Not Another Dungeon?! cover
Not Another Dungeon?! screenshot
Genre: Strategy, Indie, Arcade

Not Another Dungeon?!

Version 2.0.0 is finally here!

Dear Adventurer,
it took a bit longer than expected, but version 2.0.0 of Not Another Dungeon?! is finally available! As the first full content update, the Tower's Basement is added as a new dungeon, and the Ability Card System and the Unit Card Ability system have been completely reworked. Of course there are also new heroes (over 20 in the new booster series "What Lies Beneath") and new enemies. The goal of this update was to bring more in-depth mechanics to the game without throwing away Not Another Dungeon?!'s casual approach. There is a lot new to discover! For the tryhard players among you, we've added new analysis tools to the game.

Here's a little reminder to join our Discord server! There you can exchange ideas with other players and us developers! We look forward to any constructive feedback!




System:

  • The whole game is now no longer on the UI layer. This should increase performance significantly.
  • The save data has been adjusted. It will be automatically migrated and selected by Steam Cloud Save. You won't lose any data. However, reverting to earlier versions is not possible.
  • Added blessings. These abilities have charges and can be used like an additional Ability Card. New blessings can be unlocked as you level up.
  • Added shields. These serve as temporary extra HP.
  • The card layouts for units and Ability Cards have been adjusted.
  • Added coin toss. Some new cards use this mechanic.
  • Added leaderboards for the Tower's Basement.
  • Leaderboards now always show your rank instead of 6th place.
  • Unlocked heroes are now greyed out in the collection.
  • Duplicate boosters now drop Soul Ashes instead of Gold (based on their rarity level). Soul Ashes can be used to craft heroes that have not yet been unlocked.
  • Locked heroes now have an unlock notice in the collection.
  • The UNLOCKS button in the main menu has been removed. Instead, there are now buttons to go to the collection and shop directly.
  • A new booster series has been released. It includes 21 new heroes and is available in the store.
  • 10 new letters have been added to the store.
  • 9 new profile pictures have been added to the store.
  • The options have been reworked and expanded.
  • The game is now significantly louder.
  • Adjusted some UI elements in the main menu.
  • The in-game UI has been adjusted. In addition to mouse, UI and gameplay hints, the UI has been streamlined.
  • Instead of the large box when right-clicking, card details are now shown when you mouse over them. Further details (e.g. scaling values ​​or status effects) can be called up by right-clicking.
  • Your turn no longer ends automatically if you could still master or use your blessing.
  • Units now also have an affinity (an element). Some cards use this.
  • Added more loading screen hints.
  • Added new achievements.
  • The camera work has been improved.
  • The event quests of the event "Call Of Zefral" (Miriel Saga) are no longer available for new players. If you started the game in an earlier version, you keep the quests.
  • The faction, class, and rarity (and many more!) icons have been adjusted.
  • The loading times (especially in the collection) have been reduced.
  • The performance has been improved.
  • The tutorial has been adjusted.
  • And a lot more!


Player:

  • Profile customization, stats, quests, and inbox have been merged.
  • The statistics have been adjusted. There's a lot more detail there now.
  • In the collection, 1 card can be designated as a favorite card. This is displayed in the profile view in the statistics.
  • Added event tokens. With 1 event token you can buy any item from the shop. These tokens are rare and will be given out during limited-time events.
  • Added Soul Ashes. They can be used to craft heroes that have not yet been unlocked.
  • Titles added. They are unlockable in the shop and through quests.
  • Added card backs. They are available in shop.
  • Added coin skins. They are available in shop.


High score calculation

  • Score for recruiting: +200 => +250 points (There are no points if a hero is replaced)
  • Score for defeating a normal opponent: +300 => +350 points
  • Score for a "Perfect Kill" (bring an enemy unit to exactly 0 HP): +250 => +275 points
  • Score for entering a new level: +300 => +400 points
  • Score for defeating Irel'la: +600 => +700 points
  • Score for defeating Leo'polio: +650 => +750 points
  • Score for defeating Mag'cha: +750 => +850 points
  • Score for defeating Aphradim: +900 => +975 points


Heroes

  • NEW: Multiple Heroes. In order not to spoil you, they are not listed here.

  • Alice, Shine's Sovereign: AUTO 1 changed to status effect (growth)
  • Bahim, Autumn's Petal: AUTO changed to status effect (hurry)
  • Cim'tame, Hand of the Crypt: Planes: (2->4) => (1->4), AUTO added: "Cannot be defeated by Och' mie'tahl's effect."
  • Hemi, Spy for Hire: AUTO removed
  • Kamina, Hero of the Plateau: AUTO => Inspirational 1, Banner (Infantry)
  • Kassandra, Healer of the Golden Church: Portrait and voiceover adjusted
  • Light, Instructor of Kings: AUTO => Holy 5
  • Picarus, The Thieving Magpie: AUTO removed
  • Sympa, Druid of the Mei'ka: Planes: (1->5) => (1->4)
  • Thagnaek, Ally of Steve: Portrait adjusted
  • Yeramias, Lightborne: AUTO removed
  • Grimm, The Judge: AUTO changed: "When this unit recruits or enters a new level: Recruit 2 Grimm's minion tokens."
  • Nomi the Turtle: AUTO => Armored, Sturdy, Thorns 4
  • Seki, BEdAM Researcher: Planes: (3->6) => (4->7)


Reworked action cards

  • Guild: Transforms into Replenishment! if you could not recruit new heroes.
  • Chains Of Heaven: Can be activated without Sato.
  • Eagle's Eye: Can be activated without Fey.
  • Razerblade: Can be activated without Alex.
  • Sail Strike: Can be activated without Adler. Damage now scales (1->4).
  • Banners: Now give the Banner status effect. Can no longer be stacked. The buff strength scales.
  • Unrestrained Slash: Damage now scales (1->7).
  • Cripple: Strength now scales (1->5).
  • Small Health Potion: Healing now scales (1->5).
  • Quick Punch: Damage now scales (1->5).
  • Strengthening: Strength now scales (1->5).


Removed Action Cards

  • Nimble Kick
  • Brisk Bone Breaker
  • Medium healing potion
  • Greater healing potion
  • Huge healing potion
  • Aim for the knee
  • Chronos' Blessing
  • Azazel: Kiss Of Death
  • Grimm: Old Stories
  • Astor: Rapid Fire
  • Nomi: Turtle's Shell


New action cards

  • Ace
  • Ray of light
  • Dance with the god of the dead
  • Blood Rite
  • Forced duel
  • Overload
  • Silence is golden
  • Berserk's High
  • Blessing of the Earth Goddess
  • Eternal Frost
  • Information exchange
  • Misfire
  • Gigagrowth
  • Sacrifice
  • Gargoyle mode
  • Library burst
  • Lucky coincidence
  • Rat bite
  • Breakwater
  • Guarding shield
  • Intimidating battle cry
  • Poison Vial
  • Spotlight
  • Taunt
  • Cleanse
  • Reinforcements!


Miscellaneous

  • From now on we will collect partially anonymous pick rate data. So please accept the new EULA that describes this. We use this data to make Not Another Dungeon?! a better experience for all players.


With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!

Getting ready for the second round | Version 2.0.0 releases May 1st!

Dear Adventurer,
we received a lot of really valueable feedback. Thanks for that! In this event post, I'll be talking a bit about what some of the most common things were the players did not like about the game and how we are approaching on changing them for the better. We recoded a good chunk of the entire game, too.

If you want to give us your feedback or think that one of the changes is not doing the right thing for the game, feel free to tell us on our Discord Server.

Gameplay Depth


Not Another Dungeon?! is a casual experience. Some would say, it's gameplay is flat. A lot of things do not have any meaningful impact. We want to change that, but not forget the simplistic approach which makes Not Another Dungeon?!. We simply want to add more to discover. And by that, we mean a lot more to discover. We really like the "easy to learn, hard to master" aspect of our game and by adding a lot more of diversity and bit more of complexity, we aim to make Not Another Dungeon?! a better experience for both casual and tryhard gamers.

The Ability Card System


The by far worst-received feature of the current state of Not Another Dungeon?! is the Ability Card System - The cards on your hand which you draw from your deck. They simply have almost no impact right now - except for the Guild, which is, and is for all times going to be, the key to our gameplay. We just wanted the other Ability Cards to feel more diverse and impactful. While the old cards were mostly small tools to help the player perfecting enemies (bringing them to exactly 0 health to gain bonus points), we wanted to rework that entire system. Not only did we add a lot of more Ability Cards, we also introduced a whole lot of new mechanics (like Shields and Status Effects) which they bring to the table as well as a system to keep early-game cards relevant until the end: Scaling. Cards like Quick Punch will not deal 1 damage, but instead 1->5, which means that the strength of the card increases while progressing through the dungeon. This, combined with the less cards a new hero adds to your deck, should make for some more strategic, diverse and fun runs.

Abilities


We simply changed or removed any abilites from units that we thought have no impact on the game at all. Abilities used multiple times were put into so-called "Status Effects", which can be seen on the bottom of the card. Those keywords replace the buffs, such as Puppy Protection and the Banners. Units that you receive later in the game have more complex effects than those you start with, although we try to keep the card effects as simple as possible.

Quality Of Life


"Why do I have to choose a target for every single Ability Card, even if it does not have any effect on the selected unit?" - We are changing that. Instead of dragging all Ability Cards on a target, we changed it so you drag the card you want to use in the center of the screen and then select your target(s) (yes, we do have a few new Ability Cards which require more than one target). Although this takes a bit of time to get used to, we found this approach to be a lot less frustrating and clear than the old one. We are still thinking about adding an option to revert to the old system, but this is really unlikely.

Of course, we are also adding a lot of new content, such as a new Booster Pack with 21 new heroes, a few new collectables and a brand-new dungeon into the game. I don't want to get too specific here, you'll have to wait for the update itself to find out what exactly is new.

Not Another Dungeon?! will release it's version 2.0.0 May 1st, 2022.

If you have any feedback or just want to talk to other players and us developers, feel free to join our Discord-Server.

With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!

Here are the winners! | Fanart Contest in December

Dear Adventurer,
Thank you for your great submissions for the Fanart Contest in December.

Now that the voting phase has officially ended, I am proud to announce the winners:

Winners:

  1. Place: Niischo (NAD's Key Visual: Reimagined)
  2. Place: Dayuchuu (Aphradim)
  3. Place: Sushiima (Iyu)

The other two submissions (Ashthh (Steve) and RickMan (Alice)) will receive a bonus code for 2.000 Gold.

The winners will receive their corresponding prizes with the release of the version 2.0. Make sure you are on our Discord server so we can send you the codes!

The three winners' artworks will be displayed in the credits starting version 2.0.

The first place's artwork, by Niischo:


Thanks again to everyone who participated or voted in this contest. We are thrilled to bring you new content soon (a small update is going to follow in the near future) and do more community-driven events! If you have any ideas or feedback, check out our Discord server!

With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!

Vote now! | Fanart Contest in December

Dear Adventurer,
Thank you for your great submissions for the Fanart Contest in December.

We will now enter the knockout phase. On our Discord server you can take a look at the best creations of the community and vote for your favorite one! At the end of the deadline (January 16, 2022, 11:59 pm) the winner will be announced.

Simply join our Discord server and vote in the text channel #fanart-contest-december-voting! You can find more information there.

In addition, our Discord server is a great place to exchange ideas with other players and us developers. So why don't you just drop by?

Note: If you vote for more than one entry, your vote will no longer be valid. So you can only vote once!

With artistic greetings
Tim "Beatless" B., Director of Not Another Dungeon?!

Thank you for this 2021!

Dear Adventurer,
as 2021 is slowly coming to an end, we would like to review the year 2021 from a developer's and player's perspective.

What happened? | Milestones



  • August 2021: The Steam page for Not Another Dungeon?! is released to the public.
  • October 29th 2021: The release date for Not Another Dungeon?! is announced: November 19th!
  • November 19th 2021: Not Another Dungeon?! is finally released in Version 1.0.0. SakuraiVA streams the game on our Steam site.
  • November 2021: Not Another Dungeon?! receives its first bug fix patches.
  • December 1st 2021: The first medium-sized update for Not Another Dungeon?! is released. In addition to a revision of the high score system, SakuraiVA receives his own card.


Developer's View


Even if Not Another Dungeon?! has not even been released for a whole month by the time we write this, we would like to say a big thank you to all of you. You made this a wonderful year for us developers. It might not seem like it to gamers, but every download, review, and comment made our day better. We didn't expect such a small project to have such a great community.
Whether it's Alex, our Lead Writer, who is really happy about the slightest increase in the number of players, or Tarik, our Lead Composer, who can't really understand the praise for his fantastic soundtrack - we're really grateful for everyone who enjoys this adventure with us.
That gives us the incentive to work at full speed on new content for Not Another Dungeon?!. We really look forward to bringing you more content in the not too distant future!

"The release went better than we could even have imagined. We thank you all for your positive feedback." - Alexander "Archangel" H., Lead Writer of Not Another Dungeon?!

Player' View


Not Another Dungeon?! had two larger, closed beta tests prior to release, which were mostly attended by the Voice Actors and some of our friends.
After the first, longer test phase in June 2021, a lot of feedback had really built up, but we had all worked through until the second, shorter test phase in August. It wasn't a little work, but it was definitely worth the effort.
Minor rivalries have formed on the leaderboards. Content creators have created content on different platforms. It's almost a bit surreal.

"I always found the collaboration to be very pleasant and I love to see how much the community's opinion is taken into account both before the release during the beta phase and after the release." - Brian "Titankämpfer" R., Tester and Voice Actor of Para

Finally


Thank you so much for this fantastic year. We thank everyone who helped us, all Voice Actors, all players and of course you for reading this article! We hope 2022 will be even better! We will do our utmost to achieve this.

With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!

P.S.: We can't wait to send you information about version 2.0.0! Stay tuned!