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Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Indie

Northgard

Winds of Fate - Out Now!

Hey Warchiefs!
After a month of experimentation with you, it is finally time to deliver the Community Update to all of the community. Thank you all for your participation and, if you haven't followed our most recent blog posts, have a read before hoping into the game





Major Rework



All rework has been addressed in previous blog post, if you’re interested in one topic in particular, be sure to check them!

New combat reworked


The “power triangle” has been revamped to make multi-unit armies viable again, with shared bonuses across all unit types. Major tweaks affect all clans, including a fully reworked Legion path, a unique military path for the Clan of the Dragon, and a new southern Kingdom forge to support both mono and mixed armies.

Lobby reworked and ranked gamemode


2v2 is back in Quick and Ranked games, giving players a long-requested competitive mode in the new lobby system. A new pick system has also been added: clans are now chosen one by one in team modes (2v2 and 3v3) to improve strategy and fairness. In FFA and Duel, picks are now hidden to avoid last-second countering.

New visuals


All military units from both Northern clans and Southern kingdoms have received visual upgrades, following the improvements made to Warchiefs and specialized workers. Expect higher-resolution models, new animations, and more personality in each fighter. Battles now feel more intense with improved combat effects, especially in large engagements. Feedback is welcome as we polish the final visuals!

New conquests



3 new conquests has been added, linked to the clan of the Hounds



For more details on the update, be sure to check the patch notes

Complete Patch Notes

Thank you all for following this journey for 7 years onward! We know there are still a lot of things to address, so be sure to stay tuned until then.
We'll see you later for the release of the next Kingdom!
-Northgard Team


https://store.steampowered.com/app/466560/Northgard/

Patch notes for Winds of Fate update

Greeting Vikings!

After the open beta period, we are now ready to provide all the modifications we tested to all players.
Thanks again to all the players who participated in the beta, reported issues, shared their feedback, participated in the discussions, and helped us with the update!!

The main focus of this patch is around military unit and fight strategy to make all units more viable than only focusing on warriors. In this idea, this patch brings new unit abilities, forges, military path, but also some ranked change, some visual improvement, new conquest for the Clan of the Hounds, some QoL and a bunch of bug fixes.

Let’s check them out!



v3.6.90.41614

Military changes


Trinity


The first big change for this update is to really assume the trinity of base military units.
Now in 1v1 a shield kills an axe that kills a warrior then kills a shield.
We wanted this change to push you to play more with further units instead of only focusing on only one. We don’t forget clans that play only with one kind of unit and made some changes to avoid them to be left behind.
Same for kingdom clans, they are not affected directly by this trinity change but we bring them a little change that will help them to stay on course.
Here what we changed:


Warrior
Def 5 > 4
New ability Piercing Strike: Attacks partially ignore defense if the target has higher defense
Weapon forge: Doesn’t give charge but break also the projectile resistance
Shield Bearer
Def 8 > 7
Weapon forge: Gain charge ability
Axes Thrower
Attack 11.5 > 12

Military building upgrades for vikings clan now share 50% of the stats to all other military units (except for Warchiefs, valkyrie and ghost).

Military unit cost now scale back as before, each unit increase the price of all unit by 6 krowns instead of 3 for other unit type.

Kingdom gained a new military upgrade, Armor shred: unit with it has a chance to break the defense and projectile defense of his target for 2 seconds.

Military Path


With this change, we felt that Legion will not fit well with the trinity update and the clan of the Dragon was really too much impacted. So we modified the Legion path and we created a new unique path for the clan of the Dragon.
For the Dragon, we also rework some of their start with and knowledge to work well with the new path.
Here what we’ve done:


Legion
[table][tr][th]Lvl 1 - 50 xp][/th][td]Foundations of war - Next military camps upgrade is free, and max warband generate Military Experience (10 max)[/td][/tr]
[tr][th]Lvl 2 - 500 xp[/th][td]Shared Ration - Basic military units Food consumption is reduced by 5% for each type of basic military unit in the zone.[/td][/tr]
[tr][th]Lvl 3 - 1500 xp[/th][td]Veterans - Increase the bonus from military building upgrades to other units by 50%[/td][/tr]
[tr][th]Lvl 4 - 3000xp[/th][td]Valhalla calling - When on a battleground zone, units have a boost of power and attack speed of 25% (instead of 30%)[/td][/tr][/table]

Leadership
[table][tr][th]Lvl 1 - 50 xp[/th][td]Bodyguard - Warchief produce 1 Military Experience[/td][/tr]
[tr][th]Lvl 2 - 500 xp[/th][td]Armed Wing of the Clan - Each military forge grant 5% more health to your Warchief[/td][/tr][/table]

DRAGON



Dragon Military Path



With the rework of legion and other military change, all 3 path didn’t fit well for this clan, so here his new path with a little particularity where from lvl 2 to 4, you will have to choose between two bonuses:



  • Lvl 1 - 50xp
    • Blood and Chains - Thralls and captured units generate Military Experience (max 10)

  • Lvl 2 - 500 xp
    • Draconic Haste - Draconics units with an upgraded weapon gain 15% movement speed
      OR
    • Draconic Smithing - Whirlwind forge gain 50% more range and Battlecry ability gain 100% more range

  • Lvl 3 - 1250 xp
    • Goldforged Pact - Draconic units cost 20% less krowns
      OR
    • Infernal Pact - Draconic Nightmares doesn’t cost Dragon Essence

  • Lvl 4 - 2000 xp
    • Guardian’s Pact - Draconic Nightmares absorb 30% of the damage dealt to Dragonkin
      OR
    • Infernal Whirlwind - Whirlwind deals 80% damage

  • Lvl 5 - 3000 xp
    • Draconic Rage - Surtr enrage all other Draconic units in the zone, giving them 30% attack for 5 seconds (cost 5 Dragon Essence)

Dragon rework


  • Fame
    • Fame 200 - Each capture give fame depending on the unit captured

  • Start-with
    • Thrall production: when assigned to a building they do not increase the specialized worker production anymore, instead they produce 50% of the specialized worker production
    • Thrall formula cost: The decrease cost is now in percentage
    • Neutral thrall: Each neutral thrall give a different amount of essence once sacrificed
      • Kobold = 2
      • Dwarf/Myrkalfar = 3
      • Jotunn = 4

  • Knowledges
    • Blood, Sweat & Tears: You can’t assign one more thrall on upgraded production building, instead Thrall increase specialized worker production by 10%
    • Thrall Trade: The price of Thralls decreases 5% faster.
    • Draconic Frenzy: Once more than one unit is on a tile, the attack bonus is split by half for each unit on the same tile (once 6 units are on the same tile the attack bonus is set to 0%)
    • Draconic Rage: All draconic units on the same tile as Surt can capture enemy units.


Ranked


A lot of people were asking for some new stuff here, so welcome pick system and welcome back 2v2.
We also add blind clan selection for duel ranked and FFA only.


For 3v3 - the first team will pick 1 clan, then team 2 will pick 2 clans, then team 1 will pick 2 clans and team 2 will pick its last clan

For 2v2 - he first team will pick 1 clan, then team 2 picks 2 clans and team 1 picks its last clan.

Quality of Life


We wanted to add a little thing that could help all players to manage their civilians more easily and allow more versatility in them when choosing who is going to build or repair a building. So now, all specialized workers can directly be sent to build or repair a building without having to convert them back into villagers first! Looking at you Rat and Turtle players, enjoy this change!
We also make some little adjustment on other clan, lets check them:


Kraken
  • Ràn’s Blessing now give 20% pop growth to Spectral Warriors
  • Valkyries cost 100 krown instead of 120


Woodcutter’s Lodge
  • Stone upgrade cost is now10 -> 5


Lighthouse
  • Building cost is now 100 -> 50 except for the Clan of the Raven


Bifrost
  • Modified the UI and text from portal bonuses to make them more understandable when you can choose one of them.


Hound Conquest



With this patch we also introduce you to 3 new conquests for the Clan of the Hounds!

No Cost, No Mercy
In the battle, all military experience gains are increased and all military units are free! Yes, free Torfin too. All your army will need more food to stand, but every foes, animals, even other human kills will provide you some good rations. Meat is meat right? Right???

Berserker’s Wrath
The four spirit animals will guide you in this battle. Every few months, all Berserkers will be transformed into a specific one depending on the Animal season. All clan can only recruit Berserkers

Moonlit Betrayal
Some sneaky werewolves are hidden in your population and they will bite healthy villagers to join their ranks. Find them before all your villagers are cursed, and send them out of your territory or prepare to fight them before the moon rises!



Bugfixes


[expand type=details]
  • Bifrost
    • Fixed Dragonkin being able to be untransformed
    • Fixed Overcrowding not allowing to build 2 smithy on a same tile
    • Fixed being able to build further Barricade on a same frontier
    • Fixed Kraken not able to forge Valkyries
    • Fixed military forge not available for the Hounds
    • Fixed unlimited free sentry for the Stoat
    • Fixed shared start with of the Lynx not splitting military experience correctly
    • Fixed Snake conquest bonus doubling scorched earth not working
    • Fixed Boar conquest bonus granting free upgrade once the Townhall is upgraded not granting the free upgrade if the Townhall is already upgraded
    • Fixed Harpoons not buffing production of Kingdom fisherman
    • Fixed Carpentry Mastery not discounting tower upgrade
      Conquest
    • Fixed Raven not earning fame when scouting a neutral faction
    • Fixed Squirrel being able to start the Banquet of Valhöll
    • Fixed issue with shared start with of the Snake Clan knowledge allowing to unlock knowledge without having unlock previous lore in the three
    • Fixed multiple knowledge buffing trade route krown production not stacking the buff
    • Fixed some UI
    • Fixed Harbor not allowing other clan to generate lore or fame
    • Fixed coinage not working for the Owl clan
    • Fixed Longship dock not being repairable during winter on Niflheim
    • Fixed white Wolf/Bear and Fox/Bear/Boar/Wolf on Vanaheim not working as classic animal for Hound clan
    • Fixed Oasis tile near Townhall not being cleared at the start of the realm Idavoll
    • Fixed Lay Lay Land not allowing other clan to colonise tile with animals without clearing the tile
    • Fixed Kitchen Nightmare not allowing to summon his Warchief for free after he died
    • Fixed No slot use bonuses not allowing ally to build on a fully built tile
    • Fixed Miner mining in the deposit in Nidavellir realm
    • Fixed Spoil of plenty granting Standard Lure to all players once unlocked by one
    • Added a security to avoid being stuck on bonus selection
    • Fixed stolen lore issue when taking Spoil of Plenty
    • Fixed Pain suppressant knowledge not working for clan other than the Rat
    • Fixed exploding tower bonus dealing damage to ally unit
    • Fixed Source of Urdarbrunnr not working with upgraded Shaman camp

  • Conquest
    • Fixed an issue on Battle for Midgard where a portal could not be closed
    • Fixed villager cost not increasing in Quarantine mission for Turtle Clan
    • Fixed new assault launched when loading a save of How to train a Wyvern
    • Fixed new Brawler camp spawning after loading a save in Age of Vampires

  • Clan
    • Hounds
      • Fixed canceling a started fight in Brawler camp not refunding krown

    • Owl
      • Fixed an issue where you can summon infinite Warchief
      • Fixed trade route to Miklagard not stopped if Hypnotic Spores or Shipbuilding root is destroyed

    • Turtle
      • Fixed Shopkeeper production in winter when collecting farm/deer
      • Fixed an issue where a caravan could be deployed on an unauthorised tile
      • Fixed IA and foes attack targeting directly the Caravan

    • Ox
      • Fixed Military Training knowledge not granting bonus attack when upgrading military camp other than the Training camp

    • Goat
        Fixed first conquest bonus not granting the correct amount of sheep

  • Neutral
    • Fixed Miklagard relation not increasing if a player befriend a neutral after another player

  • Cross of Vidar
    • Added security to avoid a crash at the end of first mission
    • Fixed issue with camera placement in mission 10

  • Misc.
    • Map - Fixed mirror generation not spawning the same foes for both player
    • Multiplayer - Added security to avoid crash when starting to search a ranked game
    • Fixed some text issue
    • Fixed some UI issue
    • Added missing localization

Known Issues


[expand type=details]
  • Mac - Fight FX issue
  • Creative - Crash when trying to spawn an Hawk on a tile
  • Missing some korean localization for some text


https://store.steampowered.com/app/466560/Northgard/

Community Update Sneak Peek #3 - Graphics

Hey everyone!
It’s time to dive into the final major rework coming in the upcoming Community Update. We’ll also be revealing when you can expect its release!



A revamped army



In line with the recent updates to Warchiefs and specialized workers, the same visual improvements have now been applied across the board. These graphic updates affect military units from both from the Northern clans and the Southern Kingdoms.

[table equalcell=true][tr][th][/th][th][/th][/tr][/table]

In addition to the newly detailed units, new animations have been added to bring them to life and give more personality to these victorious fighters.

[table][tr][th][/th][th][/th][th][/th][/tr]

More impacting battles



If you’re in the public beta you might have noticed it already, but this update also includes new battle effects to create a real sensation of a complete brawl when enough units are involved.


effect increased for dramatic effect 💥

If you’ve been playing the public beta, you might have already noticed but this update also introduces new battle effects, creating the true feeling of a full-on brawl when enough units clash on the battlefield.

That’s it for this release’s sneak peek! A big thank-you to everyone who participated in the experimental branch and shared their feedback.
Plenty more is coming beyond what we’ve shown here (including more bug fixes).
See you tomorrow for the release!



https://store.steampowered.com/app/466560/Northgard/

Community Update Sneak Peek #2 - Multiplayer

2v2 is back



As many of you have long requested the return of the old ranked mode in the new lobby finder, we’ve now added the one missing that best fits the “ranked” spirit of the game.
You can now play 2v2 matches in both Quick and Ranked games!



Improvement on lobbies



As requested by many of you and to help address several issues that can arise in Ranked mode—a new pick system has been added to the experience!

New pick system for 3v3 and 2v2


In Quick and Ranked team games, players will now select their clans one after another. This change allows each team to observe their opponents’ strategy and respond accordingly, while also eliminating the issue of last-second picks.

New blind system for FFA and Duel


In line with this approach, clans selected in Ranked games will no longer be visible to the opposing team in the lobby, preventing the same last-second counter-picking issues.

What about bans?


We’ve heard your requests for a pick-and-ban system, but that’s not a direction we want to pursue. With only 7 clans available for free, introducing bans could severely limit options for many players—especially those without DLC, potentially forcing them into paywalled choices.

Free clans remain competitive, and our goal is to keep Ranked fair and accessible. A ban system could lock players out of key roles (like clear roles only available through clans such as Wolf) simply by targeting specific picks. That would go against our core vision: ensuring success is based on strategy and skill, not ownership of content.




That’s it for this sneak peek! We hope this cleared up all the additions and changes made in response to feedback from our Ranked players.
If you have more thoughts or suggestions, feel free to share them in the comments below!

And don’t forget, these features come alongside various other bug fixes and improvements included in the upcoming update.


https://store.steampowered.com/app/466560/Northgard/

Community Update Sneak Peek #1 - New combat rework

Ohoi vikings!
The public beta is soon over and as we get closer to the Community Update, it's time to recap everything arriving in the game!
Today we'll present the new addition and rework of the combat. This goes from the military path to some more specific changes.



Remaking the power triangle



The main thing that will change with the update is a reworking on the “power triangle" between the different military units. Depending on your gamestyle and the gamemode of your choice you might notice it less, but there is an undeniable number of you playing only warriors and we decided to address that.

With numerous changes (listed in the patch notes at release), we have made multi-units armies viable again, making bonuses to one type of units shared among all types of fighters. This goes for camp and relics, making specialized military units stronger in their specialties.


The shield bearers charge Axe Thrower | Axe throwers weakens the warriors from afar | Warriors attack pierce the Shield Bearers defense

Other mechanical changes



These changes affect all clans, and for that reason a lot of tweaks have been made to keep a harmonious situation across all factions. Many required small changes (like Ox warriors keeping the charge), but here are the three most important:

A new Legion


The legion path has now been reworked entirely following your demands. It should now be useful to create a multi-units army that could be created and evolved easily. Here is the new one

[table]
[tr][th]Lvl 1 (50xp)[/th][td]Foundations of war - next military camps free / max warband generate mil exp (10 max)[/td][/tr]
[tr][th]Lvl 2 (500xp)[/th][td]Battlefield Reassignement - Converting a mil unit into another one cost 50% less[/td][/tr]
[tr][th]Lvl 3 (1500xp)[/th][td]Veterans - Increase the bonus from military building upgrades to other units by 50%[/td][/tr]
[tr][th]Lvl 4 (3000xp)[/th][td]Valhalla calling - When on a battleground, units have a boost of power and attack speed of 25%[/td][/tr][/table]

New Clan of the Dragon


The clan having its own units, it needed its own military path as well. For that reason, a unique road has been made for Surtr and his followers.
This military path lets you choose and customize your experience with specific choices to align with your gameplay the most.

Be sure to experience it in the public beta!

Kingdom forge


To compensate for every change happening in the Northern clans, the southern kingdoms also have new elements with a new military upgrade to make:


When landing a hit, this unit has a chance to reduce Defense and Projectile Resistance its target for 2 seconds

We hope you'll enjoy all this changes as most of them has been asked by (and tested with) the community!
Another blog will be available later this week, and the update will be released...Soon 👀

- Northgard Team

https://store.steampowered.com/app/466560/Northgard/

Southern Kingdom Closed Beta Signup

Hey vikings!
As we enter the final phase of the public beta for the Community Update, it's time to find some warriors who are ready to test their might with the next kingdom that's heading to Northgard...


Participating in the beta


Just like with the Clan of the Turtle, we would like to include you as early as possible in the development phase in order to gather your feedback! For this beta, we will prioritise players who are more versed in the Southern Kingdoms.


A few questions you might have:



What is a beta tester?
A beta tester provides feedback and reports bugs from the current beta build, allowing our team of developers to make necessary adjustments and fix reported issues effectively.

When do you plan on starting the beta?
The beta will start in a few weeks, you will be contacted via mail with a special link to our beta test server as well as the beta branch.

How can I expect to be contacted?
We'll be sure to contact you via mail by the end of April if you are selected!

How can I sign up for the closed beta?
Click on the button below and fill the registration form. This will allow us to select participants and notify you if you are chosen

Fill the form

Thanks to everyone who has signed up, we look forward to telling you more about the new clan. In the meantime, let's get back to the upcoming Winds of Fate patch 👀

-Northgard team



https://store.steampowered.com/app/466560/Northgard/

SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

beta patch notes for 20/03/2025

v3.6.80.41373-public-beta

Greetings Vikings!

Some changes for the Dragon clan, Kingdom and legion this week, let us know what you think about them!
We see your proposition to create a specific military path for the Kingdom, it can be a solution but we're running out of time to test this for this patch. We hope the new changes on legion will fit better with the kingdom clan.



Global Change



Military path


Legion


Some bonuses of the path weren't really easy to use for most of the clans. The second bonus was indeed the same as the first one and asked too many conditions to be really interesting and optimised. It also didn’t fit well with Kingdom clans. The third bonus was too weak in comparison with other bonuses.
  • 2nd level → 500 xp
    • Supply Malus is decreased by 10% for each unit kind in a zone (max 50%)

  • 3rd level → 1500 xp
    • Increase the shared bonuses to upgraded military building by 50%
      • Kingdom will share 50%, Viking 100%

Others


  • Shared bonuses on viking upgraded military building give 50% to other unit instead of 100%
  • Kingdom break armor extension : 30% chance to trigger instead of 20%, 20% break armor instead of 15%


Clan of the dragon



Military path


  • 2nd level → 500 xp choose between

    [table equalcells=1][tr][td]
    • Draconics unit with a forged weapon gain 10% move speed
    [/td]
    [td]
    • Whirlwind forge gain 50% more range instead of 10% more chance to trigger
    [/td][/tr]
  • 4th level → 2000 xp choose between

    [table equalcells=1][tr][td]
    • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)
    [/td]
    [td]
    • Whirlwind deal 80% of damage instead of 100%
    [/td][/tr]

Rework


Unit


  • Thrall cost formula : Cost increase for a fixed amount and price decrease by 15% each month

Knowledge


  • Draconic Rage : Allow all Draconic units on the same tile as Surtr to capture units. Captured unit have a chance to be a converted into a Dragonkin if there is place in the Warband


Bugfixes


  • Dragon - Fixed military path notification not displayed
  • Dragon - Fixed save not keeping player choice in the military path
  • Dragon - Fixed capturing a berserker keeping their abilities and UI
  • Dragon - Fixed military path UI info for other players when reaching the last level

Known Issues


  • Text issue on break armor forge of the kingdom

https://store.steampowered.com/app/466560/Northgard/

Northgard join the Spring Sales

Ohoï Vikings!

Northgard and its clans are part of the Spring sales!
For the occasion, the base game is 80% off its original price!

In honor of Shiro Unlimited new release, you have access to an exclusive bundle to get Northgard as well as Ale Abbey in the Ales & Axes bundle




Get the base game at 80% off its original price!


And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/



Ales and Axes Bundle


Build and expand your monastery, craft recipes and brew holy ales in this unique brewery tycoon!

https://store.steampowered.com/bundle/50761/Ales__Axes/



Share the Starter pack with your friends!


Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/



Complete your collection with the Viking Age Edition


Cross of Vidar | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/



SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Beta Patch Notes for 06/03/2025

v3.6.74.41286-public-beta

Greetings Vikings!

Thanks for your return on the new Dragon path and their rework.
Again they are really appreciated. With all your feedback we will propose to you this week some changes to try to make it even better.
Let’s find what we tried this week just under this :)



Clan of the Dragon


Adding choice in the military path


We agreed that the new path was a bit straight forward without having choice and it was a little bit annoying, so instead of changing the legion path with the new one (we felt that not a really good solution because the path has one more level and both guardian and Leadership are not the best for this clan) we prefer to propose further choices on each level except the first and last one.

Concerning the fact that the first level does not give a bonus, we think that with the other changes on the clan, adding another little buff will be too much, in addition, this new path gets one more level so we find that compensates for this.


  • 2nd level → 500 xp choose between:
    • Draconics unit gain 10% move speed
    • Whirlwind forge gain 10% more chance to trigger, and Battlecry forge gain 100% range

  • 3rd level → 1250 xp choose between
    • Reduce the base cost of Draconic Unit by 20%
    • Draconic Nightmare doesn't cost draconic essence

  • 4th level → 2000 xp choose between
    • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)
    • Whirlwind deal 100% of damage

  • 5th level → 3000 xp
    • New ability on Surtr
    • Cost 5 essence to increase attack power by 30% during 5 seconds for all other draconic units in the zone.

Rework


We made a little change on Blood, Sweat & Tears, let us know what you think of it.

Concerning Draconic Frenzy, the nerf in early game is effectively too problematic, so we are proposing you something new, where the bonus decreases the more units you have on a same tile to zero. We think that it could give more versatility to this knowledge during all the game and be used more in the idea to be specific situational.

Unit


  • Thrall now produces lore and fame when assigned to Longship Dock.
  • Thrall cost formula : change the formula to buy Thralls from a flat amount to a percentage

Fame


  • Fame 200 : You now gain fame depending on the unit captured.

Knowledge


  • Blood, Sweat & Tears : You can assign 1 extra Thrall to production buildings. If the building is upgraded, Thralls increase specialized workers production by 15%
  • Draconic Frenzy : Give 100% attack for a unique unit. For each unit on the same tile as another, the bonus is divided by 2. (Once 6 unit are on a same tile the bonus will be set at 0%)
  • Draconic Rage : Allow all Draconic unit on the same tile as Surtr to capture unit


Others


Military Path


Leadership


This path is all about your Warchief and being able to clear more easily so we didn’t agree on the fact that all units should give 2 military experience because the other path did that (except Ox, but I mean, they have other tools for that). This path will earn military experience by clearing so that is why we want to keep the passive gain at 1 for each unit, but we agreed that not having at least 1 military experience just by having the chief alone wasn’t fair.

Giving attack and defense for each forge was a little bit too much, but having more survivability with life looks like to be enough and fit well with the fundamentals of this path so we will keep this.


  • 1st level → 50 xp
    • The Warchief will produce 1 military experience alone on a tile


  • 2nd level → 500 xp
    • Each forge will give 5% more life

Balancing


Following some feedback concerning the balancing for mono army against mix army we want to roll back the way cost units increase to see if this change can bring back the mono army into the ring.

Concerning Kingdom, we tried on our side to share the upgraded bonuses, but as expected this is an enormous buff for the kingdom, let us explain why. When a viking clan can upgrade 6 military camps, Kingdom can upgrade 12, not sure if we have to explain more than that why it’s not a good solution for them. However, we agreed that the kingdom needed something, and after thinking about it, they are missing one thing that we think will make the difference : a break armor effect. So we want to try to introduce a new military forge replacing the slow forge with this one.


  • Krown cost for military unit will increase at the same amount for each kind of unit (so after converting your first warrior, the next axe thrower will cost 36 instead of 33)
  • New Kingdom military forge
    • Break 15% of defense and projectile defense for 2 sec
    • 20% occurence change


Bugfixes


  • Building - Fixed Destroyed upgraded military building granting upgrade bonus a second a second time

Known Issues


  • Dragon - "Thrall trade" knowledge description is not accurate
  • Dragon - Notification for the new military path are not working

https://store.steampowered.com/app/466560/Northgard/

Road Map Early 2025

Ohoï Vikings!

You’ve been expecting it for a while, it is now time to unveil the road map for 2025! This year we want to do things differently, but be sure you’ll still have more information for the next Community Update as well as the next things to come until this summer…


Road Map for next update



This past year has been an eventful one, with three major updates and two DLCs expanding the game in exciting ways. However, as we move forward, we want to take a step back and shift our focus to a more direct approach, tackling one thing at a time to ensure quality and refinement. Our primary goal for this year is to listen to your feedback and prioritise the features and improvements that matter most to you and can be done in time.
We start the year with the "Winds of Fate" season, including a Community Update and a new clan!

Community Update



Our next goal is the Community Update, you can already get a first look by testing it in the current open beta! This update brings significant changes, including a battle system rework, adjustments to certain clans (currently being tested), and the introduction of Turtle Conquest. But that’s not all, new additions are on the horizon, and you might even spot some fresh visual effects and the comeback of a familiar game mode in Ranked! 👀

A new clan?



Clans play a crucial role in helping us continuously work on new updates for the game after so many years. Following the Community Update, a brand-new clan will make its debut. One from a region we haven’t explored in quite some time and that has been quite demanded now…

Further info for the rest of the year will be shared once we’re closer to it and according to your feedback!


Any more information?


You’ve probably heard about the new Kickstarter for the board game expansion. If you haven’t, you can still participate! On top of that, it seems something else from OpenSesame might be on the horizon. Stay tuned and keep an eye on their channels…

The Northgard Team

https://store.steampowered.com/app/466560/Northgard/