Not Our Home: Platinum Edition cover
Not Our Home: Platinum Edition screenshot
Genre: Adventure, Indie

Not Our Home: Platinum Edition

All dsdev Steam Games Shutting Down 1/12

Hello,

All dsdev games will be shutting down 1/12. Thank you to everyone who has played my games over the years, it is greatly appreciated!

dsdev games

An Update on Not Our Home: Platinum Edition & Not Our Home 2

Hello everyone!

It has been a very long time since I have made an update in regards to Not Our Home: Platinum Edition & Not Our Home 2. If you have seen my recent posts on Twitter/X, Instagram, or Threads, you may have seen that a brand new Not Our Home game is in development. Due to this new game being in development, I need to make some necessary changes to Not Our Home: Platinum Edition & Not Our Home 2 on Steam. Read below for more information.

How does this new game affect Not Our Home: Platinum Edition & Not Our Home 2?

Currently the in-development game does not have an official title as of the time of this post. The game is still very early in development and will take a while to complete. The purpose of this new game is to completely replace Not Our Home: Platinum Edition & Not Our Home 2 completely. Once the game releases, both Not Our Home: Platinum Edition & Not Our Home 2 will be removed from Steam. The original Not Our Home game that is on GameJolt & Itch.io will remain available, along with Not Our Home 2 on those stores as well.

Pricing Update for Not Our Home: Platinum Edition

On August 15, Not Our Home: Platinum Edition will be free to play on Steam. The game will become free as the game is no longer being supported and no updates are planned for the foreseeable future. As the game will be replaced, I do not believe the game should cost anything. All funds from TRESPASSER 2 will be used to fund the brand new game.

How will this affect current players who purchased Not Our Home: Platinum Edition?

As there are no plans to update Not Our Home: Platinum Edition, there is unfortunately no incentive for already purchasing the game at this time. As stated above, all funds from TRESPASSER 2 will be used to fund the brand new project.

Why do both games need to be removed from Steam?

The quality of both games does not fit the standard of quality I want for my projects. The brand new game will be a complete experience. You can think of it as Not Our Home 2, but a much better version, and it tells the story from start to finish. So yes, even the original Not Our Home gameplay will be included in a much better way!

When will the new game be released?

The new Not Our Home game is still very early in development, so no release date is confirmed. The game will not be released in 2023. Stay tuned for updates.

How will TRESPASSER 1 & TRESPASSER 2 be affected?

The changes stated above will have no effect on the TRESPASSER series. There are currently no plans to adjust the pricing for TRESPASSER 2 either, however the game will still participate in sale events that have already been scheduled.

If you have any questions, please feel free to comment below.

To stay up to date on my projects, please visit https://www.dsdevgames.com

--dsdev games

Not Our Home 2 Demo Available NOW!

Not Our Home 2 November 2020 Progress Report

Hello everyone!

The Not Our Home 2 Progress Report is now available!

To learn about all of the new additions, changes can and improvements, please visit our devlog here: https://forum.unity.com/threads/wip-not-our-home-2-the-prequel.894733/

Let us know any feedback you may have!

Not Our Home 2 October 2020 Update

Hi everybody!

I apologize for the lack of updates over the past 2 months. School and my job have taken a large portion of my time, taking focus away from development from Not Our Home 2.

Luckily, I have made so much progress since September! Read below to have a list of additions, changes, improvements, and fixes!

- Successfully upgraded to the Universal Render Pipeline instead of the default render pipeline
- Added Sophia’s conversation. You now have 3 options of what conversation you can have
- Added several new scripted events for Henry and Emily and added new conversations between the two
- Henry is now able to walk to a certain location with Emily
- Added 6 new characters to Chapter One, including the rival
- 5 characters in Chapter One now have AI, soon there will be 6
- Added two stealth missions. The first one is pretty easy, the second is bit harder
- It is now possible to play Chapter One in the day
- Added new places to go to in Chapter One
- Added an eavesdropping feature that allows you to listen to conversations in stealth missions
- Added a game over sequence for any character that spots you in a stealth mission
- It is now possible for the game to recognize checkpoints for whenever you have a game over
- You can reset the chapter and go to the main menu in the game over sequence
- The game will now tell you what mission you are working on in Chapter One
- The game will now recognize if you learned new information from eavesdropping on a conversation or not
- You can interrupt conversations in stealth missions
- Leaving a certain area for too long where a conversation is taking place will cause you to not learn any information
- Added several conversations that determine whether or not you learned new information, and what personality boost you have
- Added the friendly boost (faster running speed), and it is possible to remove it if you change personality types
- Added another conversation that is very similar to Sophia’s conversation
- Added a special cutscene that Henry has
- Added Pro Controller support (this will be the only controller supported in the game from what I know so far)
- Changed the walking crouch animation and the idle crouch animation once again
- Significantly slowed down the speed of crouching as it was very similar to walking. This caused walking to have no benefit.
- Emily now has a new outfit
- Added many new animations for every character. Emily now has 2 new animations, 3 new animations for Henry, 2 for Sophia, and more for others
- Added several new UI
- The tutorial now shows up at a different part of the game when it’s necessary
- The game now updates throughout the game to see if you have a pro controller connected or not
- The flashlight has now been removed from the game as it had no benefit or use
- Adjusted some writing
- Adjusted the lighting in the introduction scene and Chapter One
- New post processing effects (again)
- Major performance improvements
- Many bug fixes and improvements

Phew! So much was accomplished since September! I have everything complete that is required to work on the missions that lead to the endings in Chapter One, and I plan on using November to accomplish these goals.

Photos of the devlog: https://forum.unity.com/threads/wip-not-our-home-2-the-prequel.894733/#post-6437582

Let me know any feedback you may have!