We are happy to announce that Northern Lights version 0.1.4 is now LIVE on STEAM and comes with a lot of improvements and fixes to both performance and mechanics!
Changelog 0.1.4
Improved overall performance and usability of world objects' user interfaces
Improved animal fat harvesting and usage mechanics
Improved hitboxes for picking up items (rocks, sticks etc.)
Arrows can now be taken back
Spruce bark is now stacking in inventory
Paper stacks now show as materials
Cold affliction now won't trigger randomly when outside
Treatment panel buttons now pulse when the items are available for consumption
There are now more pinecones scattered through world
Save system now only keeps last 5 autosaves
Clothing now only gets wet while outside
Certain items now go into their containers when looted (bullets into ammo boxes etc)
Added some missing localizations
Balancing of hunger stat
Balancing of encumperance stat
Balancing of vodka hydration loss
Balancing of food poisoning treatment
Balancing of cold affliction
Balancing of food poisoning affliction
Balancing of drying and wetting speed for items
Balancing of loot spawning
Balancing of quest loot spawning
Balancing of carcass spawning numbers
Balancing of cooking recipes
Fixed issue causing poisonous herbs to sometimes show as 0% poisonous
Fixed issue causing rain coat to not be equipped on character
Fixed issue causing pelts to not be takeable after placing to cure
Fixed issue causing quests to not trigger credits on ending after cutscene
Fixed issue causing credits to not exit to menu after playing ingame
Fixed issue causing cursor to show for 1 frame when interacting with non-ui based objects
Fixed issue causing snow to render on top of campfires
Fixed issue causing botulism/foodpoisoning to add 0% to risk causing them to trigger wrongly
Fixed issue causing canned food to not yield recycled can
Fixed issue causing socks to not be placeable
Fixed issue causing batteries to last 1 minute
Fixed issue causing lantern light to light too high
Fixed issue causing snow render volumes to break when buildings are scaled
Fixed issue causing particle render volumes to break when multiple buildings loaded
Fixed issue causing save manager to detect non-save file as saves causing game to break
Fixed issue causing trap to spawn carcass on load even when it shouldn't
Fixed issue causing tracked craft quests to display requirements multiple times in journal
Fixed issue causing nature water to miss watercollision
Fixed issue causing items to not dry in inventory
Fixed issue causing impact particle in interiors to be red
Fixed issue with weather station interiors
Fixed issue with old town interiors
Fixed various issues with ending quests
Fixed various localization issues
MadGoat Team wishes you a Merry Christmas and Happy Holidays!
P.S. We want to remind everyone that Northern Lights is in its first days of Early Access so there might still be a lot of bugs to be ironed and a lot balancing to be done.
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach to us about possible issues! Also don't forget to join our Community and Discord Server where we have chats dedicated for feedback and new ideas!
Thank you for reading and for all your support and understanding!
Northern Lights Patch - 0.1.3 NOW LIVE!
We are happy to announce that Northern Lights version 0.1.3 is now LIVE on STEAM and comes with a lot of improvements and fixes to both performance and mechanics!
Changelog 0.1.3
Major improvements to the performance of User Interfaces
Major improvements and fixes to time simulation system
Marker items are now stacking in inventory
Salt items are now stacking in inventory
Mending now has its own button to avoid confusion (however it still opens the same mending/shredding shared menu until UI overhaul)
Crafting recipe for arrows is now simplified
Increased max meat weights in cooking system from 1kg to 3kg
Inventory items are now sorted newest to oldest (per category)
Bridges are now always visible on map to avoid confusion
Overall improvement of pneumonia risk mechanics
Balancing of cold treatment
Balancing of fatigue modifiers
Balancing of weight for some items
Balancing of total calories storage of player
Balancing of calories for herbs
Balancing of cooking duration for fish items
Balancing of weather system (weather is more dynamic now)
Fixed an issue causing harvesting yield to be incorrect
Fixed an issue causing Kerosene to not generate in Jerry Cans. NOTE: If locations where Jerry Cans are available were already visited, starting a new game is required for this to work.
Fixed an issue causing containers to disable after pressing E on them
Fixed an issue causing meat quartering to break after the first quarter action
Fixed an issue causing cooking items to not be take-able 5 seconds after cooking started
Fixed an issue causing eating fish to add twice the botulism risk
Fixed an issue causing hunger depletion to not work while sleeping
Fixed an issue causing walking through water to not cause harm to player
Fixed an issue causing interior temperatures to not work correctly in buildings with more chambers
Fixed an issue causing carcass harvesting to yield invalid meat items (harvesting 0kg of meat was possible)
Fixed an issue causing handheld items to be usable while placing items, causing melees to attack on placement etc.
Fixed an issue causing fish to be caught instantly when starting fishing
Fixed an issue causing ending quests to not track automatically if general "Escape Island" quest is already tracked
Fixed an issue causing max meat size to not show when selecting in cooking menu
Fixed some localization strings
Fixed some audio issues
Fixed some ending quest related issues
We will continue to address the reported issues and bugs in the following days!
P.S. We want to remind everyone that Northern Lights is in its first days of Early Access so there might still be a lot of bugs to be ironed and a lot balancing to be done.
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach to us about possible issues! Also don't forget to join our Community and Discord Server where we have chats dedicated for feedback and new ideas!
Thank you for reading and for all your support and understanding!
Northern Lights Patch - 0.1.2 NOW LIVE!
Northern Lights Patch 2 is now live on STEAM!
This patch is focusing on improving the overall performance, stability and playability of the game! With this being said, there is still a lot of room for improvement in this regard, and we will continue to gradually improve performance and load times in future updates.
0.1.2 Changelog
Improved performance of the game
Improved stability of the game
Improved loading times
Along with these improvements, we also fixed some other issues that were reported:
Empty loot storages no longer pause the player until the dialogue is over
Objects that can be salvaged without a tool will no longer display the timelapse screen (planks, bushes etc.)
Sun glare no longer shows through mountains
Balancing of loot spawned on the grounds in starting region
Balancing of hydration restore from drinking water
Fixed an issue causing snowfall and blizzard effects to render inside caves and buildings when leaving a game session and loading another
Fixed an issue causing severe hypothermia to not cure
Fixed an issue causing arrow shaft to not be craftable with all types of knives
Fixed an issue causing HUD messages to display on top of other menus
Fixed an issue causing torch and candles to not find matches as starting items
Fixed an issue causing salvaging to not display new item notifications
Fixed an issue causing place button to not work
Fixed some localization issues
We will continue to address the reported issues and bugs in the following days!
P.S. We want to remind everyone that Northern Lights is in its first days of Early Access so there might still be a lot of bugs to be ironed and a lot balancing to be done.
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach to us about possible issues! Also don't forget to join our Community and Discord Server where we have chats dedicated for feedback and new ideas!
Thank you for reading and for all your support and understanding!
Day 1 Patch - 0.1.1 NOW LIVE!
We are happy to announce that the first patch for Northern Lights is here, and with it comes a lot of system balancing and bugfixes!
Special thanks to everyone who have purchased and played our game! And special thanks to everyone who reported the issues they found and their ideas to us!
We want to remind everyone that Northern Lights is in its first days of Early Access so there might still be a lot of bugs to be ironed and a lot balancing to be done.
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach to us about possible issues! Also don't forget to join our Community and Discord Server where we have chats dedicated for feedback and new ideas!
0.1.1 Changelog
Freezing sounds trigger less often now
The Inspect Map objective now auto completes if player continues through the cave instead of opening the map. This solves the issue of breaking the questline if the player skips opening the map
The Food Stats in consumption panel now display the % of hunger restored
It is now possible to craft Sharp Rocks from blueprints rather than the shredding menu to avoid confusion
It is now possible to shred Books and Paper Stacks into Tinder
Some recipes have been tweaked to more reasonable requirement amounts
Activities that do not require tools or timepassing (shredding etc) no longer require the user to look at the timelapse screen
It is now possible to sleep on beds in weather station
Loading list read from disk times have been greatly improved (from freezing 5-10 seconds to almost instantly). This fix does not affect the issue of the game itself loading too slow, that still being under investigation.
Removed MSVO ambient occlusion and added a higher quality SSAO profile in place
Disabled exclusive fullscreen mode as it causes Unity Engine to freeze on Alt-Tab (Fullscreen now acts as Borderless Fullscreen until furter investigation)
Balancing of frostbite and hypotermia afflictions
Balancing of temperatures in interiors
Balancing of hunger and hydration depletion values
Balancing of melee damage and AI hitbox multipliers
Balancing of blisters affliction trigger
Balancing of decay values for all equipment tools
Balancing of some animals' behaviour
Balancing of cabin fever trigger
Balancing of timelapse UI duration on tool based activities
Fixed an issue causing character to fall through map on load if due to subscenes collision not being fully initialized
Fixed an issue causing interaction UI to shiver causing clicking on buttons to not work correctly
Fixed an issue causing placeable objects to not work inside buildings
Fixed an issue causing frostbite to sometimes trigger before risk reaching 100%
Fixed an issue causing character to not recover condition during sleep and passing time
Fixed an issue causing Use button to not show on bandage item
Fixed an issue causing tool to still be required for tool-less item shredding (clothes etc.)
Fixed an issue causing treatments to not work in afflictions (could not consume doses etc.)
Fixed an issue causing pelt placing on the ground to break the game
Fixed an issue causing rice and pasta to not display as burned in inventory
Fixed some missing localization
A note about performance, stuttering, and loading game issues
We are aware that some of you have reported various performance issues, some of them really serious, and we are currently looking into them.
They are the top priority for the next patch and we aim to get them solved as soon as possible!
We already started on improving the memory usage and the loading times but unfortunately these fixes did not make it to the day one patch as we need more time to properly test them.
Thank you again for all your support and understanding!
Northern Lights is now Released!
The moment has come for us to announce what we’ve all been waiting for! Northern Lights is officially live on Steam!
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With Northern Lights releasing in Early Access, one chapter ends but another one begins! With the support of our amazing community, we plan to make Northern Lights the ultimate survival experience! Heartfelt thanks to each and every one of you who have supported us through our efforts that led to the creation of this game!
If you are eager to buy the game, it is now available for buying. Steam Store Page
A friendly reminder: Northern Lights will start in Early Access, which means we are still polishing the game, fixing bugs and progressively adding content. We encourage people who buy our game to use the “Report a Bug” button or contact us on any of our Social Media accounts to report bugs they encounter. This helps us make the game better!
We’re on STEAM!
Hello, everyone!
We’re so excited to announce we’ve just launched our STEAM page! Whether you’ve just heard of us or you have been following us on social media for some time, we’re glad to have you here!
We will use this place to post announcements as they come, so don’t forget to add Northern Lights to your WISHLIST.
For regular updates on Northern Lights make sure you follow us on our social media pages: