various small issues with level design
What's next?
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.7.x while working on the next feature update v0.8 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!
Audio Update 0.6 is now RELEASED & 30% OFF Sale
Hello everyone! Today marks yet another milestone for Northern Lights! We are proud to announce that version 0.6 is now LIVE on STEAM!
This version aims to improve the overall audio quality and feel of the game, along with some critical fixes to issues reported in the past weeks!
With this new update, the game will also be ON SALE at -30% OFF for a limited time period! If you haven't already, now is the perfect time to grab a copy!
This update comes with a lot of improvements related to game ambience and audio and to the overall user experience. Full list of additions and improvements below!
<*> Nature audio quality and sound balancing greatly improved <*> Interiors audio quality and sound balancing greatly improved <*> New sound effects for item related activities such as harvesting, food consumption etc. added to the game <*> New sound tracks added to the game <*> New dialogue lines for various player activities added to the game <*> The audio of water bodies has improved quality and better spatial accuracy <*> The audio of caves has improved quality and better spatial accuracy <*> The audio of ambience wind is now affected by the wind intensity <*> It is now possible to cook at fireplaces <*> Clothing decay values has been adjusted
What's fixed?
Along with the changes above, we also fixed a lot of the reported issues with the existing things in the game! Full changelog below:
<*> Fixed issue causing curtains to not be harvestable in some locations <*> Fixed issue causing inventory to allow for item duplication in some cases <*> Fixed issue causing currently equipped item to be incorrect when multiple items of same kind are equipped <*> Fixed issue causing inventory tool slots to break in some cases <*> Fixed issue causing item throwing to not remove the item from inventory in some cases and causing errors in inventory <*> Fixed issue causing water bidon to show wrong hydration restore value when not full
What's next?
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.6.x while working on the next feature update v0.7 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!
Northern Lights 0.5.2 Patch Notes
Hello everyone!
We have just released a new patch to address some of the issues reported in the past days! Full changelog below:
Improved books researching UX
Improved some localization strings in German Language
Fixed an issue causing time passing to not affect items and objects in distant locations
Fixed an issue causing mapping pieces to disappear after player death
Fixed an issue causing inventory to leave player paused after exit
Fixed an issue with quest hud text wrapping
Fixed an issue causing death to not occur if player is interacting with an object
Fixed an issue causing Lookout Tower at Yurak Hills to not reveal in some cases
Fixed an issue with Research Camp questline
Thanks everyone for the issue reports and feedback! Happy playing!
Northern Lights 0.5.1 Patch Notes
Greetings everyone!
Today we released a quick patch to address some of the issues reported with the latest major update! Full changelog below:
Added setting to turn on/off controls in HUD
Fires can now be lighted with a burning torch by left clicking on fire
Torch can now be lighted if a match or lighter is available in inventory
Tweaked Torch lighting intensity
Wood Logs now yield Spruce Bark when harvested
Tweaked some crafting recipes
Fixed an issue with map icons for Nenet Camp and Airdrop
Fixed an issue with duplicate door in Climber's Hut
Fixed an issue causing Nenets Camp tents colliders to throw player outside
Fixed an issue causing footsteps to not work in certain buildings
Fixed an issue causing new game quest to go tracked when loading game after the quest has been already completed
Fixed an issue causing research books to reveal plants consumption effect but not their infusion effect
Fixed an issue causing clothing to not decay over time
Thanks everyone for the issue reports and feedback!
Update 0.5 is now RELEASED & 30% OFF Sale
Hello everyone! Today we want to announce that Northern Lights Update v0.5 is now Live on STEAM!
This version aims to improve the overall user experience and address some of the issues and feedback that have been reported for the past few weeks!
Along with this new update, the game will also be ON SALE at -30% OFF as part of the Steam Lunar Year Event! If you haven't already, now is the perfect time to grab a copy!
This update comes with a lot of improvements and new features related to user experience and to the overall polish and logic of the game. Full list of additions and improvements below!
<*> The tutorial of the game now comes with simple quests to teach the player through the basics <*> Journal now always opens on previously opened section <*> Inventory now always opens on previously opened pocket <*> Torch can now be lit at a burning fire <*> Torch now has its own animation set <*> Rifle now has Aiming Down Sights animations instead of hip-fire for aiming/shooting <*> Wooden houses now have fireplaces inside <*> Snow melted in recycled can now give 0.3L instead of 1L of water <*> Dried plants are no longer consumable <*> Remove health penalty from broken ribs and abrasion <*> Arrows now weight 0.1kg instead of 0.3kg <*> Player icon is now smaller on map <*> Health audio effects no longer repeating one after another <*> Looted maps now save their looted status so they won't respawn when revisiting a location <*> Building shelters are now making use of certain pelts instead of cloth <*> Plank items have been replaced with regular sticks as they had little use on their own <*> Cabin fever risk now starts after spending a total of 48 hours inside <*> Pine sap can now be used as tinder <*> Paper debris can now be used as fire fuel <*> Mushrooms can now be used as fishing bait <*> Antibiotics can now be used to treat infection risk <*> Painkillers can now be used to treat fever
<*> Added Portuguese Localization to the game <*> Added new settings for various user preference elements such as mouse smoothing, headbob intensity, field of view <*> Added new settings for switching between hold/toggle for sprint, crouch, watch, binoculars, and compass <*> Added new settings for toggling various UI elements such as crosshair and notifications <*> Added some playthrough stats to the pause menu <*> Added tutorials list for accessing tutorials in the pause menu <*> Added recycled can as starter item for all difficulties <*> Added hunger and energy restore to Chaga mushroom <*> Added controls HUD adapting to the current item <*> Added red notifications pings when there are new elements added in inventory, map, or journal <*> Added a tutorial popup that explains how the Afflictions and Treatments work
Although we announced that the Italian language will be added in this update, unfortunately, it will be added in a separate update. The reason for this is that the translator that was in charge of the Italian language could not complete the translation in time due to personal issues. The translation is almost ready, and once it is finished, we will publish a separate update that contains it.
What's fixed?
Along with the changes above, we also fixed a lot of the reported issues with the existing things in the game! Full changelog below:
<*> Improved visuals and placement of tree roots (Rope) <*> Improved interior volume placement in Church <*> Improved tree harvesting resource yields <*> Improved color scheme for affliction treatment/risk bars <*> Improved size of backpack category buttons <*> Improved UI/UX of journal/knowledge notifications <*> Improved cooking to backpack interaction UX <*> Improved breath particles graphics <*> Improved aim sway values for rifle and bow <*> Improved uncooked rice and pasta health values <*> Improved Chaga treatment values <*> Improved location nearby tutorial trigger distance <*> Improved frostbite risk values <*> Improved stability and functionality of control system and binding menu
<*> Fixed issue causing infusions to show the actual name of a plant instead of "unknown" when name not discovered <*> Fixed issue causing Unknown Plant instead of revealed name to show in journal entry notification after researching a flora book <*> Fixed issue causing Light Stick to stay on after decayed or dropped <*> Fixed issue causing dropped items to not change color when <*> Fixed issue causing barn doors to not rotate correctly <*> Fixed issue causing only 1x item being subtracted from backpack weight when grabbing stack in inventory <*> Fixed issue causing Turkish language to have missing characters in the journal <*> Fixed issue causing arrow pickup hitbox to be wrong <*> Fixed issue causing bow pickup hitbox to be wrong <*> Fixed issue causing some curtains to not be harvestable <*> Fixed issue causing empty pickups to break loading routines <*> Fixed issue causing a house in hunter camp to have duplicate interiors <*> Fixed issue causing terrain quality setting to not affect terrains <*> Fixed issue causing torch to not have decay <*> Fixed issue causing new crafts notification to not work correctly on crafting skill levels past 10 <*> Fixed issue causing previous saves to break after dying on Survivor difficulty <*> Fixed some issues with the quest system <*> Fixed some issues with sanity HUD <*> Fixed some issues with researched books status saving <*> Fixed some issues with UI anchoring on Ultra Wide Aspect Ratios <*> Fixed some issues with buildings <*> Fixed some issues with Fire Starting interface
NOTE: Due to changes in the control system, player assigned control bindings will reset to defaults with this update.
What's next?
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.5.x while working on the next feature update v0.6 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!
Update 0.4.1 is now RELEASED!
Hello everyone and Happy New Year! We hope everybody had a great time during the Holidays and enjoyed them to their fullest!
Today we want to announce that Northern Lights v0.4.1 is now Live on STEAM and aims to address most of the issues that have been reported in the past weeks!
Along with this update we also took our time to adjust the pricing for the game - based on feedback we've received by our players as well as on the sales analysis we did during the Winter Sale!
We consider it's only fair to lower the price given the current state of the game content wise. Instead the price of the game will slowly rise as we add new core content!
What's new?
Along with the reported issues, we took some of the feedback received from users and turned it into reality! The list below contains all the new things we added to the game based on the community wishlist!
<*> It is now possible to drink water from water bodies (rivers/lakes) by right-clicking on their surfaces <*> Cloth can now be used to craft Rope in the Journal's Crafting page <*> Journal now displays the required Crafting Skill level to unlock the next crafts <*> The Graphics Settings Menu now has a slider to adjust Field Of View <*> Compass is now easier to read at night <*> Cabin Fever Affliction is now disabled at lower difficulties <*> Traps have now different visuals when armed and when triggered
What's fixed?
Along with the changes above, we also fixed a lot of the reported issues with the existing things in the game! Full changelog below:
<*> Tweaked fog and lighting settings for cloudy and snow flurry weather <*> Tweaked insanity sounds randomization <*> Fixed issue causing cooking food to not load from saves <*> Fixed issue causing cooking food to break with certain item combinations <*> Fixed issue causing salting meat to not affect meat decay <*> Fixed issue causing food item stacks to display item with highest time to decay instead of lowest first <*> Fixed issue causing herbs to show revealed name instead of unknown when gathering from nature <*> Fixed issue causing items to drop in air <*> Fixed issue causing some locations to not initialize correctly <*> Fixed issue causing language auto-detection to not work correctly <*> Fixed issue causing resolution selector to not work correctly
What's next?
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed and a lot balancing to be done.
We will continue fixing reported bugs and issues for 0.4.x while working on the next AUDIO & UX Big Update as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also don't forget to join our Community and Discord Server where we have chats dedicated for feedback and new ideas!
Thank you for reading and for all your support and understanding!
January 4th Hotfix Notes
Hello Everyone!
We have issued a hotfix that aims to fix most of the game stability/system issues that have been reported during these holidays!
Thanks for reporting and we are sorry for any potential inconveniences caused by these!
Full changelog:
- Improved control bindings menu - Improved input latency for player movement
- Fixed issue causing game to sometimes crash while dropping items or when inventory is full - Fixed issue causing doors to sometimes have incorrect rotation on loading existing game - Fixed issue causing control bindings to not save - Fixed issue causing journal discovered afflictions to not save - Fixed issue causing loading existing game to load built storage boxes as stone holders - Fixed issue causing loading existing game to sometimes load the game world twice causing low framerate and unstable gameplay - Fixed issue causing loading existing game to sometimes corrupt the save data