Hey there, everyone. We have been discussing what to do about the problem with people teaming up in solos quite a bit over the last few days. It's unfortunate that people are doing this, and we realize that it is ruining the experience for many of you, so we have decided to institute a ban on any players who are verified to have been teaming up in solo mode. Here's how it will work:
Anyone suspected of teaming should be reported directly to the #report-players channel in our official Discord. Please provide as much info and evidence of teaming as possible - video showing teamers working together with their username clearly identified is ideal. The dev team will review the reports and will make a final determination on whether someone was intentionally teaming up or not. If verified, we will suspend that player's account for 7 days for their first offence and 30 days for their second offence. If a player is found to be teaming a third time, they will be permanently banned from the game.
Players will temporarily see Error Code 14000 if their Steam ID has been banned or suspended. We are going to update this error code so it's more clear to the banned player in a future patch, but for now this generic message will have to do. We will also inform all players that the ban policy is going into effect immediately via the Message of the Day, and will be communicating this info out via our social channels and game FAQ.
If someone believes they were erroneously banned, they can email admin@nmcstudios.com to appeal their suspension.
We are hopeful that this has an immediate impact on the number of players who have been teaming up so we can get back to some good ol' fashioned solo combat. Please know that take this very seriously, as we do not want it to ruin the experience for anyone, especially those of you who have been supporting us by showing up every day.
We are a very small independent development team and are doing everything we can to make the game as fun and fair as possible. Thank you for your continued support as we work through these issues!
4.22.19 Update - Loading buffs and balance changes!
A new patch is now available for notmycar Early Access! This patch includes mostly balance changes, plus some additional matchmaking and loading updates. Full patch notes below:
Release Build 3.5.8339 Live
Game
Matchmaker refactor part 2 of 3:
Fix issues with some players not making it to the match
Players no longer poll their tickets for matches
Servers ping players directly with game session info
Improved load times by preloading the maps on the server
Balance & Tuning
Burst Rifle
Increased range
Increased fire rate
Shotgun
Decreased max damage range
Decreased base damage
Slightly reduced magazine size of higher tiers
Rocket Launcher
Increased base damage on lower tiers
Grenade Launcher
Increased base damage on lower tiers
Slightly increased reload time
Machine Gun
Slightly decreased magazine size
Gatling Gun
Slightly decreased damage
Slightly increased fire rate
Slightly decreased base magazine size
The following are known issues with this patch that we are aware of:
Barrier ability doesn't use the correct placement orientation when in Free Aim mode
Thank you for continuing to provide your detailed feedback and bug reports!
4.19.19 Update - Balance tweaks and lots of fixes!
A new patch is now available for notmycar Early Access! This patch includes balance changes to several weapons and fixes for some lingering issues, along with general optimization. Full patch notes below:
Release Build 3.5.8324 Live
Game
Fixed incorrect camera and weapon angles going in and out of Free Aim mode
Implemented matchmaking refactor, part 1 of 3
Resolved several issues with Spectating
Fixed issue with players loading in late causing the match to not end properly
Fixed issue with matchmaking ticket timeouts
Further improved loading times going in to matches
Balance & Tuning
Burst Rifle
Decreased damage across all tiers
Fast trigger pull fire rates now match other weapons damage output closer
Shotgun
Increased magazine size
Increased base damage
Decreased reload time
Rocket Launcher
Slightly increased rate of fire
Increased projectile speed ~25%
Machine Gun
Slightly decreased damage
Slightly decreased fire rate
Rail Gun
Slightly decreased damage
The following are known issues with this patch that we are aware of:
Barrier ability doesn't use the correct placement orientation when in Free Aim mode
Thank you for continuing to provide your detailed feedback and bug reports!
4.17.19 Update - Squads, free-aim, and more!
A new patch is now available for notmycar Early Access! The patch includes fixes for Squads, a new free-aim key bind, and a new system to prevent any unfortunate flips! Full patch notes below:
Release Build 3.4.8297d Live
Game
Squad mode is back online!
Added "Free Aim" camera mode bound to ALT key (NOTE: If you previously bound another key to ALT you may need to reconfigure the binding)
Implemented a new ready system to squads mode
Miscellaneous party system bug fixes
Update to the matchmaking system to aid match creation
Add auto-righting system for stuck vehicles
Extended the free Founders Truck Bundle to Sunday (through 4/21)
Options
Condensed settings menu
Add shadows to the lowest quality setting
Balance & Tuning
Rocket Launcher
Projectiles now slightly track targets
Increased magazine size
Increased fire rate
Gatling Gun
Slightly increased fire rate
Machine Gun
Slightly decreased fire rate
Burst Rifle
Slightly decreased fire rate
Shotgun
Decreased reload time
Art
Updated vehicle shader to improve vehicle visibility
Reduced grass scale to improve vehicle visibility
Updated world lighting for a brighter feel
Terrain adjusted to aid driving
The following are known issues with this patch that we are aware of:
Weapon kick is incorrect in Free Aim mode for some weapons
Barrier ability doesn't use the correct placement orientation when in Free Aim mode
Thank you for continuing to provide your detailed feedback and bug reports!
4.12.19 Update - Rebindable keys and uncapped framerates!
Our first major patch is out now for notmycar Early Access! Today's patch brings with it a ton of bug fixes, weapon balance updates, and some major functional additions. Full patch notes below:
Release Build 3.3.8199b Live
Game
Added the ability to rebind action keys
Removed the 60FPS cap by default
Reduced input latency on projectile weapons
Optimized match loading times
Fixed multiple account/profile issues
Fixed a crash with dropping items from your inventory
Reduced the jitter in the drop plane at the start of the match
Cosmetics
Torch will now display the correct colors that you choose for the flames to other players inside the match
Training Mode
Added the Burst Rifle, Railgun and Emp Blast to the training mode
Balance & Tuning
Gatling Gun
Decreased magazine size
Burst Rifle
Added Epic (purple) tier as a potential drop
Added ability to scope
Shotgun
Added Epic (purple) tier as a potential drop
Rail Gun
Increased max damage while charged
Increased amount of time it takes to reach max charge
Grenade Launcher
Lowered impulse amount when getting hit by a grenade explosion
Rocket Launcher
Decreased magazine size
Decreased fire rate
Lowered impulse amount when getting hit by a rocket explosion
Napoleon
Decreased magazine size
Decreased damage
Decreased explosion radius
Increased reload time
Increased impulse amount when getting hit by a cannon explosion
Art
Disabled motion blur
Optimization pass on vehicle and cosmetic textures
Updated loading screen image
Audio
Improved Audio Mix
Added low pass filtering to explosions
Removed engine shutdown sound when entering the drop plane at the start of a match
Fixed an issue where the sound for opening a supply crate would play each time you approached it
Fixed an issue where the zooming audio would play when you attempted to zoom past the min/max zoom level when scoped
The following are known issues with this patch that we are aware of:
Local player will sometimes see 2 projectiles when firing at extreme angles
Controller keybind buttons are displaying too large on the HUD
Thank you for continuing to provide your detailed feedback and bug reports!
An Update from Turbo Racington, CEO:
Hey Drivers,
Our team has been hard at work with all the feedback you've been yelling sending in, and I've been told we're "psyched" that everyone is getting in here and giving us all this material to work with. So without further ado, here's what we got for ya:
New multi-region servers added for North America East, Europe, and Asia. First region to blow up a server wins a free flag for the region! Not sure how we'll fulfill that if the server blows up, but that's tomorrow's problem!
Audio mix update including fixes for choppers, personal positional sound, and more. Are we making this too easy?
Now, we have temporarily disabled squad play while we work on the rest of the list of updates. I know, I know. But hey, we want to make sure these servers can keep up with all the mayhem, don't we?
For now, you'll have to run solo - but stay tuned - it won't be long until you and your closest friends can go back to bonding over good ol' fashioned vehicular chaos again.
- Turbo
Official Statement from Turbo Racington, CEO of NMC Studios
I'm excited to announce the Early Access Steam launch of notmycar, a free to play battle royale game entirely with cars! It's notmycar, all one word, all lower case. I'm going to level with you, we spent more time developing the game than the title.
An influencer and an overpaid marketing executive told me to say notmycar is like Rocket League meets Fortnite. I wanted to use "Twisted Metal meets PUBG," but they told me that was, "Dated," and that I was, "Yelling a lot," and to, "Put down the sword." Millennials.
It's free to play and it's the fastest battle royale game on Earth because it's played with cars and cars are faster than people.
Seriously though, its total vehicular mayhem. You’re on a massive island battleground and have to fight for your life at breakneck speeds to outlast the competition and remain the last car standing. Drop, drive and destroy with an arsenal of brutal weapons and abilities. You’ll need a skilled hand on the wheel and the trigger to win too.
Play between April 5th and April 12th and we’ll consider you a “Founder” - you’ll automagically get a custom paint job for the one-and-only pick-up truck of punishment – The Beast.
Not sure what else to say except, PLAY! And, NOW!
- Turbo
Skybound Games is gearing up to release notmycar, a vehicular battle royale game, in partnership with NMC Studios
Coming Soon to Steam, notmycar Closed Beta “Test Drive” Weekend Kicks Off December 8th
Skybound Entertainment’s publishing arm Skybound Games today announced a new partnership to bring vehicular battle royale game notmycarwww.notmycar.com) to Steam in 2019. notmycar'sSteam “coming soon” page debuts today and includes a bang-up new trailer.
notmycar welcomes players to "Test Drive," the game's first-ever closed beta play session this weekend, from noon to midnight PDT on both December 8th and 9th. A select number of test drivers will be notified that they have been chosen to take the game for a spin after signing up at notmycar.com, which they must do before December 7th at 5pm PDT to participate in this weekend’s Test Drive. An FAQ with more detail for players can be found on notmycar.com.
In addition to signing up for the notmycar Test Drive, fans interested in the game should add notmycar to their “wish list” on Steam to be notified of its upcoming launch, as well as sign-up as a Skybound Insider to gain exclusive information about the game’s development.
notmycar drops players onto a massive island battleground where they must outlast the competition to become the last car standing. Players equip their autos with brutal weapons and abilities to brawl in a vehicular battle royale. To win, players will need more than a tight ride - cunning, skill, and an arsenal of strategy is needed at the wheel to win the fast-paced, chaotic, tire squealing mayhem that is notmycar.
“Skybound’s constant goal is to create quality content for our fans and new fans alike,” said Skybound Games CEO Ian Howe. “notmycar is an incredible concept and we’re excited to share this Test Drive with our community. Their voice directly effects the products we’re going to focus on, so being able to get their feedback at this point is a huge opportunity.”
More information relating to the game and its launch will be released in the coming weeks. To follow along and join the notmycar community, fans should follow the game on Twitter.
About Skybound Games: Skybound Games is a division of Skybound Entertainment that publishes videogames and tabletop games, focusing on unique and exceptional independently developed IP. Skybound Games expanded into the videogames space in 2018, led by CEO Ian Howe. The first two games brought to retail were Slime Rancher and The Long Dark, and titles launching soon include Skullgirls, Death’s Gambit, and more.
The tabletop division, led by SVP Shawn Kirkham, includes The Grimm Forest with James Hudson and Druid City Games, Pitchstorm with Ben Kepner, and Superfight and Red Flags with Jack Dire.